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- -New Sorcerer powers, feats, and class feature: Gel Sorcerer (Uses CON).
- -New Fluid Spellcasting feat, allows PC to treat an implement group as a superior implement of a different type.
- -New Riposte of Steel feat, +2/tier bonus to damage until end of next turn when missed by an attack. Usable only with heavy blades.
- -New weapons below: Lunatic Weapon, Executor's Weapon, Weapon of Shared Pain, and Agonist's Weapon below.
- Lunatic Weapon
- Level 3+
- While wielding this weapon, you are overcome with murderous intent and a desire to rip, shred, and devour your enemies, with little regard for your own safety.
- Lvl 3 +1 680 gp
- Lvl 8 +2 3,400 gp
- Lvl 13 +3 17,000 gp
- Lvl 18 +4 85,000 gp
- Lvl 23 +5 425,000 gp
- Lvl 28 +6 2,125,000 gp
- Weapon: Any
- Enhancement: Attack rolls and damage rolls
- Critical: +1d10 damage per plus
- Power (At-Will): Free Action. You take a penalty to your defenses equal to half this weapon's enhancement bonus (minimum 1, rounded up) +1, and gain a bonus to damage rolls equal to three times this weapon's enhancement bonus. Both the bonus and the penalty last until the end of your next turn
- Executor's Weapon
- Level 3+
- This weapon's vicious strikes devastate enemies who are already on the backfoot, tearing through them with ease.
- Lvl 3 +1 680 gp
- Lvl 8 +2 3,400 gp
- Lvl 13 +3 17,000 gp
- Lvl 18 +4 85,000 gp
- Lvl 23 +5 425,000 gp
- Lvl 28 +6 2,125,000 gp
- Weapon: Any
- Enhancement: Attack rolls and damage rolls
- Critical: +1d8 damage per plus, or +1d12 damage per plus against blinded or stunned enemies.
- Property: Your attacks with this weapon deal extra damage equal to twice this weapon's enhancement bonus against slowed enemies and immobilized enemies, three times this weapon's enhancement bonus against dazed and restrained enemies, and four times this weapon's enhancement bonus against blinded or stunned enemies.
- Weapon of Shared Pain
- Level 4+
- You impair your combat capability, but in exchange gain the ability to decimate your foes with this cruel, twisted weapon.
- Lvl 4 +1 840 gp
- Lvl 9 +2 4,200 gp
- Lvl 14 +3 21,000 gp
- Lvl 19 +4 105,000 gp
- Lvl 24 +5 525,000 gp
- Lvl 29 +6 2,625,000 gp
- Weapon: Any melee
- Enhancement: Attack rolls and damage rolls
- Critical: +1d6 damage per plus, or +1d12 damage per plus with opportunity attacks.
- Power (At-Will): Minor Action. You may choose to slow, immobilize, or daze yourself until the end of your next turn. If you do so, your attacks with this weapon deal 5, 6 or 7 additional damage, respectively, until the start of your next turn.
- Level 14 or 19: Your attacks deal 10, 12, or 14 additional damage.
- Level 24 or 29: Your attacks deal 15, 18, or 21 additional damage.
- Agonist's Weapon
- Level 3+
- You relish in pain, knowing that all of your suffering will be reflected tenfold upon your enemies.
- Lvl 3 +1 680 gp
- Lvl 8 +2 3,400 gp
- Lvl 13 +3 17,000 gp
- Lvl 18 +4 85,000 gp
- Lvl 23 +5 425,000 gp
- Lvl 28 +6 2,125,000 gp
- Weapon: Any
- Enhancement: Attack rolls and damage rolls
- Critical: +1d12 damage per plus.
- Property: You gain a +1 bonus to damage rolls made with this weapon if you have taken damage during the current round.
- Level 13 or 18: The bonus equals +2 instead.
- Level 23 or 28: The bonus equals +3 instead.
- Power (At-Will): Free Action. Trigger: You make an attack with this weapon. Effect: You take damage equal to this weapon's enhancement bonus, which cannot be reduced, resisted or redirected in any way. If it hits, your attack deals 1d10 extra damage.
- Level 13 or 18: 2d10 extra damage.
- Level 23 or 28: 3d10 extra damage.
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