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- public void init(EntityManager m, GameObject o, UserData d) {
- /**
- * Create body
- */
- this.b = m.getWorld().createBody(getBodyDef(null));
- /**
- * Set fixture
- */
- EdgeShape shape = new EdgeShape();
- shape.set(v1, new Vector2(dim.w, dim.h));
- Fixture f = b.createFixture(shape, 70);
- f.setRestitution(0);
- b.setUserData(d);
- b.setSleepingAllowed(true);
- shape.dispose();
- }
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