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- ################################################################################
- # Gaining Experience.
- ################################################################################
- def pbGainEXP
- return if !@internalbattle
- successbegin=true
- for i in 0...4 # Not ordered by priority
- if !@doublebattle && pbIsDoubleBattler?(i)
- @battlers[i].participants=[]
- next
- end
- if pbIsOpposing?(i) && @battlers[i].participants.length>0 &&
- (@battlers[i].fainted? || @battlers[i].captured)
- haveexpall=@party1.length > 1
- # First count the number of participants
- partic=0
- expshare=0
- for j in @battlers[i].participants
- next if !@party1[j] || !pbIsOwner?(0,j)
- partic+=1 if @party1[j].hp>0 && !@party1[j].egg?
- end
- if !haveexpall
- for j in 0...@party1.length
- next if !@party1[j] || !pbIsOwner?(0,j)
- expshare+=1 if @party1[j].hp>0 && !@party1[j].egg? &&
- (isConst?(@party1[j].item,PBItems,:EXPSHARE) ||
- isConst?(@party1[j].itemInitial,PBItems,:EXPSHARE))
- end
- end
- # Now calculate EXP for the participants
- if partic>0 || expshare>0 || haveexpall
- if !@opponent && successbegin && pbAllFainted?(@party2)
- @scene.pbWildBattleSuccess
- successbegin=false
- end
- for j in 0...@party1.length
- next if !@party1[j] || !pbIsOwner?(0,j)
- next if @party1[j].hp<=0 || @party1[j].egg?
- haveexpshare=(isConst?(@party1[j].item,PBItems,:EXPSHARE) ||
- isConst?(@party1[j].itemInitial,PBItems,:EXPSHARE))
- next if !haveexpshare && !@battlers[i].participants.include?(j)
- pbGainExpOne(j,@battlers[i],partic,expshare,haveexpall)
- end
- if haveexpall
- showmessage=true
- for j in 0...@party1.length
- next if !@party1[j] || !pbIsOwner?(0,j)
- next if @party1[j].hp<=0 || @party1[j].egg?
- next if @party1[j].hp<=0 || @party1[j].egg?
- next if isConst?(@party1[j].item,PBItems,:EXPSHARE) ||
- isConst?(@party1[j].itemInitial,PBItems,:EXPSHARE)
- next if @battlers[i].participants.include?(j)
- pbDisplayPaused(_INTL("The rest of your team gained Exp. Points!")) if showmessage
- showmessage=false
- pbGainExpOne(j,@battlers[i],partic,expshare,haveexpall,false)
- end
- end
- end
- # Now clear the participants array
- @battlers[i].participants=[]
- end
- end
- end
- def pbGainExpOne(index,defeated,partic,expshare,haveexpall,showmessages=true)
- thispoke=@party1[index]
- # Original species, not current species
- level=defeated.level
- baseexp=defeated.pokemon.baseExp
- evyield=defeated.pokemon.evYield
- # Gain effort value points, using RS effort values
- totalev=0
- for k in 0...6
- totalev+=thispoke.ev[k]
- end
- for k in 0...6
- evgain=evyield[k]
- evgain*=2 if isConst?(thispoke.item,PBItems,:MACHOBRACE) ||
- isConst?(thispoke.itemInitial,PBItems,:MACHOBRACE)
- case k
- when PBStats::HP
- evgain+=4 if isConst?(thispoke.item,PBItems,:POWERWEIGHT) ||
- isConst?(thispoke.itemInitial,PBItems,:POWERWEIGHT)
- when PBStats::ATTACK
- evgain+=4 if isConst?(thispoke.item,PBItems,:POWERBRACER) ||
- isConst?(thispoke.itemInitial,PBItems,:POWERBRACER)
- when PBStats::DEFENSE
- evgain+=4 if isConst?(thispoke.item,PBItems,:POWERBELT) ||
- isConst?(thispoke.itemInitial,PBItems,:POWERBELT)
- when PBStats::SPATK
- evgain+=4 if isConst?(thispoke.item,PBItems,:POWERLENS) ||
- isConst?(thispoke.itemInitial,PBItems,:POWERLENS)
- when PBStats::SPDEF
- evgain+=4 if isConst?(thispoke.item,PBItems,:POWERBAND) ||
- isConst?(thispoke.itemInitial,PBItems,:POWERBAND)
- when PBStats::SPEED
- evgain+=4 if isConst?(thispoke.item,PBItems,:POWERANKLET) ||
- isConst?(thispoke.itemInitial,PBItems,:POWERANKLET)
- end
- evgain*=2 if thispoke.pokerusStage>=1 # Infected or cured
- if evgain>0
- # Can't exceed overall limit
- evgain-=totalev+evgain-PokeBattle_Pokemon::EVLIMIT if totalev+evgain>PokeBattle_Pokemon::EVLIMIT
- # Can't exceed stat limit
- evgain-=thispoke.ev[k]+evgain-PokeBattle_Pokemon::EVSTATLIMIT if thispoke.ev[k]+evgain>PokeBattle_Pokemon::EVSTATLIMIT
- # Add EV gain
- thispoke.ev[k]+=evgain
- if thispoke.ev[k]>PokeBattle_Pokemon::EVSTATLIMIT
- print "Single-stat EV limit #{PokeBattle_Pokemon::EVSTATLIMIT} exceeded.\r\nStat: #{k} EV gain: #{evgain} EVs: #{thispoke.ev.inspect}"
- thispoke.ev[k]=PokeBattle_Pokemon::EVSTATLIMIT
- end
- totalev+=evgain
- if totalev>PokeBattle_Pokemon::EVLIMIT
- print "EV limit #{PokeBattle_Pokemon::EVLIMIT} exceeded.\r\nTotal EVs: #{totalev} EV gain: #{evgain} EVs: #{thispoke.ev.inspect}"
- end
- end
- end
- # Gain experience
- ispartic=0
- ispartic=1 if defeated.participants.include?(index)
- haveexpshare=(isConst?(thispoke.item,PBItems,:EXPSHARE) ||
- isConst?(thispoke.itemInitial,PBItems,:EXPSHARE)) ? 1 : 0
- exp=0
- if expshare>0
- if partic==0 # No participants, all Exp goes to Exp Share holders
- exp=(level*baseexp).floor
- exp=(exp/(NOSPLITEXP ? 1 : expshare)).floor*haveexpshare
- else
- if NOSPLITEXP
- exp=(level*baseexp).floor*ispartic
- exp=(level*baseexp/2).floor*haveexpshare if ispartic==0
- else
- exp=(level*baseexp/2).floor
- exp=(exp/partic).floor*ispartic + (exp/expshare).floor*haveexpshare
- end
- end
- elsif ispartic==1
- exp=(level*baseexp/(NOSPLITEXP ? 1 : partic)).floor
- elsif haveexpall
- exp=(level*baseexp/2).floor
- end
- return if exp<=0
- exp=(exp*3/2).floor if @opponent
- if USESCALEDEXPFORMULA
- exp=(exp/5).floor
- leveladjust=(2*level+10.0)/(level+thispoke.level+10.0)
- leveladjust=leveladjust**5
- leveladjust=Math.sqrt(leveladjust)
- exp=(exp*leveladjust).floor
- exp+=1 if ispartic>0 || haveexpshare>0
- else
- exp=(exp/7).floor
- end
- isOutsider=(thispoke.trainerID!=self.pbPlayer.id ||
- (thispoke.language!=0 && thispoke.language!=self.pbPlayer.language))
- if isOutsider
- if thispoke.language!=0 && thispoke.language!=self.pbPlayer.language
- exp=(exp*1.7).floor
- else
- exp=(exp*3/2).floor
- end
- end
- exp=(exp*3/2).floor if isConst?(thispoke.item,PBItems,:LUCKYEGG) ||
- isConst?(thispoke.itemInitial,PBItems,:LUCKYEGG)
- growthrate=thispoke.growthrate
- newexp=PBExperience.pbAddExperience(thispoke.exp,exp,growthrate)
- exp=newexp-thispoke.exp
- if exp>0
- if showmessages
- if isOutsider
- pbDisplayPaused(_INTL("{1} gained a boosted {2} Exp. Points!",thispoke.name,exp))
- else
- pbDisplayPaused(_INTL("{1} gained {2} Exp. Points!",thispoke.name,exp))
- end
- end
- newlevel=PBExperience.pbGetLevelFromExperience(newexp,growthrate)
- tempexp=0
- curlevel=thispoke.level
- if newlevel<curlevel
- debuginfo="#{thispoke.name}: #{thispoke.level}/#{newlevel} | #{thispoke.exp}/#{newexp} | gain: #{exp}"
- raise RuntimeError.new(_INTL("The new level ({1}) is less than the Pokémon's\r\ncurrent level ({2}), which shouldn't happen.\r\n[Debug: {3}]",
- newlevel,curlevel,debuginfo))
- return
- end
- if thispoke.respond_to?("isShadow?") && thispoke.isShadow?
- thispoke.exp+=exp
- else
- tempexp1=thispoke.exp
- tempexp2=0
- # Find battler
- battler=pbFindPlayerBattler(index)
- loop do
- # EXP Bar animation
- startexp=PBExperience.pbGetStartExperience(curlevel,growthrate)
- endexp=PBExperience.pbGetStartExperience(curlevel+1,growthrate)
- tempexp2=(endexp<newexp) ? endexp : newexp
- thispoke.exp=tempexp2
- @scene.pbEXPBar(thispoke,battler,startexp,endexp,tempexp1,tempexp2)
- tempexp1=tempexp2
- curlevel+=1
- if curlevel>newlevel
- thispoke.calcStats
- battler.pbUpdate(false) if battler
- @scene.pbRefresh
- break
- end
- oldtotalhp=thispoke.totalhp
- oldattack=thispoke.attack
- olddefense=thispoke.defense
- oldspeed=thispoke.speed
- oldspatk=thispoke.spatk
- oldspdef=thispoke.spdef
- if battler && battler.pokemon && @internalbattle
- battler.pokemon.changeHappiness("levelup")
- end
- thispoke.calcStats
- battler.pbUpdate(false) if battler
- @scene.pbRefresh
- pbDisplayPaused(_INTL("{1} grew to Level {2}!",thispoke.name,curlevel))
- @scene.pbLevelUp(thispoke,battler,oldtotalhp,oldattack,
- olddefense,oldspeed,oldspatk,oldspdef)
- # Finding all moves learned at this level
- movelist=thispoke.getMoveList
- for k in movelist
- if k[0]==thispoke.level # Learned a new move
- pbLearnMove(index,k[1])
- end
- end
- end
- end
- end
- end
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