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- # Configuration file
- all {
- # Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0]
- S:"Amphithere Attack Strength"=7.0
- # How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75]
- S:"Amphithere Flight Speed"=1.25
- # Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0]
- S:"Amphithere Max Health"=50.0
- # Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5]
- I:"Amphithere Spawn Weight"=5
- # How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400]
- I:"Amphithere Tame Time"=400
- # How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
- I:"Amphithere Villager Search Length"=64
- # True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
- B:"Animals Fear Dragons"=true
- # Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: ]
- S:"Blacklisted Blocks from Dragon" <
- >
- # If true, then the blacklist will act as a whitelist. [default: false]
- B:"Blacklisted Blocks from Dragon is a Whitelist"=false
- # Dragons cannot spawn in these dimensions' IDs
- I:"Blacklisted Dragon Dimensions" <
- -1
- 1
- >
- # Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions' IDs
- I:"Blacklisted Misc. Structure Dimensions" <
- -1
- 1
- >
- # True if chickens lay rotten eggs. [default: true]
- B:"Chickens Lay Rotten Eggs"=true
- # A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0]
- I:"Cockatrice Spawn Check Chance"=0
- # Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4]
- I:"Cockatrice Spawn Weight"=1
- # 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30]
- I:"Cockatrice chicken Search Length"=20
- # Whether to display the dragon on the main menu or not [default: true]
- B:"Custom main menu"=true
- # How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17]
- I:"Cyclopes Sheep Search Length"=17
- # Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0]
- S:"Cyclops Attack Strength"=15.0
- # Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0]
- S:"Cyclops Bite Strength"=40.0
- # Whether or not cyclops can break logs or leaves in their way [default: true]
- B:"Cyclops Griefing"=true
- # Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0]
- S:"Cyclops Max Health"=150.0
- # How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200]
- I:"Dangerous World Gen Distance From Spawn"=750
- # Default deathworm attack strength, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 3.0]
- S:"Death Worm Base Attack Strength"=3.0
- # Default deathworm health, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 10.0]
- S:"Death Worm Base Health"=10.0
- # A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3]
- I:"Death Worm Spawn Check Chance"=3
- # Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
- I:"Death Worm Spawn Weight"=2
- # How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]
- I:"Death Worm Target Search Length"=64
- # True if wild deathworms are allowed to target and attack monsters [default: true]
- B:"Death Worms Target Monsters"=true
- # Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]
- I:"Dragon Attack Damage"=17
- # Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.0]
- S:"Dragon Attack Damage(Fire breath)"=2.0
- # Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.5]
- S:"Dragon Attack Damage(Ice breath)"=2.5
- # Every interval of this number in ticks, dragon allowed to break blocks. [range: 0 ~ 10000, default: 5]
- I:"Dragon Block Break Cooldown"=5
- # Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]
- I:"Dragon Cave Ore Ratio"=75
- # 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]
- I:"Dragon Den Gold Amount"=5
- # How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]
- I:"Dragon Egg Hatch Time"=7200
- # Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]
- I:"Dragon Flap Noise Distance"=4
- # Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]
- I:"Dragon Flute Distance"=4
- # DO NOT CHANGE THIS UNLESS DRAGON RIDING GLITCHES OUT THE MODEL AND GIVES A GL ERROR. Otherwise it will break your client rendering [default: false]
- B:"Dragon GL Error Fix"=false
- # How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30]
- I:"Dragon Gold Search Length"=30
- # Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
- I:"Dragon Griefing"=0
- # Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]
- I:"Dragon Health"=500
- # Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]
- I:"Dragon Hunger Tick Rate"=3000
- # Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false]
- B:"Dragon Moved Wrongly Error Fix"=true
- # How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128]
- I:"Dragon Target Search Length"=128
- # How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
- I:"Dragon Wander From Home Distance"=40
- # True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
- B:"Dragons Despawn"=true
- # True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]
- B:"Dragons Dig When Stuck"=true
- # True if dragons can drop their blood on death. [default: true]
- B:"Dragons Drop Blood"=true
- # True if dragons can drop their heart on death. [default: true]
- B:"Dragons Drop Heart"=true
- # True if dragons can drop their skull on death. [default: true]
- B:"Dragons Drop Skull"=true
- # Default armor value of dragonsteel chestplate. [range: 7 ~ 2147483647, default: 12]
- I:"Dragonsteel Base Armor"=11
- # Default durability value of dragonsteel sword. [range: 1 ~ 2147483647, default: 8000]
- I:"Dragonsteel Base Durability"=8000
- # Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]
- S:"Dragonsteel Sword Base Attack Strength"=17
- # Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
- B:"Experimental Dragon path Finder"=false
- # Whether to generate structures or mobs on superflat worlds [default: true]
- B:"Generate All Structures on Superflat"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]
- I:"Generate Dragon Cave Chance"=200
- # Whether to generate dragon caves or not [default: true]
- B:"Generate Dragon Caves"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
- I:"Generate Dragon Roost Chance"=360
- # Whether to generate dragon roosts or not [default: true]
- B:"Generate Dragon Roosts"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
- I:"Generate Dragon Skeleton Chance"=300
- # Whether to generate dragon skeletons or not [default: true]
- B:"Generate Dragon Skeletons"=true
- # Whether to generate glacier biomes or not [default: true]
- B:"Generate Glaciers"=true
- # Whether to generate sapphire ore or not [default: true]
- B:"Generate Sapphire Ore"=true
- # Whether to generate silver ore or not [default: true]
- B:"Generate Silver Ore"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
- I:"Generate Snow Village Chance"=100
- # Whether to generate snow villages or not [default: true]
- B:"Generate Snow Villages"=true
- # Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4]
- I:"Glacier Spawn Weight"=15
- # Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0]
- S:"Gorgon Max Health"=100.0
- # Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2]
- I:"Hippogryph Spawn Weight"=1
- # Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]
- B:"Log Cascading World Gen"=false
- # How high dragons can fly, in Y height. [range: 100 ~ 2147483647, default: 128]
- I:"Max Dragon Flight Height"=128
- # How high stymphalian birds can fly, in Y height. [range: 10 ~ 2147483647, default: 80]
- I:"Max Stymphalian Bird Flight Height"=80
- # Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0]
- S:"Myrmex Base Attack Strength"=3.0
- # One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]
- I:"Myrmex Colony Gen Chance"=150
- # How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]
- I:"Myrmex Colony Max Size"=80
- # How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]
- I:"Myrmex Gestation Length"=2500
- # How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]
- I:"Myrmex Hatch Length"=3000
- # size of pixie villages [range: 1 ~ 10000, default: 5]
- I:"Pixie Village Size"=5
- # True if pixies are allowed to steal from players [default: true]
- B:"Pixies Steal Items"=true
- # Default sea serpent attack strength, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 4.0]
- S:"Sea Serpent Base Attack Strength"=4.0
- # Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
- S:"Sea Serpent Base Health"=20.0
- # Whether or not sea serpents can break weak blocks in their way [default: true]
- B:"Sea Serpent Griefing"=true
- # Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0]
- S:"Siren Max Health"=50.0
- # how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000]
- I:"Siren Max Sing Time"=12000
- # how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000]
- I:"Siren Time Between Songs"=2000
- # True if amphitheres are allowed to spawn [default: true]
- B:"Spawn Amphitheres"=true
- # True if cockatrices are allowed to spawn [default: true]
- B:"Spawn Cockatrices"=true
- # True if cyclops caves are allowed to spawn [default: true]
- B:"Spawn Cyclopes"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170]
- I:"Spawn Cyclops Chance"=170
- # True if deathworms are allowed to spawn [default: true]
- B:"Spawn Death Worms"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75]
- I:"Spawn Gorgon Chance"=150
- # True if gorgon temples are allowed to spawn [default: true]
- B:"Spawn Gorgons"=true
- # True if hippocampi are allowed to spawn [default: true]
- B:"Spawn Hippocampus"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70]
- I:"Spawn Hippocampus Chance"=70
- # True if hippogryphs are allowed to spawn [default: true]
- B:"Spawn Hippogryphs"=true
- # True if myrmex colonies are allowed to spawn [default: true]
- B:"Spawn Myrmex"=true
- # True if pixie villages are allowed to spawn [default: true]
- B:"Spawn Pixies"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60]
- I:"Spawn Pixies Chance"=60
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200]
- I:"Spawn Sea Serpent Chance"=300
- # True if sea serpents are allowed to spawn [default: true]
- B:"Spawn Sea Serpents"=true
- # True if siren islands are allowed to spawn [default: true]
- B:"Spawn Sirens"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
- I:"Spawn Sirens Chance"=300
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
- I:"Spawn Stymhphalian Bird Chance"=100
- # True if stymphalian birds are allowed to spawn [default: true]
- B:"Spawn Stymphalian Birds"=true
- # True if trolls are allowed to spawn [default: true]
- B:"Spawn Trolls"=true
- # Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0]
- S:"Stymphalian Bird Feather Attack Strength"=1.0
- # 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25]
- I:"Stymphalian Bird Feather Drop Chance"=25
- # How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40]
- I:"Stymphalian Bird Flock Length"=40
- # How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
- I:"Stymphalian Bird Target Search Length"=64
- # True if stymphalian birds are allowed to target and attack animals [default: false]
- B:"Stymphalian Birds Target Animals"=false
- # True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true]
- B:"Stymphalian Birds drop ore dict items"=true
- # True if tamed dragons can follow the griefing rules. [default: true]
- B:"Tamed Dragon Griefing"=false
- # Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0]
- S:"Troll Attack Strength"=10.0
- # Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0]
- S:"Troll Max Health"=50.0
- # A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 1 ~ 10000, default: 1]
- I:"Troll Spawn Check Chance"=1
- # Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 40]
- I:"Troll Spawn Weight"=40
- # True if trolls are allowed to drop their weapon on death. [default: true]
- B:"Trolls Drop Weapon"=true
- # True to make the screen pink when sirens attract players [default: true]
- B:"Use Siren Shader"=true
- # Whether to use the vanilla font in the bestiary or not [default: false]
- B:"Use Vanilla Font"=false
- # True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
- B:"Villagers Fear Dragons"=true
- # Dragons can only spawn in these dimensions' IDs
- I:"Whitelisted Dragon Dimensions" <
- 0
- >
- # Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs
- I:"Whitelisted Misc. Structure Dimensions" <
- 0
- >
- # How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150]
- I:"World Gen Distance"=250
- # true to use dimensional blacklist, false to use the whitelist. [default: true]
- B:"use Dimension Blacklist"=true
- }
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