Sjakal

Sjakal Skill Uncapper

Aug 22nd, 2019 (edited)
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  1. # Version 4.09 mini update, crafting 0.75x multiplier, the rest are based on combat utility.
  2. # This incentivizes less popular skills, books/trainers still recommended at certain levels.
  3. # Skill caps set to 100 again for any build, so avoid using skills you do not want to level.
  4. #
  5. # Version 4.08 mini update, set town skills back to 1x gain multiplier so they level faster.
  6. # Disabled the free skill reset again, since players can do so from Apocrypha later anyway.
  7. # Skill caps set to a Dragonbone Sniper Mage example build, capping 80 Illusion at level 51.
  8. #
  9. # Version 4.07 mini update, books/trainers at 15, 25, 50, 75, 90 skill or 0.1x rate without.
  10. # Set max level 81 to 51 where most enemies stop scaling (except Ebony Warrior and Karstaag).
  11. #
  12. # Version 4.06 mini update, simplify 1x skill learning rate, regardless of character/skill.
  13. #
  14. # Version 4.05 mini update, books/trainers at 19, 49, 74, 89 skill, 0.01x rate without them.
  15. #
  16. # Version 4.04 mini update, high level skills grow faster every 8 over 25 at 0.75x base [cut].
  17. #
  18. # Version 4.03 mini update, skill growth affected much more by character and skill level [cut].
  19. # Tweak: LevelSkillExpMults 1.0 to 5.0 divides how few of the 15 combat skills you can cap.
  20. # Tweak: SkillExpGainMults 1.0 to 0.2 multiplies how slowly all 18 skills grow in general.
  21. # Defaulting the above to 3.0 and 0.4 so one third of combat skills cap at max character level.
  22. #
  23. # Version 4.02 mini update, skills require books/trainers at 19, 24, 49, 74, 89 instead [cut].
  24. #
  25. # Version 4.01 mini update, skills grow faster every 10 levels if they are high already [cut].
  26. #
  27. # Version 4.00 first release (maximize window to at least 100 characters width before reading):
  28. #
  29. # Any skill can be made legendary from the start (press SPACE on current skill in TAB menu tree).
  30. # This no longer resets skill level, it only refunds any perk points spent inside the skill tree.
  31. #
  32. # All skills at certain levels require a book or trainer to increase (see 4.05 comment above).
  33. # Only after skill level 25 do skills affect character level (scaled by utility) as they grow.
  34. #
  35. # Skills are grouped per their late game combat utility into these tiers (capped at 100% max):
  36. #
  37. # craft 33% Alchemy Enchanting Smithing
  38. # best  27% Archery Illusion Sneak
  39. # good  20% Block Conjuration OneHanded
  40. # okay  13% Alteration LightArmor Restoration
  41. # weak   7% Destruction HeavyArmor TwoHanded
  42. # town   0% Lockpicking Pickpocket Speech
  43. #
  44. # Higher tier skills increase your character level more as they grow (see XP per skill diagram):
  45. #
  46. # lvl 16   4000
  47. #             |                                                                cccccccccc  craft
  48. # lvl 15   3600
  49. #             |
  50. # lvl 14   3200                                                                bbbbbbbbbb  best
  51. #             |
  52. # lvl 13   2800
  53. #             |                                                      cccccccccc
  54. # lvl 12   2400                                                      bbbbbbbbbbgggggggggg  good
  55. #             |
  56. # lvl 11   2000                                                      gggggggggg
  57. #             |
  58. # lvl  9   1600                                            bbbggggccc          oooooooooo  okay
  59. #             |
  60. # lvl  8   1200                                  bbbbbggggg          oooooooooo
  61. #             |                                  ccccccccccoooooooooo          wwwwwwwwww  weak
  62. # lvl  6    800                        bbbbbgggggoooooooooo          wwwwwwwwww
  63. #             |                        cccccooooo          wwwwwwwwww
  64. # lvl  4    400              bbgggcccoowwwwwwwwwwwwwwwwwwww
  65. #             |    bbggccoowwwwwwwwwwww
  66. # skill 26+ bgcow30----+---40----+---50----+---60----+---70----+---80----+---90----+--100  town
  67. #
  68. # Upgrade skills that are lowest on graph above to reach high skill but a low character level.
  69. # See https://en.uesp.net/wiki/Skyrim:Free_Skill_Boosts bottom of page for books and trainers.
  70.  
  71. #Configuration file version, DO NOT CHANGE
  72. [General]
  73. Version = 4
  74. Author = Sjakal
  75.  
  76. #Set the skill level cap. This option determines the upper limit of skill level you can reach.
  77. [SkillCaps]
  78. iOneHanded = 100
  79. iTwoHanded = 100
  80. iMarksman = 100
  81. iBlock = 100
  82. iSmithing = 100
  83. iHeavyArmor = 100
  84. iLightArmor = 100
  85. iPickpocket = 100
  86. iLockPicking = 100
  87. iSneak = 100
  88. iAlchemy = 100
  89. iSpeechCraft = 100
  90. iAlteration = 100
  91. iConjuration = 100
  92. iDestruction = 100
  93. iIllusion = 100
  94. iRestoration = 100
  95. iEnchanting = 100
  96.  
  97. #Set the skill formula cap. This option determines the upper limit of skill level uesd in the calculation of all kinds of magic effects.
  98. [SkillFormulaCaps]
  99. iOneHanded = 100
  100. iTwoHanded = 100
  101. iMarksman = 100
  102. iBlock = 100
  103. iSmithing = 100
  104. iHeavyArmor = 100
  105. iLightArmor = 100
  106. iPickpocket = 100
  107. iLockPicking = 100
  108. iSneak = 100
  109. iAlchemy = 100
  110. iSpeechCraft = 100
  111. iAlteration = 100
  112. iConjuration = 100
  113. iDestruction = 100
  114. iIllusion = 100
  115. iRestoration = 100
  116. iEnchanting = 100
  117.  
  118. #Set the skill experience gained multiplier. The skill experience you gained actually = The final calculated experience value right before it is given to the character after any experience modification * SkillExpGainMult * Corresponding Sub-SkillExpGainMult listed below.
  119. [SkillExpGainMults]
  120. fOneHanded = 0.33
  121. fTwoHanded = 0.67
  122. fMarksman = 0.25
  123. fBlock = 0.33
  124. fSmithing = 0.75
  125. fHeavyArmor = 0.67
  126. fLightArmor = 0.50
  127. fPickpocket = 1.00
  128. fLockPicking = 1.00
  129. fSneak = 0.25
  130. fAlchemy = 0.75
  131. fSpeechCraft = 1.00
  132. fAlteration = 0.50
  133. fConjuration = 0.33
  134. fDestruction = 0.67
  135. fIllusion = 0.25
  136. fRestoration = 0.50
  137. fEnchanting = 0.75
  138.  
  139. #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on CHARACTER LEVEL, independantly for each skill.
  140. [SkillExpGainMults\CharacterLevel\OneHanded]
  141. 1 = 1.00
  142. 51 = 0.0
  143.  
  144. [SkillExpGainMults\CharacterLevel\TwoHanded]
  145. 1 = 1.00
  146. 51 = 0.0
  147.  
  148. [SkillExpGainMults\CharacterLevel\Marksman]
  149. 1 = 1.00
  150. 51 = 0.0
  151.  
  152. [SkillExpGainMults\CharacterLevel\Block]
  153. 1 = 1.00
  154. 51 = 0.0
  155.  
  156. [SkillExpGainMults\CharacterLevel\Smithing]
  157. 1 = 1.00
  158. 51 = 0.0
  159.  
  160. [SkillExpGainMults\CharacterLevel\HeavyArmor]
  161. 1 = 1.00
  162. 51 = 0.0
  163.  
  164. [SkillExpGainMults\CharacterLevel\LightArmor]
  165. 1 = 1.00
  166. 51 = 0.0
  167.  
  168. [SkillExpGainMults\CharacterLevel\Pickpocket]
  169. 1 = 1.00
  170. 51 = 0.0
  171.  
  172. [SkillExpGainMults\CharacterLevel\LockPicking]
  173. 1 = 1.00
  174. 51 = 0.0
  175.  
  176. [SkillExpGainMults\CharacterLevel\Sneak]
  177. 1 = 1.00
  178. 51 = 0.0
  179.  
  180. [SkillExpGainMults\CharacterLevel\Alchemy]
  181. 1 = 1.00
  182. 51 = 0.0
  183.  
  184. [SkillExpGainMults\CharacterLevel\SpeechCraft]
  185. 1 = 1.00
  186. 51 = 0.0
  187.  
  188. [SkillExpGainMults\CharacterLevel\Alteration]
  189. 1 = 1.00
  190. 51 = 0.0
  191.  
  192. [SkillExpGainMults\CharacterLevel\Conjuration]
  193. 1 = 1.00
  194. 51 = 0.0
  195.  
  196. [SkillExpGainMults\CharacterLevel\Destruction]
  197. 1 = 1.00
  198. 51 = 0.0
  199.  
  200. [SkillExpGainMults\CharacterLevel\Illusion]
  201. 1 = 1.00
  202. 51 = 0.0
  203.  
  204. [SkillExpGainMults\CharacterLevel\Restoration]
  205. 1 = 1.00
  206. 51 = 0.0
  207.  
  208. [SkillExpGainMults\CharacterLevel\Enchanting]
  209. 1 = 1.00
  210. 51 = 0.0
  211.  
  212. #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on BASE SKILL LEVEL, independantly for each skill.
  213. [SkillExpGainMults\BaseSkillLevel\OneHanded]
  214. 1 = 0.10
  215. 16 = 1.0
  216. 25 = 0.1
  217. 26 = 1.0
  218. 50 = 0.1
  219. 51 = 1.0
  220. 75 = 0.1
  221. 76 = 1.0
  222. 90 = 0.1
  223. 91 = 1.0
  224.  
  225. [SkillExpGainMults\BaseSkillLevel\TwoHanded]
  226. 1 = 0.10
  227. 16 = 1.0
  228. 25 = 0.1
  229. 26 = 1.0
  230. 50 = 0.1
  231. 51 = 1.0
  232. 75 = 0.1
  233. 76 = 1.0
  234. 90 = 0.1
  235. 91 = 1.0
  236.  
  237. [SkillExpGainMults\BaseSkillLevel\Marksman]
  238. 1 = 0.10
  239. 16 = 1.0
  240. 25 = 0.1
  241. 26 = 1.0
  242. 50 = 0.1
  243. 51 = 1.0
  244. 75 = 0.1
  245. 76 = 1.0
  246. 90 = 0.1
  247. 91 = 1.0
  248.  
  249. [SkillExpGainMults\BaseSkillLevel\Block]
  250. 1 = 0.10
  251. 16 = 1.0
  252. 25 = 0.1
  253. 26 = 1.0
  254. 50 = 0.1
  255. 51 = 1.0
  256. 75 = 0.1
  257. 76 = 1.0
  258. 90 = 0.1
  259. 91 = 1.0
  260.  
  261. [SkillExpGainMults\BaseSkillLevel\Smithing]
  262. 1 = 0.10
  263. 16 = 1.0
  264. 25 = 0.1
  265. 26 = 1.0
  266. 50 = 0.1
  267. 51 = 1.0
  268. 75 = 0.1
  269. 76 = 1.0
  270. 90 = 0.1
  271. 91 = 1.0
  272.  
  273. [SkillExpGainMults\BaseSkillLevel\HeavyArmor]
  274. 1 = 0.10
  275. 16 = 1.0
  276. 25 = 0.1
  277. 26 = 1.0
  278. 50 = 0.1
  279. 51 = 1.0
  280. 75 = 0.1
  281. 76 = 1.0
  282. 90 = 0.1
  283. 91 = 1.0
  284.  
  285. [SkillExpGainMults\BaseSkillLevel\LightArmor]
  286. 1 = 0.10
  287. 16 = 1.0
  288. 25 = 0.1
  289. 26 = 1.0
  290. 50 = 0.1
  291. 51 = 1.0
  292. 75 = 0.1
  293. 76 = 1.0
  294. 90 = 0.1
  295. 91 = 1.0
  296.  
  297. [SkillExpGainMults\BaseSkillLevel\Pickpocket]
  298. 1 = 0.10
  299. 16 = 1.0
  300. 25 = 0.1
  301. 26 = 1.0
  302. 50 = 0.1
  303. 51 = 1.0
  304. 75 = 0.1
  305. 76 = 1.0
  306. 90 = 0.1
  307. 91 = 1.0
  308.  
  309. [SkillExpGainMults\BaseSkillLevel\LockPicking]
  310. 1 = 0.10
  311. 16 = 1.0
  312. 25 = 0.1
  313. 26 = 1.0
  314. 50 = 0.1
  315. 51 = 1.0
  316. 75 = 0.1
  317. 76 = 1.0
  318. 90 = 0.1
  319. 91 = 1.0
  320.  
  321. [SkillExpGainMults\BaseSkillLevel\Sneak]
  322. 1 = 0.10
  323. 16 = 1.0
  324. 25 = 0.1
  325. 26 = 1.0
  326. 50 = 0.1
  327. 51 = 1.0
  328. 75 = 0.1
  329. 76 = 1.0
  330. 90 = 0.1
  331. 91 = 1.0
  332.  
  333. [SkillExpGainMults\BaseSkillLevel\Alchemy]
  334. 1 = 0.10
  335. 16 = 1.0
  336. 25 = 0.1
  337. 26 = 1.0
  338. 50 = 0.1
  339. 51 = 1.0
  340. 75 = 0.1
  341. 76 = 1.0
  342. 90 = 0.1
  343. 91 = 1.0
  344.  
  345. [SkillExpGainMults\BaseSkillLevel\SpeechCraft]
  346. 1 = 0.10
  347. 16 = 1.0
  348. 25 = 0.1
  349. 26 = 1.0
  350. 50 = 0.1
  351. 51 = 1.0
  352. 75 = 0.1
  353. 76 = 1.0
  354. 90 = 0.1
  355. 91 = 1.0
  356.  
  357. [SkillExpGainMults\BaseSkillLevel\Alteration]
  358. 1 = 0.10
  359. 16 = 1.0
  360. 25 = 0.1
  361. 26 = 1.0
  362. 50 = 0.1
  363. 51 = 1.0
  364. 75 = 0.1
  365. 76 = 1.0
  366. 90 = 0.1
  367. 91 = 1.0
  368.  
  369. [SkillExpGainMults\BaseSkillLevel\Conjuration]
  370. 1 = 0.10
  371. 16 = 1.0
  372. 25 = 0.1
  373. 26 = 1.0
  374. 50 = 0.1
  375. 51 = 1.0
  376. 75 = 0.1
  377. 76 = 1.0
  378. 90 = 0.1
  379. 91 = 1.0
  380.  
  381. [SkillExpGainMults\BaseSkillLevel\Destruction]
  382. 1 = 0.10
  383. 16 = 1.0
  384. 25 = 0.1
  385. 26 = 1.0
  386. 50 = 0.1
  387. 51 = 1.0
  388. 75 = 0.1
  389. 76 = 1.0
  390. 90 = 0.1
  391. 91 = 1.0
  392.  
  393. [SkillExpGainMults\BaseSkillLevel\Illusion]
  394. 1 = 0.10
  395. 16 = 1.0
  396. 25 = 0.1
  397. 26 = 1.0
  398. 50 = 0.1
  399. 51 = 1.0
  400. 75 = 0.1
  401. 76 = 1.0
  402. 90 = 0.1
  403. 91 = 1.0
  404.  
  405. [SkillExpGainMults\BaseSkillLevel\Restoration]
  406. 1 = 0.10
  407. 16 = 1.0
  408. 25 = 0.1
  409. 26 = 1.0
  410. 50 = 0.1
  411. 51 = 1.0
  412. 75 = 0.1
  413. 76 = 1.0
  414. 90 = 0.1
  415. 91 = 1.0
  416.  
  417. [SkillExpGainMults\BaseSkillLevel\Enchanting]
  418. 1 = 0.10
  419. 16 = 1.0
  420. 25 = 0.1
  421. 26 = 1.0
  422. 50 = 0.1
  423. 51 = 1.0
  424. 75 = 0.1
  425. 76 = 1.0
  426. 90 = 0.1
  427. 91 = 1.0
  428.  
  429. #Set the skill experience to PC experience multipliers. When you level up a skill, the PC experience you gained actually = Current base skill level * LevelSkillExpMults * Corresponding Sub-LevelSkillExpMults listed below.
  430. [LevelSkillExpMults]
  431. fOneHanded = 3.00
  432. fTwoHanded = 3.00
  433. fMarksman = 3.00
  434. fBlock = 3.00
  435. fSmithing = 3.00
  436. fHeavyArmor = 3.00
  437. fLightArmor = 3.00
  438. fPickpocket = 3.00
  439. fLockPicking = 3.00
  440. fSneak = 3.00
  441. fAlchemy = 3.00
  442. fSpeechCraft = 3.00
  443. fAlteration = 3.00
  444. fConjuration = 3.00
  445. fDestruction = 3.00
  446. fIllusion = 3.00
  447. fRestoration = 3.00
  448. fEnchanting = 3.00
  449.  
  450. #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on CHARACTER LEVEL, independantly for each skill.
  451. [LevelSkillExpMults\CharacterLevel\OneHanded]
  452. 1 = 0.4913
  453.  
  454. [LevelSkillExpMults\CharacterLevel\TwoHanded]
  455. 1 = 0.1638
  456.  
  457. [LevelSkillExpMults\CharacterLevel\Marksman]
  458. 1 = 0.6551
  459.  
  460. [LevelSkillExpMults\CharacterLevel\Block]
  461. 1 = 0.4913
  462.  
  463. [LevelSkillExpMults\CharacterLevel\Smithing]
  464. 1 = 0.8189
  465.  
  466. [LevelSkillExpMults\CharacterLevel\HeavyArmor]
  467. 1 = 0.1638
  468.  
  469. [LevelSkillExpMults\CharacterLevel\LightArmor]
  470. 1 = 0.3276
  471.  
  472. [LevelSkillExpMults\CharacterLevel\Pickpocket]
  473. 1 = 0.0000
  474.  
  475. [LevelSkillExpMults\CharacterLevel\LockPicking]
  476. 1 = 0.0000
  477.  
  478. [LevelSkillExpMults\CharacterLevel\Sneak]
  479. 1 = 0.6551
  480.  
  481. [LevelSkillExpMults\CharacterLevel\Alchemy]
  482. 1 = 0.8189
  483.  
  484. [LevelSkillExpMults\CharacterLevel\SpeechCraft]
  485. 1 = 0.0000
  486.  
  487. [LevelSkillExpMults\CharacterLevel\Alteration]
  488. 1 = 0.3276
  489.  
  490. [LevelSkillExpMults\CharacterLevel\Conjuration]
  491. 1 = 0.4913
  492.  
  493. [LevelSkillExpMults\CharacterLevel\Destruction]
  494. 1 = 0.1638
  495.  
  496. [LevelSkillExpMults\CharacterLevel\Illusion]
  497. 1 = 0.6551
  498.  
  499. [LevelSkillExpMults\CharacterLevel\Restoration]
  500. 1 = 0.3276
  501.  
  502. [LevelSkillExpMults\CharacterLevel\Enchanting]
  503. 1 = 0.8189
  504.  
  505. #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on BASE SKILL LEVEL, independantly for each skill.
  506. [LevelSkillExpMults\BaseSkillLevel\OneHanded]
  507. 1 = 0.00
  508. 26 = 1.04
  509. 41 = 1.03
  510. 51 = 1.02
  511.  
  512. [LevelSkillExpMults\BaseSkillLevel\TwoHanded]
  513. 1 = 0.00
  514. 26 = 1.04
  515. 41 = 1.03
  516. 51 = 1.02
  517.  
  518. [LevelSkillExpMults\BaseSkillLevel\Marksman]
  519. 1 = 0.00
  520. 26 = 0.59
  521. 31 = 0.69
  522. 41 = 0.78
  523. 51 = 0.88
  524. 61 = 0.98
  525. 71 = 1.07
  526. 81 = 1.17
  527. 91 = 1.27
  528.  
  529. [LevelSkillExpMults\BaseSkillLevel\Block]
  530. 1 = 0.00
  531. 26 = 1.04
  532. 41 = 1.03
  533. 51 = 1.02
  534.  
  535. [LevelSkillExpMults\BaseSkillLevel\Smithing]
  536. 1 = 0.00
  537. 26 = 0.32
  538. 31 = 0.41
  539. 41 = 0.51
  540. 51 = 0.65
  541. 61 = 0.83
  542. 71 = 1.05
  543. 81 = 1.32
  544. 91 = 1.66
  545.  
  546. [LevelSkillExpMults\BaseSkillLevel\HeavyArmor]
  547. 1 = 0.00
  548. 26 = 1.04
  549. 41 = 1.03
  550. 51 = 1.02
  551.  
  552. [LevelSkillExpMults\BaseSkillLevel\LightArmor]
  553. 1 = 0.00
  554. 26 = 1.04
  555. 41 = 1.03
  556. 51 = 1.02
  557.  
  558. [LevelSkillExpMults\BaseSkillLevel\Pickpocket]
  559. 1 = 0.00
  560.  
  561. [LevelSkillExpMults\BaseSkillLevel\LockPicking]
  562. 1 = 0.00
  563.  
  564. [LevelSkillExpMults\BaseSkillLevel\Sneak]
  565. 1 = 0.00
  566. 26 = 0.59
  567. 31 = 0.69
  568. 41 = 0.78
  569. 51 = 0.88
  570. 61 = 0.98
  571. 71 = 1.07
  572. 81 = 1.17
  573. 91 = 1.27
  574.  
  575. [LevelSkillExpMults\BaseSkillLevel\Alchemy]
  576. 1 = 0.00
  577. 26 = 0.32
  578. 31 = 0.41
  579. 41 = 0.51
  580. 51 = 0.65
  581. 61 = 0.83
  582. 71 = 1.05
  583. 81 = 1.32
  584. 91 = 1.66
  585.  
  586. [LevelSkillExpMults\BaseSkillLevel\SpeechCraft]
  587. 1 = 0.00
  588.  
  589. [LevelSkillExpMults\BaseSkillLevel\Alteration]
  590. 1 = 0.00
  591. 26 = 1.04
  592. 41 = 1.03
  593. 51 = 1.02
  594.  
  595. [LevelSkillExpMults\BaseSkillLevel\Conjuration]
  596. 1 = 0.00
  597. 26 = 1.04
  598. 41 = 1.03
  599. 51 = 1.02
  600.  
  601. [LevelSkillExpMults\BaseSkillLevel\Destruction]
  602. 1 = 0.00
  603. 26 = 1.04
  604. 41 = 1.03
  605. 51 = 1.02
  606.  
  607. [LevelSkillExpMults\BaseSkillLevel\Illusion]
  608. 1 = 0.00
  609. 26 = 0.59
  610. 31 = 0.69
  611. 41 = 0.78
  612. 51 = 0.88
  613. 61 = 0.98
  614. 71 = 1.07
  615. 81 = 1.17
  616. 91 = 1.27
  617.  
  618. [LevelSkillExpMults\BaseSkillLevel\Restoration]
  619. 1 = 0.00
  620. 26 = 1.04
  621. 41 = 1.03
  622. 51 = 1.02
  623.  
  624. [LevelSkillExpMults\BaseSkillLevel\Enchanting]
  625. 1 = 0.00
  626. 26 = 0.32
  627. 31 = 0.41
  628. 41 = 0.51
  629. 51 = 0.65
  630. 61 = 0.83
  631. 71 = 1.05
  632. 81 = 1.32
  633. 91 = 1.66
  634.  
  635. #Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  636. [PerksAtLevelUp]
  637. 1 = 1.00
  638.  
  639. #Set the number of health gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  640. [HealthAtLevelUp]
  641. 1 = 10
  642.  
  643. #Set the number of magicka gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  644. [MagickaAtLevelUp]
  645. 1 = 10
  646.  
  647. #Set the number of Stamina gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  648. [StaminaAtLevelUp]
  649. 1 = 10
  650.  
  651. #Set the number of carryweight gained at each health level up. If a specific level is not specified then the closest lower level setting is used.
  652. [CarryWeightAtHealthLevelUp]
  653. 1 = 0
  654.  
  655. #Set the number of carryweight gained at each magicka level up. If a specific level is not specified then the closest lower level setting is used.
  656. [CarryWeightAtMagickaLevelUp]
  657. 1 = 0
  658.  
  659. #Set the number of carryweight gained at each stamina level up. If a specific level is not specified then the closest lower level setting is used.
  660. [CarryWeightAtStaminaLevelUp]
  661. 1 = 5
  662.  
  663. #These options determine what happens to skills when they become legendary.
  664. [LegendarySkill]
  665.  
  666. #This option determines whether the legendary feature will reset the skill level. Set this option to true will make option "iSkillLevelAfterLegendary" have no effect.
  667. bLegendaryKeepSkillLevel = true
  668.  
  669. #This option determines whether to hide the legendary button in StatsMenu when you meet the requirements of legendary skills. If you set "iSkillLevelEnableLegendary" to below 100, the lengedary button will not show up, but you can make skills lengedary normally by pressing SPACE.
  670. bHideLegendaryButton = true
  671.  
  672. #This option determines the skill level required to make a skill legendary.
  673. iSkillLevelEnableLegendary = 101
  674.  
  675. #This option determines the level of a skill after making this skill legendary. Set this option to 0 will reset the skill level to default level.
  676. iSkillLevelAfterLegendary = 100
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