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- int[][] result;
- float t, c;
- float ease(float p) {
- return 3*p*p - 2*p*p*p;
- }
- float ease(float p, float g) {
- if (p < 0.5)
- return 0.5 * pow(2*p, g);
- else
- return 1 - 0.5 * pow(2*(1 - p), g);
- }
- float mn = .5*sqrt(3), ia = atan(sqrt(.5));
- void push() {
- pushMatrix();
- pushStyle();
- }
- void pop(){
- popStyle();
- popMatrix();
- }
- void draw() {
- if(!recording){
- t = mouseX*1.0/width;
- c = mouseY*1.0/height;
- if(mousePressed)
- println(c);
- draw_();
- }
- else {
- for (int i=0; i<width*height; i++)
- for (int a=0; a<3; a++)
- result[i][a] = 0;
- c = 0;
- for (int sa=0; sa<samplesPerFrame; sa++) {
- t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
- draw_();
- loadPixels();
- for (int i=0; i<pixels.length; i++) {
- result[i][0] += pixels[i] >> 16 & 0xff;
- result[i][1] += pixels[i] >> 8 & 0xff;
- result[i][2] += pixels[i] & 0xff;
- }
- }
- loadPixels();
- for (int i=0; i<pixels.length; i++)
- pixels[i] = 0xff << 24 |
- int(result[i][0]*1.0/samplesPerFrame) << 16 |
- int(result[i][1]*1.0/samplesPerFrame) << 8 |
- int(result[i][2]*1.0/samplesPerFrame);
- updatePixels();
- saveFrame("f###.gif");
- if (frameCount==numFrames)
- exit();
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- int samplesPerFrame = 4;
- int numFrames = 240;
- float shutterAngle = .6;
- boolean recording = false;
- void setup() {
- size(800,600,P3D);
- pixelDensity(recording ? 1 : 2);
- smooth(8);
- result = new int[width*height][3];
- rectMode(CENTER);
- noFill();
- strokeWeight(17);
- blendMode(ADD);
- }
- float x, y, z, tt;
- int N = 15;
- color[] cs = { #FF2116, #01FF40, #0050E0 };
- float sp = 30, l = 440;
- float qq, th;
- int n = 40;
- void thing(float q){
- beginShape();
- for(int i=0; i<n; i++){
- qq = i/float(n-1);
- x = 0;
- y = lerp(-l/2,l/2,qq);
- th = .35*sin(TWO_PI*q - HALF_PI*qq);
- curveVertex(x*cos(th) + y*sin(th),y*cos(th) - x*sin(th));
- }
- endShape();
- }
- void draw_() {
- background(20);
- push();
- translate(width/2, height/2);
- for(int i=-N; i<=N; i++){
- tt = t + i/3.1;
- push();
- stroke(cs[(i+N)%3]);
- translate(i*sp,0);
- thing(tt);
- pop();
- }
- pop();
- }
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