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Apr 9th, 2020
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Lua 1.26 KB | None | 0 0
  1. AddCSLuaFile();
  2.  
  3. g_tChracterSpecialization = {};
  4.  
  5. g_tChracterSpecialization["fencer"] =
  6. {
  7.     szDisplayName = "Fencer",                                                   //!< The name of the specialization.
  8.     tAttributes = {
  9.         ["Vitality"] = 0,
  10.         ["Strength"] = 2,
  11.         ["Dexterity"] = 2,
  12.         ["Intelligence"] = 0,
  13.         ["Perception"] = 0,
  14.         ["Wisdom"] = 0,
  15.     },
  16.     szDisplayWeapon = "models/weapons/vibroblade/w_vibro_sword_custom.mdl",     //!< The model of the weapon being held in the showroom.
  17.     szDisplaySequence = "idle_noweapon_01",                                     //!< The idle animation in the showroom.
  18. }
  19.  
  20. g_tChracterSpecialization["marksman"] =
  21. {
  22.     szDisplayName = "Marksman",                                                 //!< The name of the specialization.
  23.     tAttributes = {
  24.         ["Vitality"] = 0,
  25.         ["Strength"] = 0,
  26.         ["Dexterity"] = 1,
  27.         ["Intelligence"] = 0,
  28.         ["Perception"] = 3,
  29.         ["Wisdom"] = 0,
  30.     },
  31.     szDisplayWeapon = "models/weapons/blasterrifle/w_e11_custom.mdl",           //!< The model of the weapon being held in the showroom.
  32.     szDisplaySequence = "idle_rifle_01",                                        //!< The idle animation in the showroom.
  33. }
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