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- [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
- [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d8 [b]Carry Weight:[/b] ___[/big]
- [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
- [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
- [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Scout_Ahead[/eicon] [big][b]Trap Expert[/b][/big]
- When you spend a moment to survey a dangerous area, roll+DEX.
- • On a 10+, hold 3.
- • On a 7–9, hold 1.
- Spend your hold as you walk through the area to ask these questions:
- • Is there a trap here and if so, what activates it?
- • What does the trap do when activated?
- • What else is hidden here?
- [eicon]DD_Caltrops[/eicon] [big][b]The Trap Maker's Art[/b][/big]
- When you have time and resources and you can build a trap, roll+INT.
- On a 10+, hold 4. On a 7-9, hold 2. As you build the trap spend your hold one for one
- to add these features:
- • It does 1d6 damage
- • It doesn’t go off unexpectedly
- • It is hard to disarm
- • It is hard to detect
- • It affects more than one creature
- • It drops, pushes or throws a creature.
- [eicon]Snipers_Mark[/eicon] [big][b]Called Shot[/b][/big]
- When you [b]attack a defenseless or surprised enemy at range[/b], you can choose to deal your damage or name your target and roll+DEX.
- • Head
- ✴ 10+: As 7–9, plus your damage
- ✴ 7-9: They do nothing but stand and drool for a few moments.
- • Arms
- ✴ 10+: As 7-9, plus your damage
- ✴ 7-9: They drop anything they’re holding.
- • Legs
- ✴ 10+: As 7-9, plus your damage
- ✴ 7-9: They’re hobbled and slow moving.
- [eicon]Sweeping_Kick[/eicon] [big][b]Low Blow[/b][/big]
- When you aim an attack with the express intent to disrupt your target, Roll+INT.
- ✴ On a 10+, choose one effect from the list below to inflict on a target, dealing your damage, halved.
- ✴ On a 7-9, you're equally caught off guard, and the GM either deals damage to you or inflicts one of the below effects.
- • Surprised: The target is dazed enough that moves such as Called Shot and Back Stab will work for this round and the next.
- • Marked: Each character gets +1 ongoing to their Volley rolls against this target for as long as they remain in view.
- • Stunned: The target takes the Stunned (-1 INT) debility, making it difficult for them to focus, as well as act in the next round.
- [eicon]Shadow_Fade[/eicon] [big][b]Shady Past[/b][/big]
- When you encounter a shady group of characters, you can recall if you had history with them. If the GM allows it, tell them about this history in detail.[hr][hr]
- [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
- [hr][hr]
- [center][big][b]Inventory[/b][/big][/center][hr][hr]
- _____
- _____
- _____
- _____
- _____
- [hr][hr][/collapse]
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