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autoexec.cfg - Gevorian

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Apr 25th, 2019
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  1. // TUTORIAL--------------------------------------------------------------
  2. // Go to game directory i.e. C:\Program Files (x86)\Origin Games\Apex\cfg
  3. // Place this file in there as autoexec.cfg
  4. // Go to origins and set the following boot arguments to apex
  5. // +exec autoexec -novid -forcenovsync -fullscreen
  6. ---------------------------------------------------------------------------
  7. //Remove the "//" to use stretched res, divide your height by width. Ex. 1440 / 1080 = 1.33,
  8. //mat_letterbox_aspect_goal 1.33
  9. //mat_letterbox_aspect_threshold 1.33
  10. //Preference commands
  11. cl_drawmonitors 0 //disabling banner pics
  12. miles_occlusion 0 //sound fix, remove if you find audio weird
  13. miles_occlusion_force 0 //sound fix, remove if you find audio weird
  14. miles_occlusion_partial 0 //sound fix, remove if you find audio weird
  15. mat_screen_blur_enabled 0 //menu blur
  16. hud_setting_minimapRotate 1 //Rotating Minimap
  17. hud_setting_pingAlpha "0.400000" //banner trasparency 1.0-max 0.0-off
  18. //showfps_enabled 1 //shows fps in huge mumbo jumbo
  19. //+speed uncomment this if you want to sprint without pressing shift
  20. // Uncomment the below line to make revive pings semi transparent
  21. // hud_setting_pingAlpha "0.100000"
  22. //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
  23. alias "+shoot" "+attack; r_particle_timescale 300" //muzzle flash ~set value to 3 if you want bullet tracers.
  24. alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
  25. bind_US_standard "mouse1" "+shoot" //muzzle flash
  26. bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
  27. //most commands here are for FPS improvements, feel free to adjust them if you'd like a bit more quality.
  28. cl_cull_weapon_fx 0
  29. cl_detaildist 0
  30. cl_detailfade 0
  31. cl_disable_ragdolls 1
  32. cl_drawshadowtexture 0
  33. cl_ejectbrass 0
  34. cl_forcepreload 1
  35. cl_jiggle_bone_framerate_cutoff 0
  36. cl_new_impact_effects 0
  37. cl_show_splashes 0
  38. cl_particle_max_count 0
  39. cl_ragdoll_force_fade_time "0"
  40. cl_ragdoll_force_fade_time_local_view_player "0"
  41. cl_ragdoll_force_fade_time_on_moving_geo "0"
  42. cl_ragdoll_self_collision "0"
  43. cl_ragdoll_maxcount "0"
  44. cl_updaterate_mp "120"
  45. cl_showpos "0"
  46. cl_threaded_bone_setup 1
  47. cl_threaded_client_leaf_system 1
  48. cl_smooth 0
  49. particle_cpu_level "0"
  50. cl_particle_fallback_base "0"
  51. cl_particle_fallback_multiplier "0"
  52. csm_cascade_res 16
  53. csm_enableunlock 1
  54. csm_coverage 0
  55. csm_enabled 0
  56. csm_world_shadows 0
  57. dlight_enable 0
  58. env_lightglow 0
  59. dof_enable 0
  60. fog_enable 0
  61. fog_enable_water_fog 0
  62. fog_volume 0
  63. fog_enableskybox 1
  64. fps_max_use_refresh 0
  65. mat_antialias_mode "0"
  66. mat_colcorrection_disableentities "1"
  67. mat_depthfeather_enable "0"
  68. mat_fxaa_enable "0"
  69. mat_mip_linear "1"
  70. mat_autoexposure_max_multiplier 5
  71. mat_autoexposure_min_multiplier 1.0
  72. mat_diffuse 1
  73. mat_motion_blur_falling_intensity 0
  74. mat_motion_blur_falling_max 0
  75. mat_motion_blur_falling_min 0
  76. mat_motion_blur_forward_enabled 0
  77. mat_motion_blur_percent_of_screen_max 0
  78. mat_motion_blur_rotation_intensity 0
  79. mat_motion_blur_strength 0
  80. mat_reduceparticles 1
  81. mat_queue_mode 2
  82. mat_sky_scale "5"
  83. mat_sun_scale "10"
  84. mat_fullbright 1
  85. mat_norendering 1
  86. hud_setting_adsDof 0
  87. lightmap_ambient 0
  88. lightmap_realtimelight 0
  89. lightmap_realtimeshadows 0
  90. m_rawinput 1 //raw mouse input
  91. mat_bloom_max_lighting_value 0
  92. map_settings_override 1
  93. mat_bloom_streak_amount 0
  94. mat_bloom_wide_amount 0
  95. mat_bloomscale 0
  96. mat_bumpmap 0
  97. mat_colorcorrection 0
  98. mat_compressedtextures 1
  99. mat_depthbias_shadowmap 0
  100. mat_shadowstate "0"
  101. mat_depthbias_tightshadowmap 0
  102. mat_disable_bloom 1 //disables bloom
  103. mat_disable_dof 1
  104. mat_disable_fancy_blending 1
  105. mat_disable_lightmap_ambient 1
  106. mat_disable_lightmaps 1
  107. mat_disable_lightwarp 1
  108. mat_disable_model_ambient 1
  109. mat_disable_particles 1
  110. mat_displacementmap 0
  111. mat_dof_enabled 0
  112. mat_dof_max_blur_radius 0
  113. mat_dof_quality 0
  114. mat_dynamic_tonemapping 0
  115. mat_enable_ssr 0
  116. mat_envmapsize 8
  117. mat_envmaptgasize 8
  118. mat_fastnobump 1
  119. mat_fastspecular 1
  120. mat_filterlightmaps 0
  121. mat_filtertextures 0
  122. mat_force_bloom 0
  123. mat_global_lighting 0
  124. mat_hdr_enabled 0
  125. mat_hdr_level 0
  126. mat_hide_sun_in_last_cascade 1
  127. mat_motion_blur_enabled 0
  128. mat_non_hdr_bloom_scalefactor 0
  129. mat_normalmaps 0
  130. mat_normals 0
  131. mat_parallaxmap 0
  132. mat_phong 0
  133. mat_postprocess_enable 0
  134. mat_reducefillrate 1
  135. mat_shadercount 0
  136. mat_shadowstate 0
  137. mat_showlowresimage 1
  138. mat_specular 0
  139. mat_use_compressed_hdr_textures 1
  140. mat_instancing 1
  141. mat_vignette_enable 0
  142. particle_dlights_enable 0
  143. r_rimlight "0"
  144. r_decals 0
  145. r_drawscreenspaceparticles "0"
  146. r_waterdrawreflection "0"
  147. r_waterdrawrefraction "0"
  148. r_waterforceexpensive "0"
  149. r_waterforcereflectentities "0"
  150. r_fastzreject "0"
  151. r_jiggle_bones "0"
  152. r_ambientfraction "0.2"
  153. r_lod_switch_scale "0"
  154. r_modeldecal_maxtotal "1"
  155. r_DrawDisp 0
  156. r_PhysPropStaticLighting 0
  157. r_ambientrefraction 0
  158. r_drawdetailprops 0
  159. r_drawflecks 0
  160. r_drawmodeldecals 0
  161. r_drawsprites 0
  162. r_drawstaticlight 0
  163. r_drawviewmodel 0
  164. r_dynamic 0
  165. r_dynamiclighting 0
  166. r_fog 0
  167. r_forcecheapwater 1
  168. r_fullscreen 1
  169. r_lightstyle 0
  170. r_lightmap 0
  171. r_particle_lighting_enable 0
  172. r_particle_lighting_force 0
  173. r_rimlight 0
  174. r_shadowmaxrendered 0
  175. r_shadowrendertotexture 0
  176. r_shadows 0
  177. r_sse_s 0
  178. r_updaterefracttexture 0
  179. r_volumetric_lighting_enabled "0"
  180. shadow_capable 0
  181. shadow_default_filter_size 0
  182. shadow_filter_maxstep 0
  183. shadow_enable 0
  184. shadow_maxspotshadows 0
  185. func_break_max_pieces "0"
  186. m_acceleration "0"
  187. cl_predict "1"
  188. bob_yaw "0"
  189. bob_pitch "0"
  190. ssao_blur 0
  191. sssss_enable 0
  192. static_shadow 1
  193. static_shadow_res 0
  194. stream_cache_high_priority_static_models 0 // Never preload static models (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  195. stream_cache_preload_from_rpak 0 // Never preload and store into cache from rpak (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  196. stream_drop_unused 1 // drop unused textures aggressively
  197. stream_enable 0 // if "disabled", you have to specify stream_picmip, possible bug
  198. stream_mode "none" // disable streaming altogether values: default all none
  199. stream_picmip "4.0"
  200. cl_ejectbrass "0"
  201. viewmodel_selfshadow "0"
  202. violence_ablood "0"
  203. violence_hblood "0"
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