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- //http://www.youtube.com/user/thecplusplusguy
- #ifndef VECTOR3D_H
- #define VECTOR3D_H
- #include <iostream>
- #include <cmath>
- class vector3d{
- public:
- float x,y,z;
- vector3d();
- vector3d(float a,float b);
- vector3d(float a,float b,float c);
- float dotProduct(const vector3d& vec2);
- vector3d crossProduct(const vector3d& vec2);
- float length();
- void normalize();
- void change(float a,float b,float c);
- void change(vector3d vec2);
- void changeX(float a);
- void changeY(float a);
- void changeZ(float a);
- vector3d operator+(const vector3d& vec2);
- vector3d operator-(const vector3d& vec2);
- vector3d operator*(float num);
- vector3d operator/(float num);
- vector3d& operator+=(const vector3d& vec2);
- vector3d& operator-=(const vector3d& vec2);
- vector3d& operator*=(float num);
- vector3d& operator/=(float num);
- bool operator==(const vector3d vec2);
- bool operator!=(const vector3d vec2);
- friend std::ostream& operator<<(std::ostream& out,const vector3d& vec);
- };
- #endif
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