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- # Version 4.09 mini update, crafting 0.75x multiplier, the rest are based on combat utility.
- # This incentivizes less popular skills, books/trainers still recommended at certain levels.
- # Skill caps set to 100 again for any build, so avoid using skills you do not want to level.
- #
- # Version 4.08 mini update, set town skills back to 1x gain multiplier so they level faster.
- # Disabled the free skill reset again, since players can do so from Apocrypha later anyway.
- # Skill caps set to a Dragonbone Sniper Mage example build, capping 80 Illusion at level 51.
- #
- # Version 4.07 mini update, books/trainers at 15, 25, 50, 75, 90 skill or 0.1x rate without.
- # Set max level 81 to 51 where most enemies stop scaling (except Ebony Warrior and Karstaag).
- #
- # Version 4.06 mini update, simplify 1x skill learning rate, regardless of character/skill.
- #
- # Version 4.05 mini update, books/trainers at 19, 49, 74, 89 skill, 0.01x rate without them.
- #
- # Version 4.04 mini update, high level skills grow faster every 8 over 25 at 0.75x base [cut].
- #
- # Version 4.03 mini update, skill growth affected much more by character and skill level [cut].
- # Tweak: LevelSkillExpMults 1.0 to 5.0 divides how few of the 15 combat skills you can cap.
- # Tweak: SkillExpGainMults 1.0 to 0.2 multiplies how slowly all 18 skills grow in general.
- # Defaulting the above to 3.0 and 0.4 so one third of combat skills cap at max character level.
- #
- # Version 4.02 mini update, skills require books/trainers at 19, 24, 49, 74, 89 instead [cut].
- #
- # Version 4.01 mini update, skills grow faster every 10 levels if they are high already [cut].
- #
- # Version 4.00 first release (maximize window to at least 100 characters width before reading):
- #
- # Any skill can be made legendary from the start (press SPACE on current skill in TAB menu tree).
- # This no longer resets skill level, it only refunds any perk points spent inside the skill tree.
- #
- # All skills at certain levels require a book or trainer to increase (see 4.05 comment above).
- # Only after skill level 25 do skills affect character level (scaled by utility) as they grow.
- #
- # Skills are grouped per their late game combat utility into these tiers (capped at 100% max):
- #
- # craft 33% Alchemy Enchanting Smithing
- # best 27% Archery Illusion Sneak
- # good 20% Block Conjuration OneHanded
- # okay 13% Alteration LightArmor Restoration
- # weak 7% Destruction HeavyArmor TwoHanded
- # town 0% Lockpicking Pickpocket Speech
- #
- # Higher tier skills increase your character level more as they grow (see XP per skill diagram):
- #
- # lvl 16 4000
- # | cccccccccc craft
- # lvl 15 3600
- # |
- # lvl 14 3200 bbbbbbbbbb best
- # |
- # lvl 13 2800
- # | cccccccccc
- # lvl 12 2400 bbbbbbbbbbgggggggggg good
- # |
- # lvl 11 2000 gggggggggg
- # |
- # lvl 9 1600 bbbggggccc oooooooooo okay
- # |
- # lvl 8 1200 bbbbbggggg oooooooooo
- # | ccccccccccoooooooooo wwwwwwwwww weak
- # lvl 6 800 bbbbbgggggoooooooooo wwwwwwwwww
- # | cccccooooo wwwwwwwwww
- # lvl 4 400 bbgggcccoowwwwwwwwwwwwwwwwwwww
- # | bbggccoowwwwwwwwwwww
- # skill 26+ bgcow30----+---40----+---50----+---60----+---70----+---80----+---90----+--100 town
- #
- # Upgrade skills that are lowest on graph above to reach high skill but a low character level.
- # See https://en.uesp.net/wiki/Skyrim:Free_Skill_Boosts bottom of page for books and trainers.
- #Configuration file version, DO NOT CHANGE
- [General]
- Version = 4
- Author = Sjakal
- #Set the skill level cap. This option determines the upper limit of skill level you can reach.
- [SkillCaps]
- iOneHanded = 100
- iTwoHanded = 100
- iMarksman = 100
- iBlock = 100
- iSmithing = 100
- iHeavyArmor = 100
- iLightArmor = 100
- iPickpocket = 100
- iLockPicking = 100
- iSneak = 100
- iAlchemy = 100
- iSpeechCraft = 100
- iAlteration = 100
- iConjuration = 100
- iDestruction = 100
- iIllusion = 100
- iRestoration = 100
- iEnchanting = 100
- #Set the skill formula cap. This option determines the upper limit of skill level uesd in the calculation of all kinds of magic effects.
- [SkillFormulaCaps]
- iOneHanded = 100
- iTwoHanded = 100
- iMarksman = 100
- iBlock = 100
- iSmithing = 100
- iHeavyArmor = 100
- iLightArmor = 100
- iPickpocket = 100
- iLockPicking = 100
- iSneak = 100
- iAlchemy = 100
- iSpeechCraft = 100
- iAlteration = 100
- iConjuration = 100
- iDestruction = 100
- iIllusion = 100
- iRestoration = 100
- iEnchanting = 100
- #Set the skill experience gained multiplier. The skill experience you gained actually = The final calculated experience value right before it is given to the character after any experience modification * SkillExpGainMult * Corresponding Sub-SkillExpGainMult listed below.
- [SkillExpGainMults]
- fOneHanded = 0.33
- fTwoHanded = 0.67
- fMarksman = 0.25
- fBlock = 0.33
- fSmithing = 0.75
- fHeavyArmor = 0.67
- fLightArmor = 0.50
- fPickpocket = 1.00
- fLockPicking = 1.00
- fSneak = 0.25
- fAlchemy = 0.75
- fSpeechCraft = 1.00
- fAlteration = 0.50
- fConjuration = 0.33
- fDestruction = 0.67
- fIllusion = 0.25
- fRestoration = 0.50
- fEnchanting = 0.75
- #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on CHARACTER LEVEL, independantly for each skill.
- [SkillExpGainMults\CharacterLevel\OneHanded]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\TwoHanded]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Marksman]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Block]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Smithing]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\HeavyArmor]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\LightArmor]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Pickpocket]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\LockPicking]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Sneak]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Alchemy]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\SpeechCraft]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Alteration]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Conjuration]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Destruction]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Illusion]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Restoration]
- 1 = 1.00
- 51 = 0.0
- [SkillExpGainMults\CharacterLevel\Enchanting]
- 1 = 1.00
- 51 = 0.0
- #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on BASE SKILL LEVEL, independantly for each skill.
- [SkillExpGainMults\BaseSkillLevel\OneHanded]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\TwoHanded]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Marksman]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Block]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Smithing]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\HeavyArmor]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\LightArmor]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Pickpocket]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\LockPicking]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Sneak]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Alchemy]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\SpeechCraft]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Alteration]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Conjuration]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Destruction]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Illusion]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Restoration]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- [SkillExpGainMults\BaseSkillLevel\Enchanting]
- 1 = 0.10
- 16 = 1.0
- 25 = 0.1
- 26 = 1.0
- 50 = 0.1
- 51 = 1.0
- 75 = 0.1
- 76 = 1.0
- 90 = 0.1
- 91 = 1.0
- #Set the skill experience to PC experience multipliers. When you level up a skill, the PC experience you gained actually = Current base skill level * LevelSkillExpMults * Corresponding Sub-LevelSkillExpMults listed below.
- [LevelSkillExpMults]
- fOneHanded = 3.00
- fTwoHanded = 3.00
- fMarksman = 3.00
- fBlock = 3.00
- fSmithing = 3.00
- fHeavyArmor = 3.00
- fLightArmor = 3.00
- fPickpocket = 3.00
- fLockPicking = 3.00
- fSneak = 3.00
- fAlchemy = 3.00
- fSpeechCraft = 3.00
- fAlteration = 3.00
- fConjuration = 3.00
- fDestruction = 3.00
- fIllusion = 3.00
- fRestoration = 3.00
- fEnchanting = 3.00
- #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on CHARACTER LEVEL, independantly for each skill.
- [LevelSkillExpMults\CharacterLevel\OneHanded]
- 1 = 0.4913
- [LevelSkillExpMults\CharacterLevel\TwoHanded]
- 1 = 0.1638
- [LevelSkillExpMults\CharacterLevel\Marksman]
- 1 = 0.6551
- [LevelSkillExpMults\CharacterLevel\Block]
- 1 = 0.4913
- [LevelSkillExpMults\CharacterLevel\Smithing]
- 1 = 0.8189
- [LevelSkillExpMults\CharacterLevel\HeavyArmor]
- 1 = 0.1638
- [LevelSkillExpMults\CharacterLevel\LightArmor]
- 1 = 0.3276
- [LevelSkillExpMults\CharacterLevel\Pickpocket]
- 1 = 0.0000
- [LevelSkillExpMults\CharacterLevel\LockPicking]
- 1 = 0.0000
- [LevelSkillExpMults\CharacterLevel\Sneak]
- 1 = 0.6551
- [LevelSkillExpMults\CharacterLevel\Alchemy]
- 1 = 0.8189
- [LevelSkillExpMults\CharacterLevel\SpeechCraft]
- 1 = 0.0000
- [LevelSkillExpMults\CharacterLevel\Alteration]
- 1 = 0.3276
- [LevelSkillExpMults\CharacterLevel\Conjuration]
- 1 = 0.4913
- [LevelSkillExpMults\CharacterLevel\Destruction]
- 1 = 0.1638
- [LevelSkillExpMults\CharacterLevel\Illusion]
- 1 = 0.6551
- [LevelSkillExpMults\CharacterLevel\Restoration]
- 1 = 0.3276
- [LevelSkillExpMults\CharacterLevel\Enchanting]
- 1 = 0.8189
- #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on BASE SKILL LEVEL, independantly for each skill.
- [LevelSkillExpMults\BaseSkillLevel\OneHanded]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\TwoHanded]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\Marksman]
- 1 = 0.00
- 26 = 0.59
- 31 = 0.69
- 41 = 0.78
- 51 = 0.88
- 61 = 0.98
- 71 = 1.07
- 81 = 1.17
- 91 = 1.27
- [LevelSkillExpMults\BaseSkillLevel\Block]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\Smithing]
- 1 = 0.00
- 26 = 0.32
- 31 = 0.41
- 41 = 0.51
- 51 = 0.65
- 61 = 0.83
- 71 = 1.05
- 81 = 1.32
- 91 = 1.66
- [LevelSkillExpMults\BaseSkillLevel\HeavyArmor]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\LightArmor]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\Pickpocket]
- 1 = 0.00
- [LevelSkillExpMults\BaseSkillLevel\LockPicking]
- 1 = 0.00
- [LevelSkillExpMults\BaseSkillLevel\Sneak]
- 1 = 0.00
- 26 = 0.59
- 31 = 0.69
- 41 = 0.78
- 51 = 0.88
- 61 = 0.98
- 71 = 1.07
- 81 = 1.17
- 91 = 1.27
- [LevelSkillExpMults\BaseSkillLevel\Alchemy]
- 1 = 0.00
- 26 = 0.32
- 31 = 0.41
- 41 = 0.51
- 51 = 0.65
- 61 = 0.83
- 71 = 1.05
- 81 = 1.32
- 91 = 1.66
- [LevelSkillExpMults\BaseSkillLevel\SpeechCraft]
- 1 = 0.00
- [LevelSkillExpMults\BaseSkillLevel\Alteration]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\Conjuration]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\Destruction]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\Illusion]
- 1 = 0.00
- 26 = 0.59
- 31 = 0.69
- 41 = 0.78
- 51 = 0.88
- 61 = 0.98
- 71 = 1.07
- 81 = 1.17
- 91 = 1.27
- [LevelSkillExpMults\BaseSkillLevel\Restoration]
- 1 = 0.00
- 26 = 1.04
- 41 = 1.03
- 51 = 1.02
- [LevelSkillExpMults\BaseSkillLevel\Enchanting]
- 1 = 0.00
- 26 = 0.32
- 31 = 0.41
- 41 = 0.51
- 51 = 0.65
- 61 = 0.83
- 71 = 1.05
- 81 = 1.32
- 91 = 1.66
- #Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
- [PerksAtLevelUp]
- 1 = 1.00
- #Set the number of health gained at each level up. If a specific level is not specified then the closest lower level setting is used.
- [HealthAtLevelUp]
- 1 = 10
- #Set the number of magicka gained at each level up. If a specific level is not specified then the closest lower level setting is used.
- [MagickaAtLevelUp]
- 1 = 10
- #Set the number of Stamina gained at each level up. If a specific level is not specified then the closest lower level setting is used.
- [StaminaAtLevelUp]
- 1 = 10
- #Set the number of carryweight gained at each health level up. If a specific level is not specified then the closest lower level setting is used.
- [CarryWeightAtHealthLevelUp]
- 1 = 0
- #Set the number of carryweight gained at each magicka level up. If a specific level is not specified then the closest lower level setting is used.
- [CarryWeightAtMagickaLevelUp]
- 1 = 0
- #Set the number of carryweight gained at each stamina level up. If a specific level is not specified then the closest lower level setting is used.
- [CarryWeightAtStaminaLevelUp]
- 1 = 5
- #These options determine what happens to skills when they become legendary.
- [LegendarySkill]
- #This option determines whether the legendary feature will reset the skill level. Set this option to true will make option "iSkillLevelAfterLegendary" have no effect.
- bLegendaryKeepSkillLevel = true
- #This option determines whether to hide the legendary button in StatsMenu when you meet the requirements of legendary skills. If you set "iSkillLevelEnableLegendary" to below 100, the lengedary button will not show up, but you can make skills lengedary normally by pressing SPACE.
- bHideLegendaryButton = true
- #This option determines the skill level required to make a skill legendary.
- iSkillLevelEnableLegendary = 101
- #This option determines the level of a skill after making this skill legendary. Set this option to 0 will reset the skill level to default level.
- iSkillLevelAfterLegendary = 100
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