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- // warmup settings
- mp_warmuptime 180 // until all players connect
- mp_warmuptime_all_players_connected 15
- bot_quota 0
- bot_quota_mode fill
- cash_player_bomb_defused 0
- cash_player_bomb_planted 0
- cash_player_damage_hostage 0
- cash_player_get_killed 0
- cash_player_interact_with_hostage 0
- cash_player_killed_enemy_default 500
- cash_player_killed_enemy_factor 0
- cash_player_killed_hostage 0
- cash_player_killed_teammate 0
- cash_player_rescued_hostage 0
- cash_team_elimination_bomb_map 0
- cash_team_hostage_alive 0
- cash_team_hostage_interaction 0
- cash_team_loser_bonus 0
- cash_team_loser_bonus_consecutive_rounds 0
- cash_team_planted_bomb_but_defused 0
- cash_team_rescued_hostage 0
- cash_team_terrorist_win_bomb 0
- cash_team_win_by_defusing_bomb 0
- cash_team_win_by_hostage_rescue 0
- contributionscore_assist 0
- contributionscore_bomb_defuse_minor 0
- contributionscore_bomb_defuse_major 0
- contributionscore_bomb_planted 0
- contributionscore_bomb_exploded 0
- contributionscore_cash_bundle 1
- contributionscore_crate_break 1
- contributionscore_hostage_kill 0
- contributionscore_hostage_rescue_minor 0
- contributionscore_hostage_rescue_major 0
- contributionscore_kill 0
- contributionscore_kill_factor 0.25 // Award 25% of player's contribution score as a bonus to their killer
- contributionscore_objective_kill 0
- contributionscore_suicide 0
- contributionscore_team_kill 0
- ff_damage_reduction_bullets 1
- ff_damage_reduction_grenade 1
- ff_damage_reduction_grenade_self 1
- ff_damage_reduction_other 1
- mp_afterroundmoney 0
- mp_startmoney 500
- spec_freeze_panel_extended_time 1
- spec_freeze_time 2
- mp_ct_default_melee ""
- mp_ct_default_secondary ""
- mp_ct_default_primary ""
- mp_ct_default_grenades ""
- mp_t_default_melee ""
- mp_t_default_secondary ""
- mp_t_default_primary ""
- mp_t_default_grenades ""
- ammo_item_limit_healthshot 2
- ammo_grenade_limit_total 4
- ammo_grenade_limit_default 4
- ammo_grenade_limit_flashbang 4
- healthshot_healthboost_time 6.5
- healthshot_healthboost_damage_multiplier 0.9
- healthshot_healthboost_speed_multiplier 1.2
- mp_only_cts_rescue_hostages 0
- mp_give_player_c4 0
- mp_c4timer 18
- mp_anyone_can_pickup_c4 1
- mp_plant_c4_anywhere 1
- sv_deadtalk 1
- sv_talk_enemy_dead 1
- inferno_child_spawn_max_depth 5
- inferno_max_flames 48
- inferno_max_range 400
- molotov_throw_detonate_time 20
- mp_autokick 0
- mp_autoteambalance 0
- mp_buytime 0 // no CS-style buymenu, use tablet
- mp_death_drop_defuser 0
- mp_death_drop_grenade 3 // 0=none, 1=best, 2=current or best, 3 = all
- mp_death_drop_gun 3 // 0=none, 1=best, 2=current or best, 3 = all
- mp_deathcam_skippable 0
- mp_display_kill_assists 0
- mp_drop_grenade_enable 1
- mp_drop_knife_enable 1
- mp_equipment_reset_rounds 1
- mp_force_pick_time 0
- mp_forcecamera 1 // Set to 1 for team only spectating
- mp_freezetime 0
- mp_friendlyfire 1
- mp_limitteams 0 // Everyone can be on the same 'team'; this mode implements teams itself
- mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
- mp_match_end_changelevel 1 // force map to reload each round so everything gets initialized properly
- mp_maxrounds 1
- mp_molotovusedelay 0
- mp_randomspawn 0
- mp_randomspawn_los 0
- mp_roundtime 60
- mp_round_restart_delay 13
- mp_tagging_scale 4
- mp_taser_recharge_time 30
- mp_teamcashawards 0
- mp_teammates_are_enemies 1
- mp_timelimit 0
- mp_weapons_allow_heavyassaultsuit 1
- sv_air_pushaway_dist 220
- sv_allow_votes 0 // Voting not allowed in this mode
- sv_disable_immunity_alpha 1
- sv_disable_radar 1
- sv_env_entity_makers_enabled 0
- sv_extract_ammo_from_dropped_weapons 1
- sv_falldamage_scale 0.65
- sv_falldamage_to_below_player_ratio 0.6
- sv_falldamage_to_below_player_multiplier 1.5
- sv_grassburn 1
- sv_health_approach_enabled 1
- sv_hegrenade_damage_multiplier 1.1
- sv_hegrenade_radius_multiplier 1.7
- sv_ignoregrenaderadio 1
- sv_knife_attack_extend_from_player_aabb 10
- sv_outofammo_indicator 1
- sv_show_ragdoll_playernames 1
- sv_show_team_equipment_force_on 1 // for squad mode
- sv_teamid_overhead_maxdist_spec 999999
- sv_teamid_overhead_maxdist 999999
- sv_water_movespeed_multiplier 0.5
- sv_water_swim_mode 1
- sv_weapon_encumbrance_scale 0.3
- spec_replay_bot 1
- spec_replay_enable 2 // force permanent delayed spectation after death to discourage ghosting
- spec_replay_leadup_time 20
- tv_delay 20
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