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Jun 12th, 2019
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C++ 0.17 KB | None | 0 0
  1. hr = this->pd3dDevice->CreateTexture(this->dwTexWidth, this->dwTexHeight, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED,
  2.                                         &this->pTexture, NULL);
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