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- I wanted to see how I did with a different team in HGSS, sticking with what’s obtainable in one game.
- STARMIE @Life Orb
- ABILITY : Natural Cure
- MODEST Nature [EVs: 6 HP, 252 Sp.Atk, 252 Speed]
- Psychic / Surf / Ice Beam / Thunderbolt
- pretty much served the same role latios did in previous teams.
- ARCANINE @Choice Band
- ABILITY : Intimidate
- JOLLY Nature [EVs: 6 HP, 252 Atk, 252 Speed]
- Flare Blitz / Crunch / Iron Head / ExtremeSpeed
- ...pretty much served the same role infernape did, but less useful overall due to having less speed, no close combat or u-turn.
- DRAGONITE @Lum Berry
- ABILITY : Inner Focus
- JOLLY Nature [EVs: 6 HP, 252 Atk, 252 Speed]
- Outrage / Earthquake / ExtremeSpeed / Dragon Dance
- used the same dragonite for the battle hall, replaced dragon dance and/or extremespeed w/ fire punch/flamethrower depending on the type.
- don’t remember what order I handled the types since I didn’t plan it beforehand.
- overall, this team was nowhere near as reliable and required a lot more luck to win. if I ran into an aerodactyl or opposing starmie in the tower, more often than not it meant the streak was over.
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