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- Virrward's Any% Tutorial: https://www.youtube.com/watch?v=bmqZsANJ9fU
- Current WR is 34:11.90 by http://www.twitch.tv/mrwalrus3451 (what a guy)
- Youtube WR link: https://www.youtube.com/watch?v=WbdD9MbaJF8
- MANA FOR ANY% - IF YOU ARE JUST LEARNING THE RUN DON'T WORRY ABOUT THE MANA JUST YET, LEARN THE CLIP FIRST AND THE GENERAL ROUTE.
- This guide is recommended for beginner to intermediate runners, starter runners don't even look at this. Learn the run and get a few attempts out, maybe wait till sub 40 till you can incorporate a proper mana route :D.
- The wall of text at the bottom is just why this guide would be useful and its purpose, it doesn't need to be read.
- DREAM (BEGINNER)
- End the dream with no mana and 2 potions
- When you wake up you start with full mana
- Talk to Sam with one blink used, it will regen to full going into Campbell, and end with 2 potions
- CAMPBELL (BEGINNER)
- Start with 2 potions
- Mana is carried over however you should be starting with a full bar of mana
- End with 2 blinks for the intermission and 2 potions
- DREAM (ADVANCED) https://www.youtube.com/watch?v=4rvQ6z9Z5v0
- End the dream with no leftover blinks and 1 potion
- When you wake up you start with full mana
- Talk to Sam with one blink used, it will regen to full going into Campbell, 1 potion
- CAMPBELL (ADVANCED) https://www.youtube.com/watch?v=C0LIOnV49kw
- Start with 1 potion
- Mana is carried over however you should be starting with a full bar of mana
- End with 2 blinks for the intermission and 1 potion
- WEEPERS (intermission, both routes end with the same mana)
- Will start with full mana.
- End with 2 blinks and 1 potion
- GOLDEN CAT (BEGINNER)
- Start with 2 potions
- Mana is carried over
- End with no leftover blinks, 3 potions
- GOLDEN CAT (ADVANCED, WELL NOT REALLY YOU JUST PICK UP ANOTHER POT) https://www.youtube.com/watch?v=TIkNoyP8ygc
- Start with 1 potion
- Mana is carried over
- Remember to pick up the extra potion in the brothel
- End with no leftover blinks and 3 potions
- INTERMISSION BEFORE BRIDGE C A N I S E E I T
- Do not use a potion
- End with no leftover blinks, 3 potions
- KALDWIN'S BRIDGE
- Will start with full mana
- End with no leftover blinks and 1 potion
- INTERMISSION BEFORE BOYLE
- Will start with full mana
- End with as few blinks as possible without the use of a potion
- BOYLE (if you're doing yolo strats why're you reading this shit)
- Will start with full mana
- No matter the luck end with no leftover blinks and one potion
- INTERMISSION BEFORE TOWER
- End with two blinks leftover and 1 potion
- TOWER
- Mana is carried over
- Blink like your life depended on it, you lose all your potions at Flooded anyway
- INTERMISSION BEFORE FLOODED
- see above
- FLOODED (OH BABY) https://youtu.be/WbdD9MbaJF8?t=31m12s
- Area 1: End with room for 1 regen, end with 1 potion
- Area 2: End with 2 potions
- Area 3: End with no potions
- Area 4: End with no blinks and no potions
- Area 51: here you find out Corvo's some freak of nature who's just a pair of floating arms
- LOYALISTS
- Mana is carried over
- End with no leftover blinks and 1 potion
- KINGSPARROW, last level
- Will start with full mana
- End with... https://www.youtube.com/watch?v=p0NFGgl7Cqs
- OBITER:
- - This is useful in that if you mess up a blink on a level and your mana route gets screwed up then you will realize where you can regen in order to end the mission with the correct mana. Runners learning the route where they probably will have too much mana will also be able to realize where they can blink more before constant regens become muscle memory. Of course, experience will be a better teacher than this wall of text.
- - Many new runners get confused about how much mana they should end each level with. They often end with too much mana not only because they take things slow and get multiple unnecessary regens (which is fine when learning). But because they also assume wrongly (but reasonably) that they have less mana than they really do, this paste is meant to alleviate that problem.
- - I realize this is a lot to remember but that's the nature of it unfortunately
- - Do advanced Dream and Campbell only if you good consistency in your slip clips
- - Flooded is hard which is why I divided it up into the separate areas
- - If we change the ANY% route the mana we end each level with may change as well, if it does I will try my best to update this asap
- - Any problems then pm me on twitch at twitch.tv/Hockytt and I will do my best to help to clear up any issues
- - Here is my youtube where I upload updated strats https://www.youtube.com/channel/UCLJSCsrOIu2Zzia_zcfzMEQ
- Helpful vids
- https://www.youtube.com/watch?v=Yzw6TBEMExM - easy sloth jump (janmumrik)
- https://www.youtube.com/watch?v=awwuKQNpzBc - slip clip (Weird Beard)
- https://www.youtube.com/watch?v=dyJsgnVpWvw - ez everytim safe clip (Walrus)
- https://www.youtube.com/watch?v=VPYzSuxdR50 - brickless at flooded (Walrus)
- https://www.youtube.com/watch?v=WCGuDiO-D6M - LPlover's prison elevator (strat by LP, vid by Walrus)
- ~ HockyT
- http://www.speedrun.com/Dishonored
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