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3-Slot Quickswitch, no attack/release, watch support

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Dec 29th, 2013
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  1. // This script allows settings to switch with the active weapon.
  2. // Only the first 3 slots will be tracked by the scroll wheel and q, specifically this excludes the disguise kit (Spy) and the PDAs (Engineer).
  3. // Medic, Spy, Engineer, and permanent non-active weapon versions are also available, contact the author below.
  4.  
  5. // The script will only work correctly when switching with keys in the BIND section.
  6. // The script cannot know if a weapon switched for any other reason than player input using the keys in the BIND section.
  7. // The script cannot know if a weapon switched successfully, and will always assume it has. Examples that prevent/impede switching:
  8. // - Permanent or temporary non-active weapon like gunboats or a melted spy-cicle
  9. // - Minigun spinup/spindown
  10.  
  11.  
  12. // Written by /u/genemilder (http://steamcommunity.com/id/Seventy_one)
  13.  
  14.  
  15. // ========== INSTRUCTIONS ==========
  16.  
  17. // Edit r_drawviewmodel in the SETTINGS section for whether viewmodels are turned on (1) or off (0)
  18. // r_drawviewmodel in the eq_ aliases is activated when switching to that weapon
  19.  
  20. // To add additional settings on weapon switch, append them to the eq_ aliases.
  21.  
  22. // To change which keys can switch weapons, change or add lines in the BINDS section, binding keys only to the aliases already in the binds section
  23. // Multiple keys can be bound to the same alias and the script will still work correctly
  24.  
  25. // See the following for information on how to install scripts and how to make them class-specific:
  26. // http://www.reddit.com/r/tf2scripthelp/wiki/introduction
  27.  
  28. // To "undo" the script and changes made, remove the script from your relevant cfg files and execute the lines in the SCRIPT OVERWRITE section (remove the comment marks first)
  29.  
  30.  
  31. // ========== BINDS ==========
  32.  
  33. bind 1 eq_slot1
  34. bind 2 eq_slot2
  35. bind 3 eq_slot3
  36. bind mwheelup eq_invprev
  37. bind mwheeldown eq_invnext
  38. bind q eq_lastinv
  39. bind mouse2 +eq_attack2
  40.  
  41.  
  42. // ========== SETTINGS ==========
  43.  
  44. alias eq_slot1 "slot1; set_slot1; r_drawviewmodel 0"
  45. alias eq_slot2 "slot2; set_slot2; r_drawviewmodel 1"
  46. alias eq_slot3 "slot3; set_slot3; r_drawviewmodel 1"
  47.  
  48.  
  49. // ========== LOGIC ==========
  50.  
  51. alias +eq_attack2 "+attack; r_drawviewmodel 0; spec_prev"
  52. alias -eq_attack2 "-attack"
  53.  
  54. alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3"
  55. alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3"
  56. alias qs_slot3 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 "
  57.  
  58. qs_slot2
  59. eq_slot1
  60.  
  61.  
  62. // ========== SCRIPT OVERWRITE ==========
  63.  
  64. //r_drawviewmodel 1
  65. //bind 1 slot1
  66. //bind 2 slot2
  67. //bind 3 slot3
  68. //bind mwheelup invprev
  69. //bind mwheeldown invnext
  70. //bind q lastinv
  71. //bind mouse2 +attack2
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