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Jun 3rd, 2015
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  1. upstream @6b7fb59 upstream @HEAD
  2. no patches with your PR
  3. RAM [*], fps, view range RAM [*], fps, range
  4. ----------------------------------------------------------------------
  5. no shaders 10 GB, 36 fps, 105.6m 10 GB, 35 fps, 104.3m
  6.  
  7. shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m
  8. (no bump/para)
  9.  
  10. shaders+bumps 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m
  11.  
  12. shaders+bump 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m
  13. +parallax
  14. +parallax_
  15. occlusion_
  16. iterations
  17. = default
  18.  
  19. shaders+bump N/A 14 GB, 39 fps, 74.7m
  20. +parallax
  21. +parallax_
  22. occlusion_
  23. iterations=1
  24.  
  25. Using smooth lighting, particles enabled, 3d clouds, fancy trees,
  26. connected glass. All other settings turned off or set to "no"
  27.  
  28. No mipmap or anisotropic or other filtering was used in any test.
  29.  
  30. maximized window at 1600x1200 on one of my two screens,
  31. AMD R9 280x video with fglrx driver
  32. Using Dreambuilder, on my usual test map.
  33. HDX 512px texture pack with normalmaps, total of 5113 texture files
  34.  
  35. To ensure each test is accurate and records the exactly-chosen modes,
  36. Minetest was closed completely after changing settings and then
  37. restarted to measure.
  38.  
  39. Only the map in front of me and perhapos 20 degrees to each sides was ever made
  40. visible.
  41.  
  42. Screenshot of the area under render (taken with all-view-range turned on only
  43. for the several seconds needed to take it, so you can see ALL of the terrain
  44. that's in front of me):
  45.  
  46. http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png
  47.  
  48.  
  49. Map was allowed to load and settle for perhaps 30 seconds on each run before
  50. adding the figures to the chart.
  51.  
  52.  
  53. [*] RAM values measured with top(1), from the resident/"RES" column.
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