Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player P1;
- Enemy E1;
- float turn = 0;
- float px = 170;
- float py = 350;
- float ex = 330;
- float ey = 350;
- void setup() {
- size(800, 800);
- P1 = new Player();
- E1 = new Enemy();
- }
- void draw() {
- turn = 0;
- background(150);
- fill(200);
- rect(160,380,40,40);
- rect(160,340,40,40);
- rect(200,380,40,40);
- rect(200,340,40,40);
- rect(240,380,40,40);
- rect(240,340,40,40);
- rect(280,380,40,40);
- rect(280,340,40,40);
- rect(320,380,40,40);
- rect(320,340,40,40);
- rect(360,380,40,40);
- rect(360,340,40,40);
- rect(400,380,40,40);
- rect(400,340,40,40);
- rect(440,380,40,40);
- rect(440,340,40,40);
- P1.Collision();
- P1.Movement();
- P1.Display();
- E1.ECollision();
- E1.EMovement();
- E1.EDisplay();
- }
- class Enemy {
- Enemy() {
- }
- void ECollision() {
- }
- void EMovement() {
- if (turn == 1) {
- if (ex > px) {
- ex = ex - 20;
- turn = 0;
- }
- }
- }
- void EDisplay() {
- rect(ex, ey, 20, 20);
- }
- class Player {
- Player() {
- }
- void Collision() {
- }
- void Movement() {
- if (key == 'd') {
- px = px + 20;
- turn = 1;
- key = 'e';
- }
- if (key == 'a') {
- px = px - 20;
- key = 'e';
- }
- if (key == 's') {
- py = py + 20;
- key = 'e';
- }
- if (key == 'w') {
- py = py - 20;
- key = 'e';
- }
- }
- void Display() {
- fill(90);
- rect(px, py, 20, 20);
- }
- }
- class Enemy {
- Enemy() {
- }
- void ECollision() {
- }
- void EMovement() {
- if (turn == 1) {
- if (ex > px) {
- ex = ex - 20;
- turn = 0;
- }
- }
- }
- void EDisplay() {
- rect(ex, ey, 20, 20);
- }
- }
- class Player {
- Player() {
- }
- void Collision() {
- }
- void Movement() {
- if (key == 'd') {
- px = px + 20;
- turn = 1;
- key = 'e';
- }
- if (key == 'a') {
- px = px - 20;
- key = 'e';
- }
- if (key == 's') {
- py = py + 20;
- key = 'e';
- }
- if (key == 'w') {
- py = py - 20;
- key = 'e';
- }
- }
- void Display() {
- fill(90);
- rect(px, py, 20, 20);
- }
- }
Add Comment
Please, Sign In to add comment