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- Binary: Linux 64bit GCC 4.4.5 Release Mar 7 2012
- Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
- Operating system: Linux 3.2.0-9.dmz.1-liquorix-amd64 x86_64
- Operating system: Windows 7 (build 7600, Service Pack 1) 64bit
- CPU model: AMD Athlon(tm) II X3 450 Processor
- CPU flags: 3214MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
- GPU model: GeForce GTX 460 PCI Express 295.20 1024Mb
- GPU model: NVIDIA GeForce GTX 460 8.17.12.9573 1024Mb
- Mode: 1920x1080 fullscreen
- Shaders: high
- Textures: high
- Filter: trilinear
- Anisotropy: 16x
- Occlusion: enabled
- Refraction: enabled
- Volumetric: enabled
- Tessellation: normal
- NoAA OpenGL Linux FPS: 31.3 / Scores: 790 / Min FPS: 18.4 / Max FPS: 65.8
- NoAA OpenGL Windows FPS: 30.8 / Scores: 775 / Min FPS: 9.5 / Max FPS: 60.2
- NoAA DX11 Windows FPS: 32.3 / Scores: 812 / Min FPS: 12.9 / Max FPS: 79.0
- 4xAA OpenGL Linux FPS: 26.2 / Scores: 660 / Min FPS: 16.4 / Max FPS: 54.2
- 4xAA OpenGL Windows FPS: 25.9 / Scores: 653 / Min FPS: 8.6 / Max FPS: 56.8
- 4xAA DX11 Windows FPS: 27.9 / Scores: 702 / Min FPS: 16.4 / Max FPS: 63.4
- HardwareBinary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
- Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
- CPU model: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
- CPU flags: 3099MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
- GPU model: AMD Radeon HD 6700 Series 8.950.0.0 1024Mb
- Mode: 1920x1080 fullscreen
- Shaders: high
- Textures: high
- Filter: trilinear
- Anisotropy: 16x
- Occlusion: enabled
- Refraction: enabled
- Volumetric: enabled
- Tessellation: normal
- DX11 4xAA FPS: 19.4 / Scores: 488 / Min FPS: 6.3 / Max FPS: 41.2
- OpenGL 4xAA FPS: 13.1 / Scores: 331 / Min FPS: 6.0 / Max FPS: 24.5
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