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  1. /**
  2. * Progress Bar 1.3.1.0
  3. * Copyright 2007-2010 Infernus' Group,
  4. * Flávio Toribio (flavio_toribio@hotmail.com)
  5. */
  6.  
  7. #if defined _progress_included
  8. #endinput
  9. #endif
  10.  
  11. #if !defined _samp_included
  12. #tryinclude <a_samp>
  13. #if !defined _samp_included
  14. #error could not locate a_samp.inc file, please check your server includes
  15. #endif
  16. #endif
  17.  
  18. #tryinclude <foreach>
  19.  
  20. #define _progress_included
  21. #define _progress_version 0x1310
  22.  
  23. #define MAX_BARS (MAX_TEXT_DRAWS / 3)
  24. #define INVALID_BAR_VALUE (Float:0xFFFFFFFF)
  25. #define INVALID_BAR_ID (Bar:-1)
  26. #define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))
  27. //pb_percent(x, width, max, value)
  28.  
  29. /* Pawno/Infernus Pawn Editor function list
  30. native Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
  31. native DestroyProgressBar(Bar:barid);
  32. native ShowProgressBarForPlayer(playerid, Bar:barid);
  33. native HideProgressBarForPlayer(playerid, Bar:barid);
  34. native ShowProgressBarForAll(Bar:barid);
  35. native HideProgressBarForAll(Bar:barid);
  36. native SetProgressBarValue(Bar:barid, Float:value);
  37. native Float:GetProgressBarValue(Bar:barid);
  38. native SetProgressBarMaxValue(Bar:barid, Float:max);
  39. native SetProgressBarColor(Bar:barid, color);
  40. native UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID);
  41. */
  42.  
  43. forward Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
  44. forward Float:GetProgressBarValue(Bar:barid);
  45.  
  46. enum e_bar
  47. {
  48. Float:pb_x,
  49. Float:pb_y,
  50. Float:pb_w,
  51. Float:pb_h,
  52. Float:pb_m,
  53. Float:pb_v,
  54. Text:pb_t1,
  55. Text:pb_t2,
  56. Text:pb_t3,
  57. pb_color,
  58. bool:pb_created
  59. }
  60.  
  61. static Bars[MAX_BARS][e_bar];
  62.  
  63. stock Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)
  64. {
  65. new
  66. barid;
  67.  
  68. for(barid = 0; barid < sizeof Bars; ++barid)
  69. if(!Bars[barid][pb_created]) break;
  70.  
  71. if(Bars[barid][pb_created] || barid == sizeof Bars)
  72. return INVALID_BAR_ID;
  73.  
  74. new Text:in_t = Bars[barid][pb_t1] = TextDrawCreate(x, y, "_");
  75. TextDrawUseBox (in_t, 1);
  76. TextDrawTextSize (in_t, x + width, 0.0);
  77. TextDrawLetterSize (in_t, 1.0, height / 10);
  78. TextDrawBoxColor (in_t, 0x00000000 | (color & 0x000000FF));
  79.  
  80. in_t = Bars[barid][pb_t2] = TextDrawCreate(x + 1.2, y + 2.15, "_");
  81. TextDrawUseBox (in_t, 1);
  82. TextDrawTextSize (in_t, x + width - 2.0, 0.0);
  83. TextDrawLetterSize (in_t, 1.0, height / 10 - 0.35);
  84. TextDrawBoxColor (in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
  85.  
  86. in_t = Bars[barid][pb_t3] = TextDrawCreate(x + 1.2, y + 2.15, "_");
  87. TextDrawTextSize (in_t, pb_percent(x, width, max, 1.0), 0.0);
  88. TextDrawLetterSize (in_t, 1.0, height / 10 - 0.35);
  89. TextDrawBoxColor (in_t, color);
  90.  
  91. Bars[barid][pb_x] = x;
  92. Bars[barid][pb_y] = y;
  93. Bars[barid][pb_w] = width;
  94. Bars[barid][pb_h] = height;
  95. Bars[barid][pb_m] = max;
  96. Bars[barid][pb_color] = color;
  97. Bars[barid][pb_created] = true;
  98. return Bar:barid;
  99. }
  100.  
  101. stock DestroyProgressBar(Bar:barid)
  102. {
  103. if(barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
  104. {
  105. if(!Bars[_:barid][pb_created])
  106. return 0;
  107.  
  108. TextDrawDestroy(Bars[_:barid][pb_t1]);
  109. TextDrawDestroy(Bars[_:barid][pb_t2]);
  110. TextDrawDestroy(Bars[_:barid][pb_t3]);
  111.  
  112. Bars[_:barid][pb_t1] = Text:0;
  113. Bars[_:barid][pb_t2] = Text:0;
  114. Bars[_:barid][pb_t3] = Text:0;
  115. Bars[_:barid][pb_x] = 0.0;
  116. Bars[_:barid][pb_y] = 0.0;
  117. Bars[_:barid][pb_w] = 0.0;
  118. Bars[_:barid][pb_h] = 0.0;
  119. Bars[_:barid][pb_m] = 0.0;
  120. Bars[_:barid][pb_v] = 0.0;
  121. Bars[_:barid][pb_color] = 0;
  122. Bars[_:barid][pb_created] = false;
  123. return 1;
  124. }
  125. return 0;
  126. }
  127.  
  128. stock ShowProgressBarForPlayer(playerid, Bar:barid)
  129. {
  130. if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
  131. {
  132. if(!Bars[_:barid][pb_created])
  133. return 0;
  134.  
  135. TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t1]);
  136. TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t2]);
  137. TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t3]);
  138. return 1;
  139. }
  140. return 0;
  141. }
  142.  
  143. stock HideProgressBarForPlayer(playerid, Bar:barid)
  144. {
  145. if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
  146. {
  147. if(!Bars[_:barid][pb_created])
  148. return 0;
  149.  
  150. TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t1]);
  151. TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t2]);
  152. TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t3]);
  153. return 1;
  154. }
  155. return 0;
  156. }
  157.  
  158. stock SetProgressBarValue(Bar:barid, Float:value)
  159. {
  160. if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
  161. return 0;
  162.  
  163. if(Bars[_:barid][pb_created])
  164. {
  165. value =
  166. (value < 0.0) ? (0.0) : (value > Bars[_:barid][pb_m]) ? (Bars[_:barid][pb_m]) : (value);
  167.  
  168. TextDrawUseBox(Bars[_:barid][pb_t3], value > 0.0);
  169.  
  170. Bars[_:barid][pb_v] = value;
  171.  
  172. TextDrawTextSize(Bars[_:barid][pb_t3],
  173. pb_percent(Bars[_:barid][pb_x], Bars[_:barid][pb_w], Bars[_:barid][pb_m], value), 0.0);
  174.  
  175. return 1;
  176. }
  177. return 0;
  178. }
  179.  
  180. stock Float:GetProgressBarValue(Bar:barid)
  181. {
  182. if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
  183. return INVALID_BAR_VALUE;
  184.  
  185. if(Bars[_:barid][pb_created])
  186. return Bars[_:barid][pb_v];
  187.  
  188. return INVALID_BAR_VALUE;
  189. }
  190.  
  191. stock SetProgressBarMaxValue(Bar:barid, Float:max)
  192. {
  193. if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
  194. return 0;
  195.  
  196. if(Bars[_:barid][pb_created])
  197. {
  198. Bars[_:barid][pb_m] = max;
  199. SetProgressBarValue(barid, Bars[_:barid][pb_v]);
  200. return 1;
  201. }
  202. return 0;
  203. }
  204.  
  205. stock SetProgressBarColor(Bar:barid, color)
  206. {
  207. if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
  208. return 0;
  209.  
  210. if(Bars[_:barid][pb_created])
  211. {
  212. Bars[_:barid][pb_color] = color;
  213. TextDrawBoxColor(Bars[_:barid][pb_t1], 0x00000000 | (color & 0x000000FF));
  214.  
  215. TextDrawBoxColor(Bars[_:barid][pb_t2],
  216. (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
  217.  
  218. TextDrawBoxColor(Bars[_:barid][pb_t3], color);
  219. return 1;
  220. }
  221. return 0;
  222. }
  223.  
  224. stock ShowProgressBarForAll(Bar:barid)
  225. {
  226. #if defined _foreach_included
  227. foreach(Player, i)
  228. #else
  229. for(new i = 0; i < MAX_PLAYERS; ++i)
  230. if(IsPlayerConnected(i))
  231. #endif
  232. #if defined IsPlayerNPC
  233. if(!IsPlayerNPC(i))
  234. #endif
  235. {
  236. ShowProgressBarForPlayer(i, barid);
  237. }
  238. return 1;
  239. }
  240.  
  241. stock HideProgressBarForAll(Bar:barid)
  242. {
  243. #if defined _foreach_included
  244. foreach(Player, i)
  245. #else
  246. for(new i = 0; i < MAX_PLAYERS; ++i)
  247. if(IsPlayerConnected(i))
  248. #endif
  249. #if defined IsPlayerNPC
  250. if(!IsPlayerNPC(i))
  251. #endif
  252. {
  253. HideProgressBarForPlayer(i, barid);
  254. }
  255. return 1;
  256. }
  257.  
  258. stock UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID)
  259. {
  260. if(playerid == INVALID_PLAYER_ID)
  261. {
  262. return ShowProgressBarForAll(barid);
  263. } else {
  264. return ShowProgressBarForPlayer(playerid, barid);
  265. }
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