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  1. Alias: Aristos Telos Thanasis
  2. Name: Ariadne Athanasius
  3. Class: Wizard
  4. Race: High Elf
  5. Background:Entertainer
  6. Alignment: Neutral Good
  7. Deity: Dionysus
  8. Size: Medium
  9. Languages: Common, Elvish, Dwarvish
  10.  
  11. Renown
  12. None
  13.  
  14.  
  15. Background:
  16. Personality Traits
  17. - I love a good insult, even one directed at me
  18. - Nothing can shake my optimistic attitude.
  19. Ideals
  20. - I like seeing the smiles on people's faces when I perform, that's all that matters
  21. Bonds
  22. - I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.
  23. Flaws
  24. - I have trouble keeping my true feelings hidden, my sharp tongue landes me in trouble
  25.  
  26. Physical Characteristics
  27. Age: 132
  28. Gender: Female (Presents Male)
  29. Height: 5’4”
  30. Weight: 100 Lbs
  31. Eyes: Green
  32. Hair: Black
  33. Skin: Dark
  34. Handedness: Left
  35. Physical Description:
  36. A slender and short person, Ari is fairly androgynous, and usually comes off as male, since it’s just easier that way. Perceptive green eyes are the centerpiece of a rounded face, with a slight nose and small mouth, usually turned up in a smirk or a smile to match the twinkle in the eyes. Black hair is usually pulled back into a bun at the base of his neck, hiding his pointed ears quite nicely, allowing him to pass as human when needed. His clothes are always incredibly neat and well pressed, usually with his familiar hiding somewhere in them.
  37.  
  38. AC: 13 (16 with Mage armor)
  39. HP: (Max=6) (Current=6)
  40. Level: 1
  41. XP: 0
  42. Speed: 30ft
  43. Initiative: +3
  44. Hit Dice: d6
  45. Proficiency Bonus: +2
  46.  
  47. Abilities: Score/Mod
  48. STR 8 (+1)
  49. DEX 16 (+3)
  50. CON 10 (+0)
  51. INT 16 (+3)
  52. WIS 10 (+0)
  53. CHA 14 (+2)
  54.  
  55. Proficiencies:
  56. (+5) Acrobatics [Dex]*
  57. (+0) Animal Handling [Wis]
  58. (+5) Arcana [Int]*
  59. (-1) Athletics [Str]
  60. (+2) Deception [Cha]
  61. (+3) History [Int]
  62. (+0) Insight [Wis]
  63. (+2) Intimidation [Cha]
  64. (+3) Investigation [Int]
  65. (+2) Medicine [Wis]*
  66. (+3) Nature [Int]
  67. (+2) Perception [Wis]*
  68. (+4) Performance [Cha]*
  69. (+2) Persuasion [Cha]
  70. (+3) Religion [Int]
  71. (+3) Sleight of Hand [Dex]
  72. (+3) Stealth [Dex] (Armor Disadvantage? YES/NO)
  73. (+0) Survival [Wis]
  74. * Denotes proficient in skill (proficiency included in bonus)
  75.  
  76. Save Proficiencies: Int, Wis
  77. Tool Proficiencies: Flute, Disguise Kit
  78. Weapon Proficiencies: Longbow, Shortbow, Shortsword, Longbow, Daggers, Darts, Slings, Quarterstaff, Light crossbow
  79. Armor Proficiencies: None
  80. Other Proficiencies: None
  81.  
  82. Attack Workspace
  83. Quarter staff - (5 foot) +4 To Hit / d6(d8 variable) + 2 To Damage
  84.  
  85. Skills
  86.  
  87. Class Features & Racial Traits:
  88.  
  89. -Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  90.  
  91. -Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  92.  
  93. -Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4
  94. hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours o f sleep.
  95.  
  96. -Arcane Recovery: You have learned to regain some o f your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none o f the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth o f spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
  97.  
  98.  
  99. Equipment:
  100. Armor: None
  101. Shield:None
  102. Other Equipment:
  103.  
  104. - Money Pouch
  105. A simple pouch, on the inside of his clothing usually. Currently only holds 2 silver and 5 copper coins.
  106.  
  107. - Quarterstaff
  108. A piece of wood that has been Ari’s everlasting companion through his many journeys in life, outlasting most friendships and enmities. The sturdy piece of wood has been worn smooth across its surface from a lifetime of handling, and is often used as a tool in both survival and dancing performances.
  109.  
  110. - Arcane Focus (Crystal)
  111. A multifaceted and beautiful purple crystal is Ari’s arcane focus of choice. The crystal is smaller than his palm, and easily held in it. She keeps it attached to his wrist by a small silver chain, wound around many times in such a way that with a quick flick she can make it fall into his hand, ready to be used.
  112.  
  113. - Spellbook
  114. Ari keeps his spells in a rather small and unassuming bound book, looking almost like a journal. It is usually kept within his clothing, instead of chained to his hip or something similar.
  115.  
  116. - Clothing
  117. His traveling clothing is thick and sturdy, consisting of sensible pants, and a vest over a tunic, with a cape and hood over it all. It is clearly well maintained, and absolutely spotless usually, a benefit of magic. He also has a dancing set of clothing, consisting of an extremely sleek and form fitting three piece suit, and a top-hat with a feather for flourish stuck in its band.
  118.  
  119. - Flute
  120. An ornate silver flute, clearly well loved, is often brought out whenever Ari feels like lightening the mood, or being his own musical accompaniment when he dances.
  121.  
  122. - Locket
  123. A locket hanging around his neck. Who knows what’s in it? He refuses to show anyone, laughing off and deflecting any inquiry.
  124.  
  125. - Backpack
  126. Every explorer needs a trusty pack to help them on their travels. Contained in Ari’s is a variment of equipment, including
  127. - Book of Lore
  128. - Bottle of Ink
  129. - Ink pen
  130. - 10 Sheets of Parchment (some of which have music scribbled on them in dense print)
  131. - A little bag of sand
  132. - A small knife
  133. - Bedroll
  134. - Mess kit
  135. - Tinder box
  136. - 5 Torches
  137. - 5 Days of rations
  138. - Water skin
  139. - 50 feet of hempen rope
  140. - Steel Mirror
  141. - 5 candles
  142. - 5 pieces of chalk
  143. - Healer’s Kit (10 Uses)
  144.  
  145. Total Weight: 70.5
  146. Carrying Capacity: 80
  147. Push/drag/lift: 160
  148.  
  149.  
  150. Spell Workspace
  151. Spell Save DC: 13
  152. Spell Attack Modifier:5
  153.  
  154. Cantrips Known
  155. -Mage hand
  156. -Minor Illusion
  157. -Prestidigitation
  158. -Toll the Dead
  159.  
  160. 1st Level Spells Known
  161. -Find Familiar
  162. -Shield
  163. -Magic missile
  164. -Mage armor
  165. -Unseen Servant
  166. -Comprehend Languages
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