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Jun 30th, 2018
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  1. Thread 1 "t3d_x64" received signal SIGSEGV, Segmentation fault.
  2. 0x0000000001184110 in TSShapeInstance::setTimeScale(TSThread*, float) ()
  3. (gdb) bt
  4. #0  0x0000000001184110 in TSShapeInstance::setTimeScale(TSThread*, float) ()
  5. #1  0x00000000012c3dcf in Player::onNewDataBlock(GameBaseData*, bool) ()
  6. #2  0x0000000001391147 in GameBase::onAdd() ()
  7. #3  0x00000000012308e2 in ShapeBase::onAdd() ()
  8. #4  0x00000000012c2f8c in Player::onAdd() ()
  9. #5  0x000000000126757d in AIPlayer::onAdd() ()
  10. #6  0x0000000000e1a3f5 in SimObject::registerObject() ()
  11. #7  0x0000000000de36d5 in CodeInterpreter::op_add_object(unsigned int&) ()
  12. #8  0x0000000000deabf8 in CodeInterpreter::exec(unsigned int, char const*, Namespace*, unsigned int, ConsoleValueRef*, bool, char const*, int) ()
  13. #9  0x0000000000e3789e in CodeBlock::exec(unsigned int, char const*, Namespace*, unsigned int, ConsoleValueRef*, bool, char const*, int) ()
  14. #10 0x0000000000e2ec8f in Namespace::Entry::execute(int, ConsoleValueRef*, ExprEvalState*) ()
  15. #11 0x0000000000dce987 in Con::_internalExecute(SimObject*, int, ConsoleValueRef*, bool) ()
  16. #12 0x0000000000dcebcc in Con::execute(SimObject*, int, ConsoleValueRef*, bool) ()
  17. #13 0x0000000000e3821a in SimConsoleEvent::process(SimObject*) ()
  18. #14 0x0000000000dec595 in Sim::advanceToTime(unsigned int) ()
  19. #15 0x0000000000d6db9d in processTimeEvent(int) ()
  20. #16 0x0000000000ee4020 in TimeManager::_updateTime() ()
  21. #17 0x0000000000e7655e in Process::processEvents() ()
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