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- Name: K-? (Doctor K)
- Background: Manufactured
- Career: Pointman
- B-day: ???
- Age: 15
- Rank: 4
- 5000 xp spent (0 to spend)
- 2 Fate points
- 15 Wounds
- AE: ??
- Ego: 100
- IP : 10
- WS: 48
- BS: 34
- S: 37
- T: 39
- A: 50
- Int: 53
- Fel: 45
- Per: 31
- Will: 33
- SR: 30
- Traits
- Superior Specimen
- Implanted Memories
- Gullible
- Mental Conditioning
- Future Sight: Roll scrutiny, and get the degrees of success as a bonus to your init test in combat.
- Skills
- Logic +10
- Deceive
- Common Lore (Science)
- Common Lore (Politics)
- Scholastic Lore (Human Biology/Anatomy) +20 + Talented
- Class Prof: Scrutiny +20
- Class Prof: Medicae+20 + Talented
- Skill Prof: Literacy
- Speak Language: English
- Assets & Drawbacks
- Athlete (10)
- Academic (10)
- Ambidextrous (5)
- Damaged Goods (-5) Suggestion: The donors for the memory imprint process were unfortunately only selected in terms of intelligence, not gender.
- Medicated (Int-the memory ‘gifting’ process unfortunately had some kinks) (-5)
- Second Fiddle (-15)
- Talents
- Melee Weapon Training
- Purchased Stuff
- Fellowship I (100)
- Fellowship II (200)
- Weapon Skill (100)
- Weapon Skill (250)
- Intelligence (200)
- Intelligence (350) 1200
- Awareness (100)
- Dodge (100)
- Weapon Training Pistol (100)
- Hotblooded (100)
- Skill Training: Scholastic (100)
- Sacrifice (200)
- Guardian (100) 2000
- Intervention (100)
- Impervious (100)
- Spotter (100)
- Awareness+10 (100)
- Dodge+10 (100)
- Disarm (100)
- Drop Trained (100)
- Leap Up (100)
- Intervention (100)
- Impervious (100) 3000
- Skill Training: Medicae (100)
- Skill Mastery: Medicae (100)
- Skill Mastery: Scholastic (100)
- Agility I (100)
- Agility II (250)
- Fellowship III (300)
- SC (50) 4000
- Combat Master (100)
- Double Team (200)
- Armored Art (200)
- First Strike (200)
- Scrutiny +10,+20 (200)
- Logic+10
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