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- AddCSLuaFile();
- g_tChracterSpecialization = {};
- g_tChracterSpecialization["fencer"] =
- {
- szDisplayName = "Fencer", //!< The name of the specialization.
- tAttributes = {
- ["Vitality"] = 0,
- ["Strength"] = 2,
- ["Dexterity"] = 2,
- ["Intelligence"] = 0,
- ["Perception"] = 0,
- ["Wisdom"] = 0,
- },
- szDisplayWeapon = "models/weapons/vibroblade/w_vibro_sword_custom.mdl", //!< The model of the weapon being held in the showroom.
- szDisplaySequence = "idle_noweapon_01", //!< The idle animation in the showroom.
- }
- g_tChracterSpecialization["marksman"] =
- {
- szDisplayName = "Marksman", //!< The name of the specialization.
- tAttributes = {
- ["Vitality"] = 0,
- ["Strength"] = 0,
- ["Dexterity"] = 1,
- ["Intelligence"] = 0,
- ["Perception"] = 3,
- ["Wisdom"] = 0,
- },
- szDisplayWeapon = "models/weapons/blasterrifle/w_e11_custom.mdl", //!< The model of the weapon being held in the showroom.
- szDisplaySequence = "idle_rifle_01", //!< The idle animation in the showroom.
- }
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