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Ice and Fire Config File

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Jan 24th, 2020
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  1. # Configuration file
  2.  
  3. all {
  4. # Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0]
  5. S:"Amphithere Attack Strength"=7.0
  6.  
  7. # How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75]
  8. S:"Amphithere Flight Speed"=1.25
  9.  
  10. # Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0]
  11. S:"Amphithere Max Health"=50.0
  12.  
  13. # Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5]
  14. I:"Amphithere Spawn Weight"=5
  15.  
  16. # How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400]
  17. I:"Amphithere Tame Time"=400
  18.  
  19. # How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
  20. I:"Amphithere Villager Search Length"=64
  21.  
  22. # True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
  23. B:"Animals Fear Dragons"=true
  24.  
  25. # Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: ]
  26. S:"Blacklisted Blocks from Dragon" <
  27. >
  28.  
  29. # If true, then the blacklist will act as a whitelist. [default: false]
  30. B:"Blacklisted Blocks from Dragon is a Whitelist"=false
  31.  
  32. # Dragons cannot spawn in these dimensions' IDs
  33. I:"Blacklisted Dragon Dimensions" <
  34. -1
  35. 1
  36. >
  37.  
  38. # Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions' IDs
  39. I:"Blacklisted Misc. Structure Dimensions" <
  40. -1
  41. 1
  42. >
  43.  
  44. # True if chickens lay rotten eggs. [default: true]
  45. B:"Chickens Lay Rotten Eggs"=true
  46.  
  47. # A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0]
  48. I:"Cockatrice Spawn Check Chance"=0
  49.  
  50. # Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4]
  51. I:"Cockatrice Spawn Weight"=1
  52.  
  53. # 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30]
  54. I:"Cockatrice chicken Search Length"=20
  55.  
  56. # Whether to display the dragon on the main menu or not [default: true]
  57. B:"Custom main menu"=true
  58.  
  59. # How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17]
  60. I:"Cyclopes Sheep Search Length"=17
  61.  
  62. # Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0]
  63. S:"Cyclops Attack Strength"=15.0
  64.  
  65. # Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0]
  66. S:"Cyclops Bite Strength"=40.0
  67.  
  68. # Whether or not cyclops can break logs or leaves in their way [default: true]
  69. B:"Cyclops Griefing"=true
  70.  
  71. # Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0]
  72. S:"Cyclops Max Health"=150.0
  73.  
  74. # How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200]
  75. I:"Dangerous World Gen Distance From Spawn"=750
  76.  
  77. # Default deathworm attack strength, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 3.0]
  78. S:"Death Worm Base Attack Strength"=3.0
  79.  
  80. # Default deathworm health, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 10.0]
  81. S:"Death Worm Base Health"=10.0
  82.  
  83. # A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3]
  84. I:"Death Worm Spawn Check Chance"=3
  85.  
  86. # Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
  87. I:"Death Worm Spawn Weight"=2
  88.  
  89. # How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]
  90. I:"Death Worm Target Search Length"=64
  91.  
  92. # True if wild deathworms are allowed to target and attack monsters [default: true]
  93. B:"Death Worms Target Monsters"=true
  94.  
  95. # Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]
  96. I:"Dragon Attack Damage"=17
  97.  
  98. # Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.0]
  99. S:"Dragon Attack Damage(Fire breath)"=2.0
  100.  
  101. # Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.5]
  102. S:"Dragon Attack Damage(Ice breath)"=2.5
  103.  
  104. # Every interval of this number in ticks, dragon allowed to break blocks. [range: 0 ~ 10000, default: 5]
  105. I:"Dragon Block Break Cooldown"=5
  106.  
  107. # Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]
  108. I:"Dragon Cave Ore Ratio"=75
  109.  
  110. # 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]
  111. I:"Dragon Den Gold Amount"=5
  112.  
  113. # How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]
  114. I:"Dragon Egg Hatch Time"=7200
  115.  
  116. # Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]
  117. I:"Dragon Flap Noise Distance"=4
  118.  
  119. # Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]
  120. I:"Dragon Flute Distance"=4
  121.  
  122. # DO NOT CHANGE THIS UNLESS DRAGON RIDING GLITCHES OUT THE MODEL AND GIVES A GL ERROR. Otherwise it will break your client rendering [default: false]
  123. B:"Dragon GL Error Fix"=false
  124.  
  125. # How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30]
  126. I:"Dragon Gold Search Length"=30
  127.  
  128. # Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
  129. I:"Dragon Griefing"=0
  130.  
  131. # Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]
  132. I:"Dragon Health"=500
  133.  
  134. # Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]
  135. I:"Dragon Hunger Tick Rate"=3000
  136.  
  137. # Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false]
  138. B:"Dragon Moved Wrongly Error Fix"=true
  139.  
  140. # How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128]
  141. I:"Dragon Target Search Length"=128
  142.  
  143. # How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
  144. I:"Dragon Wander From Home Distance"=40
  145.  
  146. # True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
  147. B:"Dragons Despawn"=true
  148.  
  149. # True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]
  150. B:"Dragons Dig When Stuck"=true
  151.  
  152. # True if dragons can drop their blood on death. [default: true]
  153. B:"Dragons Drop Blood"=true
  154.  
  155. # True if dragons can drop their heart on death. [default: true]
  156. B:"Dragons Drop Heart"=true
  157.  
  158. # True if dragons can drop their skull on death. [default: true]
  159. B:"Dragons Drop Skull"=true
  160.  
  161. # Default armor value of dragonsteel chestplate. [range: 7 ~ 2147483647, default: 12]
  162. I:"Dragonsteel Base Armor"=11
  163.  
  164. # Default durability value of dragonsteel sword. [range: 1 ~ 2147483647, default: 8000]
  165. I:"Dragonsteel Base Durability"=8000
  166.  
  167. # Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]
  168. S:"Dragonsteel Sword Base Attack Strength"=17
  169.  
  170. # Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
  171. B:"Experimental Dragon path Finder"=false
  172.  
  173. # Whether to generate structures or mobs on superflat worlds [default: true]
  174. B:"Generate All Structures on Superflat"=true
  175.  
  176. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]
  177. I:"Generate Dragon Cave Chance"=200
  178.  
  179. # Whether to generate dragon caves or not [default: true]
  180. B:"Generate Dragon Caves"=true
  181.  
  182. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
  183. I:"Generate Dragon Roost Chance"=360
  184.  
  185. # Whether to generate dragon roosts or not [default: true]
  186. B:"Generate Dragon Roosts"=true
  187.  
  188. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
  189. I:"Generate Dragon Skeleton Chance"=300
  190.  
  191. # Whether to generate dragon skeletons or not [default: true]
  192. B:"Generate Dragon Skeletons"=true
  193.  
  194. # Whether to generate glacier biomes or not [default: true]
  195. B:"Generate Glaciers"=true
  196.  
  197. # Whether to generate sapphire ore or not [default: true]
  198. B:"Generate Sapphire Ore"=true
  199.  
  200. # Whether to generate silver ore or not [default: true]
  201. B:"Generate Silver Ore"=true
  202.  
  203. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
  204. I:"Generate Snow Village Chance"=100
  205.  
  206. # Whether to generate snow villages or not [default: true]
  207. B:"Generate Snow Villages"=true
  208.  
  209. # Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4]
  210. I:"Glacier Spawn Weight"=15
  211.  
  212. # Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0]
  213. S:"Gorgon Max Health"=100.0
  214.  
  215. # Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2]
  216. I:"Hippogryph Spawn Weight"=1
  217.  
  218. # Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]
  219. B:"Log Cascading World Gen"=false
  220.  
  221. # How high dragons can fly, in Y height. [range: 100 ~ 2147483647, default: 128]
  222. I:"Max Dragon Flight Height"=128
  223.  
  224. # How high stymphalian birds can fly, in Y height. [range: 10 ~ 2147483647, default: 80]
  225. I:"Max Stymphalian Bird Flight Height"=80
  226.  
  227. # Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0]
  228. S:"Myrmex Base Attack Strength"=3.0
  229.  
  230. # One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]
  231. I:"Myrmex Colony Gen Chance"=150
  232.  
  233. # How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]
  234. I:"Myrmex Colony Max Size"=80
  235.  
  236. # How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]
  237. I:"Myrmex Gestation Length"=2500
  238.  
  239. # How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]
  240. I:"Myrmex Hatch Length"=3000
  241.  
  242. # size of pixie villages [range: 1 ~ 10000, default: 5]
  243. I:"Pixie Village Size"=5
  244.  
  245. # True if pixies are allowed to steal from players [default: true]
  246. B:"Pixies Steal Items"=true
  247.  
  248. # Default sea serpent attack strength, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 4.0]
  249. S:"Sea Serpent Base Attack Strength"=4.0
  250.  
  251. # Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
  252. S:"Sea Serpent Base Health"=20.0
  253.  
  254. # Whether or not sea serpents can break weak blocks in their way [default: true]
  255. B:"Sea Serpent Griefing"=true
  256.  
  257. # Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0]
  258. S:"Siren Max Health"=50.0
  259.  
  260. # how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000]
  261. I:"Siren Max Sing Time"=12000
  262.  
  263. # how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000]
  264. I:"Siren Time Between Songs"=2000
  265.  
  266. # True if amphitheres are allowed to spawn [default: true]
  267. B:"Spawn Amphitheres"=true
  268.  
  269. # True if cockatrices are allowed to spawn [default: true]
  270. B:"Spawn Cockatrices"=true
  271.  
  272. # True if cyclops caves are allowed to spawn [default: true]
  273. B:"Spawn Cyclopes"=true
  274.  
  275. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170]
  276. I:"Spawn Cyclops Chance"=170
  277.  
  278. # True if deathworms are allowed to spawn [default: true]
  279. B:"Spawn Death Worms"=true
  280.  
  281. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75]
  282. I:"Spawn Gorgon Chance"=150
  283.  
  284. # True if gorgon temples are allowed to spawn [default: true]
  285. B:"Spawn Gorgons"=true
  286.  
  287. # True if hippocampi are allowed to spawn [default: true]
  288. B:"Spawn Hippocampus"=true
  289.  
  290. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70]
  291. I:"Spawn Hippocampus Chance"=70
  292.  
  293. # True if hippogryphs are allowed to spawn [default: true]
  294. B:"Spawn Hippogryphs"=true
  295.  
  296. # True if myrmex colonies are allowed to spawn [default: true]
  297. B:"Spawn Myrmex"=true
  298.  
  299. # True if pixie villages are allowed to spawn [default: true]
  300. B:"Spawn Pixies"=true
  301.  
  302. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60]
  303. I:"Spawn Pixies Chance"=60
  304.  
  305. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200]
  306. I:"Spawn Sea Serpent Chance"=300
  307.  
  308. # True if sea serpents are allowed to spawn [default: true]
  309. B:"Spawn Sea Serpents"=true
  310.  
  311. # True if siren islands are allowed to spawn [default: true]
  312. B:"Spawn Sirens"=true
  313.  
  314. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
  315. I:"Spawn Sirens Chance"=300
  316.  
  317. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
  318. I:"Spawn Stymhphalian Bird Chance"=100
  319.  
  320. # True if stymphalian birds are allowed to spawn [default: true]
  321. B:"Spawn Stymphalian Birds"=true
  322.  
  323. # True if trolls are allowed to spawn [default: true]
  324. B:"Spawn Trolls"=true
  325.  
  326. # Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0]
  327. S:"Stymphalian Bird Feather Attack Strength"=1.0
  328.  
  329. # 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25]
  330. I:"Stymphalian Bird Feather Drop Chance"=25
  331.  
  332. # How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40]
  333. I:"Stymphalian Bird Flock Length"=40
  334.  
  335. # How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
  336. I:"Stymphalian Bird Target Search Length"=64
  337.  
  338. # True if stymphalian birds are allowed to target and attack animals [default: false]
  339. B:"Stymphalian Birds Target Animals"=false
  340.  
  341. # True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true]
  342. B:"Stymphalian Birds drop ore dict items"=true
  343.  
  344. # True if tamed dragons can follow the griefing rules. [default: true]
  345. B:"Tamed Dragon Griefing"=false
  346.  
  347. # Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0]
  348. S:"Troll Attack Strength"=10.0
  349.  
  350. # Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0]
  351. S:"Troll Max Health"=50.0
  352.  
  353. # A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 1 ~ 10000, default: 1]
  354. I:"Troll Spawn Check Chance"=1
  355.  
  356. # Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 40]
  357. I:"Troll Spawn Weight"=40
  358.  
  359. # True if trolls are allowed to drop their weapon on death. [default: true]
  360. B:"Trolls Drop Weapon"=true
  361.  
  362. # True to make the screen pink when sirens attract players [default: true]
  363. B:"Use Siren Shader"=true
  364.  
  365. # Whether to use the vanilla font in the bestiary or not [default: false]
  366. B:"Use Vanilla Font"=false
  367.  
  368. # True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
  369. B:"Villagers Fear Dragons"=true
  370.  
  371. # Dragons can only spawn in these dimensions' IDs
  372. I:"Whitelisted Dragon Dimensions" <
  373. 0
  374. >
  375.  
  376. # Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs
  377. I:"Whitelisted Misc. Structure Dimensions" <
  378. 0
  379. >
  380.  
  381. # How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150]
  382. I:"World Gen Distance"=250
  383.  
  384. # true to use dimensional blacklist, false to use the whitelist. [default: true]
  385. B:"use Dimension Blacklist"=true
  386. }
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