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DriftZone

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Mar 28th, 2012
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Pawn 11.39 KB | None | 0 0
  1.     AddStaticVehicleEx(562,-314.79998779,1515.80004883,75.09999847,0.00000000,-1,-1,15); //Elegy
  2.     AddStaticVehicleEx(562,-333.39999390,1516.50000000,75.09999847,0.00000000,-1,-1,15); //Elegy
  3.     AddStaticVehicleEx(562,-317.79998779,1515.40002441,75.09999847,0.00000000,-1,-1,15); //Elegy
  4.     AddStaticVehicleEx(562,-320.79998779,1515.69995117,75.09999847,0.00000000,-1,-1,15); //Elegy
  5.     AddStaticVehicleEx(562,-343.29998779,1515.59997559,75.09999847,0.00000000,-1,-1,15); //Elegy
  6.     AddStaticVehicleEx(562,-337.00000000,1516.80004883,75.09999847,0.00000000,-1,-1,15); //Elegy
  7.     AddStaticVehicleEx(562,-324.20001221,1515.09997559,75.09999847,0.00000000,-1,-1,15); //Elegy
  8.     AddStaticVehicleEx(562,-327.39999390,1514.80004883,75.09999847,0.00000000,-1,-1,15); //Elegy
  9.     AddStaticVehicleEx(562,-340.00000000,1516.19995117,75.09999847,0.00000000,-1,-1,15); //Elegy
  10.     AddStaticVehicleEx(562,-330.10000610,1515.80004883,75.09999847,0.00000000,-1,-1,15); //Elegy
  11.     AddStaticVehicleEx(522,-346.20001221,1515.50000000,75.00000000,0.00000000,-1,-1,15); //NRG-500
  12.     CreateObject(3749,-302.60000610,1510.50000000,80.19999695,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
  13.     CreateObject(8558,-332.70001221,1513.90002441,76.09999847,0.00000000,0.00000000,180.00000000); //object(vgshseing28) (1)
  14.     CreateObject(1215,-302.29998779,1507.59997559,74.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
  15.     CreateObject(1215,-302.10000610,1503.40002441,75.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
  16.     CreateObject(1215,-301.79998779,1500.00000000,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
  17.     CreateObject(1215,-301.60000610,1496.69995117,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
  18.     CreateObject(1215,-301.10000610,1492.80004883,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
  19.     CreateObject(1215,-300.79998779,1489.69995117,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
  20.     CreateObject(1226,-294.89999390,1498.50000000,78.69999695,0.00000000,0.00000000,0.00000000); //object(lamppost3) (1)
  21.     CreateObject(1226,-294.00000000,1481.40002441,78.30000305,0.00000000,0.00000000,0.00000000); //object(lamppost3) (2)
  22.     CreateObject(1226,-292.50000000,1469.50000000,77.69999695,0.00000000,0.00000000,0.00000000); //object(lamppost3) (3)
  23.     CreateObject(1226,-291.60000610,1456.59997559,77.00000000,0.00000000,0.00000000,0.00000000); //object(lamppost3) (4)
  24.     CreateObject(1226,-290.60000610,1444.90002441,76.40000153,0.00000000,0.00000000,0.00000000); //object(lamppost3) (5)
  25.     CreateObject(1226,-289.89999390,1434.59997559,75.90000153,0.00000000,0.00000000,0.00000000); //object(lamppost3) (6)
  26.     CreateObject(1226,-287.79998779,1420.09997559,75.50000000,0.00000000,0.00000000,0.00000000); //object(lamppost3) (7)
  27.     CreateObject(1226,-287.39999390,1402.50000000,75.50000000,0.00000000,0.00000000,0.00000000); //object(lamppost3) (8)
  28.     CreateObject(1262,-303.39999390,1513.00000000,80.59999847,0.00000000,0.00000000,0.00000000); //object(mtraffic4) (1)
  29.     CreateObject(1215,-300.50000000,1486.19995117,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
  30.     CreateObject(1215,-300.29998779,1483.30004883,75.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
  31.     CreateObject(1215,-300.10000610,1480.40002441,74.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
  32.     CreateObject(1215,-299.79998779,1477.40002441,74.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
  33.     CreateObject(1215,-299.60000610,1474.90002441,74.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
  34.     CreateObject(1215,-299.39999390,1472.19995117,74.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
  35.     CreateObject(1215,-299.00000000,1469.30004883,74.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  36.     CreateObject(1215,-298.79998779,1465.90002441,74.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
  37.     CreateObject(1215,-298.60000610,1463.50000000,74.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
  38.     CreateObject(1215,-298.39999390,1461.09997559,73.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  39.     CreateObject(1215,-298.20001221,1457.90002441,73.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
  40.     CreateObject(1215,-297.79998779,1454.09997559,73.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
  41.     CreateObject(1215,-297.39999390,1449.90002441,73.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
  42.     CreateObject(1215,-297.10000610,1446.40002441,73.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
  43.     CreateObject(1215,-296.79998779,1442.90002441,72.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
  44.     CreateObject(1215,-296.60000610,1440.00000000,72.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
  45.     CreateObject(1215,-296.29998779,1437.19995117,72.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
  46.     CreateObject(1215,-296.00000000,1433.69995117,72.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
  47.     CreateObject(1215,-295.79998779,1430.19995117,72.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
  48.     CreateObject(1215,-295.60000610,1426.50000000,72.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
  49.     CreateObject(1215,-295.39999390,1422.59997559,72.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
  50.     CreateObject(1215,-295.10000610,1419.30004883,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
  51.     CreateObject(1215,-295.00000000,1416.09997559,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
  52.     CreateObject(1215,-294.89999390,1411.40002441,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
  53.     CreateObject(1215,-295.20001221,1408.00000000,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
  54.     CreateObject(1215,-295.79998779,1404.80004883,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
  55.     CreateObject(1215,-296.89999390,1401.59997559,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
  56.     CreateObject(1215,-298.70001221,1399.00000000,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
  57.     CreateObject(1215,-301.39999390,1396.80004883,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
  58.     CreateObject(1215,-304.79998779,1395.40002441,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
  59.     CreateObject(1215,-308.10000610,1394.90002441,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
  60.     CreateObject(1215,-312.50000000,1395.30004883,71.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (38)
  61.     CreateObject(1215,-315.00000000,1397.19995117,71.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
  62.     CreateObject(1215,-317.89999390,1400.30004883,71.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
  63.     CreateObject(1215,-320.29998779,1403.90002441,70.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
  64.     CreateObject(1215,-322.29998779,1407.19995117,70.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
  65.     CreateObject(1215,-324.39999390,1411.09997559,69.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
  66.     CreateObject(1215,-325.89999390,1413.80004883,69.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
  67.     CreateObject(1215,-327.00000000,1415.90002441,69.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
  68.     CreateObject(1215,-328.60000610,1418.80004883,69.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (47)
  69.     CreateObject(1215,-330.29998779,1422.69995117,68.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (48)
  70.     CreateObject(1215,-332.29998779,1426.69995117,68.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (49)
  71.     CreateObject(1215,-333.79998779,1429.80004883,67.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (50)
  72.     CreateObject(1215,-335.10000610,1432.59997559,67.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (51)
  73.     CreateObject(1215,-336.10000610,1434.90002441,67.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (52)
  74.     CreateObject(1215,-337.70001221,1438.19995117,66.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (53)
  75.     CreateObject(1215,-339.60000610,1441.80004883,66.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (54)
  76.     CreateObject(1215,-341.39999390,1445.50000000,65.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (55)
  77.     CreateObject(1215,-342.70001221,1448.00000000,65.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (56)
  78.     CreateObject(1215,-344.20001221,1450.69995117,65.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (57)
  79.     CreateObject(1215,-346.10000610,1453.80004883,64.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (58)
  80.     CreateObject(1215,-348.00000000,1456.90002441,64.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (59)
  81.     CreateObject(1215,-349.79998779,1459.69995117,64.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
  82.     CreateObject(1215,-352.10000610,1461.59997559,64.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (61)
  83.     CreateObject(1215,-355.29998779,1464.30004883,63.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (62)
  84.     CreateObject(1215,-358.29998779,1464.59997559,63.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (63)
  85.     CreateObject(1215,-361.20001221,1464.80004883,63.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (64)
  86.     CreateObject(1215,-365.79998779,1464.50000000,62.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (65)
  87.     CreateObject(1215,-369.70001221,1463.80004883,62.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (66)
  88.     CreateObject(1215,-372.70001221,1462.40002441,62.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (67)
  89.     CreateObject(1215,-374.70001221,1461.00000000,61.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (68)
  90.     CreateObject(1215,-377.20001221,1458.30004883,61.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (69)
  91.     CreateObject(1215,-379.00000000,1455.59997559,61.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (70)
  92.     CreateObject(1215,-379.89999390,1451.80004883,61.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (71)
  93.     CreateObject(1215,-379.20001221,1447.09997559,60.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (72)
  94.     CreateObject(1215,-377.60000610,1440.90002441,60.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (73)
  95.     CreateObject(1215,-375.79998779,1437.19995117,60.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (74)
  96.     CreateObject(1215,-373.39999390,1432.09997559,60.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (75)
  97.     CreateObject(1215,-371.00000000,1426.40002441,59.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (76)
  98.     CreateObject(1215,-367.39999390,1419.80004883,59.29999924,0.00000000,0.00000000,0
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