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Yakuza Kiwami SpecialK.log

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Feb 19th, 2019
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  1. 02/19/2019 19:48:19.251: SpecialK.log created (Special K 0.10.0.XDR-Beta3, Feb 14 2019)
  2. -------------------------------------------------------------------------------------------
  3. 02/19/2019 19:48:19.265: >> (YakuzaKiwami.exe) [SpecialK64.dll] <<
  4. 02/19/2019 19:48:19.265: Loading user preferences from SpecialK.ini... done! ( 0.22 ms)
  5. -------------------------------------------------------------------------------------------
  6. 02/19/2019 19:48:19.270: Working Directory: G:\Steam\steamapps\common\Yakuza Kiwami\media
  7. 02/19/2019 19:48:19.270: System Directory: C:\WINDOWS\system32
  8. 02/19/2019 19:48:19.270: Loading default dxgi.dll: (dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 02/19/2019 19:48:19.272: [Hook Cache] Trying local address for ' D3D11CreateDevice' :: ' ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 169a0h' { Last seen in 'C:\WINDOWS\SYSTEM32\d3d11.dll' }
  11. 02/19/2019 19:48:19.273: [Hook Cache] Trying local address for ' D3D11CreateDeviceAndSwapChain' :: ' ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 16b00h' { Last seen in 'C:\WINDOWS\SYSTEM32\d3d11.dll' }
  12. 02/19/2019 19:48:19.273: [Hook Cache] Trying global address for ' IDXGISwapChain_Present' :: ' ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 4910h' { Last seen in 'dxgi.dll' }
  13. 02/19/2019 19:48:19.273: [Hook Cache] Trying global address for ' IDXGISwapChain1_Present1' :: ' ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 632c0h' { Last seen in 'dxgi.dll' }
  14. 02/19/2019 19:48:19.278: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  15. 02/19/2019 19:48:19.278: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  16. 02/19/2019 19:48:19.281: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  17. 02/19/2019 19:48:19.282: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  18. 02/19/2019 19:48:19.282: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  19. 02/19/2019 19:48:19.283: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  20. 02/19/2019 19:48:19.283: [ DXGI ] Importing CreateDXGIFactory{1|2}
  21. 02/19/2019 19:48:19.283: [ DXGI ] ================================
  22. 02/19/2019 19:48:19.283: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9b80h { Hooked }
  23. 02/19/2019 19:48:19.283: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9c20h { Hooked }
  24. 02/19/2019 19:48:19.283: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9a90h { Hooked }
  25. 02/19/2019 19:48:19.284: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  26. 02/19/2019 19:48:19.284: [ D3D 11 ] =========================================
  27. 02/19/2019 19:48:19.284: [ D3D 11 ] D3D11CreateDevice: ( #Extremely#Invalid.dll# ) + 88d72e81h { Cached }
  28. 02/19/2019 19:48:19.284: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( #Extremely#Invalid.dll# ) + 88d72e41h { Cached }
  29. 02/19/2019 19:48:19.284: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  30. 02/19/2019 19:48:19.301: [ DXGI ] Installing DXGI Hooks
  31. -------------------------------------------------------------------------------------------
  32. 02/19/2019 19:48:19.303: [ SpecialK ] === Initialization Finished! === ( 51.56 ms)
  33. -------------------------------------------------------------------------------------------
  34. 02/19/2019 19:48:19.317: [DLL Loader] ( SpecialK64.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  35. 02/19/2019 19:48:19.317: [ Input ] Game uses DirectInput 8, installing input hooks...
  36. 02/19/2019 19:48:19.317: [ Input ] Game uses XInput, installing input hooks...
  37. 02/19/2019 19:48:19.317: [ Input ] >> Hooking XInput 1.3
  38. 02/19/2019 19:48:19.317: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  39. 02/19/2019 19:48:19.320: [ NvAPI ] NvAPI Init { Success }
  40. 02/19/2019 19:48:19.322: [ Input ] >> Hooking XInput9_1_0
  41. 02/19/2019 19:48:19.323: [ NvAPI ] >> NVIDIA Driver Version: 418.81
  42. 02/19/2019 19:48:19.323: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1080' }
  43. 02/19/2019 19:48:19.323: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  44. 02/19/2019 19:48:19.323: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  45. ===========================================================================================
  46. 02/19/2019 19:48:19.328: [SteamInput] SteamAPI DLL ('steam_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
  47. 02/19/2019 19:48:19.333: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  48. 02/19/2019 19:48:19.333: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  49. 02/19/2019 19:48:19.339: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OpenAdapter12' }
  50. 02/19/2019 19:48:19.355: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  51. 02/19/2019 19:48:19.355: [ D3D 11 ] Hooking D3D11
  52. 02/19/2019 19:48:19.592: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=141c81e70h, 00000000h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  53. 02/19/2019 19:48:19.594: [DLL Loader] ( DINPUT8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' ' }
  54. 02/19/2019 19:48:19.594: [ Input ] Game uses HID, installing input hooks...
  55. 02/19/2019 19:48:19.617: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  56. 02/19/2019 19:48:19.683: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
  57. 02/19/2019 19:48:19.683: [ Input ] Calling original function: (ret=S_OK)
  58. 02/19/2019 19:48:19.861: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  59. 02/19/2019 19:48:19.866: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
  60. 02/19/2019 19:48:19.866: [ Input ] Calling original function: (ret=S_OK)
  61. 02/19/2019 19:48:19.866: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  62. 02/19/2019 19:48:19.866: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f5d0h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  63. 02/19/2019 19:48:19.866: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  64. 02/19/2019 19:48:19.866: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (081188d0h, 0, 0014f8d8h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  65. 02/19/2019 19:48:19.867: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  66. 02/19/2019 19:48:19.867: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  67. 02/19/2019 19:48:19.867: [ DXGI ] [!] D3D11CreateDevice (Flags=0x1) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  68. 02/19/2019 19:48:19.871: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ SpecialK64.dll < D3D11CreateDevice_Detour>, tid=0x0d78 ]
  69. 02/19/2019 19:48:19.871: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  70. 02/19/2019 19:48:19.903: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  71. 02/19/2019 19:48:19.903: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  72. 02/19/2019 19:48:19.903: [ D3D 11 ] >> Device = 08dc0978h (Feature Level: 11_0)
  73. 02/19/2019 19:48:19.910: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (081188d0h, 1, 0014f8d8h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  74. 02/19/2019 19:48:19.910: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  75. 02/19/2019 19:48:19.910: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00013AA9) <Software>
  76. 02/19/2019 19:48:19.910: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (081188d0h, 2, 0014f8d8h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  77. 02/19/2019 19:48:19.910: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
  78. 02/19/2019 19:48:19.910: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f8f8h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  79. 02/19/2019 19:48:19.911: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  80. 02/19/2019 19:48:19.911: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08126d60h, 0, 0014f8f0h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  81. 02/19/2019 19:48:19.911: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  82. 02/19/2019 19:48:19.911: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  83. 02/19/2019 19:48:19.911: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  84. 02/19/2019 19:48:19.911: [Swap Chain]
  85. +-----------------+---------------------
  86. | Bits Per Color. | 8
  87. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  88. | Red Primary.... | 0.651367, 0.337891
  89. | Green Primary.. | 0.321289, 0.614258
  90. | Blue Primary... | 0.154297, 0.063477
  91. | White Point.... | 0.313477, 0.329102
  92. | Min Luminance.. | 0.500000
  93. | Max Luminance.. | 270.000000
  94. | " FullFrame.. | 270.000000
  95. +-----------------+---------------------
  96. 02/19/2019 19:48:19.912: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f8f8h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  97. 02/19/2019 19:48:19.913: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  98. 02/19/2019 19:48:19.913: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08126d60h, 0, 0014f8f0h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  99. 02/19/2019 19:48:19.913: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  100. 02/19/2019 19:48:19.913: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  101. 02/19/2019 19:48:19.914: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f8f0h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  102. 02/19/2019 19:48:19.914: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  103. 02/19/2019 19:48:19.914: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08126d60h, 0, 0014f8e8h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  104. 02/19/2019 19:48:19.914: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  105. 02/19/2019 19:48:19.914: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  106. 02/19/2019 19:48:19.915: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f8f0h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  107. 02/19/2019 19:48:19.915: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  108. 02/19/2019 19:48:19.915: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08126d60h, 0, 0014f8e8h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  109. 02/19/2019 19:48:19.916: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  110. 02/19/2019 19:48:19.916: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  111. 02/19/2019 19:48:19.917: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f5f0h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  112. 02/19/2019 19:48:19.917: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  113. 02/19/2019 19:48:19.917: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08148880h, 0, 0014f600h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  114. 02/19/2019 19:48:19.918: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  115. 02/19/2019 19:48:19.918: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  116. 02/19/2019 19:48:19.918: [ DXGI ] [!] D3D11CreateDevice (Flags=0x20) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  117. 02/19/2019 19:48:19.918: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ SpecialK64.dll < D3D11CreateDevice_Detour>, tid=0x0d78 ]
  118. 02/19/2019 19:48:19.918: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  119. 02/19/2019 19:48:19.949: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  120. 02/19/2019 19:48:19.949: [ D3D 11 ] >> Device = 08de35d8h (Feature Level: 11_0)
  121. 02/19/2019 19:48:19.949: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (08de35d8h, 0014f620h, 0014f798h) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  122. 02/19/2019 19:48:19.949: [Swap Chain]
  123. +-------------+-------------------------------------------------------------------------+
  124. | Resolution. | 1920x1080 @ 60.00 Hz |
  125. | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
  126. | Buffers.... | 3 |
  127. | MSAA....... | Not Used (or Offscreen) |
  128. | Mode....... | Windowed |
  129. | Scaling.... | Unspecified |
  130. | Scanlines.. | Unspecified |
  131. | Flags...... | 0x0002 |
  132. | SwapEffect. | Flip Sequential |
  133. +-------------+-------------------------------------------------------------------------+
  134. 02/19/2019 19:48:19.949: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  135. 02/19/2019 19:48:19.950: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
  136. 02/19/2019 19:48:19.950: [ DXGI ] + SwapChain <IDXGISwapChain1> (090599a0h) wrapped
  137. 02/19/2019 19:48:19.979: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  138. 02/19/2019 19:48:19.980: [ CEGUI ] Enabling CEGUI: (D:\Users\****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  139. 02/19/2019 19:48:19.981: [DLL Loader] ( SpecialK64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  140. 02/19/2019 19:48:19.983: [DLL Loader] ( SpecialK64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  141. 02/19/2019 19:48:19.983: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CLASS_DEVIL2_WIN64' - "Yakuza Kiwami" * e1822)
  142. 02/19/2019 19:48:19.983: [Window Mgr] $ ClassProc: ( G:\Steam\steamapps\common\Yakuza Kiwami\media\YakuzaKiwami.exe ) + 5a10c0h
  143. 02/19/2019 19:48:19.983: [Window Mgr] $ WndProc: Same
  144. 02/19/2019 19:48:19.983: [Window Mgr] >> Hooked ClassProc.
  145. 02/19/2019 19:48:19.987: [Window Mgr] [!] > First Call: ClipCursor_Detour
  146. 02/19/2019 19:48:20.031: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' D:\Users\****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  147. 02/19/2019 19:48:20.032: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' D:\Users\****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  148. 02/19/2019 19:48:20.066: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' D:\Users\****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  149. 02/19/2019 19:48:20.093: [RenderBack] SwapChain Presentation Thread has Priority=2
  150. 02/19/2019 19:48:20.094: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0014f120h) -- [ SpecialK64.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x0d78 ]
  151. 02/19/2019 19:48:20.095: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  152. 02/19/2019 19:48:20.095: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x085c
  153. 02/19/2019 19:48:20.097: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000b60, cookie=1
  154. 02/19/2019 19:48:20.097: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  155. 02/19/2019 19:48:20.097: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3635 MiB - Budget: 12 / 6867 MiB)
  156. 02/19/2019 19:48:20.097: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7764 MiB - Budget: 0 / 14711 MiB)
  157. 02/19/2019 19:48:20.097: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush
  158. 02/19/2019 19:48:20.371: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  159. 02/19/2019 19:48:20.372: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  160. 02/19/2019 19:48:20.396: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
  161. 02/19/2019 19:48:20.397: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@60.0 Hz),fmt=87,scaling=0x00,scanlines=0x00 }) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  162. 02/19/2019 19:48:20.414: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1904,1041,fmt=87,0x00000002) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  163. 02/19/2019 19:48:20.428: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  164. 02/19/2019 19:48:20.513: [DLL Loader] ( YakuzaKiwami.exe ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' ' }
  165. 02/19/2019 19:48:20.763: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0600) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  166. 02/19/2019 19:48:20.763: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  167. 02/19/2019 19:48:20.763: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0680) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  168. 02/19/2019 19:48:20.763: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  169. 02/19/2019 19:48:20.763: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0700) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  170. 02/19/2019 19:48:20.763: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  171. 02/19/2019 19:48:20.763: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0780) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  172. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  173. 02/19/2019 19:48:20.764: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0800) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  174. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  175. 02/19/2019 19:48:20.764: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0880) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  176. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  177. 02/19/2019 19:48:20.764: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0900) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  178. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  179. 02/19/2019 19:48:20.764: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0980) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  180. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  181. 02/19/2019 19:48:20.764: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0A00) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  182. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  183. 02/19/2019 19:48:20.764: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0A80) -- [ YakuzaKiwami.exe , tid=0x0d78 ]
  184. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  185. 02/19/2019 19:48:20.904: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  186. 02/19/2019 19:48:20.907: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  187. 02/19/2019 19:48:20.907: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  188. 02/19/2019 19:48:20.907: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  189. 02/19/2019 19:48:20.945: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
  190. 02/19/2019 19:48:20.945: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
  191. 02/19/2019 19:48:20.946: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ExecuteCommandList
  192. 02/19/2019 19:48:23.989: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
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