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- Log uploaded on Saturday, March 03, 2018, 5:01:27 PM
- Loaded mods:
- Core: (no assemblies)
- Active Harmony patches:
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
- FactionGenerator.EnsureRequiredEnemies: PRE: RFC_Code.FactionGenerator_EnsureRequiredEnemies.Prefix
- FactionGenerator.GenerateFactionsIntoWorld: PRE: RFC_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: RFC_Code.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LoadedModManager.GetSettingsFilename: PRE: RFC_Code.LoadedModManager_GetSettingsFilename.Prefix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- TileFinder.RandomFactionBaseTileFor: PRE: RFC_Code.TileFinder_RandomFactionBaseTileFor.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: rimworld.jecrell.abilityuser:1.0.9.1, rimworld.anarcraft.prisoner_ransom:1.0.9.1, net.rainbeau.rimworld.mod.factioncontrol:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
- RimWorld 0.18.1722 rev1198
- [HugsLib] v4.1.1 initialized SimpleSidearms
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 9f4 -> priority: 1
- Thread -> id: 177c -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
- RimWorld 0.18.1722 rev1198
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\ThingDefs_Buildings/Cook_Smokehouse.xml: root element named ThingDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\ThingDefs_Items/Item_SmokedMeat.xml: root element named ThingDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\WorkGiverDefs/Workgiver_SmokeMeat.xml: root element named WorkGivers; should be named Defs
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Exception reading Heron_Doors.xml as XML: System.Xml.XmlException: 'description' is expected Line 126, position 6.
- at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
- at Verse.LoadableXmlAsset..ctor (System.String name, System.String fullFolderPath, System.String contents) [0x00000] in <filename unknown>:0
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PatchOperationReplace.ApplyWorker (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
- at Verse.PatchOperation.Apply (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
- at Verse.ModContentPack.LoadDefs (IEnumerable`1 patches) [0x00000] in <filename unknown>:0
- at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Successfully recovered from errors and loaded play data.
- Could not load UnityEngine.Texture2D at RFF_Soil in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RFF_SoilRich in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RFF_Wall_Atlas_Bricks in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RFF_Wall_Icon_Bricks in any active mod or in base resources.
- Failed to find any texture while constructing Multi(initPath=TableRockMill, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/RockyDirt-Stone in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Stone-RockyDirt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Sand-RockyDirt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Gravel-RockyDirt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-RockyDirt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilMarshy-RockyDirt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/RockyDirt-Sand in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Gravel-Sand in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-Sand in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/WaterShallow-Sand in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/RockyDirt-Gravel in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Sand-Gravel in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-Gravel in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-PackedDirt in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Sand-Soil in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Gravel-Soil in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/PackedDirt-Soil in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Mud-Soil in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilMarshy-Soil in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Marsh-Soil in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-Mud in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilMarshy-Mud in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-SoilMarshy in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Mud-SoilMarshy in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Marsh-SoilMarshy in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-Marsh in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilMarshy-Marsh in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/WaterShallow-Marsh in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Sand-WaterShallow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Marsh-WaterShallow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/WaterDeep-WaterShallow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/WaterShallow-WaterDeep in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Ice-WaterShallow in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/Stone-Soil in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-SoilRich in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilF-SoilRich in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at RFF_Blueprint in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Icons/SoilRich-SoilTilled in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Compost Bin in any active mod or in base resources.
- MatFrom with null sourceTex.
- Failed to find any texture while constructing Multi(initPath=CompostBarrel, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at Compost in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Fertilizer in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at CrushedRocks in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at DirtPile in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at SandPile in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at SandPile in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Clay in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RotV in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RFF_TileBricks in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RFF_HerringboneBricks in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RFF_RockyDirt in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RFF_SoilTilled in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at BombVest/BombVest in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path StickyGoo
- Could not load UnityEngine.Texture2D at Things/Building/Embrasure_MenuIcon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/Embrasure_MenuIcon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/Embrasure_MenuIcon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at Things/Building/Embrasure_MenuIcon in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at InvisiColumn in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Atom in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Beer in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Cheese in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Door in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Shovel in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Boomalope in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Forest in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_House in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Planet in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Rocket in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Gerbils in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Island in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Man in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Rose in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at WallsDecorated/Wall_Atlas_Bricks_Woman in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Production/smoker in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at Items/TamSmokedMeat in any active mod or in base resources.
- MatFrom with null sourceTex.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 12f8 -> priority: 1
- Thread -> id: 1aa4 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
- RimWorld 0.18.1722 rev1198
- Exception reading Heron_Doors.xml as XML: System.Xml.XmlException: 'description' is expected Line 126, position 6.
- at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
- at Verse.LoadableXmlAsset..ctor (System.String name, System.String fullFolderPath, System.String contents) [0x00000] in <filename unknown>:0
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PatchOperationReplace.ApplyWorker (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
- at Verse.PatchOperation.Apply (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
- at Verse.ModContentPack.LoadDefs (IEnumerable`1 patches) [0x00000] in <filename unknown>:0
- at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
- Successfully recovered from errors and loaded play data.
- Could not load UnityEngine.Texture2D at RFF_Soil in any active mod or in base resources.
- MatFrom with null sourceTex.
- Could not load UnityEngine.Texture2D at RFF_SoilRich in any active mod or in base resources.
- MatFrom with null sourceTex.
- Collection cannot init: No textures found at path Things/Item/Pill
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/Building_Blackboard, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Failed to find any texture while constructing Multi(initPath=Things/Building/Production/Building_SchoolTable, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: ad8 -> priority: 1
- Thread -> id: 1438 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
- RimWorld 0.18.1722 rev1198
- ReflectionTypeLoadException getting types in assembly SimpleSidearms: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'OptionsTab' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass76_0' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
- at ZombieLand.SafeReflections.ToType (System.String name) [0x00000] in <filename unknown>:0
- at ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.TargetMethod () [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor.RunMethod[HarmonyTargetMethod,MethodBase] (System.Reflection.MethodBase defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor.ProcessType () [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0
- at Harmony.HarmonyInstance.<PatchAll>b__6_0 (System.Type type) [0x00000] in <filename unknown>:0
- at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
- at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
- at ZombieLand.ZombielandMod..ctor (Verse.ModContentPack content) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0
- at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
- Successfully recovered from errors and loaded play data.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 154c -> priority: 1
- Thread -> id: 1abc -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1862x1048 60Hz; virtual: 1862x1048 at 0,0
- RimWorld 0.18.1722 rev1198
- ReflectionTypeLoadException getting types in assembly SimpleSidearms: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'OptionsTab' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass76_0' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'SimpleSidearms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- Exception reading Heron_Doors.xml as XML: System.Xml.XmlException: 'description' is expected Line 126, position 6.
- at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
- at Verse.LoadableXmlAsset..ctor (System.String name, System.String fullFolderPath, System.String contents) [0x00000] in <filename unknown>:0
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PatchOperationTest.ApplyWorker (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
- at Verse.PatchOperation.Apply (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
- at Verse.PatchOperationSequence.ApplyWorker (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
- at Verse.PatchOperation.Apply (System.Xml.XmlDocument xml) [0x00000] in <filename unknown>:0
- at Verse.ModContentPack.LoadDefs (IEnumerable`1 patches) [0x00000] in <filename unknown>:0
- at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
- Successfully recovered from errors and loaded play data.
- Could not load UnityEngine.Texture2D at NullTex in any active mod or in base resources.
- MatFrom with null sourceTex.
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