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- // TUTORIAL--------------------------------------------------------------
- // Go to game directory i.e. C:\Program Files (x86)\Origin Games\Apex\cfg
- // Place this file in there as autoexec.cfg
- // Go to origins and set the following boot arguments to apex
- // +exec autoexec -novid -forcenovsync -fullscreen
- ---------------------------------------------------------------------------
- //Remove the "//" to use stretched res, divide your height by width. Ex. 1440 / 1080 = 1.33,
- //mat_letterbox_aspect_goal 1.33
- //mat_letterbox_aspect_threshold 1.33
- //Preference commands
- cl_drawmonitors 0 //disabling banner pics
- miles_occlusion 0 //sound fix, remove if you find audio weird
- miles_occlusion_force 0 //sound fix, remove if you find audio weird
- miles_occlusion_partial 0 //sound fix, remove if you find audio weird
- mat_screen_blur_enabled 0 //menu blur
- hud_setting_minimapRotate 1 //Rotating Minimap
- hud_setting_pingAlpha "0.400000" //banner trasparency 1.0-max 0.0-off
- //showfps_enabled 1 //shows fps in huge mumbo jumbo
- //+speed uncomment this if you want to sprint without pressing shift
- // Uncomment the below line to make revive pings semi transparent
- // hud_setting_pingAlpha "0.100000"
- //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
- alias "+shoot" "+attack; r_particle_timescale 300" //muzzle flash ~set value to 3 if you want bullet tracers.
- alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
- bind_US_standard "mouse1" "+shoot" //muzzle flash
- bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
- //most commands here are for FPS improvements, feel free to adjust them if you'd like a bit more quality.
- cl_cull_weapon_fx 0
- cl_detaildist 0
- cl_detailfade 0
- cl_disable_ragdolls 1
- cl_drawshadowtexture 0
- cl_ejectbrass 0
- cl_forcepreload 1
- cl_jiggle_bone_framerate_cutoff 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_particle_max_count 0
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- cl_ragdoll_self_collision "0"
- cl_ragdoll_maxcount "0"
- cl_updaterate_mp "120"
- cl_showpos "0"
- cl_threaded_bone_setup 1
- cl_threaded_client_leaf_system 1
- cl_smooth 0
- particle_cpu_level "0"
- cl_particle_fallback_base "0"
- cl_particle_fallback_multiplier "0"
- csm_cascade_res 16
- csm_enableunlock 1
- csm_coverage 0
- csm_enabled 0
- csm_world_shadows 0
- dlight_enable 0
- env_lightglow 0
- dof_enable 0
- fog_enable 0
- fog_enable_water_fog 0
- fog_volume 0
- fog_enableskybox 1
- fps_max_use_refresh 0
- mat_antialias_mode "0"
- mat_colcorrection_disableentities "1"
- mat_depthfeather_enable "0"
- mat_fxaa_enable "0"
- mat_mip_linear "1"
- mat_autoexposure_max_multiplier 5
- mat_autoexposure_min_multiplier 1.0
- mat_diffuse 1
- mat_motion_blur_falling_intensity 0
- mat_motion_blur_falling_max 0
- mat_motion_blur_falling_min 0
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_percent_of_screen_max 0
- mat_motion_blur_rotation_intensity 0
- mat_motion_blur_strength 0
- mat_reduceparticles 1
- mat_queue_mode 2
- mat_sky_scale "5"
- mat_sun_scale "10"
- mat_fullbright 1
- mat_norendering 1
- hud_setting_adsDof 0
- lightmap_ambient 0
- lightmap_realtimelight 0
- lightmap_realtimeshadows 0
- m_rawinput 1 //raw mouse input
- mat_bloom_max_lighting_value 0
- map_settings_override 1
- mat_bloom_streak_amount 0
- mat_bloom_wide_amount 0
- mat_bloomscale 0
- mat_bumpmap 0
- mat_colorcorrection 0
- mat_compressedtextures 1
- mat_depthbias_shadowmap 0
- mat_shadowstate "0"
- mat_depthbias_tightshadowmap 0
- mat_disable_bloom 1 //disables bloom
- mat_disable_dof 1
- mat_disable_fancy_blending 1
- mat_disable_lightmap_ambient 1
- mat_disable_lightmaps 1
- mat_disable_lightwarp 1
- mat_disable_model_ambient 1
- mat_disable_particles 1
- mat_displacementmap 0
- mat_dof_enabled 0
- mat_dof_max_blur_radius 0
- mat_dof_quality 0
- mat_dynamic_tonemapping 0
- mat_enable_ssr 0
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_fastnobump 1
- mat_fastspecular 1
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_force_bloom 0
- mat_global_lighting 0
- mat_hdr_enabled 0
- mat_hdr_level 0
- mat_hide_sun_in_last_cascade 1
- mat_motion_blur_enabled 0
- mat_non_hdr_bloom_scalefactor 0
- mat_normalmaps 0
- mat_normals 0
- mat_parallaxmap 0
- mat_phong 0
- mat_postprocess_enable 0
- mat_reducefillrate 1
- mat_shadercount 0
- mat_shadowstate 0
- mat_showlowresimage 1
- mat_specular 0
- mat_use_compressed_hdr_textures 1
- mat_instancing 1
- mat_vignette_enable 0
- particle_dlights_enable 0
- r_rimlight "0"
- r_decals 0
- r_drawscreenspaceparticles "0"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_fastzreject "0"
- r_jiggle_bones "0"
- r_ambientfraction "0.2"
- r_lod_switch_scale "0"
- r_modeldecal_maxtotal "1"
- r_DrawDisp 0
- r_PhysPropStaticLighting 0
- r_ambientrefraction 0
- r_drawdetailprops 0
- r_drawflecks 0
- r_drawmodeldecals 0
- r_drawsprites 0
- r_drawstaticlight 0
- r_drawviewmodel 0
- r_dynamic 0
- r_dynamiclighting 0
- r_fog 0
- r_forcecheapwater 1
- r_fullscreen 1
- r_lightstyle 0
- r_lightmap 0
- r_particle_lighting_enable 0
- r_particle_lighting_force 0
- r_rimlight 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- r_sse_s 0
- r_updaterefracttexture 0
- r_volumetric_lighting_enabled "0"
- shadow_capable 0
- shadow_default_filter_size 0
- shadow_filter_maxstep 0
- shadow_enable 0
- shadow_maxspotshadows 0
- func_break_max_pieces "0"
- m_acceleration "0"
- cl_predict "1"
- bob_yaw "0"
- bob_pitch "0"
- ssao_blur 0
- sssss_enable 0
- static_shadow 1
- static_shadow_res 0
- stream_cache_high_priority_static_models 0 // Never preload static models (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
- stream_cache_preload_from_rpak 0 // Never preload and store into cache from rpak (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
- stream_drop_unused 1 // drop unused textures aggressively
- stream_enable 0 // if "disabled", you have to specify stream_picmip, possible bug
- stream_mode "none" // disable streaming altogether values: default all none
- stream_picmip "4.0"
- cl_ejectbrass "0"
- viewmodel_selfshadow "0"
- violence_ablood "0"
- violence_hblood "0"
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