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- local char = game.Workspace.frnrjgrakjbrh
- local work = game.Workspace
- local bg = Instance.new("BillboardGui", char)
- bg.Size = UDim2.new(0, 100, 0, 40)
- bg.StudsOffset = Vector3.new(0, 3, 0)
- bg.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", bg)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Get Ready To Die"
- tecks2.Font = "Antique"
- tecks2.TextSize = 60
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(255, 0, 0)
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- tecks2.Name = "Text"
- wait(3)
- local ff = Instance.new("ForceField", char)
- local expl = Instance.new("Explosion", work)
- local expl1 = Instance.new("Explosion", work)
- expl.BlastRadius = 100
- expl1.BlastRadius = 100
- expl.Position = char.Head.Position
- expl1.Position = char.Head.Position
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