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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --[[
  153. Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox
  154. --]]
  155.  
  156. local Player = game.Players.LocalPlayer
  157. local Mouse = Player:GetMouse()
  158. repeat wait() until Player.Character
  159. local Character = Player.Character
  160. local Humanoid = Character.Humanoid
  161. local Torso = Character.Torso
  162. local Head = Character.Head
  163. local RightArm = Character["Right Arm"]
  164. local LeftArm = Character["Left Arm"]
  165. local RightLeg = Character["Right Leg"]
  166. local LeftLeg = Character["Left Leg"]
  167. local Head = Character.Head
  168. local RightShoulder = Torso["Right Shoulder"]
  169. local LeftShoulder = Torso["Left Shoulder"]
  170. local Neck = Torso["Neck"]
  171. local RightHip = Torso["Right Hip"]
  172. local LeftHip = Torso["Left Hip"]
  173. wait(1)
  174. Instance.new("ForceField", Character)
  175.  
  176. local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  177. local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  178. local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  179. local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  180. local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  181. local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  182. local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  183. local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  184. local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  185. local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  186.  
  187.  
  188.  
  189.  
  190.  
  191.  
  192.  
  193.  
  194.  
  195.  
  196.  
  197.  
  198. local Player = game.Players.LocalPlayer
  199. local Character = Player.Character
  200. local Humanoid = Character.Humanoid
  201. local Torso = Character.Torso
  202. local Head = Character.Head
  203. local mouse = Player:GetMouse()
  204. local Root = Character.HumanoidRootPart
  205. local RunService = game:GetService("RunService").RenderStepped
  206. local Lighting = game:GetService("Lighting")
  207.  
  208.  
  209. Player:ClearCharacterAppearance()
  210. wait(0.1)
  211. Player.Character.Head.BrickColor = BrickColor.new("Really black")
  212. Player.Character.Torso.BrickColor = BrickColor.new("Really black")
  213. Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  214. Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  215. Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  216. Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  217. pcall(function() Player.Character.Torso.roblox:Destroy() end)
  218.  
  219. z = Instance.new("Sound", Character)
  220. z.SoundId = "rbxassetid://301463006"--301463006
  221. z.Looped = true
  222. z.Pitch = 1
  223. z.Volume = 1
  224. wait(.1)
  225. z:Play()
  226.  
  227.  
  228.  
  229. local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  230. local wave = Instance.new("Part", Torso)
  231. wave.BrickColor = BrickColor.new("Maroon")
  232. wave.Anchored = true
  233. wave.CanCollide = false
  234. wave.Locked = true
  235. wave.Size = Vector3.new(1, 1, 1)
  236. wave.TopSurface = "Smooth"
  237. wave.BottomSurface = "Smooth"
  238. wave.Transparency = 0.35
  239. wave.CFrame = HandCF
  240. wm = Instance.new("SpecialMesh", wave)
  241. wm.MeshId = "rbxassetid://3270017"
  242. coroutine.wrap(function()
  243. for i = 1, 14, 1 do
  244. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  245. wave.Size = wm.Scale
  246. wave.CFrame = HandCF
  247. wave.Transparency = i/14
  248. wait()
  249. end
  250. wait()
  251. wave:Destroy()
  252. end)()
  253.  
  254.  
  255. local function RefreshWelds()
  256. Neck.C0 = NeckC0
  257. Neck.C1 = NeckC1
  258. RightShoulder.C0 = RightShoulderC0
  259. RightShoulder.C1 = RightShoulderC1
  260. LeftShoulder.C0 = LeftShoulderC0
  261. LeftShoulder.C1 = LeftShoulderC1
  262. RightHip.C0 = RightHipC0
  263. RightHip.C1 = RightHipC1
  264. LeftHip.C0 = LeftHipC0
  265. LeftHip.C1 = LeftHipC1
  266. end
  267.  
  268. local LastArm = "Left"
  269. local Active = false
  270. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  271. if not Gpe then
  272. if Key.KeyCode == Enum.KeyCode.F and not Active then
  273. Active=true
  274. RefreshWelds()
  275. Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
  276. Torso.Anchored=true
  277. Humanoid.PlatformStand = true
  278. for i = 1,3 do
  279. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55)
  280. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55)
  281. end
  282. local last1
  283. local last2
  284. local explosion = Instance.new("Sound", Character)
  285. explosion.Name="explosion"
  286. explosion.SoundId = "rbxassetid://2248511"
  287. explosion:Play()
  288. game.Debris:AddItem(explosion,10)
  289. spawn(function()
  290. for i = 1,15 do
  291. local p = Instance.new("Part", Character)
  292. p.Anchored=true
  293. p.CanCollide=false
  294. p.Transparency=1
  295. p.Size=Vector3.new(.1,.1,.1)
  296. p.Shape = "Ball"
  297. p.BrickColor = BrickColor.new("Really black")
  298. game.Debris:AddItem(p,1)
  299. if not last1 then
  300. p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10)
  301. last1=p
  302. else
  303. p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5)
  304. last1=p
  305. end
  306. local explo = Instance.new("Explosion", workspace)
  307. explo.Position=p.Position
  308. explo.BlastPressure = 700000
  309. explo.BlastRadius=10
  310. wait()
  311. end
  312. end)
  313. spawn(function()
  314. for i = 1,15 do
  315. local p = Instance.new("Part", Character)
  316. p.Anchored=true
  317. p.CanCollide=false
  318. p.Transparency=1
  319. p.Size=Vector3.new(.1,.1,.1)
  320. p.Shape = "Ball"
  321. p.BrickColor = BrickColor.new("Really black")
  322. game.Debris:AddItem(p,1)
  323. if not last2 then
  324. p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10)
  325. last2=p
  326. else
  327. p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
  328. last2=p
  329. end
  330. local explo = Instance.new("Explosion", workspace)
  331. explo.Position=p.Position
  332. explo.BlastPressure = 700000
  333. explo.BlastRadius=10
  334. wait()
  335. end
  336. end)
  337. wait(1)
  338. Torso.Anchored=false
  339. Humanoid.PlatformStand = false
  340. RefreshWelds()
  341. Active=false
  342. elseif Key.KeyCode == Enum.KeyCode.C and not Active then
  343. Active = true
  344. RefreshWelds()
  345. Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
  346. Torso.Anchored=true
  347. Humanoid.PlatformStand = true
  348. for i = 1,3 do
  349. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
  350. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
  351. wait()
  352. end
  353. local last1
  354. local last2
  355. local explosion = Instance.new("Sound", Character)
  356. explosion.Name="explosion"
  357. explosion.SoundId = "rbxassetid://2248511"
  358. explosion:Play()
  359. game.Debris:AddItem(explosion,10)
  360. spawn(function()
  361. for i = 1,15 do
  362. local p = Instance.new("Part", Character)
  363. p.Anchored=true
  364. p.CanCollide=false
  365. p.Transparency=1
  366. p.Size=Vector3.new(.1,.1,.1)
  367. p.Shape = "Ball"
  368. p.BrickColor = BrickColor.new("Really black")
  369. game.Debris:AddItem(p,1)
  370. if not last1 then
  371. p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
  372. last1=p
  373. else
  374. p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5)
  375. last1=p
  376. end
  377. local explo = Instance.new("Explosion", workspace)
  378. explo.Position=p.Position
  379. explo.BlastPressure = 700000
  380. explo.BlastRadius=10
  381. wait()
  382. end
  383. end)
  384. spawn(function()
  385. for i = 1,15 do
  386. local p = Instance.new("Part", Character)
  387. p.Anchored=true
  388. p.CanCollide=false
  389. p.Transparency=1
  390. p.Size=Vector3.new(.1,.1,.1)
  391. p.Shape = "Ball"
  392. p.BrickColor = BrickColor.new("Really black")
  393. game.Debris:AddItem(p,1)
  394. if not last2 then
  395. p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
  396. last2=p
  397. else
  398. p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
  399. last2=p
  400. end
  401. local explo = Instance.new("Explosion", workspace)
  402. explo.Position=p.Position
  403. explo.BlastPressure = 700000
  404. explo.BlastRadius=10
  405. wait()
  406. end
  407. end)
  408. wait(1)
  409. for i = 1,3 do
  410. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
  411. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  412. wait()
  413. end
  414. Torso.Anchored=false
  415. Humanoid.PlatformStand = false
  416. RefreshWelds()
  417. Active=false
  418. elseif Key.KeyCode == Enum.KeyCode.E and not Active
  419. then Active = true
  420. RefreshWelds()
  421. Torso.Anchored=true
  422. Humanoid.PlatformStand=true
  423. if LastArm == "Left" then
  424. LastArm="Right"
  425. Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
  426. for i = 1,3 do
  427. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
  428. wait()
  429. end
  430. wait(0.5)
  431. RefreshWelds()
  432. for i = 1,3 do
  433. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
  434. end
  435. Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
  436. local p = Instance.new("Part", Character)
  437. p.Anchored=true
  438. p.CanCollide=false
  439. p.Transparency=1
  440. p.Size=Vector3.new(.1,.1,.1)
  441. p.Shape = "Ball"
  442. p.BrickColor = BrickColor.new("Really black")
  443. p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2)
  444. game.Debris:AddItem(p,3)
  445. local explosion = Instance.new("Sound", Character)
  446. explosion.Name="explosion"
  447. explosion.SoundId = "rbxassetid://2248511"
  448. explosion:Play()
  449. game.Debris:AddItem(explosion, 10)
  450. local explo = Instance.new("Explosion", workspace)
  451. explo.BlastPressure = 700000
  452. explo.BlastRadius=10
  453. explo.Position=p.Position
  454. elseif LastArm == "Right" then
  455. LastArm = "Left"
  456. Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
  457. for i = 1,3 do
  458. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
  459. wait()
  460. end
  461. wait(0.5)
  462. RefreshWelds()
  463. for i = 1,3 do
  464. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
  465. end
  466. Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
  467. local p = Instance.new("Part", Character)
  468. p.Anchored=true
  469. p.CanCollide=false
  470. p.Transparency=1
  471. p.Size=Vector3.new(.1,.1,.1)
  472. p.Shape = "Ball"
  473. p.BrickColor = BrickColor.new("Really black")
  474. p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2)
  475. game.Debris:AddItem(p,3)
  476. local explosion = Instance.new("Sound", Character)
  477. explosion.Name="explosion"
  478. explosion.SoundId = "rbxassetid://2248511"
  479. explosion:Play()
  480. game.Debris:AddItem(explosion, 10)
  481. local explo = Instance.new("Explosion", workspace)
  482. explo.BlastPressure = 700000
  483. explo.BlastRadius=10
  484. explo.Position=p.Position
  485. end
  486. wait(0.5)
  487. Active = false
  488. RefreshWelds()
  489. Torso.Anchored=false
  490. Humanoid.PlatformStand=false
  491. end
  492. end
  493. end)
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