Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Beta 5 Changelog: (last changed pastebin 7. november) ETA: 14. november
- Follow https://twitter.com/KehaanDK for updates of the pack.
- Beta 5 Changelog:
- Updated forge-1.7.10-10.13.2.1230 and tons of library files
- Updated Artifacts-1.0.6
- - Fix Piston Crash
- - New Belt Artifacts
- Updated Chisel-2.0.0.2
- - Added Auto Chisel
- - New Chisel Blocks
- - Code refractor
- - Code cleanup overall
- Updated LycanitesMobsComplete 1.10.5.3 [1.7.10]
- - New Weapon Added: Cinderfall Sword, Venom Axeblade
- - Bug Fix: Mobs added to custom spawners should now all spawn (only the first and last entries were being randomly chosen hence some events don't have all of their mobs and some mobs such as the Skylus or Ika weren't spawning).
- - Bug Fix: Armor Piercing still wasn't completely working, it should definitely be fixed now. I have tested it on numerous modded armor and it seems to work however some modded armor applies a constantly health regeneration which unfortunately cannot be stopped without drastic action.
- - Bug Fix: Dying or teleporting when being picked up by a mob such as a Roc or feared should no longer glitch things out. Additionally players and mobs can now be picked up and taken out of vehicles such as boats but cannot be affected when on a mount or when mounted by another entity.
- - Bug Fix: The Subspecies Tags config setting should now hide the tags of rare mobs correctly. Rare mobs that were spawned before this fix will always show their name tags still as it is saved to their NBT entries but newly spawned subpsecies will now show or hide their tags based on this setting correctly.
- - Bug Fix: Vespids with a hive and a Queen should now despawn correctly on Peaceful Difficulty.
- - Bug Fix: Inferno Mobs such as Cinder should never take any damage from Fire damage types. While they were already immune to being set on fire, damage that was treated as fire damage would still damage them.
- - Bug Fix: Kobolds will no longer steal torches if the "mobGreifing" gamerule is false.
- - Bug Fix: Pets, Minions, etc will no longer harm their owners with ranged attacks (unless Friendly Fire is turned off via the config).
- - Major Bug Fix: Zephyr minions should no longer cause a crash on servers.
- - Major Bug Fix: Grues should no longer cause a crash on servers.
- - Improvement: Lowered the Demon Mob spawn weights from the likes of 100 to 8 to match other mobs, however if any mob is added to the Nether (Hell) Biome, their weight will be multiplied by 10, this is because vanilla Nether mobs such as the Zombie Pigmen have a weight of 100, I'm not sure why this is but this is a cool work around to keep the Demon Mobs balanced when used in Events and when set to spawn.
- - Improvement: Minions spawned from the new minion swords will now spawn behind and to the side of the player instead of on the player.
- - Improvement: Pet/Minion Inventories can now only be opened by sneak right clicking or with an open hand.
- - Improvement: Veswax and Propolis (Vespid Hive Blocks) will now slowly disappear in a similar way to vanilla leaves blocks when there is no Vespid Queen nearby, this means that once the Queen is killed, the hive will slowly break apart. Player placed hive blocks will not do this much like how player placed leaves blocks don't despawn when there are no logs around.
- - Improvement: Geonach now have a large spawn destruction radius!
- - Improvement: Revised the item damage modifier code for mobs such as Geonachs (weak to pickaxes) and Spriggans (weak to axe). Any item that is effective at mining a block similar to the mob such as stone for a Geonach or wood for a Spriggan will now deal additional damage to the mob. Before the code searched specifically for vanilla items or items with pickaxe, axe, etc in their name which wasn't the best way of implementing this.
- - Improvement: Added a dedicated SKY custom spawn type. Many mobs that randomly spawn and can fly such as Roc, Raiko, Remobra, Manticore, Spriggans, etc should now use this instead of the vanilla MONSTER spawn type, this will allow them to spawn randomly in the air with 48 blocks above or below players this will also mean that areas really high in the sky should be populated with mobs.
- - Improvement: Jengu no longer sound like toilets! They have a completely new set of sounds!
- - Improvement: The advanced buff foods can now be found as random chest loot in dungeons, etc.
- - Improvement: Added random loot to Village Blacksmith Chests.
- - Many bug fixes
- - New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
- - New Mob Event Added: The Swarm
- - New Jungle Mobs Added: Vespid and Vespid Queen
- Conba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
- - Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
- - Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
- - Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
- - Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
- - Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
- Updated LunatriusCore-1.7.10-1.1.2.14-universal
- - Bug fixes
- Updated neiaddons-mc1710-1.12.3.11
- - bug fixes
- Updated Factorization-1.7.10-0.8.88.5
- - Bug fixes
- Updated HardcoreEnderExpansion MC-1.7.10 v1.6.4
- - Biome Islands have Interactions, which are random events that make the islands more alive!
- - Added Endium Ore, Ingot and Block!
- - Added Homeland Endermen that spawn in Enchanted Island (Homeland), they are special!
- - Added health regeneration and mob healing ability to Lice
- - Added check for broken builds + config option (it is suggested to leave this option enabled)
- - New ambient sounds in the Infested Forest (Deep)
- - New notification system reports errors to the player/server operators
- - Ravaged Brick hardness now depends on amount of spawners in the dungeon, mining is also quicker with Scorching Pickaxe
- - Ender Dragon's crystal range now depends on difficulty and overpoweredMobs config option
- - Meteoroid worldgen changed quite a bit, more changes will be done later
- - Dragon Egg has been added to creative menu, and it teleports back to the portal when it gets destroyed
- - Improved broken recipe handling and debugging
- - Holding shift while using NEI on HEE items will not open the Compendium
- - Lice would lose abilities after reloading the world
- - Removing activated Charm Pouch from the inventory kept the effects active
- - Discovering new object had no sound effect
- - End structures should no longer regenerate when the world is reloaded midst generation
- - Fixed Biome Compass crash
- - Fixed Infestation file crash
- - (Hopefully) fixed occasional island generation crash
- Updated InfernalMobs-1.7.10-1.5.9
- - ongoing efforts to fix other peoples mods for them ._.
- - infernal mobs will now never apply potion effects to fakeplayer entities
- - and neither will infernal mobs send packets to fake player entities
- Updated SubMod-1.7.10-1.2.3
- - Bug fixes
- Updated InGameInfoXML-1.7.10-2.8.1.64-universal
- - Bug fixes
- Updated NotEnoughItems-1.7.10-1.0.3.65
- Updated OpenBlocks-1.7.10-1.3-snapshot-456
- - Bug Fixes
- Updated OpenModsLib-1.7.10-0.6-snapshot-233
- - Bug Fixes
- Updated resources-14.1 - Needed for Ruins
- - Bug Fixes
- Updated Ruins-1.7.10-14.1
- + consolidated template spawning: now no rule will call block updates before spawning is finished. might fix redstone/piston bugs
- + fixed oddness in /testruin always spawning one y too high (this is for all coordinate types!)
- + fixed Skull Blocks being broken, unfortunately this means the syntax changed
- + from Skull:skulltype:rotation[:playername]-meta to Skull:skulltype:rotation[:uuid-playername]-meta
- + i dont think you can find out uuid by yourself, so use the template parser to get player heads
- + changed /testruin syntax to /testruin TEMPLATENAME [X Y Z [ROTATION]] - it was: /testruin TEMPLATENAME [ROTATION X Y Z]
- + improved /testruin to accept relative coordinates aka "~x"
- + improved /testruin to work when used by command blocks
- + added server command documentation to readme
- Updated SoulShardsReborn-rc2
- - Code cleaning
- - Should now use same configs as MadPack1
- Updated TConstruct-1.7.10-1.7.1c
- - Better IMC support for materials
- - More Localization
- - Flux modifier now needs at least battery capacity/1000 in durability to be applicable
- - Compressed Cobblestone can only be melted up to 4x
- - Smeltery Fuel consumption reworkjustmentfixes
- - Don't die.
- - New Hardcore Hearts
- - Redstone on Gloves actually works now
- - Fixes Crashes with crafting table
- - fAOE-Tools not getting proper callbacks for each broken block
- - Fix wings not repairing with moss
- - Fix traveller gear not being repairable
- - Fix goggle and belt toggling
- - Emerald Smeltery values
- - Combressed Cobble Smeltery values and derpage
- - More crash fixes
- - More smaller fixes
- - Really fast AOE Tools should work properly now
- - King Slime got his name back
- - Noppes NPCs don't drop yellow hearts anymore
- - Some Toolforges looking like PatternChests
- - Materials without parts crashing NEI
- - ExtraTic toolparts being present twice
- - Some more crash and display fixes
- Updated Opis-1.2.3_1.7.10
- Updated MobiusCore-1.2.3_1.7.10
- Updated both MadPack 2 Resourcepacks
- - You may need to re-select them after updating
- - New textures for TC hearts
- - New music disk
- - Much more changed text
- IngameInfo now displays StatusEffects, Armor and much more. So these mods have been removed:
- Removed UpdateCheckerMod
- Removed bspkrsCore
- Removed ArmorStatusHud
- Removed StatusEffectHUD
- Changed some recipe
- Fixed EMC exploits
- Fixed Witchery EMC exploit thanks to https://twitter.com/JarnoVaH
- Changed some Quest and moved some
- Fixed a EMC Exploit reported by @100in33
- Made Artifacts more rare
- Changed some Luckyblocks
- Disabled Many Update notifications
- Map should now by default be square
- The pack should now have better Cauldron support for servers
- Hungry spider have been disabled
- Removed Eart Protection Poppet
- Removed Water Protection Poppet
- Removed Fire Protection Poppet
- Removed Hunger Protection Poppet
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement