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  1. Log uploaded on Friday, August 10, 2018, 6:06:39 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
  6. RimTweaks: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
  7. Avoid Friendly Fire: $HugsLibChecker(0.4.0.0), AvoidFriendlyFire(0.18.8.0)
  8. Fast Spreading Grass: (no assemblies)
  9. Ceiling Light [B18]: (no assemblies)
  10. Realistic Darkness Lighter Version V4.95 B18: (no assemblies)
  11. Days Matter[0.18.3]: $HugsLibChecker(0.4.0.0), RimWorldDaysMatter(1.0.0.0)
  12. Blueprints: Blueprints(18.1.0.7)
  13. More Furniture [B18]: (no assemblies)
  14. Rich Traders: (no assemblies)
  15. Delsin53's HD Terrain Texture Pack: (no assemblies)
  16. People Can Change: 0Harmony(1.0.9.1), PCC_Code(1.0.6627.36746)
  17. Let's Trade!: (no assemblies)
  18. Room Food: 0Harmony(1.0.9.1), Room_Food(1.0.0.0)
  19. Medical Dissection: $HugsLibChecker(0.4.0.0), 0Harmony(1.0.9.1), HMDissection(1.1.0.1)
  20. Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.2.0)
  21. Snap Out!: 1SettingsHelper(1.0.0.0), Calm_Down!(1.0.0.0)
  22. Pick Up And Haul: 0Harmony(1.0.9.1), PickUpAndHaul(0.18.2.0)
  23. Expanded Prosthetics and Organ Engineering: (no assemblies)
  24. Zombieland: 0Harmony(1.1.0.0), ZombieLand(1.10.4.0)
  25. More Vanilla Turrets: (no assemblies)
  26.  
  27. Active Harmony patches:
  28. <FollowAndMeleeAttack>c__AnonStorey3.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Combat_FollowAndMeleeAttack_KillIncappedTarget_Patch.Transpiler
  29. <JumpIfTargetDownedDistant>c__AnonStorey5.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Jump_JumpIfTargetDownedDistant_Patch.Transpiler
  30. <MakeNewToils>c__Iterator0.<>m__1: TRANS: [800]ZombieLand.Patches+JobDriver_AttackStatic_TickAction_Patch.Transpiler
  31. ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
  32. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  33. ArmorUtility.GetPostArmorDamage: PRE: [800]ZombieLand.Patches+ArmorUtility_GetPostArmorDamage_Patch.Prefix post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  34. AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix post: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Postfix TRANS: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Transpiler
  35. AttackTargetFinder.GetAvailableShootingTargetsByScore: post: ZombieLand.Patches+AttackTargetFinder_GetAvailableShootingTargetsByScore_Patch.Postfix
  36. AttackTargetsCache.DeregisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_DeregisterTarget_Patch.Transpiler
  37. AttackTargetsCache.RegisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_RegisterTarget_Patch.Transpiler
  38. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  39. Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  40. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  41. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
  42. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  43. CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: CompVehicle.HarmonyCompVehicle.ExitMapAndJoinOrCreateCaravan_PreFix
  44. CaravanPawnsNeedsUtility.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  45. CaravanPeopleAndItemsTabUtility.DoRow: TRANS: CompVehicle.HarmonyCompVehicle.DoRow_Transpiler
  46. CaravanPeopleAndItemsTabUtility.DoRows: PRE: CompVehicle.HarmonyCompVehicle.DoRows_PreFix
  47. CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
  48. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  49. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  50. Corpse.GiveObservedThought: PRE: [800]ZombieLand.Patches+Corpse_GiveObservedThought_Patch.Prefix
  51. Corpse.RotStageChanged: post: ZombieLand.Patches+Corpse_RotStageChanged_Patch.Postfix
  52. DamageFlasher.GetDamagedMat: post: [0]ZombieLand.DamageFlasher_GetDamagedMat_Patch.Postfix
  53. DamageFlasher.Notify_DamageApplied: PRE: [800]ZombieLand.DamageFlasher_Notify_DamageApplied_Patch.Prefix
  54. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  55. DamageWorker_AddInjury.IsHeadshot: post: ZombieLand.Patches+DamageWorker_AddInjury_IsHeadshot_Patch.Postfix
  56. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  57. DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: [800]ZombieLand.Patches+DebugWindowsOpener_ToggleDebugActionsMenu_Patch.Transpiler
  58. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  59. Dialog_FormCaravan.DoWindowContents: PRE: CompVehicle.HarmonyCompVehicle.DoWindowContents_PreFix
  60. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  61. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  62. EditWindow_DebugInspector.CurrentDebugString: PRE: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Prefix TRANS: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Transpiler
  63. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  64. Faction.AffectGoodwillWith: PRE: ZombieLand.Patches+Faction_AffectGoodwillWith_Patch.Prefix
  65. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  66. FactionManager.ExposeData: post: ZombieLand.Patches+FactionManager_ExposeData_Patch.Postfix
  67. Fire.DoFireDamage: TRANS: ZombieLand.Patches+Fire_DoFireDamage_Patch.Transpiler
  68. Fire.VulnerableToRain: PRE: ZombieLand.Patches+Fire_VulnerableToRain_Patch.Prefix
  69. FireWatcher.UpdateObservations: TRANS: ZombieLand.Patches+FireWatcher_UpdateObservations_Patch.Transpiler
  70. FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
  71. FloatMenuMakerMap.AddUndraftedOrders: TRANS: CompVehicle.HarmonyCompVehicle.AddUndraftedOrders_Transpiler
  72. FloatMenuUtility.GetMeleeAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
  73. FloatMenuUtility.GetRangedAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
  74. FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix
  75. FoodUtility.GetPreyScoreFor: post: ZombieLand.Patches+FoodUtility_GetPreyScoreFor_Patch.Postfix
  76. ForbidUtility.IsForbidden: PRE: [800]ZombieLand.Patches+ForbidUtility_IsForbidden_Patch.Prefix
  77. ForbidUtility.SetForbiddenIfOutsideHomeArea: PRE: [800]ZombieLand.Patches+ForbidUtility_SetForbiddenIfOutsideHomeArea_Patch.Prefix
  78. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  79. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  80. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, ZombieLand.Patches+Game_FinalizeInit_Patch.Postfix
  81. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  82. GenDate.DayOfQuadrum: post: RimWorldDaysMatter.DaysMatter+GenDateDayOfQuadrumPatch.FixDayOfQuadrum
  83. GenDate.Quadrum: post: RimWorldDaysMatter.DaysMatter+GenDateQuadrumPatch.FixQuadrum
  84. GenHostility.HostileTo: post: ZombieLand.Patches+GenHostility_HostileTo_Thing_Thing_Patch.Postfix
  85. GenHostility.HostileTo: post: ZombieLand.Patches+GenHostility_HostileTo_Thing_Faction_Patch.Postfix
  86. GenHostility.IsActiveThreatTo: PRE: [800]ZombieLand.Patches+GenHostility_IsActiveThreat_Patch.Prefix
  87. GenRecipe.MakeRecipeProducts: post: HMDissection.HarmonyPatches.MakeRecipeProducts_PostFix
  88. GlobalControlsUtility.DoDate: post: ZombieLand.Patches+GlobalControlsUtility_DoDate_Patch.Postfix
  89. HealthCardUtility.DrawOverviewTab: PRE: CompVehicle.HarmonyCompVehicle.DisplayOperationalSystems post: ZombieLand.Patches+HealthCardUtility_DrawOverviewTab_Patch.Postfix
  90. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  91. Hediff.get_ShouldRemove: post: [0]ZombieLand.Patches+Hediff_ShouldRemove_Patch.Postfix
  92. HediffSet.get_PainTotal: PRE: ZombieLand.Patches+HediffSet_CalculatePain_Patch.Prefix
  93. HediffUtility.CanHealNaturally: PRE: [800]ZombieLand.Patches+HediffUtility_CanHealNaturally_Patch.Prefix
  94. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
  95. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix
  96. ImmunityHandler.ImmunityHandlerTick: PRE: [800]ZombieLand.Patches+ImmunityHandler_ImmunityHandlerTick_Patch.Prefix
  97. JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
  98. JobDriver_Wait.CheckForAutoAttack: TRANS: [800]ZombieLand.Patches+JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, CompVehicle.HarmonyCompVehicle.CheckForAutoAttackTranspiler
  99. JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
  100. JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
  101. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  102. JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
  103. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  104. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  105. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  106. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  107. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  108. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  109. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  110. MainMenuDrawer.DoMainMenuControls: TRANS: ZombieLand.Patches+MainMenuDrawer_DoMainMenuControls_Path.Transpiler
  111. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  112. MainTabWindow_Menu.DoWindowContents: PRE: ZombieLand.Patches+MainTabWindow_Menu_DoWindowContents_Path.Prefix
  113. MainTabWindow_Menu.get_RequestedTabSize: post: ZombieLand.Patches+MainTabWindow_Menu_RequestedTabSize_Path.Postfix
  114. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  115. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  116. Map.FinalizeLoading: PRE: ZombieLand.Patches+Map_FinalizeLoading_Patch.Prefix
  117. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  118. MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: ZombieLand.Patches+MapInterface_MapInterfaceOnGUI_AfterMainTabs_Patch.Postfix
  119. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  120. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  121. MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
  122. MentalState.PostStart: post: DetectPyroBreak.PyroDetect_Patch.Postfix
  123. MentalStateHandler.TryStartMentalState: TRANS: [800]ZombieLand.Patches+MentalStateHandler_TryStartMentalState_Patch.Transpiler
  124. ModContentPack.LoadDefs: PRE: ModCheck.LoadAllMods.Prefix TRANS: ModCheck.LoadAllMods.Transpiler
  125. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  126. MusicManagerPlay.get_DangerMusicMode: PRE: [800]ZombieLand.Patches+MusicManagerPlay_DangerMusicMode_Patch.Prefix
  127. Need.set_CurLevel: TRANS: [800]ZombieLand.Patches+Need_CurLevel_Patch.Transpiler
  128. PathFinder.FindPath: TRANS: ZombieLand.Patches+PathFinder_FindPath_Patch.Transpiler
  129. Pawn.AnythingToStrip: PRE: [800]ZombieLand.Patches+Pawn_AnythingToStrip_Patch.Prefix
  130. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  131. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  132. Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
  133. Pawn.Kill: PRE: [800]ZombieLand.Patches+Pawn_Kill_Patch.Prefix post: AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
  134. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  135. Pawn.ThreatDisabled: PRE: [800]ZombieLand.Patches+Pawn_ThreatDisabled_Patch.Prefix
  136. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
  137. Pawn.TryStartAttack: PRE: [800]ZombieLand.Patches+Pawn_TryStartAttack_Patch.Prefix
  138. Pawn.get_Downed: PRE: [800]ZombieLand.Patches+Pawn_Downed_Patch.Prefix
  139. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  140. PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor
  141. PawnCapacitiesHandler.GetLevel: TRANS: [800]ZombieLand.Patches+PawnCapacitiesHandler_GetLevel_Patch.Transpiler
  142. PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [800]ZombieLand.Patches+PawnCollisionTweenerUtility_PawnCollisionPosOffsetFor_Patch.Prefix
  143. PawnComponentsUtility.RemoveComponentsOnKilled: post: ZombieLand.Patches+PawnComponentsUtility_RemoveComponentsOnKilled_Patch.Postfix
  144. PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: PRE: [800]ZombieLand.Patches+PawnDiedOrDownedThoughtsUtility_TryGiveThoughts_Patch.Prefix
  145. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  146. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
  147. PawnGenerator.GenerateNewNakedPawn: PRE: [800]ZombieLand.Patches+PawnGenerator_GenerateNewNakedPawn_Patch.Prefix
  148. PawnGenerator.GeneratePawnInternal: post: JecsTools.HarmonyPatches.Post_GeneratePawnInternal
  149. PawnGraphicSet..ctor: TRANS: ZombieLand.PawnGraphicSet_Constructor_With_Pawn_Patch.Transpiler
  150. PawnGraphicSet.ResolveAllGraphics: post: ZombieLand.Patches+PawnGraphicSet_ResolveAllGraphics_Patch.Postfix
  151. PawnGraphicSet.ResolveApparelGraphics: post: [0]ZombieLand.Patches+PawnGraphicSet_ResolveApparelGraphics_Patch.Postfix
  152. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  153. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  154. PawnNameColorUtility.PawnNameColorOf: PRE: [800]ZombieLand.Patches+PawnNameColorUtility_PawnNameColorOf_Patch.Prefix
  155. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
  156. PawnRenderer.RenderPawnAt: PRE: [800]ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Prefix post: ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Postfix, PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
  157. PawnRenderer.RenderPawnInternal: post: [800]ZombieLand.Patches+PawnRenderer_RenderPawnInternal_Patch.Postfix
  158. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  159. Pawn_AgeTracker.ExposeData: PRE: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerExposeDataPatch.PreFix post: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerExposeDataPatch.PostFix
  160. Pawn_AgeTracker.get_BirthDayOfSeasonZeroBased: post: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerBirthDayOfSeasonZeroBasedPatch.Fix
  161. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  162. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  163. Pawn_DraftController.GetGizmos: post: AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
  164. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix
  165. Pawn_DrawTracker.DrawTrackerTick: post: [0]ZombieLand.Pawn_DrawTrackerDrawTrackerTick_Patch.Postfix
  166. Pawn_DrawTracker.get_DrawPos: post: [0]ZombieLand.Pawn_DrawTracker_DrawPos_Patch.Postfix
  167. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  168. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  169. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  170. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  171. Pawn_HealthTracker.DropBloodFilth: TRANS: ZombieLand.Patches+Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
  172. Pawn_HealthTracker.MakeDowned: post: ZombieLand.Patches+Pawn_HealthTracker_MakeDowned_Patch.Postfix
  173. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage TRANS: ZombieLand.Patches+Pawn_HealthTracker_PreApplyDamage_Patch.Transpiler
  174. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  175. Pawn_InteractionsTracker.InteractionsTrackerTick: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_InteractionsTrackerTick_Patch.Transpiler
  176. Pawn_InteractionsTracker.TryInteractWith: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_TryInteractWith_Patch.Transpiler
  177. Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
  178. Pawn_MindState.Notify_DamageTaken: TRANS: ZombieLand.Patches+Pawn_MindState_Notify_DamageTaken_Patch.Transpiler
  179. Pawn_MindState.get_MeleeThreatStillThreat: TRANS: [800]ZombieLand.Patches+Pawn_MindState_MeleeThreatStillThreat_Patch.Transpiler
  180. Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Transpiler
  181. Pawn_NeedsTracker.get_AllNeeds: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AllNeeds_Patch.Transpiler
  182. Pawn_PathFollower.NeedNewPath: TRANS: ZombieLand.Patches+Pawn_PathFollower_NeedNewPath_Patch.Transpiler
  183. Pawn_PathFollower.StartPath: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleMove TRANS: ZombieLand.Patches+Pawn_PathFollower_StartPath_Patch.Transpiler
  184. Pawn_RecordsTracker.AddTo: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_AddTo_Patch.Transpiler
  185. Pawn_RecordsTracker.Increment: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_Increment_Patch.Transpiler
  186. Pawn_RelationsTracker.OpinionOf: TRANS: ZombieLand.Patches+Pawn_RelationsTracker_OpinionOf_Patch.Transpiler
  187. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  188. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  189. PossibleApparelSet.PairOverlapsAnything: PRE: [800]ZombieLand.Patches+PawnApparelGenerator_PossibleApparelSet_PairOverlapsAnything_Patch.Prefix
  190. Projectile.ImpactSomething: TRANS: ZombieLand.Patches+Projectile_ImpactSomething_Patch.Transpiler
  191. Projectile.Launch: post: ZombieLand.Patches+Projectile_Launch_Patch.Postfix
  192. Recipe_RemoveBodyPart.GetPartsToApplyOn: post: [0]ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.Postfix
  193. RelationsUtility.HasAnySocialMemoryWith: PRE: [800]ZombieLand.Patches+RelationsUtility_HasAnySocialMemoryWith_Patch.Prefix
  194. RelationsUtility.PawnsKnowEachOther: PRE: [800]ZombieLand.Patches+RelationsUtility_PawnsKnowEachOther_Patch.Prefix
  195. ReservationManager.CanReserve: PRE: [800]ZombieLand.Patches+ReservationManager_CanReserve_Patch.Prefix
  196. ReservationManager.Reserve: PRE: [800]ZombieLand.Patches+ReservationManager_Reserve_Patch.Prefix
  197. RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  198. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  199. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  200. Scenario.GetFirstConfigPage: TRANS: ZombieLand.Patches+Scenario_GetFirstConfigPage_Patch.Transpiler
  201. SelectionDrawer.DrawSelectionOverlays: post: ZombieLand.Patches+SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
  202. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  203. SituationalThoughtHandler.AppendSocialThoughts: PRE: [800]ZombieLand.Patches+SituationalThoughtHandler_AppendSocialThoughts_Patch.Prefix
  204. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  205. Stance_Warmup.StanceTick: TRANS: [800]ZombieLand.Patches+Stance_Warmup_StanceTick_Patch.Transpiler
  206. StatExtension.GetStatValue: PRE: [800]ZombieLand.Patches+StatExtension_GetStatValue_Patch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  207. StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  208. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
  209. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  210. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  211. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  212. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  213. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
  214. TargetingParameters.CanTarget: TRANS: [800]ZombieLand.Patches+TargetingParameters_CanTarget_Patch.Transpiler
  215. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
  216. Thing.get_AmbientTemperature: PRE: [800]ZombieLand.Patches+Thing_AmbientTemperature_Patch.Prefix
  217. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
  218. Thing.set_Position: PRE: ZombieLand.Patches+Thing_Position_Patch.Prefix
  219. ThingMaker.MakeThing: PRE: ZombieLand.Patches+ThingMaker_MakeThing_Patch.Prefix
  220. ThingSelectionUtility.SelectableByMapClick: PRE: [800]ZombieLand.Patches+ThingSelectionUtility_SelectableByMapClick_Patch.Prefix
  221. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  222. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  223. ThoughtHandler.GetSocialThoughts: PRE: [800]ZombieLand.Patches+ThoughtHandler_GetSocialThoughts_Patch.Prefix
  224. ThoughtUtility.CanGetThought: PRE: [800]ZombieLand.Patches+ThoughtUtility_CanGetThought_Patch.Prefix
  225. ThoughtWorker_ColonistLeftUnburied.CurrentStateInternal: TRANS: ZombieLand.Patches+ThoughtWorker_ColonistLeftUnburied_CurrentStateInternal_Patch.Transpiler
  226. TickManager.TickManagerUpdate: TRANS: ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch.Transpiler
  227. Toils_Recipe.ConsumeIngredients: PRE: HMDissection.HarmonyPatches.ConsumeIngredients_Prefix
  228. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  229. Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
  230. Verb.GetDamageFactorFor: post: ZombieLand.Patches+Verb_GetDamageFactorFor_Patch.Postfix
  231. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix TRANS: [0]ZombieLand.Patches+Verb_TryStartCastOn_Patch.Transpiler
  232. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  233. Verb_LaunchProjectile.TryCastShot: TRANS: [800]ZombieLand.Patches+Verb_LaunchProjectile_TryCastShot_Patch.Transpiler
  234. Verb_MeleeAttack.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
  235. Verb_MeleeAttackBase.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  236. Verb_MeleeAttackBase.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  237. Verb_MeleeAttackBase.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  238. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  239. Widgets.ButtonText: TRANS: ZombieLand.Patches+Widgets_DoWindowContents_Path.Transpiler
  240. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  241. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  242. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, net.pardeike.zombieland:1.1.0.0, rimworld.jecrell.abilityuser:1.0.9.1, HugsLib.AvoidFriendlyFire:1.0.9.1, com.rimworld.modcheck:1.0.9.1, Uuugggg.rimworld.Room_Food.main:1.0.9.1, rimworld.jecrell.comps.vehicle:1.0.9.1, chjees.shields:1.0.9.1, rimworld.jecrell.comps.activator:1.0.9.1, rimworld.jecrell.comps.slotloadable:1.0.9.1, rimworld.jecrell.jecstools.main:1.0.9.1, rimworld.jecrell.caravanjobs:1.0.9.1, rimworld.jecrell.humanlikeorders:1.0.9.1, mehni.rimworld.pickupthatcan.main:1.0.9.1, rimworld.jecrell.comps.installedpart:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, rimworld.jecrell.comps.deflector:1.0.9.1, rimworld.jecrell.comps.sounds:1.0.9.1, com.github.rimworld.mod.PyroDetect:1.0.9.1, rimworld.roxxploxx.unificamagica:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1, HugsLib.DaysMatter:1.0.9.1
  243.  
  244. Platform information: (hidden, hold Shift while publishing to include)
  245.  
  246. Log file contents:
  247. Initialize engine version: 5.6.3p1 (9c92e827232b)
  248. GfxDevice: [Renderer information redacted]
  249. Begin MonoManager ReloadAssembly
  250. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  251. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  252. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  253. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  254. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  255. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  256. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  257. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  258. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  259. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  260. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  261. RimWorld 0.18.1722 rev1198
  262.  
  263. Duplicate def-linked translation key: ShutDown.label
  264.  
  265. Duplicate def-linked translation key: Turret_Mortar.label
  266.  
  267. Duplicate def-linked translation key: Turret_Mortar.description
  268.  
  269. Duplicate def-linked translation key: Turret_Mortar.label
  270.  
  271. Duplicate def-linked translation key: Turret_Mortar.description
  272.  
  273. Duplicate def-linked translation key: Artillery_Mortar.label
  274.  
  275. Duplicate def-linked translation key: Artillery_Mortar.description
  276.  
  277. Duplicate def-linked translation key: Artillery_Mortar.label
  278.  
  279. Duplicate def-linked translation key: Artillery_Mortar.description
  280.  
  281. Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
  282.  
  283. Duplicate def-linked translation key: Turret_Mortar_Frame.label
  284.  
  285. Duplicate def-linked translation key: Turret_Mortar_Frame.description
  286.  
  287. Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
  288.  
  289. Duplicate def-linked translation key: Turret_Mortar_Frame.label
  290.  
  291. Duplicate def-linked translation key: Turret_Mortar_Frame.description
  292.  
  293. Def-linked translation error: Found no Verse.HediffDef named Ambrosia to match Ambrosia.label
  294.  
  295. Def-linked translation error: Found no Verse.HediffDef named Ambrosia to match Ambrosia.description
  296.  
  297. Def-linked translation error: Found no Verse.HediffDef named Chemical_Ambrosia to match Chemical_Ambrosia.label
  298.  
  299. Def-linked translation error: Found no Verse.HediffDef named Chemical_Ambrosia to match Chemical_Ambrosia.description
  300.  
  301. Def-linked translation error: Exception getting field at path AmbrosiaHigh.stages.0.description in Verse.HediffDef: System.InvalidOperationException: Field description does not exist in type Verse.HediffStage.
  302. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  303.  
  304. Def-linked translation error: Found no Verse.HediffDef named AmbrosiaWithdrawal to match AmbrosiaWithdrawal.stages.1.label
  305.  
  306. Def-linked translation error: Found no Verse.HediffDef named AmbrosiaWithdrawal to match AmbrosiaWithdrawal.stages.1.description
  307.  
  308. Def-linked translation error: Exception getting field at path Wealth.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  309. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  310.  
  311. Def-linked translation error: Exception getting field at path Population.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  312. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  313.  
  314. Def-linked translation error: Exception getting field at path ColonistMood.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  315. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  316.  
  317. Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
  318.  
  319. Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
  320.  
  321. Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
  322.  
  323. Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
  324.  
  325. Def-linked translation error: Found no Verse.RoomStatDef named SurgerySuccessChanceFactor to match SurgerySuccessChanceFactor.label
  326.  
  327. Def-linked translation error: Found no Verse.RulePackDef named NamerFactionPlayerRandomized to match NamerFactionPlayerRandomized.rulePack.rulesStrings.0
  328.  
  329. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.11 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.11 at index 11 but the original list only has 11 entries (so the max index is 10).
  330. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  331.  
  332. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.12 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.12 at index 12 but the original list only has 11 entries (so the max index is 10).
  333. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  334.  
  335. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.13 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.13 at index 13 but the original list only has 11 entries (so the max index is 10).
  336. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  337.  
  338. Def-linked translation error: Exception getting field at path Shooting.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  339. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  340.  
  341. Def-linked translation error: Exception getting field at path Melee.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  342. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  343.  
  344. Def-linked translation error: Exception getting field at path Social.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  345. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  346.  
  347. Def-linked translation error: Exception getting field at path Animals.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  348. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  349.  
  350. Def-linked translation error: Exception getting field at path Medicine.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  351. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  352.  
  353. Def-linked translation error: Exception getting field at path Cooking.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  354. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  355.  
  356. Def-linked translation error: Exception getting field at path Construction.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  357. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  358.  
  359. Def-linked translation error: Exception getting field at path Growing.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  360. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  361.  
  362. Def-linked translation error: Exception getting field at path Mining.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  363. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  364.  
  365. Def-linked translation error: Exception getting field at path Artistic.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  366. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  367.  
  368. Def-linked translation error: Exception getting field at path Crafting.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  369. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  370.  
  371. Def-linked translation error: Exception getting field at path Intellectual.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  372. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  373.  
  374. Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldEnergyMax to match PersonalShieldEnergyMax.label
  375.  
  376. Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldEnergyMax to match PersonalShieldEnergyMax.description
  377.  
  378. Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldRechargeRate to match PersonalShieldRechargeRate.label
  379.  
  380. Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldRechargeRate to match PersonalShieldRechargeRate.description
  381.  
  382. Def-linked translation error: Found no RimWorld.StatDef named HarvestFailChance to match HarvestFailChance.label
  383.  
  384. Def-linked translation error: Found no RimWorld.StatDef named HarvestFailChance to match HarvestFailChance.description
  385.  
  386. Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.label
  387.  
  388. Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.description
  389.  
  390. Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.label
  391.  
  392. Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.description
  393.  
  394. Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.label
  395.  
  396. Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.description
  397.  
  398. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.label
  399.  
  400. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.description
  401.  
  402. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.label
  403.  
  404. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.description
  405.  
  406. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.formatString
  407.  
  408. Def-linked translation error: Found no Verse.ThingDef named TemporaryRegionBarrier to match TemporaryRegionBarrier.label
  409.  
  410. Def-linked translation error: Found no Verse.ThingDef named TableShort_Blueprint_Install to match TableShort_Blueprint_Install.label
  411.  
  412. Def-linked translation error: Found no Verse.ThingDef named TableLong_Blueprint_Install to match TableLong_Blueprint_Install.label
  413.  
  414. Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint to match EquipmentRack_Blueprint.label
  415.  
  416. Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.label
  417.  
  418. Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.description
  419.  
  420. Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint_Install to match EquipmentRack_Blueprint_Install.label
  421.  
  422. Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Blueprint to match FueledGenerator_Blueprint.label
  423.  
  424. Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.label
  425.  
  426. Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.description
  427.  
  428. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarBomb_Blueprint_Install to match Turret_MortarBomb_Blueprint_Install.label
  429.  
  430. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarIncendiary_Blueprint_Install to match Turret_MortarIncendiary_Blueprint_Install.label
  431.  
  432. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarEMP_Blueprint_Install to match Turret_MortarEMP_Blueprint_Install.label
  433.  
  434. Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
  435.  
  436. Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
  437.  
  438. Def-linked translation error: Found no Verse.ThingDef named TableSynthetics to match TableSynthetics.label
  439.  
  440. Def-linked translation error: Found no Verse.ThingDef named TableSynthetics to match TableSynthetics.description
  441.  
  442. Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
  443.  
  444. Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
  445.  
  446. Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
  447.  
  448. Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
  449.  
  450. Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
  451.  
  452. Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
  453.  
  454. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.label
  455.  
  456. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.description
  457.  
  458. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.label
  459.  
  460. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.description
  461.  
  462. Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.label
  463.  
  464. Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.description
  465.  
  466. Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.label
  467.  
  468. Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.description
  469.  
  470. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.label
  471.  
  472. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.description
  473.  
  474. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.label
  475.  
  476. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.description
  477.  
  478. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.label
  479.  
  480. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.description
  481.  
  482. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.label
  483.  
  484. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.description
  485.  
  486. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.label
  487.  
  488. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.description
  489.  
  490. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.label
  491.  
  492. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.description
  493.  
  494. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.label
  495.  
  496. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.description
  497.  
  498. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.label
  499.  
  500. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.description
  501.  
  502. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.label
  503.  
  504. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.description
  505.  
  506. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.label
  507.  
  508. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.description
  509.  
  510. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.label
  511.  
  512. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.description
  513.  
  514. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.label
  515.  
  516. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.description
  517.  
  518. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.label
  519.  
  520. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.description
  521.  
  522. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.label
  523.  
  524. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.description
  525.  
  526. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.label
  527.  
  528. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.description
  529.  
  530. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.label
  531.  
  532. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.description
  533.  
  534. Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.label
  535.  
  536. Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.description
  537.  
  538. Def-linked translation error: Found no RimWorld.TraderKindDef named Caravan_Neolithic_CombatSupplier to match Caravan_Neolithic_CombatSupplier.label
  539.  
  540. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.label
  541.  
  542. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.verb
  543.  
  544. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.gerund
  545.  
  546. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  547.  
  548. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  549.  
  550. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  551.  
  552. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.label
  553.  
  554. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.verb
  555.  
  556. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.gerund
  557.  
  558. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.label
  559.  
  560. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.verb
  561.  
  562. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.gerund
  563.  
  564. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.label
  565.  
  566. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.verb
  567.  
  568. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.gerund
  569.  
  570. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
  571.  
  572. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
  573.  
  574. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSynthetics to match DoBillsTableSynthetics.verb
  575.  
  576. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSynthetics to match DoBillsTableSynthetics.gerund
  577.  
  578. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
  579.  
  580. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
  581.  
  582. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.labelShort
  583.  
  584. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.pawnLabel
  585.  
  586. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.gerundLabel
  587.  
  588. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.verb
  589.  
  590. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.description
  591.  
  592. Couldn't load backstory Refugee70: System.Exception: Backstory not found matching identifier Refugee70
  593. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  594. Full XML text:
  595.  
  596. <Refugee70>
  597. <title>Refugiado</title>
  598. <titleShort>Refugiado</titleShort>
  599. <desc>La guerra estalló en la casa de NAME cuando él era un bebé. Los padres de HISCAP huyeron con él, buscando seguridad dondequiera que pudieran encontrarla. Los primeros recuerdos de NAME son enseñanzas de cómo defenderse. La violencia y la destrucción que presenció lo dejaron marcado para toda la vida.</desc>
  600. </Refugee70>
  601.  
  602. Couldn't load backstory Mathematician46: System.Exception: Backstory not found matching identifier Mathematician46
  603. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  604. Full XML text:
  605.  
  606. <Mathematician46>
  607. <title>Matemático</title>
  608. <titleShort>Profesor</titleShort>
  609. <desc>NAME realizó una investigación matemática en una universidad. HECAP pasó gran parte de su tiempo libre inmerso en simulaciones de tiro, aunque HECAP fue frecuentemente ridiculizado por otros jugadores por su terrible puntería.</desc>
  610. </Mathematician46>
  611.  
  612. Couldn't load backstory FireTender4: System.Exception: Backstory not found matching identifier FireTender4
  613. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  614. Full XML text:
  615.  
  616. <FireTender4>
  617. <title>Mantención de fuego</title>
  618. <titleShort>Fuego</titleShort>
  619. <desc>En su infancia, NAME fue responsable de mantener el fuego de la tribu en marcha. HECAP tomó esta responsabilidad muy en serio.</desc>
  620. </FireTender4>
  621.  
  622. Couldn't load backstory Aristocrat7: System.Exception: Backstory not found matching identifier Aristocrat7
  623. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  624. Full XML text:
  625.  
  626. <Aristocrat7>
  627. <title>Aristócrata</title>
  628. <titleShort>Aristócrata</titleShort>
  629. <desc>Nacido en una familia aristocrática, Nev pasó sus años más jóvenes en la feliz ignorancia. Sus estudios eran esporádicos y nunca le gustó llevar nada de sus manos. El destino, sin embargo, forzaría un cambio en el hábito. Una guerra mundial estalló y las armas nucleares convirtieron la superficie del planeta en vidrio radiactivo.</desc>
  630. </Aristocrat7>
  631.  
  632. Couldn't load backstory WastelandRuffian93: System.Exception: Backstory not found matching identifier WastelandRuffian93
  633. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  634. Full XML text:
  635.  
  636. <WastelandRuffian93>
  637. <title>Vago de la tierra baldía</title>
  638. <titleShort>Vago</titleShort>
  639. <desc>La supervivencia era una lucha del día a día. Los alimentos consistían generalmente en animales medio descompuestos y el agua tenía que condensarse del aire. Para sobrevivir, Nev se volvió ingenioso. Un topógrafo del Ordo Historia pasó por el mundo de Nev y lo rescató.</desc>
  640. </WastelandRuffian93>
  641.  
  642. Couldn't load backstory TragicTwin21: System.Exception: Backstory not found matching identifier TragicTwin21
  643. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  644. Full XML text:
  645.  
  646. <TragicTwin21>
  647. <title>Gemelo trágico</title>
  648. <titleShort>Gemelo</titleShort>
  649. <desc>Caligari fue atraído al agua desde temprana edad, y pasó la mayor parte de su tiempo posible en y alrededor de él. Su gemelo quedó atrapado durante una inmersión y no sobrevivió. Caligari nunca volvió al agua otra vez.</desc>
  650. </TragicTwin21>
  651.  
  652. Couldn't load backstory SpaceTraveler4: System.Exception: Backstory not found matching identifier SpaceTraveler4
  653. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  654. Full XML text:
  655.  
  656. <SpaceTraveler4>
  657. <title>Viajero espacial</title>
  658. <titleShort>Espacial</titleShort>
  659. <desc>Caligari abandonó su casa y se volvió hacia las estrellas. Trabajó su camino de planeta a planeta, asumiendo cualquier trabajo que pudiera encontrar para ganar el paso hacia adelante, rara vez permaneciendo en una nave por mucho tiempo. Eventualmente obtuvo su propio buque y poco a poco ha atraído a un equipo tranquilo pero eficaz.</desc>
  660. </SpaceTraveler4>
  661.  
  662. Couldn't load backstory ShunnedGirl18: System.Exception: Backstory not found matching identifier ShunnedGirl18
  663. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  664. Full XML text:
  665.  
  666. <ShunnedGirl18>
  667. <title>Chica rechazada</title>
  668. <titleShort>Rehuido</titleShort>
  669. <desc>Freya nació en una familia pequeña y pobre. Fue intimidada implacablemente, golpeada y odiada. A medida que creció, desarrolló un interés en las armas. Por lo general, estudiaba en los libros, pero de vez en cuando se las arreglaba para conseguir algo de tiempo de práctica con lo real. Freya más tarde descubrió un talento para el arte y comenzó a enseñarse a sí misma a dibujar y pintar.</desc>
  670. </ShunnedGirl18>
  671.  
  672. Couldn't load backstory ArtStudent43: System.Exception: Backstory not found matching identifier ArtStudent43
  673. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  674. Full XML text:
  675.  
  676. <ArtStudent43>
  677. <title>Estudiante de arte</title>
  678. <titleShort>Artista</titleShort>
  679. <desc>Después de años de práctica, Freya fue capaz de inscribirse en una universidad de arte y llevar sus habilidades aún más. Ella buscó el trabajo de la industria del arte después de graduarse con buenas calificaciones. Ella hizo un cierto progreso con comisiones privadas, consiguiendo hacer una vida decente de su arte.</desc>
  680. </ArtStudent43>
  681.  
  682. Couldn't load backstory ToxicChild46: System.Exception: Backstory not found matching identifier ToxicChild46
  683. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  684. Full XML text:
  685.  
  686. <ToxicChild46>
  687. <title>Niño tóxico</title>
  688. <titleShort>Tóxico</titleShort>
  689. <desc>Creciendo en un planeta industrial, NAME comenzó a trabajar en una planta química a la edad de seis años. Los años de exposición a las toxinas industriales lo dejaron físicamente y mentalmente marcado. HECAP eventualmente explotó la instalación y escapó del planeta en un buque de carga robado.</desc>
  690. </ToxicChild46>
  691.  
  692. Couldn't load backstory CriminalTinker97: System.Exception: Backstory not found matching identifier CriminalTinker97
  693. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  694. Full XML text:
  695.  
  696. <CriminalTinker97>
  697. <title>Juguete criminal</title>
  698. <titleShort>Gitano</titleShort>
  699. <desc>NAME se unió a una tripulación de mercenarios, ayudando a mantener su reactor de fusión y armas nucleares. HECAP rápidamente se convirtió en la mano derecha de su líder y tomó el relevo cuando surgió la oportunidad, conectando la ducha del líder con el ácido de desecho de la nave.</desc>
  700. </CriminalTinker97>
  701.  
  702. Couldn't load backstory Dreamer99: System.Exception: Backstory not found matching identifier Dreamer99
  703. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  704. Full XML text:
  705.  
  706. <Dreamer99>
  707. <title>Soñador</title>
  708. <titleShort>Soñador</titleShort>
  709. <desc>Puesto que su padre estaba a menudo ausente, NAME tomó el papel del hombre de la casa. Aprendió el valor del trabajo duro, pero nunca tuvo una infancia. Todos los días, NAME soñaba con salir de su casa y explorar nuevos mundos.</desc>
  710. </Dreamer99>
  711.  
  712. Couldn't load backstory PirateSurveyor66: System.Exception: Backstory not found matching identifier PirateSurveyor66
  713. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  714. Full XML text:
  715.  
  716. <PirateSurveyor66>
  717. <title>Topógrafo pirata</title>
  718. <titleShort>Topógrafo</titleShort>
  719. <desc>Como topógrafo para Geotek Corporation, el trabajo de NAME era buscar nuevos sitios de salvamento. Sin embargo, su verdadero deseo era encontrar un artefacto antiguo entre las ruinas para vender en el mercado negro. Cuando finalmente tropezó con uno, la compañía trató de recuperarlo por la fuerza. NAME escapó con su recompensa y comenzó una vida de piratería.</desc>
  720. </PirateSurveyor66>
  721.  
  722. Couldn't load backstory StarSquire21: System.Exception: Backstory not found matching identifier StarSquire21
  723. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  724. Full XML text:
  725.  
  726. <StarSquire21>
  727. <title>Escudero estrella</title>
  728. <titleShort>Escudero</titleShort>
  729. <desc>Nacido en un mundo medieval, el primer recuerdo de NAME es contemplar el cielo nocturno. Desde entonces, él soñó con preguntar por un caballero en medio de los cielos llenos de estrellas. El enfoque de HISCAP en esa visión le dejó algo unicolores.</desc>
  730. </StarSquire21>
  731.  
  732. Couldn't load backstory MilitaryChild34: System.Exception: Backstory not found matching identifier MilitaryChild34
  733. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  734. Full XML text:
  735.  
  736. <MilitaryChild34>
  737. <title>Niño militar</title>
  738. <titleShort>Militar</titleShort>
  739. <desc>NAME creció en una familia con un rico bagaje militar. Los años de la adolescencia de HISCAP se pasaron viajando de sistema en sistema a dondequiera que sus padres fueran enviados. HECAP se alistó a la edad de 18 años, siguiendo la tradición de su familia.</desc>
  740. </MilitaryChild34>
  741.  
  742. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  743. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  744. Full XML text:
  745.  
  746. <AWOLSoldier46>
  747. <title>Soldado de AWOL</title>
  748. <titleShort>Soldado</titleShort>
  749. <desc>NAME era un soldado de infantería. Cuando HECAP fue informado de su asignación a la Guerra Xennoa-Zartza, HECAP decidió que no quería ser un soldado. Fue capaz de escapar en un avión espacial militar.</desc>
  750. </AWOLSoldier46>
  751.  
  752. Couldn't load backstory FallenOfficial88: System.Exception: Backstory not found matching identifier FallenOfficial88
  753. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  754. Full XML text:
  755.  
  756. <FallenOfficial88>
  757. <title>Funcionario caído</title>
  758. <titleShort>Oficial</titleShort>
  759. <desc>NAME era un funcionario de un gobierno autocrático. Cuando sus superiores le exigieron que participara en atrocidades, NAME renunció y escapó de su mundo natal con nada más que la ropa en su espalda.</desc>
  760. </FallenOfficial88>
  761.  
  762. Couldn't load backstory Squire51: System.Exception: Backstory not found matching identifier Squire51
  763. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  764. Full XML text:
  765.  
  766. <Squire51>
  767. <title>Escudero</title>
  768. <titleShort>Escudero</titleShort>
  769. <desc>Nacido en una familia noble en un mundo medieval, NAME se convirtió en un escudero. El entrenamiento de HISCAP involucró la cetrería, la esgrima y la lucha libre, a menudo hechas con armadura. En la batalla, su trabajo era asegurar que los caballeros fueran cuidados y que su armadura estuviese bien pulida.</desc>
  770. </Squire51>
  771.  
  772. Couldn't load backstory Knight23: System.Exception: Backstory not found matching identifier Knight23
  773. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  774. Full XML text:
  775.  
  776. <Knight23>
  777. <title>Caballero</title>
  778. <titleShort>Caballero</titleShort>
  779. <desc>Cuando NAME alcanzó a la mayoría de edad, se le dio una espada bendita por un sumo sacerdote. La determinación HISCAP y el enfoque en la batalla lo establecieron como un caballero. A lo largo del tiempo, sus historias fueron contadas en el arte y el folclore. Por humildad, nunca contó sus historias.</desc>
  780. </Knight23>
  781.  
  782. Couldn't load backstory JoywireAddict71: System.Exception: Backstory not found matching identifier JoywireAddict71
  783. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  784. Full XML text:
  785.  
  786. <JoywireAddict71>
  787. <title>Adicto a los cables de felicidad</title>
  788. <titleShort>Adicto</titleShort>
  789. <desc>Los ricos padres de NAME proporcionaron todo lo que él siempre quiso. Después de descubrir los 'cables de felicidad' (Dispositivo que se instala en el cerebro, y causa una fuerte sensación de felicidad), se obsesionó. Una vez que sus padres se dieron cuenta de lo que pasó, lo cortaron. Despreocupado y, a menudo, violento, buscó su arreglar su proximo 'cable de felicidad' por cualquier medio posible.</desc>
  790. </JoywireAddict71>
  791.  
  792. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  793. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  794. Full XML text:
  795.  
  796. <ChildChemist73>
  797. <title>Niño químico</title>
  798. <titleShort>Químico</titleShort>
  799. <desc>Un niño de medio mundo, NAME se fijó en saber exactamente cómo funcionaba todo. HECAP coleccionó objetos raros y realizó experimentos peligrosos con ellos. Profundizando en estos experimentos, se aisló del resto del mundo. HECAP sólo dejaba su área de investigación para recoger más materiales.</desc>
  800. </ChildChemist73>
  801.  
  802. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  803. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  804. Full XML text:
  805.  
  806. <DischargedSoldier36>
  807. <title>Soldado dado de baja</title>
  808. <titleShort>Soldado</titleShort>
  809. <desc>Jeremy se prostituyó para financiar sus hábitos de droga. Como escape, se unió a los militares y aprendió a luchar. Demasiado inteligente para el ejército, cuestionó y muchas veces no estuvo de acuerdo con las decisiones de sus superiores. Esto finalmente llevó a su baja deshonrosa y le dejó con un chip en su hombro.</desc>
  810. </DischargedSoldier36>
  811.  
  812. Couldn't load backstory MidworldLoner78: System.Exception: Backstory not found matching identifier MidworldLoner78
  813. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  814. Full XML text:
  815.  
  816. <MidworldLoner78>
  817. <title>Solitario de mundo medio</title>
  818. <titleShort>Solitario</titleShort>
  819. <desc>Nacido en un medio mundo escasamente poblado, NAME tenía algunos amigos. HECAP prefería perseguir sus pasiones en la soledad, ya sea jugando con su moto, viendo videos largos sobre la nueva tecnología más caliente, o alineando sus figurillas y disparando con su pistola de balines.</desc>
  820. </MidworldLoner78>
  821.  
  822. Couldn't load backstory MilitaryGunsmith58: System.Exception: Backstory not found matching identifier MilitaryGunsmith58
  823. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  824. Full XML text:
  825.  
  826. <MilitaryGunsmith58>
  827. <title>Armero militar</title>
  828. <titleShort>Armero</titleShort>
  829. <desc>Inspirado por un pedazo particularmente sugestivo de la propaganda, Roberto firmó para ingresar a los armada con en esperanzas de encontrar gloria. Para su consternación, sin embargo, sus pruebas de aptitud le pusieron en la tienda de máquinas en vez de en las líneas de frente. Más tarde, cuando vio las filas de bolsas de cuerpos volviendo a su casa, se dió cuenta de lo afortunado que era.</desc>
  830. </MilitaryGunsmith58>
  831.  
  832. Couldn't load backstory CaravanTraveler8: System.Exception: Backstory not found matching identifier CaravanTraveler8
  833. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  834. Full XML text:
  835.  
  836. <CaravanTraveler8>
  837. <title>Viajero de caravanas</title>
  838. <titleShort>Viajero</titleShort>
  839. <desc>NAME nació en una familia nómada de comerciantes de caravanas en un mundo llano. HISCAP padre, el líder de la caravana, le enseñó el comercio de caravanas. Debido a que era capaz de hacer trueques o cazar toda su comida, nunca tuvo que preocuparse por hacer ningún trabajo en la granja. Más tarde, su padre se retiró a una granja y ofreció a NAME la posición de líder de la caravana.</desc>
  840. </CaravanTraveler8>
  841.  
  842. Couldn't load backstory Caravaneer75: System.Exception: Backstory not found matching identifier Caravaneer75
  843. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  844. Full XML text:
  845.  
  846. <Caravaneer75>
  847. <title>Caravaneador</title>
  848. <titleShort>Caravaneador</titleShort>
  849. <desc>NAME era el líder de una caravana nómada. Era su deber negociar acuerdos comerciales y asegurar la seguridad de su caravana contra bandoleros y salteadores. Se convirtió en un maestro en la gestión de mercancías, trazando rutas, y hacer buenas ofertas.</desc>
  850. </Caravaneer75>
  851.  
  852. PickUpAndHaul v0.18.2.0 welcomes you to RimWorld with pointless logspam.
  853.  
  854. [HugsLib] v4.1.1 initialized AvoidFriendlyFire, DaysMatter, MedicalDissection, DefensivePositions
  855.  
  856. [DaysMatter] Loaded.
  857.  
  858. Medical Dissection loaded
  859.  
  860. [HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+HotkeyMode
  861.  
  862. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  863.  
  864. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 8124.
  865. Total: 80.187241 ms (FindLiveObjects: 1.073919 ms CreateObjectMapping: 1.016319 ms MarkObjects: 78.026604 ms DeleteObjects: 0.067839 ms)
  866.  
  867. Loading game from file ASDASDDSASD with mods Core, 818773962, 932008009, 1277671969, 1134165362, 1228372243, 1342150438, 745800936, 1208781538, 708455313, 1191518527, 1338093418, 1292715618, 1257561308, 1344181821, 1339148170, 1328216966, 761219125, 1319782555, 1279012058, y 725956940
  868.  
  869. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  870.  
  871. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14940.
  872. Total: 161.471436 ms (FindLiveObjects: 0.693332 ms CreateObjectMapping: 1.644798 ms MarkObjects: 159.098312 ms DeleteObjects: 0.034133 ms)
  873.  
  874. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  875.  
  876. Unloading 6308 unused Assets to reduce memory usage. Loaded Objects now: 9121.
  877. Total: 130.019302 ms (FindLiveObjects: 0.920745 ms CreateObjectMapping: 1.792851 ms MarkObjects: 109.413452 ms DeleteObjects: 17.891825 ms)
  878.  
  879. Setting up 2 worker threads for Enlighten.
  880. Thread -> id: 7f4 -> priority: 1
  881. Thread -> id: d18 -> priority: 1
  882. Initialize engine version: 5.6.3p1 (9c92e827232b)
  883. GfxDevice: creating device client; threaded=1
  884. Direct3D:
  885. Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7619]
  886. Renderer: NVIDIA GeForce 940M
  887. Vendor: NVIDIA
  888. VRAM: 2019 MB (via DXGI)
  889. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  890. Begin MonoManager ReloadAssembly
  891. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  892. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  893. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  894. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  895. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  896. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  897. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  898. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  899. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  900. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  901. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  902. RimWorld 0.18.1722 rev1198
  903.  
  904. D:\juegos\steamapps\workshop\content\294100\730528968\Defs\RecipeDefs/MVT_Recipes_Production.xml: root element named RecipeDefs; should be named Defs
  905.  
  906. D:\juegos\steamapps\workshop\content\294100\730528968\Defs\ResearchProjectDefs/MVT_ResearchProjects.xml: root element named ResearchProjectDefs; should be named Defs
  907.  
  908. D:\juegos\steamapps\workshop\content\294100\730528968\Defs\ThingDefs_Buildings/MVT_Buildings_Production.xml: root element named ThingDefs; should be named Defs
  909.  
  910. D:\juegos\steamapps\workshop\content\294100\730528968\Defs\ThingDefs_Buildings/MVT_Buildings_Security.xml: root element named ThingDefs; should be named Defs
  911.  
  912. D:\juegos\steamapps\workshop\content\294100\730528968\Defs\WorkGiverDefs/MVT_WorkGivers.xml: root element named WorkGivers; should be named Defs
  913.  
  914. Exception in custom XML loader for Verse.SkillRequirement. Node is:
  915. <li><skill>Crafting</skill><minLevel>10</minLevel></li>
  916.  
  917. Exception is:
  918. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Exception parsing System.Int32 from "" ---> System.ArgumentNullException: Argument cannot be null.
  919. at System.Int32.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
  920. at System.Int32.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0
  921. at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
  922. --- End of inner exception stack trace ---
  923. at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
  924. at Verse.SkillRequirement.LoadDataFromXmlCustom (System.Xml.XmlNode xmlRoot) [0x00000] in <filename unknown>:0
  925. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  926. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  927. --- End of inner exception stack trace ---
  928. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  929. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  930. at Verse.DirectXmlToObject.ObjectFromXml[SkillRequirement] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  931.  
  932. Exception while executing PostLoad on null: System.NullReferenceException: Object reference not set to an instance of an object
  933. at Verse.DirectXmlToObject.TryDoPostLoad (System.Object obj) [0x00000] in <filename unknown>:0
  934.  
  935. Attempt to use string DefName to refer to field defName in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  936.  
  937. Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  938.  
  939. Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  940.  
  941. Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  942.  
  943. Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  944.  
  945. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  946.  
  947. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  948.  
  949. Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
  950.  
  951. Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
  952.  
  953. Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
  954.  
  955. Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef Abstract="True"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>SmoothHard</li></affordances><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow></TerrainDef>
  956.  
  957. Attempt to use string DrawGUIOverlay to refer to field drawGUIOverlay in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>GunComplex</defName><label>gun complex</label><thingClass>Building_TurretGun</thingClass><graphicData><texPath>Things/Building/Security/GunComplex</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,1)</drawSize></graphicData><minifiedDef>MinifiedFurniture</minifiedDef><altitudeLayer>Building</altitudeLayer><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><statBases><MaxHitPoints>225</MaxHitPoints><Flammability>1.0</Flammability><WorkToBuild>3000</WorkToBuild><Mass>200</Mass><Beauty>-40</Beauty></statBases><tickerType>Normal</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Mannable"><manWorkType>Violent</manWorkType></li></comps><description>A perimeter mounted gun is designed to work regardless if you have power or not as long as somebody is manning it. Never explodes.</description><size>(3,1)</size><DrawGUIOverlay>True</DrawGUIOverlay><passability>PassThroughOnly</passability><pathCost>50</pathCost><castEdgeShadows>true</castEdgeShadows><fillPercent>0.85</fillPercent><stuffCategories><li>Metallic</li><li>Stony</li></stuffCategories><costStuffCount>130</costStuffCount><costList><Steel>150</Steel><Component>4</Component></costList><designationCategory>Security</designationCategory><specialDisplayRadius>32</specialDisplayRadius><building><turretGunDef>Gun_GunComplex</turretGunDef><turretBurstCooldownTime>0.5</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/GunComplexGun</turretTopgraphicPath></building><staticSunShadowHeight>0.40</staticSunShadowHeight><researchPrerequisites><li>GunComplex</li></researchPrerequisites></ThingDef>
  958.  
  959. Attempt to use string turretTopgraphicPath to refer to field turretTopGraphicPath in type RimWorld.BuildingProperties; xml tags are now case-sensitive. XML: <building><turretGunDef>Gun_GunComplex</turretGunDef><turretBurstCooldownTime>0.5</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/GunComplexGun</turretTopgraphicPath></building>
  960.  
  961. XML error: <projectileDef>Bullet_GunComplex</projectileDef> doesn't correspond to any field in type VerbProperties.
  962.  
  963. XML error: <turretShellDef>MortarShell</turretShellDef> doesn't correspond to any field in type BuildingProperties.
  964.  
  965. XML error: <projectileDef>Bullet_ComplexRocket</projectileDef> doesn't correspond to any field in type VerbProperties.
  966.  
  967. XML error: <projectileDef>Bullet_TurretMilitary</projectileDef> doesn't correspond to any field in type VerbProperties.
  968.  
  969. XML error: <projectileDef>Bullet_TurretShredder</projectileDef> doesn't correspond to any field in type VerbProperties.
  970.  
  971. XML error: <projectileDef>Bullet_TurretPrecision</projectileDef> doesn't correspond to any field in type VerbProperties.
  972.  
  973. XML error: <projectileDef>Bullet_BlastCharge</projectileDef> doesn't correspond to any field in type VerbProperties.
  974.  
  975. XML error: <projectileDef>Bullet_VulcanCannon</projectileDef> doesn't correspond to any field in type VerbProperties.
  976.  
  977. XML error: <turretShellDef>ParticleCell</turretShellDef> doesn't correspond to any field in type BuildingProperties.
  978.  
  979. XML error: <projectileDef>Bullet_DevastatorBomb</projectileDef> doesn't correspond to any field in type VerbProperties.
  980.  
  981. Duplicate def-linked translation key: ShutDown.label
  982.  
  983. Duplicate def-linked translation key: Turret_Mortar.label
  984.  
  985. Duplicate def-linked translation key: Turret_Mortar.description
  986.  
  987. Duplicate def-linked translation key: Turret_Mortar.label
  988.  
  989. Duplicate def-linked translation key: Turret_Mortar.description
  990.  
  991. Duplicate def-linked translation key: Artillery_Mortar.label
  992.  
  993. Duplicate def-linked translation key: Artillery_Mortar.description
  994.  
  995. Duplicate def-linked translation key: Artillery_Mortar.label
  996.  
  997. Duplicate def-linked translation key: Artillery_Mortar.description
  998.  
  999. Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
  1000.  
  1001. Duplicate def-linked translation key: Turret_Mortar_Frame.label
  1002.  
  1003. Duplicate def-linked translation key: Turret_Mortar_Frame.description
  1004.  
  1005. Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
  1006.  
  1007. Duplicate def-linked translation key: Turret_Mortar_Frame.label
  1008.  
  1009. Duplicate def-linked translation key: Turret_Mortar_Frame.description
  1010.  
  1011. Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
  1012.  
  1013. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  1014.  
  1015. Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
  1016.  
  1017. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  1018.  
  1019. Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
  1020.  
  1021. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  1022.  
  1023. Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
  1024.  
  1025. Def-linked translation error: Found no Verse.HediffDef named Ambrosia to match Ambrosia.label
  1026.  
  1027. Def-linked translation error: Found no Verse.HediffDef named Ambrosia to match Ambrosia.description
  1028.  
  1029. Def-linked translation error: Found no Verse.HediffDef named Chemical_Ambrosia to match Chemical_Ambrosia.label
  1030.  
  1031. Def-linked translation error: Found no Verse.HediffDef named Chemical_Ambrosia to match Chemical_Ambrosia.description
  1032.  
  1033. Def-linked translation error: Exception getting field at path AmbrosiaHigh.stages.0.description in Verse.HediffDef: System.InvalidOperationException: Field description does not exist in type Verse.HediffStage.
  1034. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1035.  
  1036. Def-linked translation error: Found no Verse.HediffDef named AmbrosiaWithdrawal to match AmbrosiaWithdrawal.stages.1.label
  1037.  
  1038. Def-linked translation error: Found no Verse.HediffDef named AmbrosiaWithdrawal to match AmbrosiaWithdrawal.stages.1.description
  1039.  
  1040. Def-linked translation error: Exception getting field at path Wealth.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  1041. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1042.  
  1043. Def-linked translation error: Exception getting field at path Population.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  1044. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1045.  
  1046. Def-linked translation error: Exception getting field at path ColonistMood.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
  1047. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1048.  
  1049. Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
  1050.  
  1051. Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
  1052.  
  1053. Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
  1054.  
  1055. Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
  1056.  
  1057. Def-linked translation error: Found no Verse.RoomStatDef named SurgerySuccessChanceFactor to match SurgerySuccessChanceFactor.label
  1058.  
  1059. Def-linked translation error: Found no Verse.RulePackDef named NamerFactionPlayerRandomized to match NamerFactionPlayerRandomized.rulePack.rulesStrings.0
  1060.  
  1061. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.11 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.11 at index 11 but the original list only has 11 entries (so the max index is 10).
  1062. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1063.  
  1064. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.12 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.12 at index 12 but the original list only has 11 entries (so the max index is 10).
  1065. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1066.  
  1067. Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.13 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.13 at index 13 but the original list only has 11 entries (so the max index is 10).
  1068. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1069.  
  1070. Def-linked translation error: Exception getting field at path Shooting.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1071. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1072.  
  1073. Def-linked translation error: Exception getting field at path Melee.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1074. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1075.  
  1076. Def-linked translation error: Exception getting field at path Social.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1077. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1078.  
  1079. Def-linked translation error: Exception getting field at path Animals.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1080. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1081.  
  1082. Def-linked translation error: Exception getting field at path Medicine.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1083. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1084.  
  1085. Def-linked translation error: Exception getting field at path Cooking.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1086. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1087.  
  1088. Def-linked translation error: Exception getting field at path Construction.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1089. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1090.  
  1091. Def-linked translation error: Exception getting field at path Growing.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1092. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1093.  
  1094. Def-linked translation error: Exception getting field at path Mining.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1095. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1096.  
  1097. Def-linked translation error: Exception getting field at path Artistic.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1098. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1099.  
  1100. Def-linked translation error: Exception getting field at path Crafting.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1101. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1102.  
  1103. Def-linked translation error: Exception getting field at path Intellectual.pawnLabel in RimWorld.SkillDef: System.InvalidOperationException: Field pawnLabel does not exist in type RimWorld.SkillDef.
  1104. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  1105.  
  1106. Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldEnergyMax to match PersonalShieldEnergyMax.label
  1107.  
  1108. Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldEnergyMax to match PersonalShieldEnergyMax.description
  1109.  
  1110. Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldRechargeRate to match PersonalShieldRechargeRate.label
  1111.  
  1112. Def-linked translation error: Found no RimWorld.StatDef named PersonalShieldRechargeRate to match PersonalShieldRechargeRate.description
  1113.  
  1114. Def-linked translation error: Found no RimWorld.StatDef named HarvestFailChance to match HarvestFailChance.label
  1115.  
  1116. Def-linked translation error: Found no RimWorld.StatDef named HarvestFailChance to match HarvestFailChance.description
  1117.  
  1118. Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.label
  1119.  
  1120. Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.description
  1121.  
  1122. Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.label
  1123.  
  1124. Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.description
  1125.  
  1126. Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.label
  1127.  
  1128. Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.description
  1129.  
  1130. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.label
  1131.  
  1132. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.description
  1133.  
  1134. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.label
  1135.  
  1136. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.description
  1137.  
  1138. Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.formatString
  1139.  
  1140. Def-linked translation error: Found no Verse.ThingDef named TemporaryRegionBarrier to match TemporaryRegionBarrier.label
  1141.  
  1142. Def-linked translation error: Found no Verse.ThingDef named TableShort_Blueprint_Install to match TableShort_Blueprint_Install.label
  1143.  
  1144. Def-linked translation error: Found no Verse.ThingDef named TableLong_Blueprint_Install to match TableLong_Blueprint_Install.label
  1145.  
  1146. Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint to match EquipmentRack_Blueprint.label
  1147.  
  1148. Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.label
  1149.  
  1150. Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.description
  1151.  
  1152. Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint_Install to match EquipmentRack_Blueprint_Install.label
  1153.  
  1154. Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Blueprint to match FueledGenerator_Blueprint.label
  1155.  
  1156. Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.label
  1157.  
  1158. Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.description
  1159.  
  1160. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarBomb_Blueprint_Install to match Turret_MortarBomb_Blueprint_Install.label
  1161.  
  1162. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarIncendiary_Blueprint_Install to match Turret_MortarIncendiary_Blueprint_Install.label
  1163.  
  1164. Def-linked translation error: Found no Verse.ThingDef named Turret_MortarEMP_Blueprint_Install to match Turret_MortarEMP_Blueprint_Install.label
  1165.  
  1166. Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
  1167.  
  1168. Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
  1169.  
  1170. Def-linked translation error: Found no Verse.ThingDef named TableSynthetics to match TableSynthetics.label
  1171.  
  1172. Def-linked translation error: Found no Verse.ThingDef named TableSynthetics to match TableSynthetics.description
  1173.  
  1174. Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
  1175.  
  1176. Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
  1177.  
  1178. Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
  1179.  
  1180. Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
  1181.  
  1182. Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
  1183.  
  1184. Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
  1185.  
  1186. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.label
  1187.  
  1188. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.description
  1189.  
  1190. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.label
  1191.  
  1192. Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.description
  1193.  
  1194. Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.label
  1195.  
  1196. Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.description
  1197.  
  1198. Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.label
  1199.  
  1200. Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.description
  1201.  
  1202. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.label
  1203.  
  1204. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.0.description
  1205.  
  1206. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.label
  1207.  
  1208. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.3.description
  1209.  
  1210. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.label
  1211.  
  1212. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.4.description
  1213.  
  1214. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.label
  1215.  
  1216. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.5.description
  1217.  
  1218. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.label
  1219.  
  1220. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.6.description
  1221.  
  1222. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.label
  1223.  
  1224. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.7.description
  1225.  
  1226. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.label
  1227.  
  1228. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.8.description
  1229.  
  1230. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.label
  1231.  
  1232. Def-linked translation error: Found no RimWorld.ThoughtDef named Bedroom to match Bedroom.stages.9.description
  1233.  
  1234. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.label
  1235.  
  1236. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.0.description
  1237.  
  1238. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.label
  1239.  
  1240. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.1.description
  1241.  
  1242. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.label
  1243.  
  1244. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.4.description
  1245.  
  1246. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.label
  1247.  
  1248. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.5.description
  1249.  
  1250. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.label
  1251.  
  1252. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.6.description
  1253.  
  1254. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.label
  1255.  
  1256. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.7.description
  1257.  
  1258. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.label
  1259.  
  1260. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.8.description
  1261.  
  1262. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.label
  1263.  
  1264. Def-linked translation error: Found no RimWorld.ThoughtDef named Barracks to match Barracks.stages.9.description
  1265.  
  1266. Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.label
  1267.  
  1268. Def-linked translation error: Found no RimWorld.ThoughtDef named SharedBedroom to match SharedBedroom.stages.0.description
  1269.  
  1270. Def-linked translation error: Found no RimWorld.TraderKindDef named Caravan_Neolithic_CombatSupplier to match Caravan_Neolithic_CombatSupplier.label
  1271.  
  1272. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.label
  1273.  
  1274. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.verb
  1275.  
  1276. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.gerund
  1277.  
  1278. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  1279.  
  1280. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  1281.  
  1282. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  1283.  
  1284. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.label
  1285.  
  1286. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.verb
  1287.  
  1288. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreat to match DoctorTreat.gerund
  1289.  
  1290. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.label
  1291.  
  1292. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.verb
  1293.  
  1294. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorFeed to match DoctorFeed.gerund
  1295.  
  1296. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.label
  1297.  
  1298. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.verb
  1299.  
  1300. Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.gerund
  1301.  
  1302. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
  1303.  
  1304. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
  1305.  
  1306. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSynthetics to match DoBillsTableSynthetics.verb
  1307.  
  1308. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSynthetics to match DoBillsTableSynthetics.gerund
  1309.  
  1310. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
  1311.  
  1312. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
  1313.  
  1314. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.labelShort
  1315.  
  1316. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.pawnLabel
  1317.  
  1318. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.gerundLabel
  1319.  
  1320. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.verb
  1321.  
  1322. Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.description
  1323.  
  1324. Couldn't load backstory Refugee70: System.Exception: Backstory not found matching identifier Refugee70
  1325. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1326. Full XML text:
  1327.  
  1328. <Refugee70>
  1329. <title>Refugiado</title>
  1330. <titleShort>Refugiado</titleShort>
  1331. <desc>La guerra estalló en la casa de NAME cuando él era un bebé. Los padres de HISCAP huyeron con él, buscando seguridad dondequiera que pudieran encontrarla. Los primeros recuerdos de NAME son enseñanzas de cómo defenderse. La violencia y la destrucción que presenció lo dejaron marcado para toda la vida.</desc>
  1332. </Refugee70>
  1333.  
  1334. Couldn't load backstory Mathematician46: System.Exception: Backstory not found matching identifier Mathematician46
  1335. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1336. Full XML text:
  1337.  
  1338. <Mathematician46>
  1339. <title>Matemático</title>
  1340. <titleShort>Profesor</titleShort>
  1341. <desc>NAME realizó una investigación matemática en una universidad. HECAP pasó gran parte de su tiempo libre inmerso en simulaciones de tiro, aunque HECAP fue frecuentemente ridiculizado por otros jugadores por su terrible puntería.</desc>
  1342. </Mathematician46>
  1343.  
  1344. Couldn't load backstory FireTender4: System.Exception: Backstory not found matching identifier FireTender4
  1345. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1346. Full XML text:
  1347.  
  1348. <FireTender4>
  1349. <title>Mantención de fuego</title>
  1350. <titleShort>Fuego</titleShort>
  1351. <desc>En su infancia, NAME fue responsable de mantener el fuego de la tribu en marcha. HECAP tomó esta responsabilidad muy en serio.</desc>
  1352. </FireTender4>
  1353.  
  1354. Couldn't load backstory Aristocrat7: System.Exception: Backstory not found matching identifier Aristocrat7
  1355. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1356. Full XML text:
  1357.  
  1358. <Aristocrat7>
  1359. <title>Aristócrata</title>
  1360. <titleShort>Aristócrata</titleShort>
  1361. <desc>Nacido en una familia aristocrática, Nev pasó sus años más jóvenes en la feliz ignorancia. Sus estudios eran esporádicos y nunca le gustó llevar nada de sus manos. El destino, sin embargo, forzaría un cambio en el hábito. Una guerra mundial estalló y las armas nucleares convirtieron la superficie del planeta en vidrio radiactivo.</desc>
  1362. </Aristocrat7>
  1363.  
  1364. Couldn't load backstory WastelandRuffian93: System.Exception: Backstory not found matching identifier WastelandRuffian93
  1365. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1366. Full XML text:
  1367.  
  1368. <WastelandRuffian93>
  1369. <title>Vago de la tierra baldía</title>
  1370. <titleShort>Vago</titleShort>
  1371. <desc>La supervivencia era una lucha del día a día. Los alimentos consistían generalmente en animales medio descompuestos y el agua tenía que condensarse del aire. Para sobrevivir, Nev se volvió ingenioso. Un topógrafo del Ordo Historia pasó por el mundo de Nev y lo rescató.</desc>
  1372. </WastelandRuffian93>
  1373.  
  1374. Couldn't load backstory TragicTwin21: System.Exception: Backstory not found matching identifier TragicTwin21
  1375. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1376. Full XML text:
  1377.  
  1378. <TragicTwin21>
  1379. <title>Gemelo trágico</title>
  1380. <titleShort>Gemelo</titleShort>
  1381. <desc>Caligari fue atraído al agua desde temprana edad, y pasó la mayor parte de su tiempo posible en y alrededor de él. Su gemelo quedó atrapado durante una inmersión y no sobrevivió. Caligari nunca volvió al agua otra vez.</desc>
  1382. </TragicTwin21>
  1383.  
  1384. Couldn't load backstory SpaceTraveler4: System.Exception: Backstory not found matching identifier SpaceTraveler4
  1385. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1386. Full XML text:
  1387.  
  1388. <SpaceTraveler4>
  1389. <title>Viajero espacial</title>
  1390. <titleShort>Espacial</titleShort>
  1391. <desc>Caligari abandonó su casa y se volvió hacia las estrellas. Trabajó su camino de planeta a planeta, asumiendo cualquier trabajo que pudiera encontrar para ganar el paso hacia adelante, rara vez permaneciendo en una nave por mucho tiempo. Eventualmente obtuvo su propio buque y poco a poco ha atraído a un equipo tranquilo pero eficaz.</desc>
  1392. </SpaceTraveler4>
  1393.  
  1394. Couldn't load backstory ShunnedGirl18: System.Exception: Backstory not found matching identifier ShunnedGirl18
  1395. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1396. Full XML text:
  1397.  
  1398. <ShunnedGirl18>
  1399. <title>Chica rechazada</title>
  1400. <titleShort>Rehuido</titleShort>
  1401. <desc>Freya nació en una familia pequeña y pobre. Fue intimidada implacablemente, golpeada y odiada. A medida que creció, desarrolló un interés en las armas. Por lo general, estudiaba en los libros, pero de vez en cuando se las arreglaba para conseguir algo de tiempo de práctica con lo real. Freya más tarde descubrió un talento para el arte y comenzó a enseñarse a sí misma a dibujar y pintar.</desc>
  1402. </ShunnedGirl18>
  1403.  
  1404. Couldn't load backstory ArtStudent43: System.Exception: Backstory not found matching identifier ArtStudent43
  1405. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1406. Full XML text:
  1407.  
  1408. <ArtStudent43>
  1409. <title>Estudiante de arte</title>
  1410. <titleShort>Artista</titleShort>
  1411. <desc>Después de años de práctica, Freya fue capaz de inscribirse en una universidad de arte y llevar sus habilidades aún más. Ella buscó el trabajo de la industria del arte después de graduarse con buenas calificaciones. Ella hizo un cierto progreso con comisiones privadas, consiguiendo hacer una vida decente de su arte.</desc>
  1412. </ArtStudent43>
  1413.  
  1414. Couldn't load backstory ToxicChild46: System.Exception: Backstory not found matching identifier ToxicChild46
  1415. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1416. Full XML text:
  1417.  
  1418. <ToxicChild46>
  1419. <title>Niño tóxico</title>
  1420. <titleShort>Tóxico</titleShort>
  1421. <desc>Creciendo en un planeta industrial, NAME comenzó a trabajar en una planta química a la edad de seis años. Los años de exposición a las toxinas industriales lo dejaron físicamente y mentalmente marcado. HECAP eventualmente explotó la instalación y escapó del planeta en un buque de carga robado.</desc>
  1422. </ToxicChild46>
  1423.  
  1424. Couldn't load backstory CriminalTinker97: System.Exception: Backstory not found matching identifier CriminalTinker97
  1425. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1426. Full XML text:
  1427.  
  1428. <CriminalTinker97>
  1429. <title>Juguete criminal</title>
  1430. <titleShort>Gitano</titleShort>
  1431. <desc>NAME se unió a una tripulación de mercenarios, ayudando a mantener su reactor de fusión y armas nucleares. HECAP rápidamente se convirtió en la mano derecha de su líder y tomó el relevo cuando surgió la oportunidad, conectando la ducha del líder con el ácido de desecho de la nave.</desc>
  1432. </CriminalTinker97>
  1433.  
  1434. Couldn't load backstory Dreamer99: System.Exception: Backstory not found matching identifier Dreamer99
  1435. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1436. Full XML text:
  1437.  
  1438. <Dreamer99>
  1439. <title>Soñador</title>
  1440. <titleShort>Soñador</titleShort>
  1441. <desc>Puesto que su padre estaba a menudo ausente, NAME tomó el papel del hombre de la casa. Aprendió el valor del trabajo duro, pero nunca tuvo una infancia. Todos los días, NAME soñaba con salir de su casa y explorar nuevos mundos.</desc>
  1442. </Dreamer99>
  1443.  
  1444. Couldn't load backstory PirateSurveyor66: System.Exception: Backstory not found matching identifier PirateSurveyor66
  1445. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1446. Full XML text:
  1447.  
  1448. <PirateSurveyor66>
  1449. <title>Topógrafo pirata</title>
  1450. <titleShort>Topógrafo</titleShort>
  1451. <desc>Como topógrafo para Geotek Corporation, el trabajo de NAME era buscar nuevos sitios de salvamento. Sin embargo, su verdadero deseo era encontrar un artefacto antiguo entre las ruinas para vender en el mercado negro. Cuando finalmente tropezó con uno, la compañía trató de recuperarlo por la fuerza. NAME escapó con su recompensa y comenzó una vida de piratería.</desc>
  1452. </PirateSurveyor66>
  1453.  
  1454. Couldn't load backstory StarSquire21: System.Exception: Backstory not found matching identifier StarSquire21
  1455. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1456. Full XML text:
  1457.  
  1458. <StarSquire21>
  1459. <title>Escudero estrella</title>
  1460. <titleShort>Escudero</titleShort>
  1461. <desc>Nacido en un mundo medieval, el primer recuerdo de NAME es contemplar el cielo nocturno. Desde entonces, él soñó con preguntar por un caballero en medio de los cielos llenos de estrellas. El enfoque de HISCAP en esa visión le dejó algo unicolores.</desc>
  1462. </StarSquire21>
  1463.  
  1464. Couldn't load backstory MilitaryChild34: System.Exception: Backstory not found matching identifier MilitaryChild34
  1465. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1466. Full XML text:
  1467.  
  1468. <MilitaryChild34>
  1469. <title>Niño militar</title>
  1470. <titleShort>Militar</titleShort>
  1471. <desc>NAME creció en una familia con un rico bagaje militar. Los años de la adolescencia de HISCAP se pasaron viajando de sistema en sistema a dondequiera que sus padres fueran enviados. HECAP se alistó a la edad de 18 años, siguiendo la tradición de su familia.</desc>
  1472. </MilitaryChild34>
  1473.  
  1474. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  1475. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1476. Full XML text:
  1477.  
  1478. <AWOLSoldier46>
  1479. <title>Soldado de AWOL</title>
  1480. <titleShort>Soldado</titleShort>
  1481. <desc>NAME era un soldado de infantería. Cuando HECAP fue informado de su asignación a la Guerra Xennoa-Zartza, HECAP decidió que no quería ser un soldado. Fue capaz de escapar en un avión espacial militar.</desc>
  1482. </AWOLSoldier46>
  1483.  
  1484. Couldn't load backstory FallenOfficial88: System.Exception: Backstory not found matching identifier FallenOfficial88
  1485. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1486. Full XML text:
  1487.  
  1488. <FallenOfficial88>
  1489. <title>Funcionario caído</title>
  1490. <titleShort>Oficial</titleShort>
  1491. <desc>NAME era un funcionario de un gobierno autocrático. Cuando sus superiores le exigieron que participara en atrocidades, NAME renunció y escapó de su mundo natal con nada más que la ropa en su espalda.</desc>
  1492. </FallenOfficial88>
  1493.  
  1494. Couldn't load backstory Squire51: System.Exception: Backstory not found matching identifier Squire51
  1495. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1496. Full XML text:
  1497.  
  1498. <Squire51>
  1499. <title>Escudero</title>
  1500. <titleShort>Escudero</titleShort>
  1501. <desc>Nacido en una familia noble en un mundo medieval, NAME se convirtió en un escudero. El entrenamiento de HISCAP involucró la cetrería, la esgrima y la lucha libre, a menudo hechas con armadura. En la batalla, su trabajo era asegurar que los caballeros fueran cuidados y que su armadura estuviese bien pulida.</desc>
  1502. </Squire51>
  1503.  
  1504. Couldn't load backstory Knight23: System.Exception: Backstory not found matching identifier Knight23
  1505. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1506. Full XML text:
  1507.  
  1508. <Knight23>
  1509. <title>Caballero</title>
  1510. <titleShort>Caballero</titleShort>
  1511. <desc>Cuando NAME alcanzó a la mayoría de edad, se le dio una espada bendita por un sumo sacerdote. La determinación HISCAP y el enfoque en la batalla lo establecieron como un caballero. A lo largo del tiempo, sus historias fueron contadas en el arte y el folclore. Por humildad, nunca contó sus historias.</desc>
  1512. </Knight23>
  1513.  
  1514. Couldn't load backstory JoywireAddict71: System.Exception: Backstory not found matching identifier JoywireAddict71
  1515. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1516. Full XML text:
  1517.  
  1518. <JoywireAddict71>
  1519. <title>Adicto a los cables de felicidad</title>
  1520. <titleShort>Adicto</titleShort>
  1521. <desc>Los ricos padres de NAME proporcionaron todo lo que él siempre quiso. Después de descubrir los 'cables de felicidad' (Dispositivo que se instala en el cerebro, y causa una fuerte sensación de felicidad), se obsesionó. Una vez que sus padres se dieron cuenta de lo que pasó, lo cortaron. Despreocupado y, a menudo, violento, buscó su arreglar su proximo 'cable de felicidad' por cualquier medio posible.</desc>
  1522. </JoywireAddict71>
  1523.  
  1524. Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
  1525. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1526. Full XML text:
  1527.  
  1528. <ChildChemist73>
  1529. <title>Niño químico</title>
  1530. <titleShort>Químico</titleShort>
  1531. <desc>Un niño de medio mundo, NAME se fijó en saber exactamente cómo funcionaba todo. HECAP coleccionó objetos raros y realizó experimentos peligrosos con ellos. Profundizando en estos experimentos, se aisló del resto del mundo. HECAP sólo dejaba su área de investigación para recoger más materiales.</desc>
  1532. </ChildChemist73>
  1533.  
  1534. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  1535. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1536. Full XML text:
  1537.  
  1538. <DischargedSoldier36>
  1539. <title>Soldado dado de baja</title>
  1540. <titleShort>Soldado</titleShort>
  1541. <desc>Jeremy se prostituyó para financiar sus hábitos de droga. Como escape, se unió a los militares y aprendió a luchar. Demasiado inteligente para el ejército, cuestionó y muchas veces no estuvo de acuerdo con las decisiones de sus superiores. Esto finalmente llevó a su baja deshonrosa y le dejó con un chip en su hombro.</desc>
  1542. </DischargedSoldier36>
  1543.  
  1544. Couldn't load backstory MidworldLoner78: System.Exception: Backstory not found matching identifier MidworldLoner78
  1545. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1546. Full XML text:
  1547.  
  1548. <MidworldLoner78>
  1549. <title>Solitario de mundo medio</title>
  1550. <titleShort>Solitario</titleShort>
  1551. <desc>Nacido en un medio mundo escasamente poblado, NAME tenía algunos amigos. HECAP prefería perseguir sus pasiones en la soledad, ya sea jugando con su moto, viendo videos largos sobre la nueva tecnología más caliente, o alineando sus figurillas y disparando con su pistola de balines.</desc>
  1552. </MidworldLoner78>
  1553.  
  1554. Couldn't load backstory MilitaryGunsmith58: System.Exception: Backstory not found matching identifier MilitaryGunsmith58
  1555. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1556. Full XML text:
  1557.  
  1558. <MilitaryGunsmith58>
  1559. <title>Armero militar</title>
  1560. <titleShort>Armero</titleShort>
  1561. <desc>Inspirado por un pedazo particularmente sugestivo de la propaganda, Roberto firmó para ingresar a los armada con en esperanzas de encontrar gloria. Para su consternación, sin embargo, sus pruebas de aptitud le pusieron en la tienda de máquinas en vez de en las líneas de frente. Más tarde, cuando vio las filas de bolsas de cuerpos volviendo a su casa, se dió cuenta de lo afortunado que era.</desc>
  1562. </MilitaryGunsmith58>
  1563.  
  1564. Couldn't load backstory CaravanTraveler8: System.Exception: Backstory not found matching identifier CaravanTraveler8
  1565. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1566. Full XML text:
  1567.  
  1568. <CaravanTraveler8>
  1569. <title>Viajero de caravanas</title>
  1570. <titleShort>Viajero</titleShort>
  1571. <desc>NAME nació en una familia nómada de comerciantes de caravanas en un mundo llano. HISCAP padre, el líder de la caravana, le enseñó el comercio de caravanas. Debido a que era capaz de hacer trueques o cazar toda su comida, nunca tuvo que preocuparse por hacer ningún trabajo en la granja. Más tarde, su padre se retiró a una granja y ofreció a NAME la posición de líder de la caravana.</desc>
  1572. </CaravanTraveler8>
  1573.  
  1574. Couldn't load backstory Caravaneer75: System.Exception: Backstory not found matching identifier Caravaneer75
  1575. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  1576. Full XML text:
  1577.  
  1578. <Caravaneer75>
  1579. <title>Caravaneador</title>
  1580. <titleShort>Caravaneador</titleShort>
  1581. <desc>NAME era el líder de una caravana nómada. Era su deber negociar acuerdos comerciales y asegurar la seguridad de su caravana contra bandoleros y salteadores. Se convirtió en un maestro en la gestión de mercancías, trazando rutas, y hacer buenas ofertas.</desc>
  1582. </Caravaneer75>
  1583.  
  1584. PickUpAndHaul v0.18.2.0 welcomes you to RimWorld with pointless logspam.
  1585.  
  1586. [HugsLib] v4.1.1 initialized AvoidFriendlyFire, DaysMatter, MedicalDissection, DefensivePositions
  1587.  
  1588. [DaysMatter] Loaded.
  1589.  
  1590. Medical Dissection loaded
  1591.  
  1592. [HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+HotkeyMode
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