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Mar 20th, 2017
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "KrystalDance By KrystalTeam"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "269467798"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "236146895"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210. ----------musics---------------
  211. M1=SetMusic(168007346)
  212. M2=SetMusic(144901116)
  213. M3=SetMusic(168570436)
  214. M4=SetMusic(142435409)
  215. M5=SetMusic(131525189)
  216. M6=SetMusic(133196268)
  217. M7=SetMusic(130791919)
  218. M8=SetMusic(130794684)
  219. M9=SetMusic(155313239)
  220. M10=SetMusic(158036870)
  221. M11=SetMusic(145262991)
  222. M12=SetMusic(151430448)
  223. M13=SetMusic(130844430)
  224. M14=SetMusic(172388329)
  225. M15=SetMusic(179534184)
  226. M16=SetMusic(142295308)
  227. -------------------------------
  228.  
  229. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  230. rootpart = char:FindFirstChild("HumanoidRootPart")
  231. end
  232. if showtag == true then
  233. local bbg = Instance.new("BillboardGui",c)
  234. bbg.Adornee = c
  235. bbg.Name = "satuttava"
  236. bbg.Size = UDim2.new(6,0,2,0)
  237. bbg.StudsOffset = Vector3.new(0,2,0)
  238. local box = Instance.new("TextLabel",bbg)
  239. box.Size = UDim2.new(1,0,1,0)
  240. box.BackgroundColor = BrickColor.new("White")
  241. box.TextColor3 = Color3.new(255,0,0)
  242. box.TextStrokeTransparency = 0.5
  243. box.Font = 3
  244. box.Text = Player.Name
  245. box.BackgroundTransparency = 1
  246. box.Position = UDim2.new(0,0,0,0)
  247. box.TextScaled = true
  248. end
  249. if char:FindFirstChild("Humanoid") ~= nil then
  250. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  251. wait()
  252. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  253. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  254. humanoid = char:FindFirstChild("Humanoid")
  255. if humanoid:FindFirstChild("Animator") ~= nil then
  256. humanoid:FindFirstChild("Animator"):Remove()
  257. --Instance.new("Animator",humanoid)
  258. end
  259. if char:FindFirstChild("Animate") ~= nil then
  260. char:FindFirstChild("Animate"):Remove()
  261. end
  262. end
  263. Mouse = player:GetMouse()
  264. Music = Instance.new("Sound",char.Head)
  265. Music.Volume = 1
  266. Music.Looped = true
  267. Music.SoundId = Asset
  268. Animate = Instance.new("Animation",char.Head)
  269. Animate.AnimationId = Asset
  270.  
  271.  
  272.  
  273. head = char:FindFirstChild("Head")
  274. torso = char:FindFirstChild("Torso")
  275. ra = char:findFirstChild("Right Arm")
  276. la = char:findFirstChild("Left Arm")
  277. rl = char:findFirstChild("Right Leg")
  278. ll = char:findFirstChild("Left Leg")
  279. rs = torso:findFirstChild("Right Shoulder")
  280. ls = torso:findFirstChild("Left Shoulder")
  281. rh = torso:findFirstChild("Right Hip")
  282. lh = torso:findFirstChild("Left Hip")
  283. neck = torso:findFirstChild("Neck")
  284. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  285.  
  286. state = humanoid:GetState()
  287. local ca = nil
  288. ca=GenerateGui()
  289. ca.Parent = player.PlayerGui
  290. if ca:FindFirstChild("Logo") ~= nil then
  291. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  292. if ca:FindFirstChild("Intro") ~= nil then
  293. ca:FindFirstChild("Intro"):Play()
  294. coroutine.resume(coroutine.create(function()
  295. for i=0,30 do
  296. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  297. wait(0.5)
  298. if i >= 30 then
  299. break
  300. end
  301. end
  302. end))
  303. end
  304. end
  305.  
  306. if humanoid ~= nil then
  307. humanoid.Changed:connect(function(pro)
  308. if pro == "MoveDirection" or pro == "Jump" then
  309. if Music.IsPlaying == true then
  310. AnimationStop()
  311. end
  312. end
  313. end)
  314. humanoid.Died:connect(function()
  315. AnimationStop()
  316. end)
  317.  
  318. Mouse.KeyUp:connect(function(key)
  319. if key == "w" then
  320. W = false
  321. end
  322. if key == "a" then
  323. A = false
  324. end
  325. if key == "s" then
  326. S = false
  327. end
  328. if key == "d" then
  329. D = false
  330. end
  331. if string.byte(key) == 48 then
  332. run = false
  333. end
  334. end)
  335.  
  336. Mouse.KeyDown:connect(function(key)
  337. if key == "w" then
  338. W = true
  339. AnimationStop()
  340. end
  341. if key == "a" then
  342. A = true
  343. AnimationStop()
  344. end
  345. if key == "s" then
  346. S = true
  347. AnimationStop()
  348. end
  349. if key == "d" then
  350. D = true
  351. AnimationStop()
  352. end
  353. end)
  354.  
  355.  
  356.  
  357. Mouse.KeyDown:connect(function(key)
  358. KeyUsed(key)
  359. end)
  360. end
  361. end
  362. print'KrystalDance By: KrystalTeam as fully Loaded!'
  363. end
  364.  
  365. function KeyUsed(key)
  366. if humanoid ~= nil then
  367. if humanoid.Health > 0 then
  368. if string.byte(key) == 32 then
  369. jump = true
  370. AnimationStop()
  371. --sit = false
  372. end
  373. if string.byte(key) == 50 then
  374. AnimationStop()
  375. if sit == true then
  376. sit = false
  377. else
  378. sit = true
  379. end
  380. end
  381. if string.byte(key) == 48 then
  382. run = true
  383. end
  384. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  385. if key == "Q" or key == "q" then
  386. AnimationStop()
  387. canttouch = true
  388. M1:Play()
  389. end
  390. if key == "E" or key == "e" then
  391. AnimationStop()
  392. party = true
  393. M2:Play()
  394. end
  395. if key == "R" or key == "r" then
  396. AnimationStop()
  397. jerk = true
  398. M3:Play()
  399. end
  400. if key == "T" or key == "t" then
  401. AnimationStop()
  402. happy = true
  403. M4:Play()
  404. end
  405. if key == "Y" or key == "y" then
  406. AnimationStop()
  407. spin = true
  408. M5:Play()
  409. end
  410. if key == "U" or key == "u" then
  411. AnimationStop()
  412. thriller = true
  413. M6:Play()
  414. end
  415. if key == "F" or key == "f" then
  416. AnimationStop()
  417. barrel = true
  418. M7:Play()
  419. if barrelbrick == nil and barrel == true then
  420. barrelbrick = P(2,2,1,'Black',0,false,false)
  421. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  422. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  423. end
  424. end
  425. if key == "P" or key == "p" then
  426. AnimationStop()
  427. sax = true
  428. M8:Play()
  429. if saxtool == nil and sax == true then
  430. saxtool = P(1,2,2,'Black',0,false,false)
  431. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  432. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  433. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  434. end
  435. end
  436. if key == "G" or key == "g" then
  437. AnimationStop()
  438. spooky = true
  439. M9:Play()
  440. end
  441. if key == "H" or key == "h" then
  442. AnimationStop()
  443. stride = true
  444. M10:Play()
  445. end
  446. if key == "J" or key == "j" then
  447. AnimationStop()
  448. shuffle = true
  449. M11:Play()
  450. end
  451. if key == "K" or key == "k" then
  452. AnimationStop()
  453. rock = true
  454. M12:Play()
  455. end
  456. if key == "L" or key == "l" then
  457. AnimationStop()
  458. gagnam = true
  459. M13:Play()
  460. end
  461. if key == "Z" or key == "z" then
  462. AnimationStop()
  463. snoop = true
  464. M14:Play()
  465. end
  466. if key == "X" or key == "x" then
  467. AnimationStop()
  468. darude = true
  469. M15:Play()
  470. if sandstorm == nil and darude == true then
  471. sandstorm = P(1,1,1,'Black',0,false,false)
  472. sandstorm.Transparency = 1
  473. a=Instance.new("Smoke",sandstorm)
  474. a.Color = Color3.new(255/255,255/255,175/255)
  475. a.Size = 0.4
  476. a.RiseVelocity = 3
  477. a.Opacity = 0.75
  478. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  479. b.C1 = CFrame.new(0, -2, 0)
  480. end
  481. end
  482. if key == "C" or key == "c" then
  483. AnimationStop()
  484. taco = true
  485. M16:Play()
  486. end
  487. end
  488. end
  489. end
  490. end
  491.  
  492. Generate(Player)
  493.  
  494. game:service'RunService'.Stepped:connect(function()
  495. count = (count % 100) + countspeed
  496. angle = math.pi * math.sin(math.pi*2/100*count)
  497. countspeed = 1
  498.  
  499. state = humanoid:GetState()
  500. if state ~= Enum.HumanoidStateType.Freefall then
  501. jump = false
  502. else
  503. jump = true
  504. sit = false
  505. AnimationStop()
  506. end
  507.  
  508. local mesh1anan = Instance.new("SpecialMesh")
  509. mesh1anan.MeshType = Enum.MeshType.FileMesh
  510. mesh1anan.Scale = Vector3.new(3,3,3)
  511. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  512. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  513. if taco == true then
  514. if char ~= nil then
  515. local locationanan = char:GetModelCFrame()
  516. local tacoa = Instance.new("Part")
  517. tacoa.CanCollide = false
  518. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  519. local meshanananan = mesh1anan:clone()
  520. meshanananan.Parent = tacoa
  521. meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  522. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  523. tacoa.Parent = workspace
  524. game:GetService("Debris"):AddItem(tacoa,4)
  525. end
  526. end
  527.  
  528.  
  529.  
  530.  
  531. if canttouch == false then
  532. M1:Stop()
  533. end
  534. if party == false then
  535. M2:Stop()
  536. end
  537. if jerk == false then
  538. M3:Stop()
  539. end
  540. if happy == false then
  541. M4:Stop()
  542. end
  543. if spin == false then
  544. M5:Stop()
  545. end
  546. if thriller == false then
  547. M6:Stop()
  548. end
  549. if barrel == false then
  550. M7:Stop()
  551. end
  552. if sax == false then
  553. M8:Stop()
  554. end
  555. if spooky == false then
  556. M9:Stop()
  557. end
  558. if stride == false then
  559. M10:Stop()
  560. end
  561. if shuffle == false then
  562. M11:Stop()
  563. end
  564. if rock == false then
  565. M12:Stop()
  566. end
  567. if gagnam == false then
  568. M13:Stop()
  569. end
  570. if snoop == false then
  571. M14:Stop()
  572. end
  573. if darude == false then
  574. M15:Stop()
  575. end
  576. if taco == false then
  577. M16:Stop()
  578. end
  579.  
  580. if run == true and sit == false then
  581. humanoid.WalkSpeed = 25
  582. elseif sit == true then
  583. humanoid.WalkSpeed = 0
  584. else
  585. humanoid.WalkSpeed = 16
  586. end
  587.  
  588. if global_wait == 380 then global_wait = 0 end
  589.  
  590. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  591. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  592. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  593. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  594. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  595. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  596. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  597. end
  598.  
  599.  
  600. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  601. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  602. local hitz,enz = workspace:FindPartOnRay(ray, char)
  603. if hitz then
  604. if rootpart:FindFirstChild("Weld") == nil then
  605. miniweld = Instance.new("Weld", rootpart)
  606. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  607. miniweld.Part0 = hitz
  608. miniweld.Part1 = rootpart
  609. humanoid.PlatformStand = true
  610. end
  611. end
  612. else
  613. if rootpart:FindFirstChild("Weld") ~= nil then
  614. rootpart:FindFirstChild("Weld"):Destroy()
  615. humanoid.PlatformStand = false
  616. end
  617. end
  618.  
  619. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  620. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  621. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  622. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  623. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  624. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  625. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  626. end
  627.  
  628. if jump == true and sit == false then
  629. countspeed = 2
  630. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  631. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  632. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  633. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  634. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  635. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  636. end
  637.  
  638. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  639. if run == true then
  640. countspeed = 4
  641. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  642. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  643. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  644. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  645. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  646. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  647. else
  648. countspeed = 2
  649. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  650. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  651. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  652. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  653. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  654. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  655. end
  656. end
  657.  
  658. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  659. if jerk == true and jump == false and sit == false then
  660. countspeed = 2
  661. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  662. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  663. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  664. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  665. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  666. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  667. elseif party == true and jump == false and sit == false then
  668. countspeed = 4
  669. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  670. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  671. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  672. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  673. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  674. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  675. elseif canttouch == true and jump == false and sit == false then
  676. countspeed = 2
  677. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  678. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  679. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  680. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  681. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  682. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  683. elseif happy == true and jump == false and sit == false then
  684. countspeed = 4
  685. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  686. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  687. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  688. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  689. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  690. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  691. elseif spin == true and jump == false and sit == false then
  692. global_wait = (global_wait % 360) + 4
  693. countspeed = 4
  694. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  695. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  696. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  697. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  698. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  699. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  700. elseif thriller == true and jump == false and sit == false then
  701. countspeed = 2
  702. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  703. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  704. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  705. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  706. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  707. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  708. elseif barrel == true and jump == false and sit == false then
  709. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  710. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  711. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  712. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  713. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  714. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  715. elseif sax == true and jump == false and sit == false then
  716. countspeed = 2
  717. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  718. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  719. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  720. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  721. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  722. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  723. elseif spooky == true and jump == false and sit == false then
  724. countspeed = 3
  725. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  726. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  727. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  728. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  729. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  730. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  731. elseif stride == true and jump == false and sit == false then
  732. countspeed = 2.5
  733. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  734. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  735. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  736. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  737. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  738. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  739. elseif shuffle == true and jump == false and sit == false then
  740. countspeed = 2
  741. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  742. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  743. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  744. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  745. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  746. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  747. elseif rock == true and jump == false and sit == false then
  748. countspeed = 4
  749. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  750. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  751. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  752. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  753. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  754. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  755. elseif gagnam == true and jump == false and sit == false then
  756. countspeed = 4
  757. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  758. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  759. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  760. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  761. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  762. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  763. elseif snoop == true and jump == false and sit == false then
  764. countspeed = 2
  765. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  766. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  767. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  768. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  769. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  770. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  771. elseif darude == true and jump == false and sit == false then
  772. countspeed = 3
  773. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  774. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  775. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  776. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  777. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  778. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  779. elseif taco == true and jump == false and sit == false then
  780. countspeed = 4
  781. global_wait = (global_wait % 360) + 4
  782. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  783. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  784. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  785. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  786. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  787. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  788. end
  789. end
  790. end)
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