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- //-------------------------- 5/22/2019 -- 14:52:38 -----
- Warning: forcing the Torque profiler thread to run only on cpu 1.
- Processor Init:
- Unknown x86 Compatible, ~4.01 Ghz
- HT detected
- MP detected [4 cores, 8 logical, 1 physical]
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Initializing platform...
- Input Init:
- Done
- DebugDrawer Enabled!
- GFX Init:
- Null device found
- Direct 3D (version 11.x) device found
- OpenGL device found
- GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 20
- Console trace disabled.
- Adding path expando of 'CoreModule' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/Core.cs.
- Adding path expando of 'Core_Rendering' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/rendering'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/rendering/Core_Rendering.cs.
- Executing core/rendering/scripts/renderManager.cs.
- Executing core/rendering/scripts/gfxData/clouds.cs.
- Executing core/rendering/scripts/gfxData/commonMaterialData.cs.
- Executing core/rendering/scripts/gfxData/scatterSky.cs.
- Executing core/rendering/scripts/gfxData/shaders.cs.
- Executing core/rendering/scripts/gfxData/terrainBlock.cs.
- Executing core/rendering/scripts/gfxData/water.cs.
- Adding path expando of 'Core_Utility' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/utility'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/utility/Core_Utility.cs.
- Executing core/utility/scripts/parseArgs.cs.
- Executing core/utility/scripts/globals.cs.
- Executing core/utility/scripts/helperFunctions.cs.
- Executing core/utility/scripts/gameObjectManagement.cs.
- Executing core/utility/scripts/persistanceManagement.cs.
- Adding path expando of 'Core_GUI' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/gui'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/gui/Core_GUI.cs.
- Executing core/gui/scripts/profiles.cs.
- Executing core/gui/scripts/canvas.cs.
- Executing core/gui/scripts/cursor.cs.
- Adding path expando of 'Core_Lighting' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/lighting'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/lighting/Core_Lighting.cs.
- Executing core/lighting/scripts/lighting.cs.
- Executing core/lighting/scripts/advancedLighting_Shaders.cs.
- Executing core/lighting/scripts/deferredShading.cs.
- Executing core/lighting/scripts/advancedLighting_Init.cs.
- Executing core/lighting/scripts/basicLighting_shadowFilter.cs.
- Executing core/lighting/scripts/shadowMaps_Init.cs.
- Executing core/lighting/scripts/basicLighting_Init.cs.
- Adding path expando of 'Core_SFX' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/sfx'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/sfx/Core_SFX.cs.
- Executing core/sfx/scripts/audio.cs.
- Executing core/sfx/scripts/audioData.cs.
- Executing core/sfx/scripts/audioAmbience.cs.
- Executing core/sfx/scripts/audioDescriptions.cs.
- Executing core/sfx/scripts/audioEnvironments.cs.
- Executing core/sfx/scripts/audioStates.cs.
- Adding path expando of 'Core_PostFX' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/postFX'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/postFX/Core_PostFX.cs.
- Executing core/postFX/scripts/postFx.cs.
- Adding path expando of 'Core_Components' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/components'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/components/Core_Components.cs.
- Adding path expando of 'Core_GameObjects' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/gameObjects'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/gameObjects/gameObjects/AIPlayerObject.cs.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/gameObjects/gameObjects/PlayerObject.cs.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/gameObjects/Core_GameObjects.cs.
- Adding path expando of 'Core_ClientServer' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/clientServer'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/clientServer/Core_ClientServer.cs.
- --------- Initializing Directory: scripts ---------
- Executing core/clientServer/scripts/client/client.cs.
- Executing core/clientServer/scripts/server/server.cs.
- --------- Initializing BaseGameTest: Server Scripts ---------
- Executing core/clientServer/scripts/server/defaults.cs.
- C:/Users/Ackers/Documents
- Executing C:/Users/Ackers/Documents/BaseGameTest/preferences/serverPrefs.cs.
- Executing core/clientServer/scripts/server/audio.cs.
- Executing core/clientServer/scripts/server/commands.cs.
- Executing core/clientServer/scripts/server/kickban.cs.
- Executing core/clientServer/scripts/server/message.cs.
- Executing core/clientServer/scripts/server/levelDownload.cs.
- Executing core/clientServer/scripts/server/levelLoad.cs.
- Executing core/clientServer/scripts/server/levelInfo.cs.
- Executing core/clientServer/scripts/server/connectionToClient.cs.
- --------- Initializing BaseGameTest: Client Scripts ---------
- Executing core/clientServer/scripts/client/message.cs.
- Executing core/clientServer/scripts/client/connectionToServer.cs.
- Executing core/clientServer/scripts/client/levelDownload.cs.
- Executing core/clientServer/scripts/client/levelLoad.cs.
- C:/Users/Ackers/Documents
- Executing C:/Users/Ackers/Documents/BaseGameTest/preferences/clientPrefs.cs.
- Executing core/postFX/images/materials.cs.
- Executing core/rendering/images/materials.cs.
- Executing core/shapes/materials.cs.
- Executing data/FPSGameplay/art/decals/materials.cs.
- Executing data/FPSGameplay/art/environment/materials.cs.
- Executing data/FPSGameplay/art/lights/materials.cs.
- Executing data/FPSGameplay/art/misc/materials.cs.
- Executing data/FPSGameplay/art/particles/ribbon/materials.cs.
- Executing data/FPSGameplay/art/roads/materials.cs.
- Executing data/FPSGameplay/art/shapes/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/common/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/Soldier/materials.cs.
- Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/materials.cs.
- Executing data/FPSGameplay/art/shapes/Cheetah/materials.cs.
- Executing data/FPSGameplay/art/shapes/cube/materials.cs.
- Executing data/FPSGameplay/art/shapes/items/kit/materials.cs.
- Executing data/FPSGameplay/art/shapes/portal/materials.cs.
- Executing data/FPSGameplay/art/shapes/station/materials.cs.
- Executing data/FPSGameplay/art/shapes/teleporter/materials.cs.
- Executing data/FPSGameplay/art/shapes/trees/defaulttree/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Grenade/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Lurker/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/ProxMine/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Ryder/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/shared/materials.cs.
- Executing data/FPSGameplay/art/shapes/weapons/Turret/materials.cs.
- Executing data/FPSGameplay/art/skies/Blank_sky/materials.cs.
- Executing data/FPSGameplay/art/skies/Desert_Sky/materials.cs.
- Executing data/FPSGameplay/art/skies/night/materials.cs.
- Executing data/FPSGameplay/art/terrains/materials.cs.
- Executing data/pbr/cubemaps/materials.cs.
- Executing data/pbr/materials/materials.cs.
- Executing data/spectatorGameplay/art/lights/materials.cs.
- Executing data/spectatorGameplay/art/misc/materials.cs.
- Executing data/spectatorGameplay/art/particles/ribbon/materials.cs.
- data/spectatorGameplay/art/particles/ribbon/materials.cs (27): Cannot re-declare object [BasicRibbonShader].
- data/spectatorGameplay/art/particles/ribbon/materials.cs (59): Cannot re-declare object [TexturedRibbonShader].
- Executing data/spectatorGameplay/art/roads/materials.cs.
- Executing data/spectatorGameplay/art/shapes/materials.cs.
- Executing data/spectatorGameplay/art/skies/Blank_sky/materials.cs.
- Executing data/spectatorGameplay/art/skies/night/materials.cs.
- Executing data/StaticShapeTest/Shapes/materials.cs.
- Executing data/Verve/art/shapes/VervePathTutorial/materials.cs.
- Warning, overwriting material for: BLACK
- Warning, overwriting material for: FULL128X128G
- Warning, overwriting material for: PILLAR128X128G
- Executing tools/base/images/materials.cs.
- Executing tools/resources/materials.cs.
- C:/Users/Ackers/Documents
- Executing C:/Users/Ackers/Documents/BaseGameTest/preferences/clientPrefs.cs.
- --------- Parsing Arguments ---------
- Attempting to create GFX device: NVIDIA GeForce GTX 1070 (D3D11) []
- Device created, setting adapter and enumerating modes
- Hardware occlusion query detected: Yes
- WMIVideoInfo: DxDiag initialized
- Initializing GFXCardProfiler (Direct3D11)
- o Chipset : 'NVIDIA'
- o Card : 'NVIDIA GeForce GTX 1070'
- o Version : ''
- o VRAM : 8088 MB
- - Scanning card capabilities...
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureWidth' to 16384.
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureHeight' to 16384.
- GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureSize' to 16384.
- - Loading card profiles...
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX1070.cs exists
- - No card profile core/rendering/scripts/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX1070..cs exists
- --------------
- Attempting to set resolution to "1600 900 false 32 60 4"
- Accepted Mode:
- --Resolution : 1600 900
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- Adding path expando of 'Core_Console' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/console'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/console/Core_Console.cs.
- Executing core/console/scripts/profiles.cs.
- Executing core/console/scripts/console.cs.
- Executing core/console/guis/console.gui.
- sfxStartup...
- SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
- Provider: OpenAL
- Device: OpenAL Soft
- Hardware: No
- Max Buffers: 16
- UDP initialized on ipv4 IP:0.0.0.0:65524
- Executing tools/main.cs.
- Adding path expando of 'ToolsModule' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/tools'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/tools/Tools.cs.
- Adding path expando of 'MainEditor' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/tools/MainEditor'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/tools/MainEditor/MainEditor.cs.
- --------- Initializing MainEditor ---------
- Executing tools/MainEditor/guis/MainEditorWindow.gui.
- Module Manager: Cannot load explicit module Id 'Tools_ObjectViewer' as it does not exist.
- Adding path expando of 'BlankGame' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/BlankGame'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/BlankGame/BlankGame.cs.
- Executing data/BlankGame/scripts/guis/playGui.gui.
- Connect request from: IP:0.0.0.0
- Connection established 16871
- Adding path expando of 'UI' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/ui'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/ui/UI.cs.
- --------------
- Attempting to set resolution to "1600 900 false 32 60 4"
- Accepted Mode:
- --Resolution : 1600 900
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- Executing data/ui/scripts/datablocks/guiSounds.cs.
- Loading SFX: data/ui/sound/buttonClick (2 channels, 44 kHz, 0.09 sec, 16 kb)
- Loading SFX: data/ui/sound/buttonHover (2 channels, 44 kHz, 0.23 sec, 39 kb)
- Executing data/ui/scripts/profiles.cs.
- Executing data/ui/scripts/guis/mainMenu.gui.
- Executing tools/gui/profiles.ed.cs.
- Executing data/ui/scripts/guis/chooseLevelDlg.gui.
- Executing data/ui/scripts/guis/joinServerMenu.gui.
- Executing data/ui/scripts/guis/loadingGui.gui.
- Executing data/ui/scripts/guis/optionsMenu.gui.
- Executing data/ui/scripts/guis/pauseMenu.gui.
- Executing data/ui/scripts/guis/remapDlg.gui.
- Executing data/ui/scripts/guis/remapConfirmDlg.gui.
- Executing data/ui/scripts/guis/profiler.gui.
- Executing data/ui/scripts/guis/netGraphGui.gui.
- Executing data/ui/scripts/guis/FileDialog.gui.
- Executing data/ui/scripts/guis/guiMusicPlayer.gui.
- Executing data/ui/scripts/guis/startupGui.gui.
- Executing data/ui/scripts/chooseLevelDlg.cs.
- Executing data/ui/scripts/optionsList.cs.
- Executing data/ui/scripts/optionsMenu.cs.
- Executing data/ui/scripts/graphicsMenu.cs.
- Executing data/ui/scripts/controlsMenu.cs.
- Executing data/ui/scripts/chooseLevelDlg.cs.
- Executing data/ui/scripts/mainMenu.cs.
- Executing data/ui/scripts/joinServerMenu.cs.
- Executing data/ui/scripts/pauseMenu.cs.
- Executing data/ui/scripts/messageBoxes.cs.
- Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui
- Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui
- Executing data/ui/scripts/guis/messageBoxOk.gui.
- Executing data/ui/scripts/guis/messageBoxYesNo.gui.
- Executing data/ui/scripts/help.cs.
- Executing data/ui/scripts/cursors.cs.
- Executing data/ui/scripts/profiler.cs.
- Executing data/ui/scripts/FileDialog.cs.
- Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs
- Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs
- Executing data/ui/scripts/GuiTreeViewCtrl.cs.
- Executing data/ui/scripts/guiMusicPlayer.cs.
- Executing data/ui/scripts/startupGui.cs.
- Activating Input...
- Adding path expando of 'FPSGameplay' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/FPSGameplay'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/FPSGameplay/FPSGameplay.cs.
- Executing data/FPSGameplay/scripts/server/aiPlayer.cs.
- Executing data/FPSGameplay/scripts/server/camera.cs.
- Executing data/FPSGameplay/scripts/server/chat.cs.
- Executing data/FPSGameplay/scripts/server/cheetah.cs.
- Executing data/FPSGameplay/scripts/server/commands.cs.
- Executing data/FPSGameplay/scripts/server/centerPrint.cs.
- Executing data/FPSGameplay/scripts/server/deathMatchGame.cs.
- Executing data/FPSGameplay/scripts/server/health.cs.
- Executing data/FPSGameplay/scripts/server/inventory.cs.
- Executing data/FPSGameplay/scripts/server/item.cs.
- Executing data/FPSGameplay/scripts/server/player.cs.
- Executing data/FPSGameplay/scripts/server/projectile.cs.
- Executing data/FPSGameplay/scripts/server/proximityMine.cs.
- Executing data/FPSGameplay/scripts/server/radiusDamage.cs.
- Executing data/FPSGameplay/scripts/server/shapeBase.cs.
- Executing data/FPSGameplay/scripts/server/spawn.cs.
- Executing data/FPSGameplay/scripts/server/teleporter.cs.
- Executing data/FPSGameplay/scripts/server/triggers.cs.
- Executing data/FPSGameplay/scripts/server/turret.cs.
- Executing data/FPSGameplay/scripts/server/vehicle.cs.
- Executing data/FPSGameplay/scripts/server/vehicleWheeled.cs.
- Executing data/FPSGameplay/scripts/server/VolumetricFog.cs.
- Executing data/FPSGameplay/scripts/server/weapon.cs.
- Executing data/FPSGameplay/scripts/server/physicsShape.cs.
- Executing data/FPSGameplay/scripts/client/gameProfiles.cs.
- Executing data/FPSGameplay/scripts/client/default.keybinds.cs.
- C:/Users/Ackers/Documents
- Executing data/FPSGameplay/scripts/client/inputCommands.cs.
- Executing data/FPSGameplay/scripts/gui/chatHud.gui.
- Executing data/FPSGameplay/scripts/gui/playerList.gui.
- Executing data/FPSGameplay/scripts/gui/playGui.gui.
- data/FPSGameplay/scripts/gui/playGui.gui (0): Cannot re-declare object [PlayGui].
- Executing data/FPSGameplay/scripts/gui/hudlessGui.gui.
- Executing data/FPSGameplay/scripts/client/playGui.cs.
- Executing data/FPSGameplay/scripts/client/hudlessGui.cs.
- Executing data/FPSGameplay/scripts/client/message.cs.
- Executing data/FPSGameplay/scripts/client/chatHud.cs.
- Executing data/FPSGameplay/scripts/client/clientCommands.cs.
- Executing data/FPSGameplay/scripts/client/messageHud.cs.
- Executing data/FPSGameplay/scripts/client/playerList.cs.
- Executing data/FPSGameplay/scripts/client/centerPrint.cs.
- Executing data/FPSGameplay/scripts/client/recordings.cs.
- Executing data/FPSGameplay/scripts/client/screenshot.cs.
- Adding path expando of 'pbr' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/pbr'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/pbr/pbr.cs.
- Adding path expando of 'SpectatorGameplay' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/spectatorGameplay'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/spectatorGameplay/SpectatorGameplay.cs.
- Executing data/spectatorGameplay/scripts/server/camera.cs.
- Executing data/spectatorGameplay/scripts/server/DefaultGame.cs.
- Executing data/spectatorGameplay/scripts/server/VolumetricFog.cs.
- Executing data/spectatorGameplay/scripts/client/default.keybinds.cs.
- C:/Users/Ackers/Documents
- Executing data/spectatorGameplay/scripts/client/inputCommands.cs.
- Executing data/spectatorGameplay/scripts/gui/playGui.gui.
- data/spectatorGameplay/scripts/gui/playGui.gui (0): Cannot re-declare object [PlayGui].
- Executing data/spectatorGameplay/scripts/gui/playGui.cs.
- Adding path expando of 'StaticShapeTest' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/StaticShapeTest'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/StaticShapeTest/StaticShapeTest.cs.
- Adding path expando of 'Verve' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/Verve'.
- Executing E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/Verve/Verve.cs.
- Linux Compatibility Warning: VerveCinematic.gui != verveCinematic.gui
- Linux Compatibility Warning: VerveCinematic.gui != verveCinematic.gui
- Executing data/Verve/gui/verveCinematic.gui.
- Linux Compatibility Warning: VerveCinematicController.cs != verveCinematicController.cs
- Linux Compatibility Warning: VerveCinematicController.cs != verveCinematicController.cs
- Executing data/Verve/scripts/server/verveCinematicController.cs.
- Linux Compatibility Warning: VerveCinematicTrigger.cs != verveCinematicTrigger.cs
- Linux Compatibility Warning: VerveCinematicTrigger.cs != verveCinematicTrigger.cs
- Executing data/Verve/scripts/server/verveCinematicTrigger.cs.
- Linux Compatibility Warning: VervePathTutorialData.cs != vervePathTutorialData.cs
- Linux Compatibility Warning: VervePathTutorialData.cs != vervePathTutorialData.cs
- Executing data/Verve/scripts/server/vervePathTutorialData.cs.
- [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [E:\Torque\Torque3D-Preview4_0\Torque3D-Preview4_0\My Projects\BaseGameTest\game\art\shapes\VervePathTutorial] [3]
- Resource<TSShape>::create - Error reading 'art/shapes/VervePathTutorial/Door.dae'
- Failed to create resource: [art/shapes/VervePathTutorial/Door.dae]
- data/Verve/scripts/server/vervePathTutorialData.cs (24): preload failed for VervePathTutorial_DoorData: ShapeBaseData: Couldn't load shape "art/shapes/VervePathTutorial/Door.dae".
- [Win32FileSystemChangeNotifier::internalAddNotification] : failed on [E:\Torque\Torque3D-Preview4_0\Torque3D-Preview4_0\My Projects\BaseGameTest\game\art\shapes\VervePathTutorial] [3]
- Resource<TSShape>::create - Error reading 'art/shapes/VervePathTutorial/ElevatorPlatform.dae'
- Failed to create resource: [art/shapes/VervePathTutorial/ElevatorPlatform.dae]
- data/Verve/scripts/server/vervePathTutorialData.cs (0): preload failed for VervePathTutorial_ElevatorPlatformData: ShapeBaseData: Couldn't load shape "art/shapes/VervePathTutorial/ElevatorPlatform.dae".
- Initializing Lighting Systems
- core/lighting/scripts/advancedLighting_Init.cs (52): Unable to find object: 'AL_DeferredShading' attempting to call function 'enable'
- C:/Users/Ackers/Documents
- Executing C:/Users/Ackers/Documents/BaseGameTest/preferences/clientPrefs.cs.
- --------------
- Attempting to set resolution to "1600 900 false 32 60 4"
- Accepted Mode:
- --Resolution : 1600 900
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --AA TypeXLevel : 4
- --------------
- Executing core/postFX/guis/postFxManager.gui.
- Executing core/postFX/scripts/caustics.cs.
- Executing core/postFX/scripts/chromaticLens.cs.
- Executing core/postFX/scripts/default.postfxpreset.cs.
- Executing core/postFX/scripts/dof.cs.
- Executing core/postFX/scripts/edgeAA.cs.
- Executing core/postFX/scripts/flash.cs.
- Executing core/postFX/scripts/fog.cs.
- Executing core/postFX/scripts/fxaa.cs.
- Executing core/postFX/scripts/GammaPostFX.cs.
- Executing core/postFX/scripts/glow.cs.
- Executing core/postFX/scripts/hdr.cs.
- Executing core/postFX/scripts/lightRay.cs.
- Executing core/postFX/scripts/MLAA.cs.
- Executing core/postFX/scripts/MotionBlurFx.cs.
- Executing core/postFX/scripts/ovrBarrelDistortion.cs.
- Executing core/postFX/scripts/pbr.cs.
- Executing core/postFX/scripts/postFx.cs.
- Executing core/postFX/scripts/postFxManager.gui.cs.
- Executing core/postFX/scripts/postFxManager.gui.settings.cs.
- Executing core/postFX/scripts/postFxManager.persistance.cs.
- Executing core/postFX/scripts/ssao.cs.
- Executing core/postFX/scripts/turbulence.cs.
- Executing core/postFX/scripts/vignette.cs.
- Engine initialized...
- Started up in 2.49 seconds...
- Window focus status changed: focus: 1
- onSDLDeviceConnected: Unknown command.
- Mapping string: setClientAspectRatio to index: 0
- AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
- Unhandled SDL input event: 0x0302
- ==>trace(1);
- Console trace enabled.
- Leaving ConsoleEntry::eval() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 28, 350)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::popDialog(Canvas, ConsoleDlg)
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::popDialog() - return
- Leaving ToggleConsole() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering MainMenuGui::openSinglePlayerMenu(MainMenuGui)
- Entering [CanvasCursorPackage]GuiCanvas::pushDialog(Canvas, ChooseLevelDlg)
- Entering ChooseLevelDlg::onWake(17005)
- Entering ChooseLevelDlg::addLevelAsset(17005, 17793)
- Leaving ChooseLevelDlg::addLevelAsset() - return
- Entering ChooseLevelWindow::previewSelected(ChooseLevelWindow, 17798)
- Leaving ChooseLevelWindow::previewSelected() - return
- Leaving ChooseLevelDlg::onWake() - return
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::pushDialog() - return
- Leaving MainMenuGui::openSinglePlayerMenu() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::pushDialog(Canvas, ConsoleDlg, 99)
- Entering ConsoleDlg::onWake(16822)
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 28, 377)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Leaving ConsoleDlg::onWake() - return
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::pushDialog() - return
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 28, 384)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 28, 386)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::popDialog(Canvas, ConsoleDlg)
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::popDialog() - return
- Leaving ToggleConsole() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Unhandled SDL input event: 0x0302
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Window focus status changed: focus: 1
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::pushDialog(Canvas, ConsoleDlg, 99)
- Entering ConsoleDlg::onWake(16822)
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 405)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Leaving ConsoleDlg::onWake() - return
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::pushDialog() - return
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 412)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 414)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::popDialog(Canvas, ConsoleDlg)
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::popDialog() - return
- Leaving ToggleConsole() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering ChooseLevelWindow::previewSelected(ChooseLevelWindow, 17798)
- Leaving ChooseLevelWindow::previewSelected() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::pushDialog(Canvas, ConsoleDlg, 99)
- Entering ConsoleDlg::onWake(16822)
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 429)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Leaving ConsoleDlg::onWake() - return
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::pushDialog() - return
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 436)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 438)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::popDialog(Canvas, ConsoleDlg)
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::popDialog() - return
- Leaving ToggleConsole() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering ChooseLevelDlgGoBtn::onMouseUp(17015)
- Leaving ChooseLevelDlgGoBtn::onMouseUp() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::pushDialog(Canvas, ConsoleDlg, 99)
- Entering ConsoleDlg::onWake(16822)
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 453)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Leaving ConsoleDlg::onWake() - return
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::pushDialog() - return
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 460)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 462)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::popDialog(Canvas, ConsoleDlg)
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::popDialog() - return
- Leaving ToggleConsole() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering ChooseLevelDlgGoBtn::onMouseUp(17015)
- Leaving ChooseLevelDlgGoBtn::onMouseUp() - return
- Entering ChooseLevelDlgGoBtn::onMouseUp(17015)
- Leaving ChooseLevelDlgGoBtn::onMouseUp() - return
- Entering ChooseLevelDlgGoBtn::onMouseUp(17015)
- Leaving ChooseLevelDlgGoBtn::onMouseUp() - return
- Entering ChooseLevelDlgGoBtn::onMouseUp(17015)
- Leaving ChooseLevelDlgGoBtn::onMouseUp() - return
- Entering ChooseLevelDlgGoBtn::onMouseUp(17015)
- Leaving ChooseLevelDlgGoBtn::onMouseUp() - return
- Entering ChooseLevelDlgGoBtn::onMouseUp(17015)
- Leaving ChooseLevelDlgGoBtn::onMouseUp() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::pushDialog(Canvas, ConsoleDlg, 99)
- Entering ConsoleDlg::onWake(16822)
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 487)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Leaving ConsoleDlg::onWake() - return
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::pushDialog() - return
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 494)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering ConsoleMessageLogView::onNewMessage(16830, 10, 29, 496)
- Leaving ConsoleMessageLogView::onNewMessage() - return
- Entering ToggleConsole(1)
- Entering [CanvasCursorPackage]GuiCanvas::popDialog(Canvas, ConsoleDlg)
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::popDialog() - return
- Leaving ToggleConsole() - return
- Entering ToggleConsole(0)
- Leaving ToggleConsole() - return
- Entering [CanvasCursorPackage]GuiCanvas::popDialog(Canvas, ChooseLevelDlg)
- Entering ChooseLevelDlg::onSleep(17005)
- Leaving ChooseLevelDlg::onSleep() - return
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::popDialog() - return
- Entering MainMenuGui::onReturnTo(MainMenuGui)
- Leaving MainMenuGui::onReturnTo() - return
- Entering [tools]onExit()
- Entering onExit()
- Module Manager: Cannot unload explicit module Id 'Game' as it does not exist.
- Leaving onExit() - return
- tools/main.cs (230): Unable to find object: 'EditorSettings' attempting to call function 'write'
- Leaving [tools]onExit() - return
- Removing path expando of 'ToolsModule' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/tools'.
- Removing path expando of 'Verve' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/Verve'.
- Removing path expando of 'StaticShapeTest' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/StaticShapeTest'.
- Removing path expando of 'SpectatorGameplay' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/spectatorGameplay'.
- Removing path expando of 'pbr' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/pbr'.
- Removing path expando of 'FPSGameplay' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/FPSGameplay'.
- Removing path expando of 'UI' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/ui'.
- Entering BlankGame::destroy(16867)
- Leaving BlankGame::destroy() - return
- Removing path expando of 'BlankGame' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/data/BlankGame'.
- Removing path expando of 'CoreModule' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core'.
- Removing path expando of 'MainEditor' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/tools/MainEditor'.
- Removing path expando of 'Core_Console' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/console'.
- Entering Core_ClientServer::destroy(16673)
- Entering disconnect()
- Entering disconnectedCleanup()
- Entering [CanvasCursorPackage]GuiCanvas::setContent(Canvas, MainMenuGui)
- Entering MainMenuGui::onWake(16994)
- Leaving MainMenuGui::onWake() - return
- Entering [CanvasCursorPackage]GuiCanvas::checkCursor(Canvas)
- Entering showCursor()
- Leaving showCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::checkCursor() - return
- Leaving [CanvasCursorPackage]GuiCanvas::setContent() - return
- Leaving disconnectedCleanup() - return
- Entering destroyServer()
- Entering onServerDestroyed()
- Leaving onServerDestroyed() - return
- Entering GameConnection::onDrop(16872, )
- Entering parseMissionGroupForIds(Entity, )
- core/clientServer/scripts/server/levelInfo.cs (143): Unable to find object: '' attempting to call function 'getCount'
- Leaving parseMissionGroupForIds() - return
- Entering removeFromServerGuidList()
- Leaving removeFromServerGuidList() - return
- Leaving GameConnection::onDrop() - return
- Entering getPrefpath()
- Entering getUserPath()
- C:/Users/Ackers/Documents
- Leaving getUserPath() - return C:/Users/Ackers/Documents/BaseGameTest
- Leaving getPrefpath() - return C:/Users/Ackers/Documents/BaseGameTest/preferences
- Exporting server prefs...
- Leaving destroyServer() - return
- Leaving disconnect() - return
- Entering sfxShutdown()
- Entering sfxGetMasterVolume()
- Leaving sfxGetMasterVolume() - return 0.8
- Entering sfxGetChannelVolume(0)
- Entering sfxOldChannelToGroup(0)
- Leaving sfxOldChannelToGroup() - return AudioChannelDefault
- Leaving sfxGetChannelVolume() - return 0
- Entering sfxGetChannelVolume(1)
- Entering sfxOldChannelToGroup(1)
- Leaving sfxOldChannelToGroup() - return AudioChannelGui
- Leaving sfxGetChannelVolume() - return 1
- Entering sfxGetChannelVolume(2)
- Entering sfxOldChannelToGroup(2)
- Leaving sfxOldChannelToGroup() - return AudioChannelEffects
- Leaving sfxGetChannelVolume() - return 1
- Entering sfxGetChannelVolume(3)
- Entering sfxOldChannelToGroup(3)
- Leaving sfxOldChannelToGroup() - return AudioChannelMessages
- Leaving sfxGetChannelVolume() - return 1
- Entering sfxGetChannelVolume(4)
- Entering sfxOldChannelToGroup(4)
- Leaving sfxOldChannelToGroup() - return AudioChannelMusic
- Leaving sfxGetChannelVolume() - return 1
- Entering sfxGetChannelVolume(5)
- Entering sfxOldChannelToGroup(5)
- Leaving sfxOldChannelToGroup() - return
- Leaving sfxGetChannelVolume() - return
- Entering sfxGetChannelVolume(6)
- Entering sfxOldChannelToGroup(6)
- Leaving sfxOldChannelToGroup() - return
- Leaving sfxGetChannelVolume() - return
- Entering sfxGetChannelVolume(7)
- Entering sfxOldChannelToGroup(7)
- Leaving sfxOldChannelToGroup() - return
- Leaving sfxGetChannelVolume() - return
- Entering sfxGetChannelVolume(8)
- Entering sfxOldChannelToGroup(8)
- Leaving sfxOldChannelToGroup() - return
- Leaving sfxGetChannelVolume() - return
- Leaving sfxShutdown() - return
- Exporting client prefs
- Entering getPrefpath()
- Entering getUserPath()
- C:/Users/Ackers/Documents
- Leaving getUserPath() - return C:/Users/Ackers/Documents/BaseGameTest
- Leaving getPrefpath() - return C:/Users/Ackers/Documents/BaseGameTest/preferences
- Exporting server prefs
- Leaving Core_ClientServer::destroy() - return
- Removing path expando of 'Core_ClientServer' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/clientServer'.
- Removing path expando of 'Core_GameObjects' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/gameObjects'.
- Removing path expando of 'Core_Components' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/components'.
- Removing path expando of 'Core_PostFX' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/postFX'.
- Removing path expando of 'Core_SFX' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/sfx'.
- Removing path expando of 'Core_Lighting' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/lighting'.
- Removing path expando of 'Core_GUI' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/gui'.
- Removing path expando of 'Core_Utility' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/utility'.
- Removing path expando of 'Core_Rendering' as 'E:/Torque/Torque3D-Preview4_0/Torque3D-Preview4_0/My Projects/BaseGameTest/game/core/rendering'.
- Entering onLightManagerDeactivate(Advanced Lighting)
- Entering onDeactivateAdvancedLM()
- core/lighting/scripts/advancedLighting_Init.cs (61): Unable to find object: 'AL_DeferredShading' attempting to call function 'disable'
- Leaving onDeactivateAdvancedLM() - return
- Leaving onLightManagerDeactivate() - return
- GFXTextureObject::dumpActiveTOs - no active TOs to dump.
- GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!
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