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- #include <a_samp>
- new AimbotWarnings[MAX_PLAYERS];
- Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ)
- {
- new Float:TGTDistance;
- TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
- new Float:tmpX, Float:tmpY, Float:tmpZ;
- tmpX = FrX * TGTDistance + CamX;
- tmpY = FrY * TGTDistance + CamY;
- tmpZ = FrZ * TGTDistance + CamZ;
- return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
- }
- Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y)
- {
- new Float:DX, Float:DY;
- new Float:angle;
- DX = floatabs(floatsub(x2,X));
- DY = floatabs(floatsub(y2,Y));
- if (DY == 0.0 || DX == 0.0)
- {
- if(DY == 0 && DX > 0) angle = 0.0;
- else if(DY == 0 && DX < 0) angle = 180.0;
- else if(DY > 0 && DX == 0) angle = 90.0;
- else if(DY < 0 && DX == 0) angle = 270.0;
- else if(DY == 0 && DX == 0) angle = 0.0;
- }
- else
- {
- angle = atan(DX/DY);
- if(X > x2 && Y <= y2) angle += 90.0;
- else if(X <= x2 && Y < y2) angle = floatsub(90.0, angle);
- else if(X < x2 && Y >= y2) angle -= 90.0;
- else if(X >= x2 && Y > y2) angle = floatsub(270.0, angle);
- }
- return floatadd(angle, 90.0);
- }
- GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance)
- {
- x += (distance * floatsin(-angle, degrees));
- y += (distance * floatcos(-angle, degrees));
- }
- IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
- {
- new Float:camera_x,Float:camera_y,Float:camera_z,Float:vector_x,Float:vector_y,Float:vector_z;
- GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z);
- GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z);
- new Float:vertical, Float:horizontal;
- switch (GetPlayerWeapon(playerid))
- {
- case 34,35,36: {
- if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
- return false;
- }
- case 30,31: {vertical = 4.0; horizontal = -1.6;}
- case 33: {vertical = 2.7; horizontal = -1.0;}
- default: {vertical = 6.0; horizontal = -2.2;}
- }
- new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0;
- new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees);
- GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees));
- if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true;
- return false;
- }
- bool:IsPlayerAimingAtPlayer(playerid, target)
- {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(target, x, y, z);
- if (IsPlayerAimingAt(playerid, x, y, z-0.75, 0.25)) return true;
- if (IsPlayerAimingAt(playerid, x, y, z-0.25, 0.25)) return true;
- if (IsPlayerAimingAt(playerid, x, y, z+0.25, 0.25)) return true;
- if (IsPlayerAimingAt(playerid, x, y, z+0.75, 0.25)) return true;
- return false;
- }
- public OnFilterScriptInit()
- {
- return print("Filterscript Anti-Aimbot by n0minal sucefully loaded!");
- }
- public OnPlayerConnect(playerid)
- {
- AimbotWarnings[playerid] = 0;
- return 1;
- }
- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- switch(weaponid){ case 0..18, 39..54: return 1;}//invalid weapons
- if(hittype == BULLET_HIT_TYPE_PLAYER && IsPlayerConnected(hitid) && !IsPlayerNPC(hitid))
- {
- new Float:Shot[3], Float:Hit[3];
- GetPlayerLastShotVectors(playerid, Shot[0], Shot[1], Shot[2], Hit[0], Hit[1], Hit[2]);
- new playersurf = GetPlayerSurfingVehicleID(playerid);
- new hitsurf = GetPlayerSurfingVehicleID(hitid);
- new Float:targetpackets = NetStats_PacketLossPercent(hitid);
- new Float:playerpackets = NetStats_PacketLossPercent(playerid);
- if(~(playersurf) && ~(hitsurf) && !IsPlayerInAnyVehicle(playerid) && !IsPlayerInAnyVehicle(hitid))
- {
- if(!IsPlayerAimingAtPlayer(playerid, hitid) && !IsPlayerInRangeOfPoint(hitid, 5.0, Hit[0], Hit[1], Hit[2]))
- {
- new string[128], issuer[24];
- GetPlayerName(playerid, issuer, 24);
- AimbotWarnings[playerid] ++;
- format(string, sizeof(string), "{FFFFFF}Player %s warning of aimbot or lag [Target PL: %f | Shooter PL:%f]!", issuer, targetpackets, playerpackets);
- for(new p; p < MAX_PLAYERS;p++)
- if(IsPlayerConnected(p) && IsPlayerAdmin(p))
- SendClientMessage(p, -1, string);
- if(AimbotWarnings[playerid] > 10)
- {
- if(targetpackets < 1.2 && playerpackets < 1.2) return Kick(playerid);
- else
- {
- format(string, sizeof(string), "{FFFFFF}Player %s is probably using aimbot [Target PL: %f | Shooter PL:%f]!", issuer, targetpackets, playerpackets);
- for(new p; p < MAX_PLAYERS;p++) if(IsPlayerConnected(p) && IsPlayerAdmin(p)) SendClientMessage(p, -1, string);
- }
- }
- return 0;
- }
- else return 1;
- }
- else return 1;
- }
- return 1;
- }
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