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- #include "Enemy.h"
- #include<iostream>
- #include<cmath>
- Enemy::Enemy(int hp, int atk, int def, int skil)
- {
- Enemy::stats.setHealth(hp);
- Enemy::stats.setAttack(atk);
- Enemy::stats.setDefense(def);
- Enemy::stats.setSkill(skil);
- }
- Stats Enemy::getStats()
- {
- return Enemy::stats;
- }
- void Enemy::displayHP()
- {
- std::cout << "Monster HP: " << Enemy::stats.getHealth() << std::endl;
- }
- int Enemy::getHit(int attackerATK, int victimDEF, int victimHP)
- {
- return (victimHP - rand()%(attackerATK - victimDEF));
- }
- int Enemy::healSelf(int hp, int skil)
- {
- return (hp + rand()%(5*skil));
- }
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