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- SO YOU HAVE DECIDED TO LEARN THE ART OF THE VOXEL MAKING FOR DOOM
- or you just stumbled here. Whatever.
- Tools:
- SLAB6- advsys.net/ken/download.htm
- strip2voxel- host-a.net/u/scott_aw/strip2voxel050410.zip
- SLADE- slade.mancubus.net/(if you are into DOOM modding and you don't have it by now there's something wrong)
- http://www.teamhellspawn.com/kvxoffset.zip
- 1)- The slow and safe way
- 1-If it's doom pallete based,get the slab6 compatible doom pallete at www.mediafire.com/?egymq8yla4c6bvu(cortesy of spritenoobsaibot)
- 2-start a new voxel at slab6
- 3-import the pallete by going Tools->Replace pallete
- 4-make it cube by cube (artistic skill not included). Keep in mind of the handy tools:
- >Face shading is great for cube placement but sucks for accurate colouring
- >Hollow filling
- >Optimize dimensions
- please remember: in slab 6 there's no undo
- 5-save as kvx. Only 1 mip is needed
- 6-if the center of the voxel is awkward placed use kvxoffset. !ACHTUNG!It may screw up your pallete and so your colours, so use it before colouring!
- 7-coulor it(again,artistic skill not included).(hint: if based in a sprite, use strip2voxel in the image to get an accurate colouring guide. Guessing the right tone of brown is hard)
- 8-create a pk3 in SLADE with a "voxels" folder in it.Inside that folder, add the voxel in the same way you would with sprites
- 9-set your voxeldef.txt in the root directory. (zdoom.org/wiki/VOXELDEF)
- 2)- Shortcut to glory
- 1-instead of doing steps 1-7, learn how to use strip2voxel by seeing this video youtu.be/KtE95k8gGK8 (above average comprehension skills required)
- 2-get a good spriting software and make voxels as fast as cl_run 1 ( seeking a spriting guide is advised)
- semi-usefull links www.teamhellspawn.com/voxels.htm
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