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gamemode_survival

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Dec 6th, 2018
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  1.  
  2.  
  3. // warmup settings
  4. mp_warmuptime 180 // until all players connect
  5. mp_warmuptime_all_players_connected 15
  6.  
  7. bot_quota 0
  8. bot_quota_mode fill
  9.  
  10. cash_player_bomb_defused 0
  11. cash_player_bomb_planted 0
  12. cash_player_damage_hostage 0
  13. cash_player_get_killed 0
  14. cash_player_interact_with_hostage 0
  15. cash_player_killed_enemy_default 500
  16. cash_player_killed_enemy_factor 0
  17. cash_player_killed_hostage 0
  18. cash_player_killed_teammate 0
  19. cash_player_rescued_hostage 0
  20. cash_team_elimination_bomb_map 0
  21. cash_team_hostage_alive 0
  22. cash_team_hostage_interaction 0
  23. cash_team_loser_bonus 0
  24. cash_team_loser_bonus_consecutive_rounds 0
  25. cash_team_planted_bomb_but_defused 0
  26. cash_team_rescued_hostage 0
  27. cash_team_terrorist_win_bomb 0
  28. cash_team_win_by_defusing_bomb 0
  29. cash_team_win_by_hostage_rescue 0
  30.  
  31. contributionscore_assist 0
  32. contributionscore_bomb_defuse_minor 0
  33. contributionscore_bomb_defuse_major 0
  34. contributionscore_bomb_planted 0
  35. contributionscore_bomb_exploded 0
  36. contributionscore_cash_bundle 1
  37. contributionscore_crate_break 1
  38. contributionscore_hostage_kill 0
  39. contributionscore_hostage_rescue_minor 0
  40. contributionscore_hostage_rescue_major 0
  41. contributionscore_kill 0
  42. contributionscore_kill_factor 0.25 // Award 25% of player's contribution score as a bonus to their killer
  43. contributionscore_objective_kill 0
  44. contributionscore_suicide 0
  45. contributionscore_team_kill 0
  46.  
  47. ff_damage_reduction_bullets 1
  48. ff_damage_reduction_grenade 1
  49. ff_damage_reduction_grenade_self 1
  50. ff_damage_reduction_other 1
  51.  
  52. mp_afterroundmoney 0
  53. mp_startmoney 500
  54.  
  55. spec_freeze_panel_extended_time 1
  56. spec_freeze_time 2
  57.  
  58. mp_ct_default_melee ""
  59. mp_ct_default_secondary ""
  60. mp_ct_default_primary ""
  61. mp_ct_default_grenades ""
  62. mp_t_default_melee ""
  63. mp_t_default_secondary ""
  64. mp_t_default_primary ""
  65. mp_t_default_grenades ""
  66.  
  67. ammo_item_limit_healthshot 2
  68. ammo_grenade_limit_total 4
  69. ammo_grenade_limit_default 4
  70. ammo_grenade_limit_flashbang 4
  71.  
  72. healthshot_healthboost_time 6.5
  73. healthshot_healthboost_damage_multiplier 0.9
  74. healthshot_healthboost_speed_multiplier 1.2
  75.  
  76. mp_only_cts_rescue_hostages 0
  77.  
  78. mp_give_player_c4 0
  79. mp_c4timer 18
  80. mp_anyone_can_pickup_c4 1
  81. mp_plant_c4_anywhere 1
  82.  
  83. sv_deadtalk 1
  84. sv_talk_enemy_dead 1
  85.  
  86. inferno_child_spawn_max_depth 5
  87. inferno_max_flames 48
  88. inferno_max_range 400
  89. molotov_throw_detonate_time 20
  90.  
  91. mp_autokick 0
  92. mp_autoteambalance 0
  93. mp_buytime 0 // no CS-style buymenu, use tablet
  94. mp_death_drop_defuser 0
  95. mp_death_drop_grenade 3 // 0=none, 1=best, 2=current or best, 3 = all
  96. mp_death_drop_gun 3 // 0=none, 1=best, 2=current or best, 3 = all
  97. mp_deathcam_skippable 0
  98. mp_display_kill_assists 0
  99. mp_drop_grenade_enable 1
  100. mp_drop_knife_enable 1
  101. mp_equipment_reset_rounds 1
  102. mp_force_pick_time 0
  103. mp_forcecamera 1 // Set to 1 for team only spectating
  104. mp_freezetime 0
  105. mp_friendlyfire 1
  106. mp_limitteams 0 // Everyone can be on the same 'team'; this mode implements teams itself
  107. mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  108. mp_match_end_changelevel 1 // force map to reload each round so everything gets initialized properly
  109. mp_maxrounds 1
  110. mp_molotovusedelay 0
  111. mp_randomspawn 0
  112. mp_randomspawn_los 0
  113. mp_roundtime 60
  114. mp_round_restart_delay 13
  115. mp_tagging_scale 4
  116. mp_taser_recharge_time 30
  117. mp_teamcashawards 0
  118. mp_teammates_are_enemies 1
  119. mp_timelimit 0
  120. mp_weapons_allow_heavyassaultsuit 1
  121.  
  122. sv_air_pushaway_dist 220
  123. sv_allow_votes 0 // Voting not allowed in this mode
  124. sv_disable_immunity_alpha 1
  125. sv_disable_radar 1
  126. sv_env_entity_makers_enabled 0
  127. sv_extract_ammo_from_dropped_weapons 1
  128. sv_falldamage_scale 0.65
  129. sv_falldamage_to_below_player_ratio 0.6
  130. sv_falldamage_to_below_player_multiplier 1.5
  131. sv_grassburn 1
  132. sv_health_approach_enabled 1
  133. sv_hegrenade_damage_multiplier 1.1
  134. sv_hegrenade_radius_multiplier 1.7
  135. sv_ignoregrenaderadio 1
  136. sv_knife_attack_extend_from_player_aabb 10
  137. sv_outofammo_indicator 1
  138. sv_show_ragdoll_playernames 1
  139. sv_show_team_equipment_force_on 1 // for squad mode
  140. sv_teamid_overhead_maxdist_spec 999999
  141. sv_teamid_overhead_maxdist 999999
  142. sv_water_movespeed_multiplier 0.5
  143. sv_water_swim_mode 1
  144. sv_weapon_encumbrance_scale 0.3
  145.  
  146. spec_replay_bot 1
  147. spec_replay_enable 2 // force permanent delayed spectation after death to discourage ghosting
  148. spec_replay_leadup_time 20
  149. tv_delay 20
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