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- --------- beginning of system
- --------- beginning of crash
- --------- beginning of main
- 09-05 16:35:15.492 28939 28954 I Unity : Recording
- 09-05 16:35:15.492 28939 28954 I Unity : NatCorder.Examples.<Countdown>d__18:MoveNext()
- 09-05 16:35:15.492 28939 28954 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 09-05 16:35:15.492 28939 28954 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- 09-05 16:35:15.492 28939 28954 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 09-05 16:35:15.492 28939 28954 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
- 09-05 16:35:15.492 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 09-05 16:35:15.492 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 09-05 16:35:15.492 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 09-05 16:35:15.492 28939 28954 I Unity :
- 09-05 16:35:15.492 28939 28954 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 09-05 16:35:15.492 28939 28954 I Unity :
- 09-05 16:35:15.502 28939 28954 I Unity : EVENT: start_recording
- 09-05 16:35:15.502 28939 28954 I Unity : CameraRecorder:StartRecording()
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.Events.UnityAction:Invoke()
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 09-05 16:35:15.502 28939 28954 I Unity : NatCorder.Examples.<Countdown>d__18:MoveNext()
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 09-05 16:35:15.502 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 09-05 16:35:15.502 28939 28954 I Unity :
- 09-05 16:35:15.502 28939 28954 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 09-05 16:35:15.502 28939 28954 I Unity :
- 09-05 16:35:15.515 28939 28954 I Unity : Android audio input
- 09-05 16:35:15.515 28939 28954 I Unity : CameraRecorder:StartRecording()
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.Events.UnityAction:Invoke()
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 09-05 16:35:15.515 28939 28954 I Unity : NatCorder.Examples.<Countdown>d__18:MoveNext()
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 09-05 16:35:15.515 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 09-05 16:35:15.515 28939 28954 I Unity :
- 09-05 16:35:15.515 28939 28954 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 09-05 16:35:15.515 28939 28954 I Unity :
- 09-05 16:35:15.624 28939 28954 I Unity : Start recording
- 09-05 16:35:15.624 28939 28954 I Unity : CameraRecorder:StartRecording()
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.Events.UnityAction:Invoke()
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 09-05 16:35:15.624 28939 28954 I Unity : NatCorder.Examples.<Countdown>d__18:MoveNext()
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 09-05 16:35:15.624 28939 28954 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 09-05 16:35:15.624 28939 28954 I Unity :
- 09-05 16:35:15.624 28939 28954 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 09-05 16:35:15.624 28939 28954 I Unity :
- 09-05 16:35:15.625 28939 28954 V Unity : NatCorder: Preparing MP4 video encoder with format: {color-format=2130708361, i-frame-interval=3, mime=video/avc, width=1440, bitrate=5909760, frame-rate=30, height=2788}
- 09-05 16:35:15.655 28939 28954 V Unity : NatCorder: Preparing MP4 audio encoder with format: {channel-mask=12, sample-rate=48000, mime=audio/mp4a-latm, channel-count=2, aac-profile=2, bitrate=64000, max-input-size=8192}
- 09-05 16:35:15.738 28939 29347 V Unity : NatRender: Created ES3 GLRenderContext
- 09-05 16:35:15.739 28939 29345 V Unity : NatCorder: MP4 audio encoder changed output format: {max-bitrate=64000, sample-rate=48000, level=0, mime=audio/mp4a-latm, profile=2, channel-count=2, bitrate=64000, csd-0=java.nio.HeapByteBuffer[pos=0 lim=2 cap=2]}
- 09-05 16:35:15.781 28939 29349 V Unity : NatRender: Created ES3 GLRenderContext
- 09-05 16:35:16.269 28939 29344 V Unity : NatCorder: MP4 video encoder changed output format: {max-bitrate=5909760, csd-1=java.nio.HeapByteBuffer[pos=0 lim=8 cap=8], color-transfer=3, mime=video/avc, width=1440, bitrate=5909760, color-range=2, frame-rate=30, color-standard=2, height=2788, csd-0=java.nio.HeapByteBuffer[pos=0 lim=23 cap=23]}
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