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- -- This script has been converted to FE by YT_MANBOY
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by YT_MANBOY | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- zeta = owner
- main = "Really black"
- range = 24
- tor = zeta.Character.Torso
- bp = Instance.new("Model")
- bp.Parent = zeta.Character
- bp.Name = "Creating Bubble...."
- script.Parent = bp
- hum = Instance.new("Humanoid")
- hum.MaxHealth = 0
- hum.Parent = bp
- head = Instance.new("Part") --head = backpack
- head.Parent = bp
- head.Size = tor.Size
- head.Name = "Head"
- head.BrickColor = BrickColor.new(main)
- head.TopSurface = "Smooth"
- head.BottomSurface = "Smooth"
- head:BreakJoints()
- weld = Instance.new("Weld")
- weld.Parent = tor
- weld.Part0 = tor
- weld.Part1 = head
- weld.C0 = CFrame.new(0,0,1) * CFrame.Angles(0,0,0)
- head2 = Instance.new("Part")
- head2.Parent = bp
- head2.Size = Vector3.new(1,1,1)
- head2.Name = "Shield"
- head2.BrickColor = BrickColor.new("Really blue")
- head2.TopSurface = "Smooth"
- head2.Transparency = 0.6
- head2.CanCollide = false
- head2.BottomSurface = "Smooth"
- head2:BreakJoints()
- msh = Instance.new("SpecialMesh")
- msh.MeshType = "Sphere"
- msh.Parent = head2
- msh.Scale = Vector3.new(1,1,1)
- head2:BreakJoints()
- weld = Instance.new("Weld")
- weld.Parent = tor
- weld.Part0 = tor
- weld.Part1 = head2
- weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- for i = 1, 60 do
- wait()
- msh.Scale = msh.Scale + Vector3.new(0.7,0.6,0.7)
- wait()
- end
- bp.Name = "Bubble Activated"
- function fire(player)
- human = player.Character:findFirstChild("Humanoid")
- if human ~= nil then
- lasa = Instance.new("SelectionPartLasso")
- lasa.Parent = game.Workspace
- lasa.Humanoid = human
- lasa.Part = head
- lasa.Color = BrickColor.new("Really black")
- wait(0.01)
- human.Parent:BreakJoints()
- lasa:Remove()
- end
- end
- while true do
- wait()
- play = game.Players:GetChildren()
- for i = 1, #play do
- if play[i].Name ~= zeta.Name then
- if play[i].Character ~= nil then
- if play[i].Character:findFirstChild("Torso") ~= nil then
- torso = play[i].Character:findFirstChild("Torso")
- if math.ceil((head2.Position - torso.Position).magnitude) <= range then
- fire(play[i])
- end
- end
- end
- end
- end
- end
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