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- intpeds = {
- {id=265,x=1655.4,y=-1691.5,z=15.6,rot=160,block="Ped",anim="idle_armed",weapon="m4"},
- {id=281,x=1638.7,y=-1683.5,z=13.5,rot=270,block="police",anim="coptraf_come"},
- {id=285,x=1650.1,y=-1656.1,z=22.5,rot=180,block="Ped",anim="idle_armed",weapon="m4"},
- {id=285,x=1658.1,y=-1656.1,z=22.5,rot=180,block="Ped",anim="idle_armed",weapon="m4"},
- {id=285,x=1634.6,y=-1677.9,z=13.5,rot=225,block="Ped",anim="idle_armed",weapon="m4"},
- {id=285,x=1699.8,y=-1682.7,z=20.2,rot=90,block="Ped",anim="idle_armed",weapon="m4"},
- {id=285,x=1679.7,y=-1610.3,z=22.5,rot=45,block="Ped",anim="idle_armed",weapon="m4"},
- {id=285,x=1629.5,y=-1663.3,z=22.5,rot=180,block="Ped",anim="idle_armed",weapon="m4"},
- {id=280,x=1645.9,y=-1679.1,z=21.4,rot=135,block="misc",anim="idle_chat_02"},
- {id=285,x=1647.1,y=-1679.9,z=21.4,rot=280,block="misc",anim="idle_chat_02",weapon="deagle"},
- {id=266,x=-1791.2,y=947.03,z=514.9,rot=180,block="cop_ambient",anim="copbrowse_loop",int=10,dim=4},
- {id=246,x=-1745.8,y=945.8,z=512.6,rot=250,block="bd_fire",anim="wash_up",int=10,dim=4},
- {id=281,x=-1766.8,y=1034.1,z=512.6,rot=90,block="Ped",anim="idle_armed",weapon="shotgun",int=10,dim=4},
- }
- for k, v in ipairs(intpeds) do
- local intped = createPed(v.id,v.x,v.y,v.z,v.rot)
- setPedAnimation(intped,v.block,v.anim,-1,true,false,false)
- if v.weapon and v.weapon == "m4" then
- givePedWeapon(intped,31,1000,true)
- elseif v.weapon and ve.weapon == "deagle" then
- givePedWeapon(intped,24,1000,true)
- elseif v.weapon and ve.weapon == "shotgun" then
- givePedWeapon(intped,25,1000,true)
- end
- if v.int and v.int == 10 then
- setElementInterior(intped, 10)
- elseif v.dim and v.dim == 4 then
- setElementDimension(intped, 4)
- end
- addEventHandler ( "onClientPedDamage", intped, function () cancelEvent() end )
- end
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