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- To pierwsze miejsce:
- DWORD m_dwServerSrcTime;
- DWORD m_dwClientSrcTime;
- DWORD m_dwDuration;
- DWORD m_dwArmor;
- DWORD m_dwWeapon;
- DWORD m_dwHair;
- DWORD m_dwOwnerVID;
- int m_sAlignment;
- BYTE m_byPKMode;
- DWORD m_dwMountVnum;
- DWORD m_dwGuildID;
- BYTE m_dwNewIsGuildName;
- DWORD m_dwLevel;
- A to drugie:
- struct SNetworkUpdateActorData
- {
- DWORD m_dwVID;
- DWORD m_dwGuildID;
- DWORD m_dwArmor;
- DWORD m_dwWeapon;
- DWORD m_dwHair;
- DWORD m_dwMovSpd;
- DWORD m_dwAtkSpd;
- short m_sAlignment;
- BYTE m_byPKMode;
- DWORD m_dwMountVnum;
- DWORD m_dwNewIsGuildName;
- DWORD m_dwStateFlags; // ş»·ˇ Create ¶§¸¸ ľ˛ŔĚ´Â şŻĽöŔÓ
- CAffectFlagContainer m_kAffectFlags;
- SNetworkUpdateActorData()
- {
- m_dwGuildID=0;
- m_dwVID=0;
- m_dwArmor=0;
- m_dwWeapon=0;
- m_dwHair=0;
- m_dwMovSpd=0;
- m_dwAtkSpd=0;
- m_sAlignment=0;
- m_byPKMode=0;
- m_dwMountVnum=0;
- m_dwNewIsGuildName=0;
- m_dwStateFlags=0;
- m_kAffectFlags.Clear();
- }
- };
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