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- ...loading 'scripts/swelt_evil8.shader'
- ...loading 'scripts/cpm3a.shader'
- ...loading 'scripts/swelt_majestic.shader'
- ...loading 'scripts/cpm3.shader'
- ...loading 'scripts/cpm29.shader'
- ...loading 'scripts/cpm28.shader'
- ...loading 'scripts/cpm27.shader'
- ...loading 'scripts/cpm26.shader'
- ...loading 'scripts/egyptsoc.shader'
- ...loading 'scripts/cpm25.shader'
- ...loading 'scripts/cpm24.shader'
- ...loading 'scripts/cpm23.shader'
- ...loading 'scripts/devilpunch.shader'
- ...loading 'scripts/mkoxide.shader'
- ...loading 'scripts/cpm22.shader'
- ...loading 'scripts/sweltdm4.shader'
- ...loading 'scripts/69pickup1.shader'
- ...loading 'scripts/decker_sky.shader'
- ...loading 'scripts/decker_light.shader'
- ...loading 'scripts/decker_sfx.shader'
- ...loading 'scripts/decker_grates.shader'
- ...loading 'scripts/evil8_base.shader'
- ...loading 'scripts/deck-tele.shader'
- ...loading 'scripts/hub3media.shader'
- ...loading 'scripts/mars.shader'
- ...loading 'scripts/lun_cpm18.shader'
- ...loading 'scripts/nodm2.shader'
- ...loading 'scripts/acid.shader'
- ...loading 'scripts/cpm17.shader'
- ...loading 'scripts/evil6.shader'
- ...loading 'scripts/evil6_trims.shader'
- ...loading 'scripts/sweltdm3.shader'
- ...loading 'scripts/blemish.shader'
- ...loading 'scripts/qfraggel2.shader'
- ...loading 'scripts/mrcq3dm5.shader'
- ...loading 'scripts/mrcleantex_3.shader'
- ...loading 'scripts/mrcleantex_1.shader'
- ...loading 'scripts/ik_sky.shader'
- ...loading 'scripts/cmp11a.shader'
- ...loading 'scripts/d3xf2.shader'
- ...loading 'scripts/decker.shader'
- ...loading 'scripts/stb.shader'
- ...loading 'scripts/ctctf4.shader'
- ...loading 'scripts/ctctf1.shader'
- ...loading 'scripts/ctctf.shader'
- ...loading 'scripts/ctctf2.shader'
- ...loading 'scripts/ctctf3.shader'
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm.
- VM file ui compiled to 594408 bytes of code
- ui loaded in 1963008 bytes on the hunk
- 97 arenas parsed
- 33 bots parsed
- Loading vm file vm/cgame.qvm.
- VM file cgame compiled to 786818 bytes of code
- cgame loaded in 5380768 bytes on the hunk
- ----- FS_Startup -----
- Current search path:
- C:\QUEJK 3\cpma\z-cpma-pak147.pk3 (497 files)
- C:\QUEJK 3/cpma
- C:\QUEJK 3\baseq3\ztn3dm1.pk3 (10 files)
- C:\QUEJK 3\baseq3\X3map_v1_final.pk3 (670 files)
- C:\QUEJK 3\baseq3\ra3slob2.pk3 (208 files)
- C:\QUEJK 3\baseq3\ra3map9.pk3 (44 files)
- C:\QUEJK 3\baseq3\ra3map8.pk3 (39 files)
- C:\QUEJK 3\baseq3\ra3map7.pk3 (58 files)
- C:\QUEJK 3\baseq3\ra3map6.pk3 (59 files)
- C:\QUEJK 3\baseq3\ra3map5.pk3 (23 files)
- C:\QUEJK 3\baseq3\ra3map4.pk3 (32 files)
- C:\QUEJK 3\baseq3\ra3map3.pk3 (39 files)
- C:\QUEJK 3\baseq3\ra3map20.pk3 (231 files)
- C:\QUEJK 3\baseq3\ra3map2.pk3 (55 files)
- C:\QUEJK 3\baseq3\ra3map19.pk3 (61 files)
- C:\QUEJK 3\baseq3\ra3map17.pk3 (112 files)
- C:\QUEJK 3\baseq3\ra3map16.pk3 (130 files)
- C:\QUEJK 3\baseq3\ra3map15.pk3 (176 files)
- C:\QUEJK 3\baseq3\ra3map14.pk3 (7 files)
- C:\QUEJK 3\baseq3\ra3map13.pk3 (72 files)
- C:\QUEJK 3\baseq3\ra3map12.pk3 (36 files)
- C:\QUEJK 3\baseq3\ra3map11.pk3 (32 files)
- C:\QUEJK 3\baseq3\ra3map10.pk3 (145 files)
- C:\QUEJK 3\baseq3\ra3map1.pk3 (26 files)
- C:\QUEJK 3\baseq3\pukka3tourney2.pk3 (91 files)
- C:\QUEJK 3\baseq3\pro-q3tourney7.pk3 (10 files)
- C:\QUEJK 3\baseq3\pro-nodm9.pk3 (38 files)
- C:\QUEJK 3\baseq3\pak8.pk3 (9 files)
- C:\QUEJK 3\baseq3\pak7.pk3 (4 files)
- C:\QUEJK 3\baseq3\pak6.pk3 (64 files)
- C:\QUEJK 3\baseq3\pak5.pk3 (7 files)
- C:\QUEJK 3\baseq3\pak4.pk3 (272 files)
- C:\QUEJK 3\baseq3\pak3.pk3 (4 files)
- C:\QUEJK 3\baseq3\pak2.pk3 (148 files)
- C:\QUEJK 3\baseq3\pak1.pk3 (26 files)
- C:\QUEJK 3\baseq3\pak0.pk3 (3539 files)
- C:\QUEJK 3\baseq3\ospmaps0.pk3 (690 files)
- C:\QUEJK 3\baseq3\map_ospdm5a.pk3 (20 files)
- C:\QUEJK 3\baseq3\map_nodm19.pk3 (71 files)
- C:\QUEJK 3\baseq3\map_nodm18.pk3 (74 files)
- C:\QUEJK 3\baseq3\map_cpmctf5.pk3 (16 files)
- C:\QUEJK 3\baseq3\map_cpmctf3.pk3 (118 files)
- C:\QUEJK 3\baseq3\map_cpmctf2.pk3 (57 files)
- C:\QUEJK 3\baseq3\map_cpmctf1.pk3 (45 files)
- C:\QUEJK 3\baseq3\map_cpma3.pk3 (10 files)
- C:\QUEJK 3\baseq3\map_cpm9.pk3 (10 files)
- C:\QUEJK 3\baseq3\map_cpm8.pk3 (13 files)
- C:\QUEJK 3\baseq3\map_cpm7.pk3 (15 files)
- C:\QUEJK 3\baseq3\map_cpm6.pk3 (41 files)
- C:\QUEJK 3\baseq3\map_cpm5.pk3 (7 files)
- C:\QUEJK 3\baseq3\map_cpm4.pk3 (7 files)
- C:\QUEJK 3\baseq3\map_cpm3a.pk3 (79 files)
- C:\QUEJK 3\baseq3\map_cpm3.pk3 (28 files)
- C:\QUEJK 3\baseq3\map_cpm29.pk3 (78 files)
- C:\QUEJK 3\baseq3\map_cpm28.pk3 (33 files)
- C:\QUEJK 3\baseq3\map_cpm27.pk3 (95 files)
- C:\QUEJK 3\baseq3\map_cpm26_cpmctf4.pk3 (100 files)
- C:\QUEJK 3\baseq3\map_cpm25.pk3 (59 files)
- C:\QUEJK 3\baseq3\map_cpm24.pk3 (44 files)
- C:\QUEJK 3\baseq3\map_cpm23.pk3 (91 files)
- C:\QUEJK 3\baseq3\map_cpm22.pk3 (60 files)
- C:\QUEJK 3\baseq3\map_cpm21.pk3 (93 files)
- C:\QUEJK 3\baseq3\map_cpm20.pk3 (82 files)
- C:\QUEJK 3\baseq3\map_cpm2.pk3 (14 files)
- C:\QUEJK 3\baseq3\map_cpm1a.pk3 (57 files)
- C:\QUEJK 3\baseq3\map_cpm19.pk3 (58 files)
- C:\QUEJK 3\baseq3\map_cpm18r.pk3 (79 files)
- C:\QUEJK 3\baseq3\map_cpm18.pk3 (77 files)
- C:\QUEJK 3\baseq3\map_cpm17.pk3 (71 files)
- C:\QUEJK 3\baseq3\map_cpm16.pk3 (34 files)
- C:\QUEJK 3\baseq3\map_cpm15.pk3 (28 files)
- C:\QUEJK 3\baseq3\map_cpm14.pk3 (86 files)
- C:\QUEJK 3\baseq3\map_cpm13.pk3 (72 files)
- C:\QUEJK 3\baseq3\map_cpm12.pk3 (20 files)
- C:\QUEJK 3\baseq3\map_cpm11a.pk3 (18 files)
- C:\QUEJK 3\baseq3\map_cpm11.pk3 (15 files)
- C:\QUEJK 3\baseq3\map_cpm10.pk3 (16 files)
- C:\QUEJK 3\baseq3\hub3tourney1.pk3 (28 files)
- C:\QUEJK 3\baseq3\ctctf.pk3 (251 files)
- C:\QUEJK 3/baseq3
- ----------------------
- 29802 files in pk3 files
- ********************
- ERROR: Client/Server game mismatch: baseq3-1/cpma-1
- ********************
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce 7300 SE/7200 GS/PCI/SSE2
- GL_VERSION: 2.1.2
- GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
- GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
- GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
- GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
- GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
- GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
- GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
- GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
- GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
- GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
- GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
- GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
- GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
- GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
- GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
- GL_NV_register_combiners2 GL_NV_texgen_reflection
- GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
- GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
- GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
- GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
- GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
- GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
- WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 4096
- GL_MAX_ACTIVE_TEXTURES_ARB: 4
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
- MODE: 6, 1024 x 768 fullscreen hz:60
- GAMMA: hardware w/ 0 overbright bits
- CPU: Intel Pentium III
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- HACK: using vertex lightmap approximation
- Initializing Shaders
- ...loading 'scripts/backpack.shader'
- ...loading 'scripts/bfg.shader'
- ...loading 'scripts/cpma_ui.shader'
- ...loading 'scripts/cpm_lg.shader'
- ...loading 'scripts/crosshairs.shader'
- ...loading 'scripts/fixes.shader'
- ...loading 'scripts/font3w.shader'
- ...loading 'scripts/freeze.shader'
- ...loading 'scripts/grapple.shader'
- ...loading 'scripts/greenarmor.shader'
- ...loading 'scripts/icons.shader'
- ...loading 'scripts/invis.shader'
- ...loading 'scripts/netgraph.shader'
- ...loading 'scripts/nmpgfx.shader'
- ...loading 'scripts/plasmanew.shader'
- ...loading 'scripts/players.shader'
- ...loading 'scripts/ztn3dm1.shader'
- ...loading 'scripts/x3map08.shader'
- ...loading 'scripts/ctf_unified.shader'
- ...loading 'scripts/x3map05.shader'
- ...loading 'scripts/ls_lamp.shader'
- ...loading 'scripts/multiplant.shader'
- ...loading 'scripts/nateleaf.shader'
- ...loading 'scripts/nateshad.shader'
- ...loading 'scripts/base_trim.shader'
- ...loading 'scripts/base_wall.shader'
- ...loading 'scripts/liquid.shader'
- ...loading 'scripts/liquids.shader'
- ...loading 'scripts/el_jumppadr.shader'
- ...loading 'scripts/el_jumppadb.shader'
- ...loading 'scripts/gothic_block.shader'
- ...loading 'scripts/gothic_light.shader'
- ...loading 'scripts/slinki6-sh.shader'
- ...loading 'scripts/x3maps.shader'
- ...loading 'scripts/ctf2.shader'
- ...loading 'scripts/jaboby.shader'
- ...loading 'scripts/liquids2.shader'
- ...loading 'scripts/rkm1.shader'
- ...loading 'scripts/slinki4-sh.shader'
- ...loading 'scripts/el_tele.shader'
- ...loading 'scripts/techxctf2.shader'
- ...loading 'scripts/arctic.shader'
- ...loading 'scripts/sinctf.shader'
- ...loading 'scripts/scrsky.shader'
- ...loading 'scripts/powtex.shader'
- ...loading 'scripts/x3_remaps1.shader'
- ...loading 'scripts/mrcleantex_2.shader'
- ...loading 'scripts/angledtorch.shader'
- ...loading 'scripts/slobleaf.shader'
- ...loading 'scripts/ra3.shader'
- ...loading 'scripts/mrctele.shader'
- ...loading 'scripts/glass.shader'
- ...loading 'scripts/gardenofgibs.shader'
- ...loading 'scripts/wallfountain.shader'
- ...loading 'scripts/chess.shader'
- ...loading 'scripts/slob_lamp.shader'
- ...loading 'scripts/holodino.shader'
- ...loading 'scripts/ra3slob2.shader'
- ...loading 'scripts/slob_wlllmp.shader'
- ...loading 'scripts/g1zm0_floor.shader'
- ...loading 'scripts/g1zm0_glass.shader'
- ...loading 'scripts/g1zm0_wall.shader'
- ...loading 'scripts/g1zm0_misc.shader'
- ...loading 'scripts/crt.shader'
- ...loading 'scripts/g1zm0_skies.shader'
- ...loading 'scripts/hal.shader'
- ...loading 'scripts/bigra3.shader'
- ...loading 'scripts/blueinflictsky.shader'
- ...loading 'scripts/infblood.shader'
- ...loading 'scripts/inflictpimp.shader'
- ...loading 'scripts/inflicts_sky.shader'
- ...loading 'scripts/ra3logo1.shader'
- ...loading 'scripts/avatar_ra3.shader'
- ...loading 'scripts/ra3map5.shader'
- ...loading 'scripts/deathstalker.shader'
- ...loading 'scripts/mahq.shader'
- ...loading 'scripts/evil8_base.shader'
- ...loading 'scripts/morose.shader'
- ...loading 'scripts/senn_ra3.shader'
- ...loading 'scripts/dustball.shader'
- ...loading 'scripts/nightball.shader'
- ...loading 'scripts/storm3dm5.shader'
- ...loading 'scripts/ra3szq2dm1.shader'
- ...loading 'scripts/ra3szq2dm1newwater.shader'
- ...loading 'scripts/ra3szq2dm1_2.shader'
- ...loading 'scripts/cremator.shader'
- ...loading 'scripts/ra3mp16.shader'
- ...loading 'scripts/stormator.shader'
- ...loading 'scripts/sgtghost.shader'
- ...loading 'scripts/ra3fire2.shader'
- ...loading 'scripts/sgwdw.shader'
- ...loading 'scripts/europa_ra3.shader'
- ...loading 'scripts/fira3.shader'
- ...loading 'scripts/myth-decals01.shader'
- ...loading 'scripts/portals.shader'
- ...loading 'scripts/pukka3tourney2.shader'
- ...loading 'scripts/skies-kothic.shader'
- ...loading 'scripts/swelt_nodm9.shader'
- ...loading 'scripts/lightningnew.shader'
- ...loading 'scripts/explode1.shader'
- ...loading 'scripts/gfx.shader'
- ...loading 'scripts/tim.shader'
- ...loading 'scripts/base.shader'
- ...loading 'scripts/base_button.shader'
- ...loading 'scripts/base_floor.shader'
- ...loading 'scripts/base_light.shader'
- ...loading 'scripts/base_object.shader'
- ...loading 'scripts/base_support.shader'
- ...loading 'scripts/common.shader'
- ...loading 'scripts/ctf.shader'
- ...loading 'scripts/eerie.shader'
- ...loading 'scripts/gothic_floor.shader'
- ...loading 'scripts/gothic_trim.shader'
- ...loading 'scripts/gothic_wall.shader'
- ...loading 'scripts/hell.shader'
- ...loading 'scripts/menu.shader'
- ...loading 'scripts/models.shader'
- ...loading 'scripts/organics.shader'
- ...loading 'scripts/sfx.shader'
- ...loading 'scripts/shrine.shader'
- ...loading 'scripts/skin.shader'
- ...loading 'scripts/sky.shader'
- ...loading 'scripts/test.shader'
- ...loading 'scripts/decal.shader'
- ...loading 'scripts/bal3scrap.shader'
- ...loading 'scripts/charon_dm9.shader'
- ...loading 'scripts/dboxctf2a.shader'
- ...loading 'scripts/jalt2osp.shader'
- ...loading 'scripts/mrcq3t4.shader'
- ...loading 'scripts/mrcq3t6.shader'
- ...loading 'scripts/newedge.shader'
- ...loading 'scripts/newedge_pub.shader'
- ...loading 'scripts/nnk05.shader'
- ...loading 'scripts/nunukciel04.shader'
- ...loading 'scripts/ospdm11.shader'
- ...loading 'scripts/ospdm12.shader'
- ...loading 'scripts/ospdm5.shader'
- ...loading 'scripts/ospdm8.shader'
- ...loading 'scripts/polo3dm4.shader'
- ...loading 'scripts/purple.shader'
- ...loading 'scripts/ra3textureset1.shader'
- ...loading 'scripts/sg_osp.shader'
- ...loading 'scripts/wnoise.shader'
- ...loading 'scripts/ospdm12door.shader'
- ...loading 'scripts/ospdm5a.shader'
- ...loading 'scripts/nodm19.shader'
- ...loading 'scripts/nodm18.shader'
- ...loading 'scripts/sockisland.shader'
- ...loading 'scripts/noctf3.shader'
- ...loading 'scripts/cpmctf3.shader'
- ...loading 'scripts/ninemil-ctf1.shader'
- ...loading 'scripts/ninemil-ctf2.shader'
- ...loading 'scripts/cpmctf1.shader'
- ...loading 'scripts/wdw3team1.shader'
- ...loading 'scripts/cpm8.shader'
- ...loading 'scripts/r_tourney4.shader'
- ...loading 'scripts/mrcq3t3.shader'
- ...loading 'scripts/swelt_evil8.shader'
- ...loading 'scripts/cpm3a.shader'
- ...loading 'scripts/swelt_majestic.shader'
- ...loading 'scripts/cpm3.shader'
- ...loading 'scripts/cpm29.shader'
- ...loading 'scripts/cpm28.shader'
- ...loading 'scripts/cpm27.shader'
- ...loading 'scripts/cpm26.shader'
- ...loading 'scripts/egyptsoc.shader'
- ...loading 'scripts/cpm25.shader'
- ...loading 'scripts/cpm24.shader'
- ...loading 'scripts/cpm23.shader'
- ...loading 'scripts/devilpunch.shader'
- ...loading 'scripts/mkoxide.shader'
- ...loading 'scripts/cpm22.shader'
- ...loading 'scripts/sweltdm4.shader'
- ...loading 'scripts/69pickup1.shader'
- ...loading 'scripts/decker_sky.shader'
- ...loading 'scripts/decker_light.shader'
- ...loading 'scripts/decker_sfx.shader'
- ...loading 'scripts/decker_grates.shader'
- ...loading 'scripts/deck-tele.shader'
- ...loading 'scripts/hub3media.shader'
- ...loading 'scripts/mars.shader'
- ...loading 'scripts/lun_cpm18.shader'
- ...loading 'scripts/nodm2.shader'
- ...loading 'scripts/acid.shader'
- ...loading 'scripts/cpm17.shader'
- ...loading 'scripts/evil6.shader'
- ...loading 'scripts/evil6_trims.shader'
- ...loading 'scripts/sweltdm3.shader'
- ...loading 'scripts/blemish.shader'
- ...loading 'scripts/qfraggel2.shader'
- ...loading 'scripts/mrcq3dm5.shader'
- ...loading 'scripts/mrcleantex_3.shader'
- ...loading 'scripts/mrcleantex_1.shader'
- ...loading 'scripts/ik_sky.shader'
- ...loading 'scripts/cmp11a.shader'
- ...loading 'scripts/d3xf2.shader'
- ...loading 'scripts/decker.shader'
- ...loading 'scripts/stb.shader'
- ...loading 'scripts/ctctf4.shader'
- ...loading 'scripts/ctctf1.shader'
- ...loading 'scripts/ctctf.shader'
- ...loading 'scripts/ctctf2.shader'
- ...loading 'scripts/ctctf3.shader'
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm.
- VM file ui compiled to 563834 bytes of code
- ui loaded in 1910912 bytes on the hunk
- 109 arenas parsed
- 36 bots parsed
- trying icons/iconf_neutral1.TGA...
- ]\condump error.txt
- Dumped console text to error.txt.
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