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- The majority of this route was made by Almolicious. I just edited it to accompany the changes needed for JP.
- Timing starts when you accept the file name
- Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
- Prologue
- *Rogueport*
- Lord Crump
- Mario: Jump x2
- Superguard
- Mario: Jump x2
- Note: It's always faster to fail the action command for the 2nd jump.
- Goombella joins your party
- Break Contact Lens
- Toad Bros. Bazaar
- -Order Contact Lens
- -Buy 2 Fire Flowers
- -Buy 7 Fright Masks
- Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
- Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
- Meet Frankly
- 3 text boxes, up a, b
- *Rogueport Sewers*
- Goomba Trio
- Fright Mask
- Get Pretty Lucky from invisible block (directly south of Puni hole)
- Get Black Key and Plane Curse
- Go to the Thousand-Year Door
- *Rogueport*
- Equip Power Smash (before you go down the pipe)
- *Rogueport Sewers*
- Blooper Battle
- Goombella: Fire Flower
- Mario: Failed Power Smash
- Goombella: Headbonk x2
- Mario: Full Power Smash
- Go to Petal Meadows
- Chapter 1
- *Petal Meadows*
- Collect Close Call on the 2nd screen
- Go to Petalburg
- *Petalburg*
- Talk to Mayor Kroop
- E-Mail on the way to the gate (check e-mail any time before the Peach e-mail post Ch1, otherwise it will explain every time)
- Get POW block in box
- Bald Clefts
- Mario: POW Block
- Get POW Block from bush
- Bristles
- Mario: POW Block
- Get Fire Flower from Block
- Use the recover block to heal outside Shwonk Fortress
- *Shhwonk Fortress*
- Thwomp Quiz
- Q1: “Stone Keys” (1st Answer)
- Q2: “12 Coins” (3rd Answer)
- Q3: “Kroop” (4th Answer)
- Q4: “Hooktail Castle” (2nd Answer)
- Q5: “Go Through a Pipe” (3rd Answer)
- Get Moon Stone
- Fuzzy Battle
- Mario: Fire Flower
- Get Sun Stone
- Fuzzy Battle
- Mario: Fright Mask
- Gold Fuzzy Battle
- Mario: Full Power Smash
- (Fuzzy horde appears)
- Goombella: Headbonk x2 on Gold Fuzzy
- Guard Fuzzy horde
- Superguard Gold Fuzzy
- Mario: Jump x2 on Gold Fuzzy
- Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
- Get Multibounce from block
- Go Back to Petal Meadows
- *Petal Meadows*
- Koops joins your party
- Get Fire Flower from block
- Go to Hooktail Castle
- *Hooktail Castle*
- Get Power Bounce in first hall from block
- Koops’ Dad letter (don’t read)
- Red Bones Battle
- Koops: Fire Flower
- Mario: Failed Power Smash
- Level up! (FP > 10)
- Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
- Go all the way to the right and get Black Key from chest
- Get Paper Curse
- Get Attack FX R
- As you unspin from bars (pause menu will cut this animation short)
- Unequip Power Smash
- Equip Attack FX R
- Equip Power Bounce
- Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
- Backtrack to Red Bones room and get Castle Key
- Go back to Save Block/Big Green block room and ride the block up to unlock the door
- In Upper Hallway, hit first “!” block
- Use Koops to hit 2nd “!” block
- Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
- In big green block room, grab life shroom on the way up with Koops.
- Ms. Mowz Cutscene
- Get Castle Key
- Dry Bones
- Mario: Run Away
- Go through locked door
- Get last Castle Key and go through big locked door
- Boss: Hooktail
- Mario: Power Bounce x9
- Koops: Shell Toss
- Guard Hooktail Fire
- Mario: Power Bounce x8
- Koops: Shell Toss
- Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
- Mario: Power Bounce x8
- Koops: Shell Toss
- Peach Segment
- Enter shower area and leave immediately to open door (you don’t have to take a shower)
- Visit TEC
- Bowser Segment
- Walk to the end of the hall
- Intermission
- (Peach Email before bridge in Petal Meadows)
- Go back to the Thousand-Year Door
- Go to Boggly Woods
- Chapter 2
- *Boggly Woods*
- Go right for Shadow Sirens cutscene
- Go to the Great Tree
- Leave Great Tree for Flurrie cutscene
- Go to Flurrie’s House
- Get P-Down, D-Up in the hidden block on the way to Flurrie’s
- Raise Plane panel
- Talk to Flurrie
- Leave Flurrie’s house for Shadow Sirens cutscene
- Go back to the Shadow Sirens
- Get Quake Hammer in the block on the way to the Shadow Sirens
- Shadow Sirens
- Koops: Power Shell
- Mario: Jump x2 on Marilyn
- Guard all attacks
- Koops: Power Shell
- Mario: Full Earth Tremor
- Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
- Grab necklace
- Go back to Flurrie’s House
- Flurrie joins your party
- Go back to Great Tree
- (Email on screen with great tree)
- Blow away secret entrance and enter Great Tree
- *The Great Tree*
- X-Nauts
- Mario: Fright Mask
- Go to the top of the tree (where the cells are)
- Enter storage room
- X-Naut
- Mario: Fright Mask
- Get Ultra Shroom from Chest
- Get Red Key and unlock Elder
- Get Power Punch on the way back to Tree Entrance
- Get 10 Punies and Puni Orb
- Use Puni Orb to make Pipe appear
- X-Nauts
- Mario: Fright Mask
- Blow Punies across gap (unlock door while they are in bubbles)
- 10 Jabbi fight
- Get Blue Key
- Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
- Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
- Go back to cells and release all Punies.
- “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
- Go back to bubble room and blow the 91 Punies across
- Run by Pider in the narrow passageway room using Flurrie
- Reveal Hidden block below Damage Dodge P with Koops (switch fast)
- Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
- Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.
- 100 Jabbi fight
- Goombella Buffer
- Puni glitch to the pipe in the next room.
- Use Koops to hit Blue switch in water room
- Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
- Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
- Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
- X-Nauts
- Mario: Fright Mask
- During the first escape, go and grab the super boots
- Return back to the escape room (via red door) and re-trigger the escape
- Chase Crump back to tree entrance (leave Punies, you don’t need them)
- X-Nauts
- Mario: Fright Mask
- Escape to front of tree
- Heal at heal block (You need at least 9FP for the fight)
- Boss: Magnus Von Grapple
- Koops: Power Punch on Mario
- Mario: Power Bounce x7
- Superguard Magnus Attack
- Koops: Shell Toss
- Mario: Power Bounce x6
- Magnus creates fists
- Mario: Power Bounce x6
- Koops: Shell Toss (if needed)
- Note: you can get capped at 6 here, so if you miss the superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
- Level up! (FP > 15)
- Peach Segment
- Visit TEC for dancing (just walk around the door until it opens)
- Bowser Segment
- Beat 1-1 (161 is best possible time, 160 if you get the meats)
- Intermission
- (Peach Email outside Great Tree)
- Get Honey Syrup on your way leaving Boggly Woods
- Leave Boggly Woods and grab Damage Dodge
- (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
- Go to The Thousand-Year Door
- Howz of Badges
- -Sell Damage Dodge
- -Sell Damage Dodge P/Happy Heart P
- -Sell P-Down, D-Up P
- -Sell Attack FX R
- -Sell Close Call
- -Sell Pretty Lucky
- -Sell Power Smash
- -Buy Power Rush
- Toad Bros Bazaar
- -Buy Contact Lens
- Charlieton
- -Buy Mega Rush
- Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
- West Side Goods
- -Sell Ultra Shroom
- -Buy Dried Shroom (receive Mushroom)
- -Buy Dizzy Dial
- Answer anything for first question, “Yellow” for second (3rd option)
- -Buy 2 Thunder Bolts
- Talk to Don Pianta
- West Side Goods
- -Store 2 Thunder Bolts, 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
- On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
- Go to Rougeport Harbor and talk to Francesca
- Give Lumpy 300 coins
- Toad Bros Bazaar
- -Buy 6 Fright Masks
- Go Back to Don Pianta and get Blimp Ticket
- (Email on way to blimp)
- Go to Glitzville
- Inventory should currently be:
- -6 Fright Masks
- -1 Honey Syrup
- -1 Thunder Rage
- -1 Life Shroom
- -1 Fire Flower
- Chapter 3
- Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
- Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- *Glitzville*
- Go inside the lower lobby doors
- Sign up to be a fighter
- For the 5 fights you use fright masks on, you only have 1 extra. Do not waste your extra unless it is absolutely necessary. You need 1 star point from these battles to not be over-leveled, but it is ok to normally kill some enemies. You have a buffer of 12 star points.
- 4 Text Boxes to each condition
- Use Honey Syrup if needed - if you get perfect conditions you wont need to use it
- #19 Goomba Bros (5 Goombas)
- Standard: Mario: Appeal, Koops: Power Shell
- #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
- Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
- No Items: Jumps + Shell Tosses
- #17 Pokey Triplets (3 Pokeys)
- Standard: Fright Mask
- No Items: Quake Hammer + Power Shell
- #16 Dead Bones (3 Dull Bones)
- Standard: Power Shell
- Don't Attack With Partner: Quake Hammer
- Dont Use FP: Hammer + Shell Toss
- #15 Spike Storm (2 Spinies and 1 Lakitu)
- Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
- No Items: Earth Tremor
- #14 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
- Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
- No Items: Gale Force
- (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
- #13 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
- Standard: Fright Mask, Hammer + Shell Toss (If Piranha doesn't run)
- No Items: Gale Force
- #12 Punk Rocks (3 Hyper Bald Clefts)
- Standard: Thunder Rage
- No Items: Quake Hammer + Power Shell
- #11 Bomb Squad
- Standard: Fire Flower (Fright Mask if overlevelled)
- No Items: Multibounce + Power Shell
- Note: If you got more than 12 extra star points from chapter 3 fights, use your last fright mask here to fix leveling. If you’re overleveled, it’s ok, it just means you will have to take a 30 second loss in Chapter 4.
- You will typically level up here or on Armored Harriers.
- Level Up! (BP > 6)
- Go outside to get Yoshi egg
- (Email before going inside)
- Armored Harriers - 6 text boxes to condition
- #10 Armored Harriers (before Yoshi)
- Mario: Run Away
- Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill battle condition before you run away or else you will fight rank 12 which is randomly generated between minor league fighters.
- Yoshi hatches and joins your party
- #10 Armored Harriers (after Yoshi)
- Standard: Gulp
- Enter Major League
- Pick up Ice Storm in locker room
- #9 Tiny Spinies (2 Red Spike Buzzy Beetles)
- Standard: Failed Quake Hammer, Gulp
- Don't Attack With Mario: Gulp + Superguard
- Don't Use Hammer: Earth Tremor
- Don't Attack With Partner: Earth Tremor
- Don't Use FP: Earth Tremor
- Sleep in the bed if at 0FP
- #8 Poker Faces (2 Bristles)
- Standard: Quake Hammer
- Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then quake hammer. Or if you get “don’t use items” then use your honey syrup. You just have to disobey what he says and figure out the fastest way to beat them.
- Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead. They do more damage when on their backs!
- After you get to rank #8, Get Super Hammer
- Break Block in Minor League locker room
- Get Dubious Paper confiscated
- #8 Poker Faces
- Fail condition and run away
- #9 Tiny Spinies
- Fail condition and run away
- #10 Armored Harriers
- Run Away
- You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can rest up before Armored Harriers fight and let them damage you a few times to put yourself in a good position.
- Once you are back in minor league (deranked to #11), leave Glitzville
- In rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling it, just head to east rogueport and go into the sewers.
- Head down to the room with the big yellow block and 2 blue switches and open Chapter 2 (left pipe).
- Chapter 2 (part 2)
- Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville. Open Chapter 1 pipe on your way back.
- IMPORTANT: If you are not at 1HP, fall in the sewer water to put yourself in peril. If you do not have at least 3 FP, buy a honey syrup from the Rogueport shop and use that.
- Check Charlieton again on your way back. If he’s still not selling it (that jerk) then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
- Chapter 3 (part 2)
- When you restart chapter 3, it’s kind of hard to explain what to do with the text, but basically you want to advance one text box as another comes on screen to delay the opening cutscene and let the yoshi egg cutscene finish out first.
- Here’s a video: https://www.youtube.com/watch?v=2mv09HI2ZF4
- If you did it right, the Rawk Hawk cutscene in the ring will happen. This means you correctly reverted the game to the beginning of Chapter 3.
- Go to Grubba’s office just like before. When he’s walking to the Champion room, you’ll run into a guard before the cutscene takes you. This is normal.
- When he asks you to sign up to be a fighter, MAKE SURE YOU DO NOT SIGN UP.
- Now you can walk around his room. Do Bookcase Jump and walk into the vent
- Go to Grubba’s office from vent, check the desk (YOU HAVE TO DO THIS OR YOU SOFTLOCK) and chase after him
- Equip Badges
- -Equip Mega Rush
- -Equip Power Rush
- -Equip Power Bounce
- -Equip Multibounce
- Boss: Macho Grubba
- Mario: Power Bounce x6
- Yoshi: Ice Storm (hopefully freezes him to skip power up)
- Grubba Powers Up
- Mario: Jump x2
- Peach Segment
- Visit TEC
- Ride Elevator Up
- Go right and change into X-Naut
- Talk to Grodus
- Change back to Peach
- Bowser Segment
- Talk to Puni Elder
- Intermission
- Leave Glitzville
- *Rougeport*
- (Peach Email before grate)
- Get rejected by Twilight Pipe
- Go to Thousand-Year Door
- (e-mail leaving frankly's house)
- Talk to Darkly
- Go to Twilight Town
- Chapter 4
- *Twilight Town*
- Go Talk to Gatekeeper
- See Mayor turned into a pig
- Talk to shop manager’s Wife
- See gatekeeper turned into a pig
- Get Shop Key with Koops
- Get Black Key
- Pick up Life Shroom
- Get Tube Curse
- Pick up Boo Sheet
- Pick up and use Jamin Jelly if needed
- (You will need 3FP for each Doopliss fight [6FP total])
- (Doopliss gives 24 star points)
- (Email leaving shop)
- Go to Creepy Steeple
- *Creepy Steeple*
- (Skip the next 2 lines if you are already in peril)
- Drop down into the well
- Get into Peril from the Buzzy Beetle and then run away
- Go inside the Steeple
- Release the Boos (Guess 50 for 1 coin)
- (You can get the Ultra Shroom here and sell it on the train to be safe.)
- (You only have 28 coins to spare in this route; 20 if you need to heal at a heal block in Hooktail Castle later.)
- Talk to the Boo and answer “No”
- Go through bottom door
- Hit red “!” switch once
- Go up the stairs and grab Steeple Key
- Go through top door in the main hallway
- Hit red “!” switch twice
- Go to the top of the steeple
- Boss: Doopliss
- Mario: Power Bounce x7
- Doopliss Copies Mario
- Partner: Boo Sheet on Mario
- Mario: Jump x2
- End of Chapter?
- Note: If you overleveled in Chapter 3, you will level up here. This just means you’ll have to get into peril from the buzzy beetle again for Doopliss 2.
- *Creepy Steeple*
- Make your way back to Twilight Town
- Run Away from Doopliss
- *Twilight Town*
- Find Superbomb
- Vivian Joins your party
- Run away from Doopliss again
- Go Back to Creepy Steeple
- *Creepy Steeple*
- Go into well and make your way to the room with the parrot
- Get Power Plus
- Get The Letter “P”
- Get Steeple Key
- Go back to Doopliss and spell his name out
- Doopliss's Name:
- From the very start:
- up, left, up x2, a
- down x2, right, down, a
- left, down, left, a
- up x4, left, a
- right x5, down x3, a
- Chase him back to Creepy Steeple
- Hit top red “!” switch once
- Boss: Doopliss
- Mario: Power Bounce x7
- Level Up! (BP > 9)
- Vivian really joins your party
- Peach Segment
- TEC Quiz
- Q1: Thousand-Year Door Opens (2nd Answer)
- Q2: To conquer the world (1st answer)
- Q3: A 1,000 year-old demon’s soul (3rd answer)
- Q4: Bring the demon back to life (2nd answer)
- Q5: Crystal Stars (3rd Answer)
- Bowser Segment
- Beat 2-1 (153 is best possible I think)
- Intermission
- Leave Twilight Town
- (Peach Email exiting Twilight Town door)
- Go to The Thousand-Year Door
- Talk to Flavio in Rougeport Bar
- Talk to Flavio again at the harbor
- Talk to Frankly
- Pay Gus to pass him
- Take on ???’s Trouble (3rd from bottom)
- Break into Bobbery’s House
- Go to Hooktail Castle
- Heal at the heal block in the Window Jump room if at low HP and/or have less than 2FP
- Go to the top of Hooktail Castle
- Use Flurrie to reveal Attack FX B
- Go back to Rogueport
- Talk to Podley to get the Old Letter
- Talk to Ms. Mowz on the rooftops
- Ms. Mowz joins your party
- Go underground where grey block is (ch5 and ch6 pipes)
- Use Ms. Mowz (Fish Glitch) to get on top of Grey block and open right pipe (Chapter 5)
- Go right from grey block to get back to East Rogueport
- Pay Gus again
- Give Bobbery the old letter
- (Email in rogueport square)
- Go to Keelhaul Key by boat
- Chapter 5
- *Keelhaul Key*
- Go right and fight embers
- Embers
- Mario: Art Attack
- Hit invisible block by cliff area
- Get Thunder rage in Yellow box
- Drop down and get Ice Power below bridge and equip it
- Go to Bobbery
- Embers
- Mario: Multibounce
- Yoshi: Thunder Rage
- Knock Down Bobbery
- Get a Coconut
- Go back to Flavio and trade coconut for Chuckola Cola
- Go back to Bobbery and give him the Chuckola Cola
- Bobbery joins your party
- Take warp pipe to sewers, open chapter 6 pipe and enter Poshley Heights pipe
- Note: When you hit this switch, position yourself on the bottom left of the switch and face right. When you ground pound, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to fish glitch a second time.
- Enter the train from Poshley Heights
- Chapter 6
- Sales Stall (Express Excess Shop)
- -Get Ice Storm from 20 shop points
- -Sell Ultra Shroom (if you got it)
- -Withdraw 2 Thunder Bolts
- -Buy 3 Boo Sheets (1 is extra in case you miss Shadow Sirens Skip, or used as a backup)
- -Buy 1 Thunder Rage
- Tell the conductor about the “sticky, yummy threat”
- Talk to Pennington in the Kitchen
- Examine the floor in front of room 3
- Talk to Heff. T
- Get the Galley Pot from the drawer
- Talk to Pennington in Room 6
- Talk to Sylvia in Room 8 to find out about Bub’s present
- Talk to bub twice
- Talk to the conductor
- Get the autograph from the engineer
- Give Bub the autograph
- Talk to the conductor to learn about the missing blanket
- Use Vivian to talk to the ghost in room 4
- Get Diary from the baggage car
- Give Diary to the ghost
- Give blanket to the conductor (Receive Mushroom)
- Go to sleep in room 5
- (Email in dining car)
- Talk to Pennington in room 6
- Get vital paper in Room 1
- Give Pennington the Vital Paper
- Use Vivian to catch Zip Toad in Room 5
- Return the briefcase
- *Riverside Station*
- Talk to the Riverside worker to get the Key
- Unlock the door and head inside
- Use Tube Mode to hit the blue “!” switch
- Go up the stairs and get the Station Key in the next room
- Unlock the door and go outside
- Blow away the posters with Flurrie
- Next Room: Unequip Power Bounce, Ice Power; Equip Power Plus; Switch to Yoshi
- (It is faster to only pause once since there is no menu delay on JP)
- Use Tube Mode to get down the maze
- Multibounce on all Goombas
- Hit the “!” switches as instructed
- Get the Ultra Boots
- Spring out of the room and get the Elevator Key
- Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
- Ride elevator down and hammer Smorgs away
- Pull switch and hit blue “!” switch
- Get back on the Excess Express
- (e-mail in front of train)
- Go to sleep
- Go talk to Engineer
- (Email in dining car)
- Get rid of Smorg’s in the baggage car
- Boss: Smorg
- Yoshi: Thunder Rage
- Mario: Spin Jump
- Yoshi: Thunder Rage
- Mario: Spin Jump
- Guard Smorg Attack to be put in peril
- Mario: Spin Jump
- Level Up! (BP > 12)
- Go back through Pipe and go to Pirate’s Grotto (Don’t open Sanctum)
- Chapter 5 (Part 2)
- *Pirate’s Grotto*
- Use Yoshi to cross the floor spikes
- Use Yoshi hover to go past the Bullet Bill Blaster
- Go up the cliffs and head left
- Use Koops to hit the “!” switch
- Get the key and head back down to the locked door in the save block room
- Use tube mode to get by the wall spikes
- Use Bobbery to blast away the wooden planks
- Next room: Equip Ice Power, Switch to Yoshi
- (It is faster to only pause once since there is no menu delay on JP)
- You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
- You can dodge the second set by doing the same on the south wall
- Talk to black chest
- Embers
- Mario: Multibounce
- Yoshi: Ice Storm
- Get Boat Curse
- Swap Back to Yoshi
- Go into the loading zone in Paper Mode and you can dodge the Blasters the same way
- Go back to Poshley Heights
- Chapter 6 (Part 2)
- Go to Poshley Sanctum
- Spring Jump up on the poles to reveal the pipe
- Grab the Garnet Star
- Leave Sanctum
- Peach Segment
- Visit TEC
- Bowser Segment
- Beat 3-1 (156 is best possible i think depending on fire cycles)
- Intermission
- (peach Email leaving train)
- Go to The Thousand-Year Door
- Go to the Trouble Center (pay Gus)
- Take on Frankie’s trouble (4th from bottom)
- Go to Rogueport Square
- (e-mail in front of Frankly's house)
- Get Ultra Hammer
- Get 999 coins from Lumpy
- Talk to Frankie about the trouble
- Go to Chet Rippo in the sewers
- -Raise BP (15), Lower HP (5)
- Spring jump to get the wedding ring
- Talk to Professor Frankly to learn about Fahr Outpost
- Give Frankie the wedding ring to get the gold card
- Go to Pianta Parlor and buy exactly 204 piantas
- Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
- Badge Menu - Press R, Unequip Power Plus
- Equip Power Bounce, Equip all 6 Power Rushes, Unequip Ice Power
- Go to Fahr Outpost
- Chapter 7
- *Fahr Outpost*
- Go all the way right
- Speak to the Mayor with Bobbery out
- Go back to Rougeport sewers
- Break the large blocks blocking the warp pipes and hit all the switches
- The Hunt for General White
- 1. Go to Petalburg and talk to Kroop
- 2. Go to Keelhaul and talk to Pa-Patch
- 3. Go to Poshley Heights and talk to Goldbob (give him all your coins) (Email few steps away)
- 4. Go to Glitzville and talk to Podler
- 5. Go to the Great Tree and talk to first Puni inside
- 6. Go to Twilight Town and talk to the Twilighter by the Inn
- 7. Go back to Fahr Outpost
- (Email in Fahr Outpost on cannon launch screen)
- Wake up General White
- Go to the Moon
- *Moon*
- Go 3 screens to the right and blow up the rock to reveal the pipe
- Enter the X-Naut Fortress
- *X-Naut Fortress*
- X-Nauts
- Mario: Multibounce
- Go to the first electric tile room and get the elevator key
- Go to Sublevel 1
- Go right and enter access code (014029)
- Thwomp Quiz
- Q1: Elevator Key (3rd answer)
- Q2: Koopie Koo (4th answer)
- Q3: 6 Feet (2nd answer)
- Q4: Hooktail’s Belly (3rd answer)
- Q5: Prince Mush (1st answer)
- Get Elevator Key
- Go to Sublevel 2
- Go left to the second electric tile room and get card key
- Go all the way right to Grodus’ office and get a card key
- Go to Sublevel 3
- Go left to the third electric tile room and get card key
- Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Go right and use the 3 card keys
- Navigate the room and hit the stairs switch
- Hover with Yoshi to get the card key
- Use Card key to enter the final room
- Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
- Boss: Magnus Von Grapple 2.0
- Mario: Power Bounce x6
- Bowser Segment
- Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to sublevel 2 and go 2 rooms to the left
- Leave the X-Naut Fortress via teleport
- (Email near loading zone)
- Open The Thousand-Year Door
- Chapter 8
- Run past swoopulas on first staircase
- Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
- Bombshell Bill Blasters
- Mario: Run Away
- Note: You can skip all the gold cannons by going into Paper Mode and going at an angle between right and up-right. It’s precise.
- Go through Spike Room
- Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
- Dark Bones
- Mario: Multibounce
- Yoshi: Thunder Bolt on Dark Bones
- Level Up! (BP > 18)
- Equip Power Plus
- Get Palace Key
- Run between Bombshell Bills (or use Vivian)
- Bombshell Bill Blasters
- Mario: Run Away
- Run between second Bombshell Bills (or use Vivian)
- Bombshell Bill Blasters
- Mario: Run Away
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Break the 2nd Chain Chomp statue outside the Riddle Tower with Bobbery
- Hit blue “!” switches to reveal 1 boat panel
- Go right to Gloomtail
- Gloomtail
- Mario: Power Bounce x6
- Level Up! (FP > 20)
- Get the Star Key
- Make your way back to the Riddle Tower
- Use the Boat panels to reach the Riddle Tower
- If you don’t break the first statue, you will have to fish glitch into it to use the boat panel
- Riddle Tower
- 1F Bottom Left: Hit lift switch 3 times, right switch 2 times
- 1F Top Left: Break Gray block and leave
- 1F Top Right: Run through the wall and hit the switch
- 1F Bottom Right: Blow away center with Flurrie
- 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
- 2F Top Left: Break 2 Gray blocks and leave
- 2F Top Right: Blow up wall with Bobbery
- 2F Bottom Right: Hit invisible Block
- 1F Top Left: Break Last Block and get key
- 2F Top Left: Get Key
- 3F: Insert Star Key, Insert all Palace Keys
- Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
- Shadow Sirens
- Mario: Jump on Beldam x2
- Yoshi: Boo Sheet on Mario
- Guard Attacks
- Mario: Power Bounce Doopliss x3
- Yoshi: Defend
- Guard Attack
- Mario: Power Bounce Marilyn x3
- Uncover staircase with Flurrie
- Use Yoshi to cross the gap
- Use Koops on red “!” switch
- Use Yoshi to hover past the green block
- Use Yoshi to cross the Gap
- Hit Purple Switch, Use Yoshi across next gaps to the door
- Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
- Use Bobbery to hit red “!” switch and cross gap to chain chomp
- You can use Paper Mode to cross the stationary wooden wheel
- Blow away block with Flurrie
- Spin Hammer and Spin Jump through the floor
- Use the plane panel to reach the area in the middle of the room
- Hit red “!” switch and use Yoshi to get to the Palace Key
- Fall down and use the spring to get back up to the plane panel
- Fly across the room and unlock the door
- Boss: Grodus
- Yoshi: Thunder Bolt on Grodus X
- Mario: Power Bounce Grodus x4
- Boss: Bowser / Kammy Koopa
- Mario: Power Bounce Bowser x5
- Yoshi: Defend
- Guard Kammy’s Attack if she targets Mario
- Mario: Power Bounce Kammy x3
- Level Up! (FP > 25)
- Have Bobbery as your partner before Shadow Queen
- Final Boss: Shadow Queen
- Mario: Power Bounce x4
- Bobbery: Bomb Squad
- Phase 2 Starts
- Mario: Failed Jump
- Bobbery: Boo Sheet on Mario
- Bomb Squad goes off
- Crystal Stars Cutscene
- Mario: Power Bounce x5
- Bobbery: Boo Sheet on Mario
- Shadow Queen Attacks
- Mario: Power Bounce x5
- If she steals health from Bobbery, you’ll have to do an extra jump or two.
- Aftermath
- Credits Roll
- Timing Ends as soon as you see “The End” on screen after the credits.
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