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- Alias: Aristos Telos Thanasis
- Name: Ariadne Athanasius
- Class: Wizard
- Race: High Elf
- Background:Entertainer
- Alignment: Neutral Good
- Deity: Dionysus
- Size: Medium
- Languages: Common, Elvish, Dwarvish
- Renown
- None
- Background:
- Personality Traits
- - I love a good insult, even one directed at me
- - Nothing can shake my optimistic attitude.
- Ideals
- - I like seeing the smiles on people's faces when I perform, that's all that matters
- Bonds
- - I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.
- Flaws
- - I have trouble keeping my true feelings hidden, my sharp tongue landes me in trouble
- Physical Characteristics
- Age: 132
- Gender: Female (Presents Male)
- Height: 5’4”
- Weight: 100 Lbs
- Eyes: Green
- Hair: Black
- Skin: Dark
- Handedness: Left
- Physical Description:
- A slender and short person, Ari is fairly androgynous, and usually comes off as male, since it’s just easier that way. Perceptive green eyes are the centerpiece of a rounded face, with a slight nose and small mouth, usually turned up in a smirk or a smile to match the twinkle in the eyes. Black hair is usually pulled back into a bun at the base of his neck, hiding his pointed ears quite nicely, allowing him to pass as human when needed. His clothes are always incredibly neat and well pressed, usually with his familiar hiding somewhere in them.
- AC: 13 (16 with Mage armor)
- HP: (Max=6) (Current=6)
- Level: 1
- XP: 0
- Speed: 30ft
- Initiative: +3
- Hit Dice: d6
- Proficiency Bonus: +2
- Abilities: Score/Mod
- STR 8 (+1)
- DEX 16 (+3)
- CON 10 (+0)
- INT 16 (+3)
- WIS 10 (+0)
- CHA 14 (+2)
- Proficiencies:
- (+5) Acrobatics [Dex]*
- (+0) Animal Handling [Wis]
- (+5) Arcana [Int]*
- (-1) Athletics [Str]
- (+2) Deception [Cha]
- (+3) History [Int]
- (+0) Insight [Wis]
- (+2) Intimidation [Cha]
- (+3) Investigation [Int]
- (+2) Medicine [Wis]*
- (+3) Nature [Int]
- (+2) Perception [Wis]*
- (+4) Performance [Cha]*
- (+2) Persuasion [Cha]
- (+3) Religion [Int]
- (+3) Sleight of Hand [Dex]
- (+3) Stealth [Dex] (Armor Disadvantage? YES/NO)
- (+0) Survival [Wis]
- * Denotes proficient in skill (proficiency included in bonus)
- Save Proficiencies: Int, Wis
- Tool Proficiencies: Flute, Disguise Kit
- Weapon Proficiencies: Longbow, Shortbow, Shortsword, Longbow, Daggers, Darts, Slings, Quarterstaff, Light crossbow
- Armor Proficiencies: None
- Other Proficiencies: None
- Attack Workspace
- Quarter staff - (5 foot) +4 To Hit / d6(d8 variable) + 2 To Damage
- Skills
- Class Features & Racial Traits:
- -Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- -Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
- -Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4
- hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours o f sleep.
- -Arcane Recovery: You have learned to regain some o f your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none o f the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth o f spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
- Equipment:
- Armor: None
- Shield:None
- Other Equipment:
- - Money Pouch
- A simple pouch, on the inside of his clothing usually. Currently only holds 2 silver and 5 copper coins.
- - Quarterstaff
- A piece of wood that has been Ari’s everlasting companion through his many journeys in life, outlasting most friendships and enmities. The sturdy piece of wood has been worn smooth across its surface from a lifetime of handling, and is often used as a tool in both survival and dancing performances.
- - Arcane Focus (Crystal)
- A multifaceted and beautiful purple crystal is Ari’s arcane focus of choice. The crystal is smaller than his palm, and easily held in it. She keeps it attached to his wrist by a small silver chain, wound around many times in such a way that with a quick flick she can make it fall into his hand, ready to be used.
- - Spellbook
- Ari keeps his spells in a rather small and unassuming bound book, looking almost like a journal. It is usually kept within his clothing, instead of chained to his hip or something similar.
- - Clothing
- His traveling clothing is thick and sturdy, consisting of sensible pants, and a vest over a tunic, with a cape and hood over it all. It is clearly well maintained, and absolutely spotless usually, a benefit of magic. He also has a dancing set of clothing, consisting of an extremely sleek and form fitting three piece suit, and a top-hat with a feather for flourish stuck in its band.
- - Flute
- An ornate silver flute, clearly well loved, is often brought out whenever Ari feels like lightening the mood, or being his own musical accompaniment when he dances.
- - Locket
- A locket hanging around his neck. Who knows what’s in it? He refuses to show anyone, laughing off and deflecting any inquiry.
- - Backpack
- Every explorer needs a trusty pack to help them on their travels. Contained in Ari’s is a variment of equipment, including
- - Book of Lore
- - Bottle of Ink
- - Ink pen
- - 10 Sheets of Parchment (some of which have music scribbled on them in dense print)
- - A little bag of sand
- - A small knife
- - Bedroll
- - Mess kit
- - Tinder box
- - 5 Torches
- - 5 Days of rations
- - Water skin
- - 50 feet of hempen rope
- - Steel Mirror
- - 5 candles
- - 5 pieces of chalk
- - Healer’s Kit (10 Uses)
- Total Weight: 70.5
- Carrying Capacity: 80
- Push/drag/lift: 160
- Spell Workspace
- Spell Save DC: 13
- Spell Attack Modifier:5
- Cantrips Known
- -Mage hand
- -Minor Illusion
- -Prestidigitation
- -Toll the Dead
- 1st Level Spells Known
- -Find Familiar
- -Shield
- -Magic missile
- -Mage armor
- -Unseen Servant
- -Comprehend Languages
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