Advertisement
Guest User

Untitled

a guest
Jan 23rd, 2019
95
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.09 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5.  
  6. public class collector : MonoBehaviour {
  7.  
  8. public float speed;
  9. public float jumpspeed;
  10. private Vector2 input = new Vector2(0,0);
  11. private Rigidbody2D rb;
  12. private bool grounded;
  13. public int score;
  14. public Text scoreText;
  15. // Use this for initialization
  16. void Start () {
  17. rb = gameObject.GetComponent<Rigidbody2D>();
  18. }
  19.  
  20. // Update is called once per frame
  21. void Update () {
  22. input = rb.velocity;
  23.  
  24. if(Input.GetKey(KeyCode.D)){
  25. input.x = speed;
  26. }
  27. else if (Input.GetKey(KeyCode.A)){
  28. input.x = -speed;
  29. }
  30. else if (Input.GetKey(KeyCode.W)& grounded == true) {
  31. input.y = jumpspeed;
  32. }
  33. rb.velocity = input;
  34. }
  35.  
  36. void OnCollisionEnter2D(Collision2D collision){
  37. grounded = true;
  38. }
  39.  
  40. void OnCollisionExit2D(Collision2D collision){
  41. grounded = false;
  42. }
  43.  
  44. void OnTriggerEnter2D(Collider2D collision){
  45. if(collision.gameObject.name == "carrot"){
  46. score++;
  47. scoreText.text = score.ToString();
  48. Destroy(collision.gameObject);
  49. }
  50. }
  51. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement