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- on command "kits":
- cancel event
- make player execute "kit"
- command /kit:
- permission: skript.kit
- trigger:
- open virtual chest inventory with size 6 named "&b[&3&l&oCOMBATANTS&b] &6Kits" to player
- set {_lore} to "&3Status: &a&lUNLOCKED"
- format gui slot 11 of player with oak sign named "&fHound" with lore "&3Cost: &eFREE" and "%{_lore}%" to run:
- make player execute "/hound"
- #------------------------------------------------------------------------------------------------------
- if player has permission "bomber.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 12 of player with oak sign named "&cBomber" with lore "&3Cost: &e250 &6CC" and "%{_lore}%" to run:
- if {combatcoins::%player%} >= 250:
- make console execute "/pex user %player% add bomber.kit"
- make player execute "/bomber"
- else:
- send "not enough moneys" to player
- #BOMBER
- #------------------------------------------------------------------------------------------------------
- if player has permission "cerberus.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 13 of player with oak sign named "&6Cerberus" with lore "&3Cost: &e350 &6CC" and "%{_lore}%" to run:
- make player execute "/cerberus"
- #CERBERUS
- #------------------------------------------------------------------------------------------------------
- if player has permission "poseidon.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 14 of player with oak sign named "&bPoseidon" with lore "&3Cost: &e450 &6CC" and "%{_lore}%" to run:
- make player execute "/poseidon"
- #POSEIDON
- #------------------------------------------------------------------------------------------------------
- if player has permission "eagle.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 15 of player with oak sign named "&7Eagle" with lore "&3Cost: &e600 &6CC" and "%{_lore}%" to run:
- make player execute "/eagle"
- #EAGLE
- #------------------------------------------------------------------------------------------------------
- if player has permission "miner.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 20 of player with oak sign named "&aMiner" with lore "&3Cost: &e750 &6CC" and "%{_lore}%" to run:
- make player execute "/miner"
- #------------------------------------------------------------------------------------------------------
- if player has permission "ninja.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 21 of player with oak sign named "&dNinja" with lore "&3Cost: &e850 &6CC" and "%{_lore}%" to run:
- make player execute "/ninja"
- #------------------------------------------------------------------------------------------------------
- if player has permission "swapper.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 22 of player with oak sign named "&9Swapper" with lore "&3Cost: &e1000 &6CC" and "%{_lore}%" to run:
- make player execute "/swapper"
- #------------------------------------------------------------------------------------------------------
- if player has permission "thor.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 23 of player with oak sign named "&fThor" with lore "&3Cost: &e2500 &6CC" and "%{_lore}%" to run:
- make player execute "thor"
- #------------------------------------------------------------------------------------------------------
- if player has permission "kleptomaniac.kit":
- set {_lore} to "&3Status: &a&lUNLOCKED"
- else:
- set {_lore} to "&3Status: &c&lLOCKED"
- format gui slot 24 of player with oak sign named "&eKleptomaniac" with lore "&3Cost: &e3000 &6CC" and "%{_lore}%" to run:
- make player execute "kleptomaniac"
- #------------------------------------------------------------------------------------------------------
- format gui slot 0 of player with black glass pane named " " with no NBT to run:
- cancel event
- format gui slot 1 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 2 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 3 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 4 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 5 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 6 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 7 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 8 of player with black glass pane named " " with no NBT to run:
- cancel event
- format gui slot 9 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 10 of player with red glass pane named " " with no NBT to run:
- cancel event
- format gui slot 16 of player with red glass pane named " " with no NBT to run:
- cancel event
- format gui slot 17 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 18 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 19 of player with iron bars named " " with no NBT to run:
- cancel event
- format gui slot 25 of player with iron bars named " " with no NBT to run:
- cancel event
- format gui slot 26 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 27 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 28 of player with iron bars named " " with no NBT to run:
- cancel event
- format gui slot 29 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 30 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 31 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 32 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 33 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 34 of player with iron bars named " " with no NBT to run:
- cancel event
- format gui slot 35 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 36 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 37 of player with red glass pane named " " with no NBT to run:
- cancel event
- format gui slot 38 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 39 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 40 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 41 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 42 of player with barrier named "&cKits coming soon!" with no NBT to run:
- cancel event
- format gui slot 43 of player with red glass pane named " " with no NBT to run:
- cancel event
- format gui slot 44 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 45 of player with black glass pane named " " with no NBT to run:
- cancel event
- format gui slot 46 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 47 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 48 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 49 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 50 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 51 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 52 of player with gray glass pane named " " with no NBT to run:
- cancel event
- format gui slot 53 of player with black glass pane named " " with no NBT to run:
- cancel event
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