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plc-polish lithuanian commonwealth

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  1. capital = 10
  2.  
  3. #oob = "POL_1936"
  4. if = {
  5. limit = { has_dlc = "Man the Guns" }
  6. set_naval_oob = "POL_1936_naval_mtg"
  7. else = {
  8. set_naval_oob = "POL_1936_naval_legacy"
  9. }
  10. }
  11.  
  12. set_research_slots = 3
  13.  
  14. # Starting tech
  15. set_technology = {
  16. infantry_weapons = 1
  17. infantry_weapons1 = 1
  18. tech_mountaineers = 1
  19. tech_support = 1
  20. tech_engineers = 1
  21. tech_recon = 1
  22. gw_artillery = 1
  23. interwar_antiair = 1
  24. gwtank = 1
  25. early_fighter = 1
  26. early_bomber = 1
  27. CAS1 = 1
  28. trench_warfare = 1
  29. }
  30. if = {
  31. limit = { not = { has_dlc = "Man the Guns" } }
  32. set_technology = {
  33. early_destroyer = 1
  34. early_submarine = 1
  35. }
  36. }
  37. if = {
  38. limit = { has_dlc = "Man the Guns" }
  39. set_technology = {
  40. basic_naval_mines = 1
  41. submarine_mine_laying = 1
  42. early_ship_hull_light = 1
  43. early_ship_hull_submarine = 1
  44. basic_ship_hull_submarine = 1
  45. basic_battery = 1
  46. basic_torpedo = 1
  47. basic_depth_charges = 1
  48. }
  49. }
  50. 1939.1.1 = {
  51.  
  52. if = {
  53. limit = {
  54. has_dlc = "Poland: United and Ready"
  55. }
  56. complete_national_focus = POL_central_region_strategy
  57. complete_national_focus = POL_the_four_year_plan
  58. complete_national_focus = POL_additional_research_slot1
  59. complete_national_focus = POL_prepare_for_the_next_war
  60. complete_national_focus = POL_standardisation_of_equipment
  61. complete_national_focus = POL_defensive_focus
  62.  
  63. unlock_national_focus = POL_expansion_of_new_towns
  64. unlock_national_focus = POL_fill_the_railways_gaps
  65. unlock_national_focus = POL_start_central_industrial_region
  66. unlock_national_focus = POL_national_defence_fund
  67. unlock_national_focus = POL_warsaw_main_railway_station
  68. unlock_national_focus = POL_invest_in_the_old_polish_region
  69.  
  70. unlock_national_focus = POL_the_defence_of_poland
  71. unlock_national_focus = POL_romanian_bridgehead_strategy
  72. unlock_national_focus = POL_silesia_fortified_area
  73. unlock_national_focus = POL_hel_fortified_area
  74. unlock_national_focus = POL_modernising_the_cavalry
  75. unlock_national_focus = POL_strengthen_the_polish_state
  76.  
  77. unlock_national_focus = POL_air_base_expansion
  78. unlock_national_focus = POL_develop_polish_ship_building
  79. }
  80.  
  81. add_political_power = 1198
  82.  
  83. #generic focuses
  84. complete_national_focus = army_effort
  85. complete_national_focus = equipment_effort
  86. complete_national_focus = motorization_effort
  87. complete_national_focus = aviation_effort
  88. complete_national_focus = naval_effort
  89. complete_national_focus = flexible_navy
  90. complete_national_focus = industrial_effort
  91. complete_national_focus = construction_effort
  92. complete_national_focus = production_effort
  93.  
  94. add_ideas = {
  95. #laws
  96. limited_conscription
  97. partial_economic_mobilisation
  98. }
  99.  
  100. #oob = "POL_1939"
  101. if = {
  102. limit = { has_dlc = "Man the Guns" }
  103. set_naval_oob = "POL_1939_naval_mtg"
  104. else = {
  105. set_naval_oob = "POL_1939_naval_legacy"
  106. }
  107. }
  108.  
  109. set_technology = {
  110. basic_light_tank = 1
  111. tactical_bomber1 = 1
  112. motorised_infantry = 1
  113. support_weapons = 1
  114. interwar_artillery = 1
  115.  
  116. #doctrines
  117. air_superiority = 1
  118. grand_battle_plan = 1
  119. trench_warfare = 1
  120. fleet_in_being = 1
  121. battlefleet_concentration = 1
  122. convoy_sailing = 1
  123.  
  124. #electronics
  125. electronic_mechanical_engineering = 1
  126. radio = 1
  127. radio_detection = 1
  128. mechanical_computing = 1
  129. computing_machine = 1
  130.  
  131. #industry
  132. basic_machine_tools = 1
  133. improved_machine_tools = 1
  134. advanced_machine_tools = 1
  135. synth_oil_experiments = 1
  136. fuel_silos = 1
  137. oil_processing = 1
  138. improved_oil_processing = 1
  139. construction1 = 1
  140. construction2 = 1
  141. construction3 = 1
  142. construction4 = 1
  143. concentrated_industry = 1
  144. concentrated_industry2 = 1
  145. concentrated_industry3 = 1
  146. concentrated_industry4 = 1
  147. }
  148. if = {
  149. limit = { not = { has_dlc = "Man the Guns" } }
  150. set_technology = {
  151. basic_submarine = 1
  152. basic_destroyer = 1
  153. }
  154. }
  155. if = {
  156. limit = { has_dlc = "Man the Guns" }
  157. set_technology = {
  158. basic_ship_hull_light = 1
  159. basic_light_battery = 1
  160. }
  161. }
  162. create_equipment_variant = {
  163. name = "PZL P.43"
  164. type = CAS_equipment_1
  165. upgrades = {
  166. plane_cas_upgrade = 0
  167. plane_range_upgrade = 1
  168. plane_engine_upgrade = 2
  169. plane_reliability_upgrade = 1
  170. }
  171. }
  172. }
  173.  
  174.  
  175. set_convoys = 10
  176.  
  177. set_politics = {
  178. ruling_party = neutrality
  179. last_election = "1935.9.8"
  180. election_frequency = 36
  181. elections_allowed = no
  182. }
  183. set_popularities = {
  184. democratic = 15
  185. fascism = 5
  186. communism = 10
  187. neutrality = 70
  188. }
  189.  
  190. 1939.1.1 = {
  191. set_popularities = {
  192. democratic = 15
  193. fascism = 0
  194. communism = 5
  195. neutrality = 80
  196. }
  197. }
  198.  
  199. create_country_leader = {
  200. name = "Władysław Sikorski"
  201. desc = "POLITICS_WLADYSLAW_SIKORSKI_DESC"
  202. picture = "Portrait_Poland_Wladyslaw_Sikorski.dds"
  203. expire = "1965.1.1"
  204. ideology = oligarchism
  205. traits = {
  206. #
  207. }
  208. }
  209.  
  210. create_country_leader = {
  211. name = "Ignacy Mościcki"
  212. desc = "POLITICS_IGNACY_MOSCICKI_DESC"
  213. picture = "Portrait_Poland_Ignacy_Moscicki.dds"
  214. expire = "1965.1.1"
  215. ideology = oligarchism
  216. traits = {
  217. #
  218. }
  219. }
  220.  
  221. create_country_leader = {
  222. name = "Władysław Gomułka"
  223. desc = "POLITICS_WLADYSLAW_GOMULKA_DESC"
  224. picture = "Portrait_Poland_Wladyslaw_Gomulka.dds"
  225. expire = "1965.1.1"
  226. ideology = leninism
  227. traits = {
  228. #
  229. }
  230. }
  231.  
  232. create_country_leader = {
  233. name = "Wincenty Witos"
  234. desc = "POLITICS_WINCENTY_WITOS_DESC"
  235. picture = "GFX_POL_wincenty_witos"
  236. expire = "1965.1.1"
  237. ideology = conservatism
  238. traits = {
  239. #
  240. }
  241. }
  242.  
  243. create_country_leader = {
  244. name = "Bolesław Piasecki"
  245. desc = "POLITICS_BOLESLAW_PIASECKI_DESC"
  246. picture = "GFX_POL_boleslaw_piasecki"
  247. expire = "1965.1.1"
  248. ideology = falangism
  249. traits = {
  250. #
  251. }
  252. }
  253.  
  254. create_field_marshal = {
  255. name = "Władysław Sikorski"
  256. picture = "Portrait_Poland_Wladyslaw_Sikorski.dds"
  257. traits = { defensive_doctrine }
  258. skill = 3
  259. attack_skill = 2
  260. defense_skill = 3
  261. planning_skill = 2
  262. logistics_skill = 3
  263. }
  264.  
  265. create_field_marshal = {
  266. name = "Władysław Bortnowski"
  267. gfx = "GFX_POL_wladyslaw_bortnowski"
  268. traits = { thorough_planner }
  269. skill = 3
  270. attack_skill = 2
  271. defense_skill = 3
  272. planning_skill = 3
  273. logistics_skill = 2
  274. }
  275.  
  276. create_field_marshal = {
  277. name = "Stanisław Kopański"
  278. gfx = "GFX_POL_stanislav_kopanski"
  279. traits = { offensive_doctrine }
  280. skill = 3
  281. attack_skill = 3
  282. defense_skill = 2
  283. planning_skill = 3
  284. logistics_skill = 2
  285. }
  286.  
  287. create_corps_commander = {
  288. name = "Władysław Anders"
  289. gfx = "GFX_POL_wladislaw_anders"
  290. traits = { armor_officer }
  291. skill = 4
  292. attack_skill = 4
  293. defense_skill = 3
  294. planning_skill = 3
  295. logistics_skill = 3
  296. }
  297.  
  298. create_corps_commander = {
  299. name = "Roman Abraham"
  300. gfx = "GFX_POL_roman_abraham"
  301. traits = { }
  302. skill = 4
  303. attack_skill = 3
  304. defense_skill = 4
  305. planning_skill = 3
  306. logistics_skill = 3
  307. }
  308.  
  309. create_corps_commander = {
  310. name = "Wincenty Kowalski"
  311. gfx = "GFX_POL_wincenty_kowalski"
  312. traits = { trickster }
  313. skill = 3
  314. attack_skill = 3
  315. defense_skill = 2
  316. planning_skill = 2
  317. logistics_skill = 3
  318. }
  319.  
  320. create_equipment_variant = {
  321. name = "PZL P.24"
  322. type = fighter_equipment_0
  323. upgrades = {
  324. plane_gun_upgrade = 3
  325. plane_range_upgrade = 0
  326. plane_engine_upgrade = 1
  327. plane_reliability_upgrade = 3
  328. }
  329. }
  330.  
  331. ### VARIANTS ###
  332. # 1936 Start #
  333. if = {
  334. limit = { not = { has_dlc = "Man the Guns" } }
  335. ### Ship Variants ###
  336. }
  337. if = {
  338. limit = { has_dlc = "Man the Guns" }
  339. # Submarines #
  340. create_equipment_variant = {
  341. name = "Wilk Class"
  342. type = ship_hull_submarine_2
  343. name_group = POL_SS_HISTORICAL
  344. parent_version = 0
  345. modules = {
  346. fixed_ship_torpedo_slot = ship_torpedo_sub_1
  347. fixed_ship_engine_slot = sub_ship_engine_1
  348. rear_1_custom_slot = ship_mine_layer_sub
  349. }
  350. }
  351. # Destroyers #
  352. create_equipment_variant = {
  353. name = "Wicher Class"
  354. type = ship_hull_light_1
  355. name_group = POL_DD_HISTORICAL
  356. parent_version = 0
  357. modules = {
  358. fixed_ship_battery_slot = ship_light_battery_1
  359. fixed_ship_anti_air_slot = ship_anti_air_1
  360. fixed_ship_fire_control_system_slot = ship_fire_control_system_0
  361. fixed_ship_radar_slot = empty
  362. fixed_ship_engine_slot = light_ship_engine_1
  363. fixed_ship_torpedo_slot = ship_torpedo_1
  364. mid_1_custom_slot = ship_mine_layer_1
  365. rear_1_custom_slot = ship_depth_charge_1
  366. }
  367. }
  368. }
  369.  
  370.  
  371. # 1939 Start #
  372. 1939.1.1 = {
  373. if = {
  374. limit = { not = { has_dlc = "Man the Guns" } }
  375. # Ship variants #
  376. }
  377. if = {
  378. limit = { has_dlc = "Man the Guns" }
  379. # Submarines #
  380. create_equipment_variant = {
  381. name = "Orzel Class"
  382. type = ship_hull_submarine_2
  383. name_group = POL_SS_HISTORICAL
  384. parent_version = 0
  385. modules = {
  386. fixed_ship_torpedo_slot = ship_torpedo_sub_2
  387. fixed_ship_engine_slot = sub_ship_engine_2
  388. rear_1_custom_slot = ship_torpedo_sub_2
  389. }
  390. }
  391. # Destroyers #
  392. create_equipment_variant = {
  393. name = "Grom Class"
  394. type = ship_hull_light_2
  395. name_group = POL_DD_HISTORICAL
  396. parent_version = 0
  397. modules = {
  398. fixed_ship_battery_slot = ship_light_battery_2
  399. fixed_ship_anti_air_slot = ship_anti_air_1
  400. fixed_ship_fire_control_system_slot = ship_fire_control_system_0
  401. fixed_ship_radar_slot = empty
  402. fixed_ship_engine_slot = light_ship_engine_2
  403. fixed_ship_torpedo_slot = ship_torpedo_1
  404. mid_1_custom_slot = ship_mine_layer_1
  405. rear_1_custom_slot = ship_depth_charge_1
  406. }
  407. }
  408. create_equipment_variant = {
  409. name = "Gryf Class" # minelaying craft
  410. type = ship_hull_light_2
  411. parent_version = 0
  412. modules = {
  413. fixed_ship_battery_slot = ship_light_battery_2
  414. fixed_ship_anti_air_slot = ship_anti_air_1
  415. fixed_ship_fire_control_system_slot = ship_fire_control_system_0
  416. fixed_ship_radar_slot = empty
  417. fixed_ship_engine_slot = light_ship_engine_1
  418. fixed_ship_torpedo_slot = empty
  419. mid_1_custom_slot = ship_mine_layer_1
  420. rear_1_custom_slot = ship_mine_layer_1
  421. }
  422. }
  423. }
  424. }
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