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- DBX 2.1 startup
- Application path: C:/Documents and Settings/Administrator/Desktop/doombuilderx-2.1.3.0
- Temporary path: C:\Documents and Settings\Administrator\Local Settings\Temp\DBX
- Local settings path: C:\Documents and Settings\Administrator\Local Settings\Application Data\Doom Builder
- Command-line arguments: 0
- RealMain: Loading program configuration...
- Starting action manager...
- Binding static action methods for class General...
- RealMain: Loading main interface window...
- Binding action methods for MainForm object...
- RealMain: Showing main interface window...
- RealMain: Starting Direct3D driver
- RealMain: Loading plugins
- Loading plugin 'BuilderModes' from 'buildermodes.dll'...
- Loading plugin 'AutomapMode' from 'automapmode.dll'...
- Binding action methods for BuilderPlug object...
- Loading plugin 'CommentsPanel' from 'commentspanel.dll'...
- Loading plugin 'GZDoomEditing' from 'gzdoomediting.dll'...
- Loading plugin 'SoundPropagationMode' from 'soundpropagationmode.dll'...
- Binding action methods for BuilderPlug object...
- Loading plugin 'Statistics' from 'statistics.dll'...
- RealMain: Loading game cfg
- Registered game configuration 'Boom' from 'Boom.cfg'
- Registered game configuration 'Doom' from 'Doom.cfg'
- Registered game configuration 'Doom 2' from 'Doom2.cfg'
- Registered game configuration 'Edge' from 'Edge.cfg'
- Registered game configuration 'Eternity (Doom-UDMF)' from 'EE_DoomUDMF.cfg'
- Registered game configuration 'Eternity (Doom)' from 'Eternity_Doom.cfg'
- Registered game configuration 'Heretic' from 'Heretic.cfg'
- Registered game configuration 'Hexen' from 'Hexen.cfg'
- Registered game configuration 'Zandronum (Doom in Doom format)' from 'Skulltag_Doom.cfg'
- Registered game configuration 'Zandronum (Doom in Hexen format)' from 'Skulltag_DoomHexen.cfg'
- Registered game configuration 'Strife' from 'Strife.cfg'
- Registered game configuration 'ZDoom (Doom in Doom format)' from 'ZDoom_Doom.cfg'
- Registered game configuration 'ZDoom (Doom in Hexen format)' from 'ZDoom_DoomHexen.cfg'
- Registered game configuration 'ZDoom (Doom in UDMF format)' from 'ZDoom_DoomUDMF.cfg'
- Registered game configuration 'ZDoom (Heretic in Hexen format)' from 'ZDoom_HereticHexen.cfg'
- Registered game configuration 'ZDoom (Hexen)' from 'ZDoom_Hexen.cfg'
- Registered game configuration 'ZDoom (Strife in Hexen format)' from 'ZDoom_StrifeHexen.cfg'
- RealMain: Creating editing modes manager
- Binding action methods for EditingManager object...
- RealMain: Applying configuration settings...
- RealMain: Loading compiler configs...
- Registered compiler configuration 'zdoom_acc' from 'acc.cfg'
- Registered compiler configuration 'skulltag_acc' from 'acc.cfg'
- Registered compiler configuration 'bspw32' from 'bsp-w32.cfg'
- Registered compiler configuration 'deepbsp' from 'deepbsp.cfg'
- Registered compiler configuration 'glbsp' from 'glBSP.cfg'
- Registered compiler configuration 'zdbsp' from 'zdbsp.cfg'
- Registered compiler configuration 'zennode' from 'ZenNode.cfg'
- Registered compiler configuration 'zokumbsp' from 'zokumbsp.cfg'
- Registered compiler configuration 'hexen_acc' from 'acc.cfg'
- RealMain: Loading nodebuilder configs...
- Registered nodebuilder configuration 'bspw32_normal' from 'bsp-w32.cfg'
- Registered nodebuilder configuration 'bspw32_fast' from 'bsp-w32.cfg'
- Registered nodebuilder configuration 'deepbsp_normal' from 'deepbsp.cfg'
- Registered nodebuilder configuration 'glbsp_normal' from 'glBSP.cfg'
- Registered nodebuilder configuration 'glbsp_fast' from 'glBSP.cfg'
- Registered nodebuilder configuration 'zdbsp_normal' from 'zdbsp.cfg'
- Registered nodebuilder configuration 'zdbsp_fast' from 'zdbsp.cfg'
- Registered nodebuilder configuration 'zdbsp_compressed' from 'zdbsp.cfg'
- Registered nodebuilder configuration 'zennode_normal' from 'ZenNode.cfg'
- Registered nodebuilder configuration 'zennode_fast' from 'ZenNode.cfg'
- Registered nodebuilder configuration 'zennode_normal' from 'zokumbsp.cfg'
- Registered nodebuilder configuration 'zennode_fast' from 'zokumbsp.cfg'
- RealMain: Loading script configs...
- RealMain: Loading color settings...
- RealMain: Creating types manager...
- RealMain: Startup done
- -------------------
- -------------------
- NewMap()
- Temporary directory: C:\Documents and Settings\Administrator\Local Settings\Temp\DBX\op17yugx
- Binding action methods for GridSetup object...
- Binding action methods for UndoManager object...
- Binding action methods for CopyPasteManager object...
- Binding action methods for Launcher object...
- Creating new map 'MAP01' with configuration 'Boom.cfg'
- Initializing graphics device...
- Loading game configuration...
- Creating temporary file: C:\Documents and Settings\Administrator\Local Settings\Temp\DBX\op17yugx\0w24bff3.tmp
- Initializing map format interface DoomMapSetIO...
- Creating map data structures...
- Loading data resources...
- Opening WAD resource 'Y:\iwad\DOOM2.WAD'
- Starting background resource loading...
- Loaded 428 textures, 147 flats, 0 colormaps, 111 sprites, 0 decorate things
- Binding action methods for MapManager object...
- Pre to change editmode to VerticesMode
- Editmode changes from NULL to VerticesMode
- Prev stable mode = NULL; prev classic mode = NULL
- Binding action methods for VerticesMode object...
- Editmode change complete.
- Map creation done
- BackgroundLoad: Resources loading took 0.88 seconds
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for VerticesMode object...
- Editmode changes from VerticesMode to DrawGeometryMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 2...
- Pre to change editmode to VerticesMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to VerticesMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for VerticesMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for VerticesMode object...
- Editmode changes from VerticesMode to DrawGeometryMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 3...
- Pre to change editmode to VerticesMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to VerticesMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for VerticesMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for VerticesMode object...
- Editmode changes from VerticesMode to DrawGeometryMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 4...
- Pre to change editmode to VerticesMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to VerticesMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for VerticesMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for VerticesMode object...
- Editmode changes from VerticesMode to DrawGeometryMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 5...
- Pre to change editmode to VerticesMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to VerticesMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for VerticesMode object...
- Editmode change complete.
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for VerticesMode object...
- Editmode changes from VerticesMode to MakeSectorMode
- Prev stable mode = VerticesMode; prev classic mode = VerticesMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 6...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 7...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 8...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 9...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 10...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 11...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 12...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 13...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 14...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 15...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 16...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 17...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 18...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 19...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 20...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 21...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 22...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 23...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 24...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 25...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 26...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 27...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 28...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 29...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 30...
- Performing undo "Make Sector", Ticket ID 30...
- Performing undo "Make Sector", Ticket ID 29...
- Performing undo "Make Sector", Ticket ID 28...
- Performing undo "Make Sector", Ticket ID 27...
- Performing undo "Make Sector", Ticket ID 26...
- Performing undo "Make Sector", Ticket ID 25...
- Performing undo "Make Sector", Ticket ID 24...
- Performing undo "Make Sector", Ticket ID 23...
- Performing undo "Make Sector", Ticket ID 22...
- Performing undo "Make Sector", Ticket ID 21...
- Performing undo "Make Sector", Ticket ID 20...
- Performing undo "Make Sector", Ticket ID 19...
- Performing undo "Make Sector", Ticket ID 18...
- Performing undo "Make Sector", Ticket ID 17...
- Performing undo "Make Sector", Ticket ID 16...
- Performing undo "Make Sector", Ticket ID 15...
- Performing undo "Make Sector", Ticket ID 14...
- Performing undo "Make Sector", Ticket ID 13...
- Performing undo "Make Sector", Ticket ID 12...
- Performing undo "Make Sector", Ticket ID 11...
- Performing undo "Make Sector", Ticket ID 10...
- Performing undo "Make Sector", Ticket ID 9...
- Performing undo "Make Sector", Ticket ID 8...
- Performing undo "Make Sector", Ticket ID 7...
- Performing undo "Make Sector", Ticket ID 6...
- Performing undo "Line draw", Ticket ID 5...
- Performing undo "Line draw", Ticket ID 4...
- Performing undo "Line draw", Ticket ID 3...
- Performing undo "Line draw", Ticket ID 2...
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 31...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 32...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 33...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 34...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 35...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 36...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 37...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 38...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 39...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 40...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 41...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 42...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 43...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 44...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 45...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 46...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 47...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 48...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 49...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 50...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 51...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 52...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 53...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 54...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 55...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 56...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 57...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 58...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 59...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 60...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 61...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 62...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 63...
- Performing undo "Make Sector", Ticket ID 63...
- Performing undo "Make Sector", Ticket ID 62...
- Performing undo "Make Sector", Ticket ID 61...
- Performing undo "Make Sector", Ticket ID 60...
- Performing undo "Make Sector", Ticket ID 59...
- Performing undo "Make Sector", Ticket ID 58...
- Performing undo "Make Sector", Ticket ID 57...
- Performing undo "Make Sector", Ticket ID 56...
- Performing undo "Make Sector", Ticket ID 55...
- Performing undo "Make Sector", Ticket ID 54...
- Performing undo "Make Sector", Ticket ID 53...
- Performing undo "Make Sector", Ticket ID 52...
- Performing undo "Make Sector", Ticket ID 51...
- Performing undo "Make Sector", Ticket ID 50...
- Performing undo "Make Sector", Ticket ID 49...
- Performing undo "Make Sector", Ticket ID 48...
- Performing undo "Make Sector", Ticket ID 47...
- Performing undo "Make Sector", Ticket ID 46...
- Performing undo "Make Sector", Ticket ID 45...
- Performing undo "Make Sector", Ticket ID 44...
- Performing undo "Make Sector", Ticket ID 43...
- Performing undo "Make Sector", Ticket ID 42...
- Performing undo "Make Sector", Ticket ID 41...
- Performing undo "Make Sector", Ticket ID 40...
- Performing undo "Make Sector", Ticket ID 39...
- Performing undo "Make Sector", Ticket ID 38...
- Performing undo "Line draw", Ticket ID 37...
- Performing undo "Line draw", Ticket ID 36...
- Performing undo "Line draw", Ticket ID 35...
- Performing undo "Line draw", Ticket ID 34...
- Performing undo "Line draw", Ticket ID 33...
- Performing undo "Line draw", Ticket ID 32...
- Performing undo "Line draw", Ticket ID 31...
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 64...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 65...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to DrawGeometryMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to DrawGeometryMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for DrawGeometryMode object...
- Editmode change complete.
- Creating undo snapshot "Line draw", Source Null, Group 0, Tag 0, Ticket ID 66...
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for DrawGeometryMode object...
- Editmode changes from DrawGeometryMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Pre to change editmode to MakeSectorMode
- Unbinding action methods for MakeSectorMode object...
- Editmode changes from MakeSectorMode to MakeSectorMode
- Prev stable mode = MakeSectorMode; prev classic mode = MakeSectorMode
- Binding action methods for MakeSectorMode object...
- Editmode change complete.
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 67...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 68...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 69...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 70...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 71...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 72...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 73...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 74...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 75...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 76...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 77...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 78...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 79...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 80...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 81...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 82...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 83...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 84...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 85...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 86...
- Creating undo snapshot "Make Sector", Source Null, Group 0, Tag 0, Ticket ID 87...
- Performing undo "Make Sector", Ticket ID 87...
- Performing undo "Make Sector", Ticket ID 86...
- Performing undo "Make Sector", Ticket ID 85...
- Performing undo "Make Sector", Ticket ID 84...
- Performing undo "Make Sector", Ticket ID 83...
- Performing undo "Make Sector", Ticket ID 82...
- Performing undo "Make Sector", Ticket ID 81...
- Performing undo "Make Sector", Ticket ID 80...
- Performing undo "Make Sector", Ticket ID 79...
- Performing undo "Make Sector", Ticket ID 78...
- Performing undo "Make Sector", Ticket ID 77...
- Performing undo "Make Sector", Ticket ID 76...
- Performing undo "Make Sector", Ticket ID 75...
- Performing undo "Make Sector", Ticket ID 74...
- Performing undo "Make Sector", Ticket ID 73...
- Performing undo "Make Sector", Ticket ID 72...
- Performing undo "Make Sector", Ticket ID 71...
- Performing undo "Make Sector", Ticket ID 70...
- Performing undo "Make Sector", Ticket ID 69...
- Performing undo "Make Sector", Ticket ID 68...
- Performing undo "Make Sector", Ticket ID 67...
- Performing undo "Line draw", Ticket ID 66...
- Performing undo "Line draw", Ticket ID 65...
- Performing undo "Line draw", Ticket ID 64...
- Exception: Object reference not set to an instance of an object.
- Exception: at CodeImp.DoomBuilder.Rendering.Renderer2D.PlotLinedef(Linedef l, PixelColor c) in C:\DOCS\GitHub\doombuilderx\Source\Core\Rendering\Renderer2D.cs:line 1526
- at CodeImp.DoomBuilder.BuilderModes.MakeSectorMode.DrawGeometry() in C:\DOCS\GitHub\doombuilderx\Source\Plugins\BuilderModes\ClassicModes\MakeSectorMode.cs:line 147
- at CodeImp.DoomBuilder.BuilderModes.MakeSectorMode.OnRedrawDisplay() in C:\DOCS\GitHub\doombuilderx\Source\Plugins\BuilderModes\ClassicModes\MakeSectorMode.cs:line 351
- at CodeImp.DoomBuilder.Windows.MainForm.RedrawDisplay() in C:\DOCS\GitHub\doombuilderx\Source\Core\Windows\MainForm.cs:line 905
- at CodeImp.DoomBuilder.Editing.UndoManager.PerformUndo(Int32 levels, Boolean showmessage) in C:\DOCS\GitHub\doombuilderx\Source\Core\Editing\UndoManager.cs:line 696
- at CodeImp.DoomBuilder.Editing.UndoManager.PerformUndo() in C:\DOCS\GitHub\doombuilderx\Source\Core\Editing\UndoManager.cs:line 579
- at CodeImp.DoomBuilder.Actions.Action.Begin() in C:\DOCS\GitHub\doombuilderx\Source\Core\Actions\Action.cs:line 264
- at CodeImp.DoomBuilder.Actions.ActionManager.BeginActionByKey(Int32 key, Boolean repeated) in C:\DOCS\GitHub\doombuilderx\Source\Core\Actions\ActionManager.cs:line 588
- at CodeImp.DoomBuilder.Actions.ActionManager.KeyPressed(Int32 key) in C:\DOCS\GitHub\doombuilderx\Source\Core\Actions\ActionManager.cs:line 526
- at CodeImp.DoomBuilder.Windows.MainForm.MainForm_KeyDown(Object sender, KeyEventArgs e) in C:\DOCS\GitHub\doombuilderx\Source\Core\Windows\MainForm.cs:line 1260
- at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
- at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
- at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
- at System.Windows.Forms.Control.WmKeyChar(Message& m)
- at System.Windows.Forms.Control.WndProc(Message& m)
- at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
- at System.Windows.Forms.ContainerControl.WndProc(Message& m)
- at System.Windows.Forms.Form.WndProc(Message& m)
- at CodeImp.DoomBuilder.Windows.MainForm.WndProc(Message& m) in C:\DOCS\GitHub\doombuilderx\Source\Core\Windows\MainForm.cs:line 2651
- at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
- at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
- attempting to crash-save map to C:\Documents and Settings\Administrator\Local Settings\Application Data\Doom Builder\crashbackup.wad
- Saving map to file: C:\Documents and Settings\Administrator\Local Settings\Application Data\Doom Builder\crashbackup.wad
- Writing map data structures to file...
- Creating compiler 'zdbsp' on interface 'NodesCompiler'...
- Copying required files for compiler...
- Creating temporary build file: C:\Documents and Settings\Administrator\Local Settings\Temp\DBX\fwolgsfi\ifj34npg.tmp
- Copying map lumps to temporary build file...
- Temporary output file: C:\Documents and Settings\Administrator\Local Settings\Temp\DBX\fwolgsfi\ussid7m9.tmp
- Running compiler...
- Program: C:\Documents and Settings\Administrator\Local Settings\Temp\DBX\fwolgsfi\zdbsp.exe
- Arguments: -c -oussid7m9.tmp ifj34npg.tmp
- Compiler process has finished.
- Compile time: 0.00 seconds
- Copying nodebuilder lumps to temporary file...
- Removing temporary compiler files...
- Stopping background resource loading...
- Suspended data resource 'Y:\iwad\DOOM2.WAD'
- Resumed data resource 'Y:\iwad\DOOM2.WAD'
- Starting background resource loading...
- BackgroundLoad: Resources loading took 0.00 seconds
- Stopping background resource loading...
- Closing WAD resource 'Y:\iwad\DOOM2.WAD'
- Reloading game configuration...
- Reloading data resources...
- Opening WAD resource 'Y:\iwad\DOOM2.WAD'
- Opening WAD resource 'C:\Documents and Settings\Administrator\Local Settings\Application Data\Doom Builder\crashbackup.wad'
- Starting background resource loading...
- Loaded 428 textures, 147 flats, 0 colormaps, 111 sprites, 0 decorate things
- Map saving done
- map info at crash time:::
- filename: C:\Documents and Settings\Administrator\Local Settings\Application Data\Doom Builder\crashbackup.wad
- was saving?: False
- UDMF: False
- config: Boom ..... Boom.cfg
- linecount: 0
- thingcount: 0
- sectorcount: 0
- sidedefcount: 0
- undo list:
- -------------
- end undo list
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