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- ________
- Model: samsung SM-G532M
- OS: Android OS 6.0.1 / API-23 (MMB29T/G532MUMU1AQL3)
- Version: 1.0.9
- ________
- 04/24/2018 05:27:02 : GameLogManager inited
- 04/24/2018 05:27:02 : ServerTime initing
- 04/24/2018 05:27:02 : ServerTime inited
- 04/24/2018 05:27:02 : EncryptingManager inited
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 05:27:02 : SocialInterface initing
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 05:27:02 : FB initing
- 04/24/2018 05:27:02 : SocialInterface inited
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:02 : [DownloadController] : ===> stage: LoadGameData
- 04/24/2018 05:27:02 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 05:27:02 : FB inited
- 04/24/2018 05:27:02 : FB logged in
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 05:27:02 : [FarmSlotData] : getting data
- 04/24/2018 05:27:02 : decrypting...
- 04/24/2018 05:27:02 : [FarmSlotData] : initing
- 04/24/2018 05:27:02 : [FarmSlotData] : inited
- 04/24/2018 05:27:02 : [SlotsUpgradeData] : getting data
- 04/24/2018 05:27:02 : decrypting...
- 04/24/2018 05:27:02 : [SlotsUpgradeData] : initing
- 04/24/2018 05:27:02 : [SlotsUpgradeData] : inited
- 04/24/2018 05:27:02 : [BoxData] : getting data
- 04/24/2018 05:27:02 : decrypting...
- 04/24/2018 05:27:02 : [BoxData] : initing
- 04/24/2018 05:27:02 : [BoxData] : inited
- 04/24/2018 05:27:02 : [InAppLotsData] : getting data
- 04/24/2018 05:27:02 : decrypting...
- 04/24/2018 05:27:02 : [InAppLotsData] : initing
- 04/24/2018 05:27:02 : [InAppLotsData] : inited
- 04/24/2018 05:27:02 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:02 : [DownloadController] : ===> stage: LoadStorages
- 04/24/2018 05:27:03 : [GoodsDataStorage] : getting data
- 04/24/2018 05:27:03 : decrypting...
- 04/24/2018 05:27:03 : [GoodsDataStorage] : initing
- 04/24/2018 05:27:03 : [GoodsDataStorage] : inited
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : FB Communicator On Get App Requests start
- 04/24/2018 05:27:03 : raw result = {"data":[]}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : [MarketUpgradesDataStorage] : getting data
- 04/24/2018 05:27:03 : decrypting...
- 04/24/2018 05:27:03 : [MarketUpgradesDataStorage] : initing
- 04/24/2018 05:27:03 : [MarketUpgradesDataStorage] : inited
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : [PuzzlesDataStorage] : getting data
- 04/24/2018 05:27:03 : decrypting...
- 04/24/2018 05:27:03 : [PuzzlesDataStorage] : initing
- 04/24/2018 05:27:03 : [PuzzlesDataStorage] : inited
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : [LoginBonusDataStorage] : getting data
- 04/24/2018 05:27:03 : decrypting...
- 04/24/2018 05:27:03 : [LoginBonusDataStorage] : initing
- 04/24/2018 05:27:03 : [LoginBonusDataStorage] : inited
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : [DailyQuestDataStorage] : getting data
- 04/24/2018 05:27:03 : decrypting...
- 04/24/2018 05:27:03 : [DailyQuestDataStorage] : initing
- 04/24/2018 05:27:03 : [DailyQuestDataStorage] : inited
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : [DownloadController] : ===> stage: LoadGame
- 04/24/2018 05:27:03 : ServerTime initing
- 04/24/2018 05:27:03 : UserData initing
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : ProfileManager initing
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : decrypting
- 04/24/2018 05:27:03 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : ProfileManager inited
- 04/24/2018 05:27:03 : PuzzleManager initing
- 04/24/2018 05:27:03 : decrypting
- 04/24/2018 05:27:03 : {"logType":"Error","message":"[Error] System.NullReferenceException: A null value was found where an object instance was required.\n at SimpleJson.SimpleJsonExtensions.GetInt (SimpleJson.JsonObject obj, System.String key) [0x00000] in <filename unknown>:0 \n at PuzzleManager.OnDeserialize (SimpleJson.JsonObject json) [0x00000] in <filename unknown>:0 \n at SerializableManager.Deserialize () [0x00000] in <filename unknown>:0 \n at PuzzleManager.Init () [0x00000] in <filename unknown>:0 \n at UserData.Init () [0x00000] in <filename unknown>:0 \n at DownloadController+<LoadGame>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 \n at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 \n at DownloadController+<ProcessLoading>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 \n at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 ","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:LogError(Object, DLogType)\nPuzzleManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:03 : PuzzleManager inited
- 04/24/2018 05:27:03 : UpgradeManager initing
- 04/24/2018 05:27:03 : decrypting
- 04/24/2018 05:27:03 : UpgradeManager inited
- 04/24/2018 05:27:03 : decrypting
- 04/24/2018 05:27:03 : LoginBonusManager initing
- 04/24/2018 05:27:03 : decrypting
- 04/24/2018 05:27:03 : LoginBonusManager inited
- 04/24/2018 05:27:03 : UserData inited
- 04/24/2018 05:27:03 : AdsManager initing
- 04/24/2018 05:27:04 : AdsManager inited
- 04/24/2018 05:27:04 : Payment initing
- 04/24/2018 05:27:04 : Payment initing
- 04/24/2018 05:27:04 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:04 : Payment inited
- 04/24/2018 05:27:04 : Payment inited
- 04/24/2018 05:27:07 : SoundsController inited
- 04/24/2018 05:27:07 : GameConfig initing
- 04/24/2018 05:27:07 : GameConfig inited
- 04/24/2018 05:27:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:14 : {"logType":"Log","message":"[Log] [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.LanguageSource:Import_Google_FromCache()\nI2.Loc.LocalizationManager:AddSource(LanguageSource)\nI2.Loc.LocalizationManager:RegisterSourceInResources()\nI2.Loc.LocalizationManager:UpdateSources()\nI2.Loc.LocalizationManager:InitializeIfNeeded()\nI2.Loc.LocalizationManager:get_CurrentLanguage()\nProfileManager:Serialize()\nSerializableManager:DumpData()\nUserData:LateUpdate()\n"}
- 04/24/2018 05:27:14 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:27:14 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 04/24/2018 05:27:14 : Payment was initialized!
- 04/24/2018 05:27:15 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:15 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:15 : result = Error or result = canceled
- 04/24/2018 05:27:15 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:27:15 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
- 04/24/2018 05:27:16 : GameControllerN awake
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 04/24/2018 05:27:16 : WindowsController awake
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:16 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:27:17 : GameControllerN start
- 04/24/2018 05:27:17 : slot controller 0 initing
- 04/24/2018 05:27:17 : slot controller 0 inited
- 04/24/2018 05:27:17 : slot controller 1 initing
- 04/24/2018 05:27:17 : slot controller 1 inited
- 04/24/2018 05:27:17 : slot controller 2 initing
- 04/24/2018 05:27:17 : slot controller 2 inited
- 04/24/2018 05:27:17 : slot controller 3 initing
- 04/24/2018 05:27:17 : slot controller 3 inited
- 04/24/2018 05:27:17 : slot controller 4 initing
- 04/24/2018 05:27:17 : slot controller 4 inited
- 04/24/2018 05:27:17 : slot controller 5 initing
- 04/24/2018 05:27:17 : slot controller 5 inited
- 04/24/2018 05:27:17 : slot controller 6 initing
- 04/24/2018 05:27:17 : slot controller 6 inited
- 04/24/2018 05:27:17 : slot controller 7 initing
- 04/24/2018 05:27:17 : slot controller 7 inited
- 04/24/2018 05:27:17 : slot controller 8 initing
- 04/24/2018 05:27:17 : slot controller 8 inited
- 04/24/2018 05:27:17 : ProfileManager Start Crop Timer
- 04/24/2018 05:27:17 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/24/2018 05:27:17 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/24/2018 05:27:17 : Current tutorial state = Completed
- 04/24/2018 05:27:19 : WindowsController showing window: LoginBonusWindow
- 04/24/2018 05:27:21 : ProfileManager Start Crop Timer
- 04/24/2018 05:27:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:27:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:27:21 : WindowsController hiding window: LoginBonusWindow
- 04/24/2018 05:27:21 : Current tutorial state = Completed
- 04/24/2018 05:27:23 : WindowsController showing window: DailyQuestsWindow
- 04/24/2018 05:27:24 : ProfileManager Start Crop Timer
- 04/24/2018 05:27:24 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:27:24 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:27:24 : WindowsController hiding window: DailyQuestsWindow
- 04/24/2018 05:27:24 : Current tutorial state = Completed
- 04/24/2018 05:27:32 : AdsManager Video Loaded
- 04/24/2018 05:27:33 : WindowsController showing window: CollectCropWindow
- 04/24/2018 05:27:34 : ProfileManager Start Crop Timer
- 04/24/2018 05:27:34 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:27:34 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:27:34 : WindowsController hiding window: CollectCropWindow
- 04/24/2018 05:27:34 : Current tutorial state = Completed
- 04/24/2018 05:27:36 : WindowsController showing window: BanjoWindow
- 04/24/2018 05:27:36 : AdsManager try to show ads
- 04/24/2018 05:27:36 : AdsManager Rewarded Video Show
- 04/24/2018 05:27:36 : WindowsController showing window: AfterADWindow
- 04/24/2018 05:27:36 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:27:36 : {"logType":"Warning","message":"Character with ASCII value of 32 was not found in the Font Asset Glyph Table. It was replaced by a space.","stackTrace":"UnityEngine.Debug:LogWarning(Object, Object)\nTMPro.TextMeshProUGUI:SetArraySizes(Int32[])\nTMPro.TextMeshProUGUI:OnPreRenderCanvas()\nTMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)\nUnityEngine.WillRenderCanvases:Invoke()\n"}
- 04/24/2018 05:27:36 : {"logType":"Warning","message":"Character with ASCII value of 32 was not found in the Font Asset Glyph Table. It was replaced by a space.","stackTrace":"UnityEngine.Debug:LogWarning(Object, Object)\nTMPro.TextMeshProUGUI:SetArraySizes(Int32[])\nTMPro.TextMeshProUGUI:OnPreRenderCanvas()\nTMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)\nUnityEngine.WillRenderCanvases:Invoke()\n"}
- 04/24/2018 05:27:36 : OnApplicationPause True
- 04/24/2018 05:27:36 : ProfileManager Save Game Exit Time
- 04/24/2018 05:27:36 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:27:36 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:07 : OnApplicationPause False
- 04/24/2018 05:28:07 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:07 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:07 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:07 : AdsManager Video Shown
- 04/24/2018 05:28:07 : AdsManager Video Loaded
- 04/24/2018 05:28:07 : AdsManager Video Closed
- 04/24/2018 05:28:07 : try get box from ads
- 04/24/2018 05:28:07 : WindowsController hiding window: BanjoWindow
- 04/24/2018 05:28:07 : ProfileManager Activate Rain
- 04/24/2018 05:28:07 : ProfileManager Start Crop Timer
- 04/24/2018 05:28:07 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:28:07 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:28:07 : WindowsController hiding window: AfterADWindow
- 04/24/2018 05:28:07 : Current tutorial state = Completed
- 04/24/2018 05:28:10 : WindowsController showing window: BanjoWindow
- 04/24/2018 05:28:11 : AdsManager try to show ads
- 04/24/2018 05:28:11 : AdsManager Rewarded Video Show
- 04/24/2018 05:28:11 : WindowsController showing window: AfterADWindow
- 04/24/2018 05:28:11 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:28:11 : {"logType":"Warning","message":"Character with ASCII value of 32 was not found in the Font Asset Glyph Table. It was replaced by a space.","stackTrace":"UnityEngine.Debug:LogWarning(Object, Object)\nTMPro.TextMeshProUGUI:SetArraySizes(Int32[])\nTMPro.TextMeshProUGUI:OnPreRenderCanvas()\nTMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)\nUnityEngine.WillRenderCanvases:Invoke()\n"}
- 04/24/2018 05:28:11 : {"logType":"Warning","message":"Character with ASCII value of 32 was not found in the Font Asset Glyph Table. It was replaced by a space.","stackTrace":"UnityEngine.Debug:LogWarning(Object, Object)\nTMPro.TextMeshProUGUI:SetArraySizes(Int32[])\nTMPro.TextMeshProUGUI:OnPreRenderCanvas()\nTMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)\nUnityEngine.WillRenderCanvases:Invoke()\n"}
- 04/24/2018 05:28:11 : OnApplicationPause True
- 04/24/2018 05:28:11 : ProfileManager Save Game Exit Time
- 04/24/2018 05:28:11 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:11 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:29 : OnApplicationPause False
- 04/24/2018 05:28:29 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:29 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:29 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:28:29 : AdsManager Video Shown
- 04/24/2018 05:28:29 : AdsManager Video Loaded
- 04/24/2018 05:28:29 : AdsManager Video Closed
- 04/24/2018 05:28:29 : try get box from ads
- 04/24/2018 05:28:29 : WindowsController hiding window: BanjoWindow
- 04/24/2018 05:28:29 : ProfileManager Activate Banjo Oldman
- 04/24/2018 05:28:29 : GameMode changed from Normal to Banjo
- 04/24/2018 05:28:29 : WindowsController hiding window: AfterADWindow
- 04/24/2018 05:28:29 : Current tutorial state = Completed
- 04/24/2018 05:28:30 : Collect 141 cc gold from goods/SuperDemon
- 04/24/2018 05:28:30 : Current gold value = 283,5 cc
- 04/24/2018 05:28:30 : Collect 190,2 cc gold from goods/ThisSound
- 04/24/2018 05:28:30 : Current gold value = 473,7 cc
- 04/24/2018 05:28:30 : Collect 407,7 cc gold from goods/IceCube
- 04/24/2018 05:28:30 : Current gold value = 881,5 cc
- 04/24/2018 05:28:31 : Collect 3,8 cc gold from goods/RealMining
- 04/24/2018 05:28:31 : Current gold value = 885,4 cc
- 04/24/2018 05:28:31 : Collect 98,4 aa gold from goods/RealMining
- 04/24/2018 05:28:31 : Current gold value = 885,4 cc
- 04/24/2018 05:28:31 : Collect 346,1 cc gold from goods/Gluttony
- 04/24/2018 05:28:31 : Current gold value = 1,2 dd
- 04/24/2018 05:28:31 : Collect 220 cc gold from goods/WheelOfSins
- 04/24/2018 05:28:31 : Current gold value = 1,4 dd
- 04/24/2018 05:28:31 : Collect 8,4 cc gold from goods/Peñate
- 04/24/2018 05:28:31 : Current gold value = 1,4 dd
- 04/24/2018 05:28:31 : Collect 30,3 aa gold from goods/Peñate
- 04/24/2018 05:28:31 : Current gold value = 1,4 dd
- 04/24/2018 05:28:31 : Collect 3,3 cc gold from goods/LavaSauna
- 04/24/2018 05:28:31 : Current gold value = 1,4 dd
- 04/24/2018 05:28:32 : Collect 638,8 cc gold from goods/NoSleep
- 04/24/2018 05:28:32 : Current gold value = 2,1 dd
- 04/24/2018 05:28:32 : Collect 363,6 aa gold from goods/Peñate
- 04/24/2018 05:28:32 : Current gold value = 2,1 dd
- 04/24/2018 05:28:32 : Collect 17 bb gold from goods/WheelOfSins
- 04/24/2018 05:28:32 : Current gold value = 2,1 dd
- 04/24/2018 05:28:32 : Collect 492,4 aa gold from goods/RealMining
- 04/24/2018 05:28:32 : Current gold value = 2,1 dd
- 04/24/2018 05:28:33 : Collect 98,4 aa gold from goods/RealMining
- 04/24/2018 05:28:33 : Current gold value = 2,1 dd
- 04/24/2018 05:28:33 : Collect 425 aa gold from goods/LavaSauna
- 04/24/2018 05:28:33 : Current gold value = 2,1 dd
- 04/24/2018 05:28:33 : Collect 70,8 aa gold from goods/LavaSauna
- 04/24/2018 05:28:33 : Current gold value = 2,1 dd
- 04/24/2018 05:28:33 : Collect 56,6 aa gold from goods/LavaSauna
- 04/24/2018 05:28:33 : Current gold value = 2,1 dd
- 04/24/2018 05:28:33 : Collect 28,3 aa gold from goods/LavaSauna
- 04/24/2018 05:28:33 : Current gold value = 2,1 dd
- 04/24/2018 05:28:33 : Collect 1,1 bb gold from goods/Peñate
- 04/24/2018 05:28:33 : Current gold value = 2,1 dd
- 04/24/2018 05:28:34 : Collect 187,8 aa gold from goods/Peñate
- 04/24/2018 05:28:34 : Current gold value = 2,1 dd
- 04/24/2018 05:28:34 : Collect 127,5 aa gold from goods/LavaSauna
- 04/24/2018 05:28:34 : Current gold value = 2,1 dd
- 04/24/2018 05:28:34 : Collect 260,6 aa gold from goods/Peñate
- 04/24/2018 05:28:34 : Current gold value = 2,1 dd
- 04/24/2018 05:28:34 : Collect 85 aa gold from goods/LavaSauna
- 04/24/2018 05:28:34 : Current gold value = 2,1 dd
- 04/24/2018 05:28:34 : Collect 34 bb gold from goods/WheelOfSins
- 04/24/2018 05:28:34 : Current gold value = 2,1 dd
- 04/24/2018 05:28:34 : Collect 492,4 aa gold from goods/RealMining
- 04/24/2018 05:28:34 : Current gold value = 2,1 dd
- 04/24/2018 05:28:35 : Collect 196,9 aa gold from goods/RealMining
- 04/24/2018 05:28:35 : Current gold value = 2,1 dd
- 04/24/2018 05:28:35 : Collect 17 bb gold from goods/WheelOfSins
- 04/24/2018 05:28:35 : Current gold value = 2,1 dd
- 04/24/2018 05:28:35 : Collect 311,7 aa gold from goods/LavaSauna
- 04/24/2018 05:28:35 : Current gold value = 2,1 dd
- 04/24/2018 05:28:35 : Collect 969,6 aa gold from goods/Peñate
- 04/24/2018 05:28:35 : Current gold value = 2,1 dd
- 04/24/2018 05:28:35 : Collect 85 aa gold from goods/LavaSauna
- 04/24/2018 05:28:35 : Current gold value = 2,1 dd
- 04/24/2018 05:28:35 : Collect 157,5 aa gold from goods/Peñate
- 04/24/2018 05:28:35 : Current gold value = 2,1 dd
- 04/24/2018 05:28:36 : Collect 393,9 aa gold from goods/RealMining
- 04/24/2018 05:28:36 : Current gold value = 2,1 dd
- 04/24/2018 05:28:36 : Collect 128,4 bb gold from goods/ThisSound
- 04/24/2018 05:28:36 : Current gold value = 2,1 dd
- 04/24/2018 05:28:36 : Collect 17 bb gold from goods/WheelOfSins
- 04/24/2018 05:28:36 : Current gold value = 2,1 dd
- 04/24/2018 05:28:37 : Collect 939,3 aa gold from goods/Peñate
- 04/24/2018 05:28:37 : Current gold value = 2,1 dd
- 04/24/2018 05:28:37 : Collect 54,5 aa gold from goods/Peñate
- 04/24/2018 05:28:37 : Current gold value = 2,1 dd
- 04/24/2018 05:28:37 : Collect 17 bb gold from goods/WheelOfSins
- 04/24/2018 05:28:37 : Current gold value = 2,1 dd
- 04/24/2018 05:28:37 : Collect 467,5 aa gold from goods/LavaSauna
- 04/24/2018 05:28:37 : Current gold value = 2,1 dd
- 04/24/2018 05:28:37 : Collect 246,2 aa gold from goods/RealMining
- 04/24/2018 05:28:37 : Current gold value = 2,1 dd
- 04/24/2018 05:28:37 : Collect 63,7 aa gold from goods/LavaSauna
- 04/24/2018 05:28:37 : Current gold value = 2,1 dd
- 04/24/2018 05:28:37 : Collect 7 aa gold from goods/LavaSauna
- 04/24/2018 05:28:37 : Current gold value = 2,1 dd
- 04/24/2018 05:28:38 : Collect 14,1 aa gold from goods/LavaSauna
- 04/24/2018 05:28:38 : Current gold value = 2,1 dd
- 04/24/2018 05:28:38 : Collect 8,5 bb gold from goods/WheelOfSins
- 04/24/2018 05:28:38 : Current gold value = 2,1 dd
- 04/24/2018 05:28:38 : Collect 202,6 bb gold from goods/IceCube
- 04/24/2018 05:28:38 : Current gold value = 2,1 dd
- 04/24/2018 05:28:38 : Collect 147,7 aa gold from goods/RealMining
- 04/24/2018 05:28:38 : Current gold value = 2,1 dd
- 04/24/2018 05:28:38 : WindowsController showing window: BanjoEndWindow
- 04/24/2018 05:28:41 : GameMode changed from Banjo to Normal
- 04/24/2018 05:28:41 : ProfileManager Start Crop Timer
- 04/24/2018 05:28:41 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nBanjoEndWindow:OnHide()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:41 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nBanjoEndWindow:OnHide()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:41 : ProfileManager Start Crop Timer
- 04/24/2018 05:28:41 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:41 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:41 : WindowsController hiding window: BanjoEndWindow
- 04/24/2018 05:28:41 : Current tutorial state = Completed
- 04/24/2018 05:28:42 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:28:43 : UpgradeManager try buy upgrade
- 04/24/2018 05:28:43 : Current gold value = 2 dd
- 04/24/2018 05:28:43 : bought upgrade type = MultiProfit and slot = goods/WheelOfSins
- 04/24/2018 05:28:43 : bought upgrade info: {"id":61,"price":{"value":"50000000000000000000000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:28:46 : ProfileManager Start Crop Timer
- 04/24/2018 05:28:46 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:46 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:46 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:28:46 : Current tutorial state = Completed
- 04/24/2018 05:28:49 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:28:50 : UpgradeManager try buy upgrade
- 04/24/2018 05:28:50 : Current gold value = 1 dd
- 04/24/2018 05:28:50 : bought upgrade type = MultiProfit and slot = goods/Gluttony
- 04/24/2018 05:28:50 : bought upgrade info: {"id":63,"price":{"value":"1000000000000000000000000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:28:51 : ProfileManager Start Crop Timer
- 04/24/2018 05:28:51 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:51 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:51 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:28:51 : Current tutorial state = Completed
- 04/24/2018 05:28:53 : WindowsController showing window: LoginBonusWindow
- 04/24/2018 05:28:54 : ProfileManager Start Crop Timer
- 04/24/2018 05:28:54 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:54 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:54 : WindowsController hiding window: LoginBonusWindow
- 04/24/2018 05:28:54 : Current tutorial state = Completed
- 04/24/2018 05:28:54 : WindowsController showing window: DailyQuestsWindow
- 04/24/2018 05:28:55 : Gems added: 6
- 04/24/2018 05:28:55 : Current gems value = 307
- 04/24/2018 05:28:57 : ProfileManager Start Crop Timer
- 04/24/2018 05:28:57 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:57 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:28:57 : WindowsController hiding window: DailyQuestsWindow
- 04/24/2018 05:28:57 : Current tutorial state = Completed
- 04/24/2018 05:28:59 : WindowsController showing window: PuzzlesWindow
- 04/24/2018 05:29:06 : ProfileManager Start Crop Timer
- 04/24/2018 05:29:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:06 : WindowsController hiding window: PuzzlesWindow
- 04/24/2018 05:29:06 : Current tutorial state = Completed
- 04/24/2018 05:29:08 : GameMode changed from Normal to Upgrade
- 04/24/2018 05:29:14 : GameMode changed from Upgrade to Normal
- 04/24/2018 05:29:14 : ProfileManager Start Crop Timer
- 04/24/2018 05:29:14 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:14 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:18 : WindowsController showing window: PuzzlesWindow
- 04/24/2018 05:29:21 : ProfileManager Start Crop Timer
- 04/24/2018 05:29:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:21 : WindowsController hiding window: PuzzlesWindow
- 04/24/2018 05:29:21 : Current tutorial state = Completed
- 04/24/2018 05:29:27 : WindowsController showing window: PuzzlesWindow
- 04/24/2018 05:29:30 : ProfileManager Start Crop Timer
- 04/24/2018 05:29:30 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:30 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:30 : WindowsController hiding window: PuzzlesWindow
- 04/24/2018 05:29:30 : Current tutorial state = Completed
- 04/24/2018 05:29:34 : GameMode changed from Normal to Upgrade
- 04/24/2018 05:29:36 : Current gold value = 940,1 cc
- 04/24/2018 05:29:36 : Upgrade goods/NoSleep from level 96 to level 97
- 04/24/2018 05:29:37 : Current gold value = 771,5 cc
- 04/24/2018 05:29:37 : Upgrade goods/NoSleep from level 97 to level 98
- 04/24/2018 05:29:37 : Current gold value = 518,5 cc
- 04/24/2018 05:29:37 : Upgrade goods/NoSleep from level 98 to level 99
- 04/24/2018 05:29:38 : Current gold value = 139,1 cc
- 04/24/2018 05:29:38 : Upgrade goods/NoSleep from level 99 to level 100
- 04/24/2018 05:29:40 : Current gold value = 108 cc
- 04/24/2018 05:29:40 : Upgrade goods/SuperDemon from level 46 to level 47
- 04/24/2018 05:29:40 : Current gold value = 49 cc
- 04/24/2018 05:29:40 : Upgrade goods/SuperDemon from level 47 to level 48
- 04/24/2018 05:29:40 : to level 48
- 04/24/2018 05:29:40 : to level 48
- 04/24/2018 05:29:42 : GameMode changed from Upgrade to Normal
- 04/24/2018 05:29:42 : ProfileManager Start Crop Timer
- 04/24/2018 05:29:42 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:42 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:44 : WindowsController showing window: CollectCropWindow
- 04/24/2018 05:29:45 : ProfileManager Start Crop Timer
- 04/24/2018 05:29:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:45 : WindowsController hiding window: CollectCropWindow
- 04/24/2018 05:29:45 : Current tutorial state = Completed
- 04/24/2018 05:29:49 : GameMode changed from Normal to Like
- 04/24/2018 05:29:51 : GameMode changed from Like to Normal
- 04/24/2018 05:29:51 : ProfileManager Start Crop Timer
- 04/24/2018 05:29:51 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:51 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:29:54 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:29:54 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:29:54 : OnApplicationPause True
- 04/24/2018 05:29:54 : ProfileManager Save Game Exit Time
- ================================================================================
- 04/24/2018 05:30:07 : GameLogManager inited
- 04/24/2018 05:30:07 : ServerTime initing
- 04/24/2018 05:30:07 : ServerTime inited
- 04/24/2018 05:30:07 : EncryptingManager inited
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 05:30:07 : SocialInterface initing
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 05:30:07 : FB initing
- 04/24/2018 05:30:07 : SocialInterface inited
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : [DownloadController] : ===> stage: LoadGameData
- 04/24/2018 05:30:07 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 05:30:07 : FB inited
- 04/24/2018 05:30:07 : FB logged in
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 05:30:07 : [FarmSlotData] : getting data
- 04/24/2018 05:30:07 : decrypting...
- 04/24/2018 05:30:07 : [FarmSlotData] : initing
- 04/24/2018 05:30:07 : [FarmSlotData] : inited
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : FB Communicator On Get App Requests start
- 04/24/2018 05:30:07 : raw result = {"data":[]}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : [SlotsUpgradeData] : getting data
- 04/24/2018 05:30:07 : decrypting...
- 04/24/2018 05:30:07 : [SlotsUpgradeData] : initing
- 04/24/2018 05:30:07 : [SlotsUpgradeData] : inited
- 04/24/2018 05:30:07 : [BoxData] : getting data
- 04/24/2018 05:30:07 : decrypting...
- 04/24/2018 05:30:07 : [BoxData] : initing
- 04/24/2018 05:30:07 : [BoxData] : inited
- 04/24/2018 05:30:07 : [InAppLotsData] : getting data
- 04/24/2018 05:30:07 : decrypting...
- 04/24/2018 05:30:07 : [InAppLotsData] : initing
- 04/24/2018 05:30:07 : [InAppLotsData] : inited
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:07 : [DownloadController] : ===> stage: LoadStorages
- 04/24/2018 05:30:07 : [GoodsDataStorage] : getting data
- 04/24/2018 05:30:07 : decrypting...
- 04/24/2018 05:30:07 : [GoodsDataStorage] : initing
- 04/24/2018 05:30:07 : [GoodsDataStorage] : inited
- 04/24/2018 05:30:07 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : [MarketUpgradesDataStorage] : getting data
- 04/24/2018 05:30:08 : decrypting...
- 04/24/2018 05:30:08 : [MarketUpgradesDataStorage] : initing
- 04/24/2018 05:30:08 : [MarketUpgradesDataStorage] : inited
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : [PuzzlesDataStorage] : getting data
- 04/24/2018 05:30:08 : decrypting...
- 04/24/2018 05:30:08 : [PuzzlesDataStorage] : initing
- 04/24/2018 05:30:08 : [PuzzlesDataStorage] : inited
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : [LoginBonusDataStorage] : getting data
- 04/24/2018 05:30:08 : decrypting...
- 04/24/2018 05:30:08 : [LoginBonusDataStorage] : initing
- 04/24/2018 05:30:08 : [LoginBonusDataStorage] : inited
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : [DailyQuestDataStorage] : getting data
- 04/24/2018 05:30:08 : decrypting...
- 04/24/2018 05:30:08 : [DailyQuestDataStorage] : initing
- 04/24/2018 05:30:08 : [DailyQuestDataStorage] : inited
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : [DownloadController] : ===> stage: LoadGame
- 04/24/2018 05:30:08 : ServerTime initing
- 04/24/2018 05:30:08 : UserData initing
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : ProfileManager initing
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : decrypting
- 04/24/2018 05:30:08 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : ProfileManager inited
- 04/24/2018 05:30:08 : PuzzleManager initing
- 04/24/2018 05:30:08 : decrypting
- 04/24/2018 05:30:08 : {"logType":"Error","message":"[Error] System.NullReferenceException: A null value was found where an object instance was required.\n at SimpleJson.SimpleJsonExtensions.GetInt (SimpleJson.JsonObject obj, System.String key) [0x00000] in <filename unknown>:0 \n at PuzzleManager.OnDeserialize (SimpleJson.JsonObject json) [0x00000] in <filename unknown>:0 \n at SerializableManager.Deserialize () [0x00000] in <filename unknown>:0 \n at PuzzleManager.Init () [0x00000] in <filename unknown>:0 \n at UserData.Init () [0x00000] in <filename unknown>:0 \n at DownloadController+<LoadGame>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 \n at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 \n at DownloadController+<ProcessLoading>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 \n at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 ","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:LogError(Object, DLogType)\nPuzzleManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:08 : PuzzleManager inited
- 04/24/2018 05:30:08 : UpgradeManager initing
- 04/24/2018 05:30:08 : decrypting
- 04/24/2018 05:30:08 : UpgradeManager inited
- 04/24/2018 05:30:08 : decrypting
- 04/24/2018 05:30:08 : LoginBonusManager initing
- 04/24/2018 05:30:08 : decrypting
- 04/24/2018 05:30:08 : LoginBonusManager inited
- 04/24/2018 05:30:08 : UserData inited
- 04/24/2018 05:30:08 : AdsManager initing
- 04/24/2018 05:30:08 : AdsManager inited
- 04/24/2018 05:30:08 : Payment initing
- 04/24/2018 05:30:08 : Payment initing
- 04/24/2018 05:30:08 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:09 : Payment inited
- 04/24/2018 05:30:09 : Payment inited
- 04/24/2018 05:30:11 : SoundsController inited
- 04/24/2018 05:30:11 : GameConfig initing
- 04/24/2018 05:30:11 : GameConfig inited
- 04/24/2018 05:30:19 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:19 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:19 : result = Error or result = canceled
- 04/24/2018 05:30:19 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:30:19 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
- 04/24/2018 05:30:19 : {"logType":"Log","message":"[Log] [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.LanguageSource:Import_Google_FromCache()\nI2.Loc.LocalizationManager:AddSource(LanguageSource)\nI2.Loc.LocalizationManager:RegisterSourceInResources()\nI2.Loc.LocalizationManager:UpdateSources()\nI2.Loc.LocalizationManager:InitializeIfNeeded()\nI2.Loc.LocalizationManager:get_CurrentLanguage()\nProfileManager:Serialize()\nSerializableManager:DumpData()\nUserData:LateUpdate()\n"}
- 04/24/2018 05:30:19 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:30:19 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 04/24/2018 05:30:19 : Payment was initialized!
- 04/24/2018 05:30:21 : GameControllerN awake
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 04/24/2018 05:30:21 : WindowsController awake
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 05:30:21 : GameControllerN start
- 04/24/2018 05:30:21 : slot controller 0 initing
- 04/24/2018 05:30:21 : slot controller 0 inited
- 04/24/2018 05:30:21 : slot controller 1 initing
- 04/24/2018 05:30:21 : slot controller 1 inited
- 04/24/2018 05:30:21 : slot controller 2 initing
- 04/24/2018 05:30:21 : slot controller 2 inited
- 04/24/2018 05:30:21 : slot controller 3 initing
- 04/24/2018 05:30:21 : slot controller 3 inited
- 04/24/2018 05:30:21 : slot controller 4 initing
- 04/24/2018 05:30:21 : slot controller 4 inited
- 04/24/2018 05:30:21 : slot controller 5 initing
- 04/24/2018 05:30:21 : slot controller 5 inited
- 04/24/2018 05:30:21 : slot controller 6 initing
- 04/24/2018 05:30:21 : slot controller 6 inited
- 04/24/2018 05:30:21 : slot controller 7 initing
- 04/24/2018 05:30:21 : slot controller 7 inited
- 04/24/2018 05:30:21 : slot controller 8 initing
- 04/24/2018 05:30:21 : slot controller 8 inited
- 04/24/2018 05:30:21 : ProfileManager Start Crop Timer
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/24/2018 05:30:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/24/2018 05:30:21 : Current tutorial state = Completed
- 04/24/2018 05:30:24 : WindowsController showing window: PuzzlesWindow
- 04/24/2018 05:30:27 : ProfileManager Start Crop Timer
- 04/24/2018 05:30:27 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:30:27 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:30:27 : WindowsController hiding window: PuzzlesWindow
- 04/24/2018 05:30:27 : Current tutorial state = Completed
- 04/24/2018 05:30:29 : AdsManager Video Loaded
- 04/24/2018 05:30:42 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:30:43 : ProfileManager Start Crop Timer
- 04/24/2018 05:30:43 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:30:43 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:30:43 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:30:43 : Current tutorial state = Completed
- 04/24/2018 05:30:44 : WindowsController showing window: CollectCropWindow
- 04/24/2018 05:30:45 : ProfileManager Start Crop Timer
- 04/24/2018 05:30:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:30:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:30:45 : WindowsController hiding window: CollectCropWindow
- 04/24/2018 05:30:45 : Current tutorial state = Completed
- 04/24/2018 05:30:47 : WindowsController showing window: LoginBonusWindow
- 04/24/2018 05:30:51 : ProfileManager Start Crop Timer
- 04/24/2018 05:30:51 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:30:51 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:30:51 : WindowsController hiding window: LoginBonusWindow
- 04/24/2018 05:30:51 : Current tutorial state = Completed
- 04/24/2018 05:30:56 : WindowsController showing window: CollectCropWindow
- 04/24/2018 05:30:57 : AdsManager try to show ads
- 04/24/2018 05:30:57 : AdsManager Rewarded Video Show
- 04/24/2018 05:30:57 : WindowsController showing window: AfterADWindow
- 04/24/2018 05:30:57 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 05:30:57 : {"logType":"Warning","message":"Character with ASCII value of 32 was not found in the Font Asset Glyph Table. It was replaced by a space.","stackTrace":"UnityEngine.Debug:LogWarning(Object, Object)\nTMPro.TextMeshProUGUI:SetArraySizes(Int32[])\nTMPro.TextMeshProUGUI:OnPreRenderCanvas()\nTMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)\nUnityEngine.WillRenderCanvases:Invoke()\n"}
- 04/24/2018 05:30:57 : {"logType":"Warning","message":"Character with ASCII value of 32 was not found in the Font Asset Glyph Table. It was replaced by a space.","stackTrace":"UnityEngine.Debug:LogWarning(Object, Object)\nTMPro.TextMeshProUGUI:SetArraySizes(Int32[])\nTMPro.TextMeshProUGUI:OnPreRenderCanvas()\nTMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)\nUnityEngine.WillRenderCanvases:Invoke()\n"}
- 04/24/2018 05:30:57 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:30:57 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:30:57 : OnApplicationPause True
- 04/24/2018 05:30:57 : ProfileManager Save Game Exit Time
- 04/24/2018 05:31:29 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:31:29 : OnApplicationPause False
- 04/24/2018 05:31:29 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:31:29 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:31:29 : AdsManager Video Shown
- 04/24/2018 05:31:29 : AdsManager Video Loaded
- 04/24/2018 05:31:29 : AdsManager Video Closed
- 04/24/2018 05:31:29 : try get box from ads
- 04/24/2018 05:31:29 : WindowsController hiding window: CollectCropWindow
- 04/24/2018 05:31:29 : GameMode changed from Normal to CollectCrop
- 04/24/2018 05:31:29 : Collect 65,3 bb gold from goods/Peñate
- 04/24/2018 05:31:29 : Current gold value = 49 cc
- 04/24/2018 05:31:29 : Collect 25,8 bb gold from goods/LavaSauna
- 04/24/2018 05:31:29 : Current gold value = 49,1 cc
- 04/24/2018 05:31:29 : Collect 29,9 bb gold from goods/RealMining
- 04/24/2018 05:31:29 : Current gold value = 49,1 cc
- 04/24/2018 05:31:29 : Collect 5 cc gold from goods/WheelOfSins
- 04/24/2018 05:31:29 : Current gold value = 54,1 cc
- 04/24/2018 05:31:29 : Collect 8,6 cc gold from goods/NoSleep
- 04/24/2018 05:31:29 : Current gold value = 62,8 cc
- 04/24/2018 05:31:29 : Collect 1,4 cc gold from goods/ThisSound
- 04/24/2018 05:31:29 : Current gold value = 64,3 cc
- 04/24/2018 05:31:29 : Collect 7,8 cc gold from goods/Gluttony
- 04/24/2018 05:31:29 : Current gold value = 72,1 cc
- 04/24/2018 05:31:29 : Collect 3 cc gold from goods/IceCube
- 04/24/2018 05:31:29 : Current gold value = 75,2 cc
- 04/24/2018 05:31:29 : Collect 1,2 cc gold from goods/SuperDemon
- 04/24/2018 05:31:29 : Current gold value = 76,4 cc
- 04/24/2018 05:31:29 : WindowsController hiding window: AfterADWindow
- 04/24/2018 05:31:29 : Current tutorial state = Completed
- 04/24/2018 05:31:31 : try get box from slot
- 04/24/2018 05:31:32 : try get box from slot
- 04/24/2018 05:31:32 : try get box from slot
- 04/24/2018 05:31:33 : try get box from slot
- 04/24/2018 05:31:33 : box from slot added
- 04/24/2018 05:31:33 : try get box from slot
- 04/24/2018 05:31:34 : try get box from slot
- 04/24/2018 05:31:34 : try get box from slot
- 04/24/2018 05:31:34 : try get box from slot
- 04/24/2018 05:31:35 : WindowsController showing window: FinishCollectCropWindow
- 04/24/2018 05:31:35 : try get box from slot
- 04/24/2018 05:31:35 : box from slot added
- 04/24/2018 05:31:36 : Seeds added: 14 M
- 04/24/2018 05:31:36 : Current seeds value = 25,9 M
- 04/24/2018 05:31:36 : UpgradeManager initing
- 04/24/2018 05:31:36 : decrypting
- 04/24/2018 05:31:36 : UpgradeManager inited
- 04/24/2018 05:31:36 : WindowsController hiding window: FinishCollectCropWindow
- 04/24/2018 05:31:36 : Current tutorial state = Completed
- 04/24/2018 05:31:40 : GameMode changed from CollectCrop to Normal
- 04/24/2018 05:31:40 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nCollectCropSplash:Hide()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:31:40 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nCollectCropSplash:Hide()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:31:42 : WindowsController showing window: PuzzlesWindow
- 04/24/2018 05:31:44 : PuzzleManager Open Box
- 04/24/2018 05:31:44 : Open common box
- 04/24/2018 05:31:44 : WindowsController showing window: GetPuzzlePartWindow
- 04/24/2018 05:31:45 : WindowsController hiding window: GetPuzzlePartWindow
- 04/24/2018 05:31:46 : PuzzleManager Open Box
- 04/24/2018 05:31:46 : Open common box
- 04/24/2018 05:31:46 : WindowsController showing window: GetPuzzlePartWindow
- 04/24/2018 05:31:49 : PuzzleManager add puzzle part 2 to goods goods/Bricking
- 04/24/2018 05:31:49 : part is not duplicate, adding
- 04/24/2018 05:31:49 : {"logType":"Log","message":"[Log] ========== OnSendProfileRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnSendProfileRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:31:49 : result = Error or result = canceled
- 04/24/2018 05:31:49 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:31:50 : WindowsController hiding window: GetPuzzlePartWindow
- 04/24/2018 05:31:51 : PuzzleManager Open Box
- 04/24/2018 05:31:51 : Open common box
- 04/24/2018 05:31:51 : WindowsController showing window: GetPuzzlePartWindow
- 04/24/2018 05:31:54 : PuzzleManager add puzzle part 1 to goods goods/HeavyLottery
- 04/24/2018 05:31:54 : part is not duplicate, adding
- 04/24/2018 05:31:54 : {"logType":"Log","message":"[Log] ========== OnSendProfileRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnSendProfileRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:31:54 : result = Error or result = canceled
- 04/24/2018 05:31:54 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 05:31:54 : WindowsController hiding window: GetPuzzlePartWindow
- 04/24/2018 05:31:55 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:31:55 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:31:55 : WindowsController hiding window: PuzzlesWindow
- 04/24/2018 05:31:55 : Current tutorial state = Completed
- 04/24/2018 05:31:56 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:31:58 : UpgradeManager try buy upgrade
- 04/24/2018 05:31:58 : Seeds added: -10
- 04/24/2018 05:31:58 : Current seeds value = 25,9 M
- 04/24/2018 05:31:58 : bought upgrade type = MultiProfit and parameter = 3
- 04/24/2018 05:31:58 : bought upgrade info: {"id":6,"price":{"value":"10","modulo":0},"state":"Unavaliable","repeated":false}
- 04/24/2018 05:31:58 : UpgradeManager try buy upgrade
- 04/24/2018 05:31:58 : Seeds added: -,1 K
- 04/24/2018 05:31:58 : Current seeds value = 25,9 M
- 04/24/2018 05:31:58 : bought upgrade type = SeedProc and parameter = 2
- 04/24/2018 05:31:58 : bought upgrade info: {"id":7,"price":{"value":"100","modulo":0},"state":"Unavaliable","repeated":false}
- 04/24/2018 05:31:58 : UpgradeManager try buy upgrade
- 04/24/2018 05:31:58 : Seeds added: -1 K
- 04/24/2018 05:31:58 : Current seeds value = 25,9 M
- 04/24/2018 05:31:58 : bought upgrade type = SeedProc and parameter = 2
- 04/24/2018 05:31:58 : bought upgrade info: {"id":8,"price":{"value":"1000","modulo":0},"state":"Unavaliable","repeated":false}
- 04/24/2018 05:31:58 : UpgradeManager try buy upgrade
- 04/24/2018 05:31:58 : Seeds added: -10 K
- 04/24/2018 05:31:58 : Current seeds value = 25,9 M
- 04/24/2018 05:31:58 : bought upgrade type = MultiProfit and parameter = 3
- 04/24/2018 05:31:58 : bought upgrade info: {"id":9,"price":{"value":"10000","modulo":0},"state":"Unavaliable","repeated":false}
- 04/24/2018 05:31:58 : UpgradeManager try buy upgrade
- 04/24/2018 05:31:58 : Seeds added: -,1 M
- 04/24/2018 05:31:58 : Current seeds value = 25,8 M
- 04/24/2018 05:31:58 : bought upgrade type = MultiProfit and parameter = 4
- 04/24/2018 05:31:58 : bought upgrade info: {"id":10,"price":{"value":"100000","modulo":0},"state":"Unavaliable","repeated":false}
- 04/24/2018 05:31:59 : UpgradeManager try buy upgrade
- 04/24/2018 05:31:59 : Seeds added: -1 M
- 04/24/2018 05:31:59 : Current seeds value = 24,8 M
- 04/24/2018 05:31:59 : bought upgrade type = MultiProfit and parameter = 2
- 04/24/2018 05:31:59 : bought upgrade info: {"id":11,"price":{"value":"1000000","modulo":0},"state":"Unavaliable","repeated":false}
- 04/24/2018 05:32:00 : UpgradeManager try buy upgrade
- 04/24/2018 05:32:00 : Seeds added: -10 M
- 04/24/2018 05:32:00 : Current seeds value = 14,8 M
- 04/24/2018 05:32:00 : bought upgrade type = MultiProfit and parameter = 5
- 04/24/2018 05:32:00 : bought upgrade info: {"id":12,"price":{"value":"10000000","modulo":0},"state":"Unavaliable","repeated":false}
- 04/24/2018 05:32:01 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:01 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:01 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:32:01 : Current tutorial state = Completed
- 04/24/2018 05:32:03 : WindowsController showing window: LoginBonusWindow
- 04/24/2018 05:32:04 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:04 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:04 : WindowsController hiding window: LoginBonusWindow
- 04/24/2018 05:32:04 : Current tutorial state = Completed
- 04/24/2018 05:32:05 : WindowsController showing window: DailyQuestsWindow
- 04/24/2018 05:32:06 : Gems added: 6
- 04/24/2018 05:32:06 : Current gems value = 313
- 04/24/2018 05:32:07 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:07 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:07 : WindowsController hiding window: DailyQuestsWindow
- 04/24/2018 05:32:07 : Current tutorial state = Completed
- 04/24/2018 05:32:08 : WindowsController showing window: PuzzlesWindow
- 04/24/2018 05:32:12 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:12 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:12 : WindowsController hiding window: PuzzlesWindow
- 04/24/2018 05:32:12 : Current tutorial state = Completed
- 04/24/2018 05:32:13 : WindowsController showing window: BuySlotWindow
- 04/24/2018 05:32:14 : GameControllerN place goods/WhipStation to slot 0
- 04/24/2018 05:32:14 : Current gold value = 0
- 04/24/2018 05:32:14 : ProfileManager Start Crop Timer
- 04/24/2018 05:32:14 : ProfileManager Start Crop Timer
- 04/24/2018 05:32:14 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:14 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:14 : WindowsController hiding window: BuySlotWindow
- 04/24/2018 05:32:14 : Current tutorial state = Completed
- 04/24/2018 05:32:15 : Collect 640,3 M gold from goods/WhipStation
- 04/24/2018 05:32:15 : Current gold value = 640,3 M
- 04/24/2018 05:32:16 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:32:18 : UpgradeManager try buy upgrade
- 04/24/2018 05:32:18 : Current gold value = 640,3 M
- 04/24/2018 05:32:18 : bought upgrade type = AutoClick and slot = goods/WhipStation
- 04/24/2018 05:32:18 : bought upgrade info: {"id":23,"price":{"value":"1000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:32:18 : UpgradeManager try buy upgrade
- 04/24/2018 05:32:18 : Current gold value = 640,2 M
- 04/24/2018 05:32:18 : bought upgrade type = SpeedUp and parameter = 2
- 04/24/2018 05:32:18 : bought upgrade info: {"id":25,"price":{"value":"50000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:32:18 : UpgradeManager try buy upgrade
- 04/24/2018 05:32:18 : Current gold value = 640 M
- 04/24/2018 05:32:18 : bought upgrade type = MultiProfit and parameter = 3
- 04/24/2018 05:32:18 : bought upgrade info: {"id":27,"price":{"value":"250000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:32:18 : UpgradeManager try buy upgrade
- 04/24/2018 05:32:18 : Current gold value = 590 M
- 04/24/2018 05:32:18 : bought upgrade type = SpeedUp and parameter = 2
- 04/24/2018 05:32:18 : bought upgrade info: {"id":32,"price":{"value":"50000000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:32:19 : ProfileManager Start Crop Timer
- 04/24/2018 05:32:19 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:19 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:19 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:32:19 : Current tutorial state = Completed
- 04/24/2018 05:32:20 : Collect 16 Bln gold from goods/WhipStation
- 04/24/2018 05:32:20 : Current gold value = 16,5 Bln
- 04/24/2018 05:32:27 : Collect 49,9 Bln gold from goods/WhipStation
- 04/24/2018 05:32:27 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:27 : GameMode changed from Normal to Upgrade
- 04/24/2018 05:32:28 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:29 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:30 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:31 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:32 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:33 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:34 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:35 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,5 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:36 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,4 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,3 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,3 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,3 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,3 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,3 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,2 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,2 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,2 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,2 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,1 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,1 Bln
- 04/24/2018 05:32:37 : Current gold value = 66,1 Bln
- 04/24/2018 05:32:37 : Current gold value = 66 Bln
- 04/24/2018 05:32:37 : Current gold value = 66 Bln
- 04/24/2018 05:32:37 : Current gold value = 65,9 Bln
- 04/24/2018 05:32:37 : Current gold value = 65,9 Bln
- 04/24/2018 05:32:37 : Current gold value = 65,8 Bln
- 04/24/2018 05:32:37 : Current gold value = 65,7 Bln
- 04/24/2018 05:32:37 : Current gold value = 65,7 Bln
- 04/24/2018 05:32:38 : Current gold value = 65,6 Bln
- 04/24/2018 05:32:38 : Current gold value = 65,5 Bln
- 04/24/2018 05:32:38 : Current gold value = 65,4 Bln
- 04/24/2018 05:32:38 : Current gold value = 65,3 Bln
- 04/24/2018 05:32:38 : Current gold value = 65,1 Bln
- 04/24/2018 05:32:38 : Current gold value = 65 Bln
- 04/24/2018 05:32:38 : Current gold value = 64,9 Bln
- 04/24/2018 05:32:38 : Current gold value = 64,7 Bln
- 04/24/2018 05:32:38 : Current gold value = 64,5 Bln
- 04/24/2018 05:32:38 : Current gold value = 64,3 Bln
- 04/24/2018 05:32:38 : Current gold value = 64,1 Bln
- 04/24/2018 05:32:38 : Current gold value = 63,9 Bln
- 04/24/2018 05:32:38 : Current gold value = 63,6 Bln
- 04/24/2018 05:32:38 : Current gold value = 63,3 Bln
- 04/24/2018 05:32:38 : Current gold value = 63 Bln
- 04/24/2018 05:32:38 : Current gold value = 62,6 Bln
- 04/24/2018 05:32:38 : Current gold value = 62,3 Bln
- 04/24/2018 05:32:38 : Current gold value = 61,8 Bln
- 04/24/2018 05:32:38 : Current gold value = 61,4 Bln
- 04/24/2018 05:32:38 : Current gold value = 60,9 Bln
- 04/24/2018 05:32:39 : Current gold value = 60,3 Bln
- 04/24/2018 05:32:39 : Current gold value = 59,7 Bln
- 04/24/2018 05:32:39 : Current gold value = 59 Bln
- 04/24/2018 05:32:39 : Current gold value = 58,2 Bln
- 04/24/2018 05:32:39 : Current gold value = 57,4 Bln
- 04/24/2018 05:32:39 : Current gold value = 56,5 Bln
- 04/24/2018 05:32:39 : Current gold value = 55,5 Bln
- 04/24/2018 05:32:39 : Current gold value = 54,4 Bln
- 04/24/2018 05:32:39 : Current gold value = 53,2 Bln
- 04/24/2018 05:32:39 : Current gold value = 51,9 Bln
- 04/24/2018 05:32:39 : Current gold value = 50,4 Bln
- 04/24/2018 05:32:39 : Current gold value = 48,8 Bln
- 04/24/2018 05:32:39 : Current gold value = 47,1 Bln
- 04/24/2018 05:32:39 : Current gold value = 45,1 Bln
- 04/24/2018 05:32:39 : Current gold value = 43 Bln
- 04/24/2018 05:32:39 : Current gold value = 40,6 Bln
- 04/24/2018 05:32:39 : Current gold value = 38 Bln
- 04/24/2018 05:32:39 : Current gold value = 35,2 Bln
- 04/24/2018 05:32:39 : Current gold value = 32,1 Bln
- 04/24/2018 05:32:40 : Current gold value = 28,6 Bln
- 04/24/2018 05:32:40 : Current gold value = 24,8 Bln
- 04/24/2018 05:32:40 : Current gold value = 20,7 Bln
- 04/24/2018 05:32:40 : Current gold value = 16,1 Bln
- 04/24/2018 05:32:40 : Current gold value = 11 Bln
- 04/24/2018 05:32:40 : Current gold value = 5,5 Bln
- 04/24/2018 05:32:40 : Upgrade goods/WhipStation from level 1 to level 217
- 04/24/2018 05:32:41 : GameMode changed from Upgrade to Normal
- 04/24/2018 05:32:41 : ProfileManager Start Crop Timer
- 04/24/2018 05:32:41 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:41 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:42 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:32:43 : ProfileManager Start Crop Timer
- 04/24/2018 05:32:43 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:43 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:43 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:32:43 : Current tutorial state = Completed
- 04/24/2018 05:32:43 : Collect 168,9 Trl gold from goods/WhipStation
- 04/24/2018 05:32:43 : Current gold value = 168,9 Trl
- 04/24/2018 05:32:44 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:32:45 : UpgradeManager try buy upgrade
- 04/24/2018 05:32:45 : Current gold value = 168,9 Trl
- 04/24/2018 05:32:45 : bought upgrade type = MultiProfit and parameter = 2
- 04/24/2018 05:32:45 : bought upgrade info: {"id":36,"price":{"value":"50000000000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:32:45 : UpgradeManager try buy upgrade
- 04/24/2018 05:32:45 : Current gold value = 118,9 Trl
- 04/24/2018 05:32:45 : bought upgrade type = SpeedUp and parameter = 2
- 04/24/2018 05:32:45 : bought upgrade info: {"id":39,"price":{"value":"50000000000000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:32:46 : ProfileManager Start Crop Timer
- 04/24/2018 05:32:46 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:46 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:46 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:32:46 : Current tutorial state = Completed
- 04/24/2018 05:32:56 : Collect 1,1 aa gold from goods/WhipStation
- 04/24/2018 05:32:56 : Current gold value = 1,2 aa
- 04/24/2018 05:32:57 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:32:58 : ProfileManager Start Crop Timer
- 04/24/2018 05:32:58 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:58 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:32:58 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:32:58 : Current tutorial state = Completed
- 04/24/2018 05:32:59 : WindowsController showing window: BuySlotWindow
- 04/24/2018 05:33:00 : GameControllerN place goods/Boiler to slot 1
- 04/24/2018 05:33:00 : Current gold value = 1,2 aa
- 04/24/2018 05:33:00 : ProfileManager Start Crop Timer
- 04/24/2018 05:33:00 : ProfileManager Start Crop Timer
- 04/24/2018 05:33:00 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:33:00 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:33:00 : WindowsController hiding window: BuySlotWindow
- 04/24/2018 05:33:00 : Current tutorial state = Completed
- 04/24/2018 05:33:01 : GameMode changed from Normal to Upgrade
- 04/24/2018 05:33:03 : to level 1
- 04/24/2018 05:33:03 : Current gold value = 1,2 aa
- 04/24/2018 05:33:03 : Current gold value = 1,2 aa
- 04/24/2018 05:33:03 : Current gold value = 1,2 aa
- 04/24/2018 05:33:03 : Current gold value = 1,2 aa
- 04/24/2018 05:33:03 : Current gold value = 1,2 aa
- 04/24/2018 05:33:03 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:04 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:05 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:06 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:07 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:08 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:09 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:10 : Current gold value = 1,2 aa
- 04/24/2018 05:33:11 : Current gold value = 1,1 aa
- 04/24/2018 05:33:11 : Current gold value = 1,1 aa
- 04/24/2018 05:33:11 : Current gold value = 1,1 aa
- 04/24/2018 05:33:11 : Current gold value = 1,1 aa
- 04/24/2018 05:33:11 : Current gold value = 1 aa
- 04/24/2018 05:33:11 : Current gold value = 1 aa
- 04/24/2018 05:33:11 : Current gold value = 1 aa
- 04/24/2018 05:33:11 : Current gold value = 959,9 Trl
- 04/24/2018 05:33:11 : Current gold value = 893,5 Trl
- 04/24/2018 05:33:11 : Current gold value = 813,8 Trl
- 04/24/2018 05:33:11 : Current gold value = 718,2 Trl
- 04/24/2018 05:33:11 : Current gold value = 603,5 Trl
- 04/24/2018 05:33:11 : Current gold value = 465,8 Trl
- 04/24/2018 05:33:11 : Current gold value = 300,6 Trl
- 04/24/2018 05:33:11 : Current gold value = 102,4 Trl
- 04/24/2018 05:33:12 : Upgrade goods/Boiler from level 1 to level 160
- 04/24/2018 05:33:12 : GameMode changed from Upgrade to Normal
- 04/24/2018 05:33:12 : ProfileManager Start Crop Timer
- 04/24/2018 05:33:12 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:33:12 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:33:13 : WindowsController showing window: UpgradesWindow
- 04/24/2018 05:33:14 : UpgradeManager try buy upgrade
- 04/24/2018 05:33:14 : Current gold value = 102,4 Trl
- 04/24/2018 05:33:14 : bought upgrade type = AutoClick and slot = goods/Boiler
- 04/24/2018 05:33:14 : bought upgrade info: {"id":24,"price":{"value":"12000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:33:14 : UpgradeManager try buy upgrade
- 04/24/2018 05:33:14 : Current gold value = 102,4 Trl
- 04/24/2018 05:33:14 : bought upgrade type = MultiProfit and slot = goods/Boiler
- 04/24/2018 05:33:14 : bought upgrade info: {"id":29,"price":{"value":"500000","modulo":0},"state":"Seen","repeated":false}
- 04/24/2018 05:33:15 : ProfileManager Start Crop Timer
- 04/24/2018 05:33:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:33:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 05:33:15 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 05:33:15 : Current tutorial state = Completed
- 04/24/2018 05:33:16 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:33:16 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/24/2018 05:33:16 : OnApplicationPause True
- 04/24/2018 05:33:16 : ProfileManager Save Game Exit Time
- ================================================================================
- 04/24/2018 21:49:06 : GameLogManager inited
- 04/24/2018 21:49:06 : ServerTime initing
- 04/24/2018 21:49:06 : ServerTime inited
- 04/24/2018 21:49:06 : EncryptingManager inited
- 04/24/2018 21:49:06 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 21:49:06 : SocialInterface initing
- 04/24/2018 21:49:06 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 21:49:06 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 21:49:06 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/24/2018 21:49:06 : FB initing
- 04/24/2018 21:49:07 : SocialInterface inited
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : [DownloadController] : ===> stage: LoadGameData
- 04/24/2018 21:49:07 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 21:49:07 : FB inited
- 04/24/2018 21:49:07 : FB logged in
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/24/2018 21:49:07 : [FarmSlotData] : getting data
- 04/24/2018 21:49:07 : decrypting...
- 04/24/2018 21:49:07 : [FarmSlotData] : initing
- 04/24/2018 21:49:07 : [FarmSlotData] : inited
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : FB Communicator On Get App Requests start
- 04/24/2018 21:49:07 : raw result = {"data":[]}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : [SlotsUpgradeData] : getting data
- 04/24/2018 21:49:07 : decrypting...
- 04/24/2018 21:49:07 : [SlotsUpgradeData] : initing
- 04/24/2018 21:49:07 : [SlotsUpgradeData] : inited
- 04/24/2018 21:49:07 : [BoxData] : getting data
- 04/24/2018 21:49:07 : decrypting...
- 04/24/2018 21:49:07 : [BoxData] : initing
- 04/24/2018 21:49:07 : [BoxData] : inited
- 04/24/2018 21:49:07 : [InAppLotsData] : getting data
- 04/24/2018 21:49:07 : decrypting...
- 04/24/2018 21:49:07 : [InAppLotsData] : initing
- 04/24/2018 21:49:07 : [InAppLotsData] : inited
- 04/24/2018 21:49:07 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:07 : [DownloadController] : ===> stage: LoadStorages
- 04/24/2018 21:49:07 : [GoodsDataStorage] : getting data
- 04/24/2018 21:49:07 : decrypting...
- 04/24/2018 21:49:07 : [GoodsDataStorage] : initing
- 04/24/2018 21:49:08 : [GoodsDataStorage] : inited
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : [MarketUpgradesDataStorage] : getting data
- 04/24/2018 21:49:08 : decrypting...
- 04/24/2018 21:49:08 : [MarketUpgradesDataStorage] : initing
- 04/24/2018 21:49:08 : [MarketUpgradesDataStorage] : inited
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : [PuzzlesDataStorage] : getting data
- 04/24/2018 21:49:08 : decrypting...
- 04/24/2018 21:49:08 : [PuzzlesDataStorage] : initing
- 04/24/2018 21:49:08 : [PuzzlesDataStorage] : inited
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : [LoginBonusDataStorage] : getting data
- 04/24/2018 21:49:08 : decrypting...
- 04/24/2018 21:49:08 : [LoginBonusDataStorage] : initing
- 04/24/2018 21:49:08 : [LoginBonusDataStorage] : inited
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : [DailyQuestDataStorage] : getting data
- 04/24/2018 21:49:08 : decrypting...
- 04/24/2018 21:49:08 : [DailyQuestDataStorage] : initing
- 04/24/2018 21:49:08 : [DailyQuestDataStorage] : inited
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : [DownloadController] : ===> stage: LoadGame
- 04/24/2018 21:49:08 : ServerTime initing
- 04/24/2018 21:49:08 : UserData initing
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : ProfileManager initing
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : decrypting
- 04/24/2018 21:49:08 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:08 : ProfileManager inited
- 04/24/2018 21:49:08 : PuzzleManager initing
- 04/24/2018 21:49:08 : decrypting
- 04/24/2018 21:49:08 : PuzzleManager inited
- 04/24/2018 21:49:08 : UpgradeManager initing
- 04/24/2018 21:49:08 : decrypting
- 04/24/2018 21:49:08 : UpgradeManager inited
- 04/24/2018 21:49:08 : decrypting
- 04/24/2018 21:49:08 : LoginBonusManager initing
- 04/24/2018 21:49:08 : decrypting
- 04/24/2018 21:49:08 : LoginBonusManager inited
- 04/24/2018 21:49:08 : UserData inited
- 04/24/2018 21:49:08 : AdsManager initing
- 04/24/2018 21:49:09 : AdsManager inited
- 04/24/2018 21:49:09 : Payment initing
- 04/24/2018 21:49:09 : Payment initing
- 04/24/2018 21:49:09 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:09 : Payment inited
- 04/24/2018 21:49:09 : Payment inited
- 04/24/2018 21:49:12 : SoundsController inited
- 04/24/2018 21:49:12 : GameConfig initing
- 04/24/2018 21:49:12 : GameConfig inited
- 04/24/2018 21:49:20 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:21 : {"logType":"Log","message":"[Log] [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.LanguageSource:Import_Google_FromCache()\nI2.Loc.LocalizationManager:AddSource(LanguageSource)\nI2.Loc.LocalizationManager:RegisterSourceInResources()\nI2.Loc.LocalizationManager:UpdateSources()\nI2.Loc.LocalizationManager:InitializeIfNeeded()\nI2.Loc.LocalizationManager:get_CurrentLanguage()\nProfileManager:Serialize()\nSerializableManager:DumpData()\nUserData:LateUpdate()\n"}
- 04/24/2018 21:49:21 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/24/2018 21:49:21 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 04/24/2018 21:49:21 : Payment was initialized!
- 04/24/2018 21:49:21 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:21 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:21 : result = Error or result = canceled
- 04/24/2018 21:49:21 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/24/2018 21:49:21 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
- 04/24/2018 21:49:23 : GameControllerN awake
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 04/24/2018 21:49:23 : WindowsController awake
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/24/2018 21:49:23 : GameControllerN start
- 04/24/2018 21:49:23 : slot controller 0 initing
- 04/24/2018 21:49:24 : slot controller 0 inited
- 04/24/2018 21:49:24 : slot controller 1 initing
- 04/24/2018 21:49:24 : slot controller 1 inited
- 04/24/2018 21:49:24 : slot controller 2 initing
- 04/24/2018 21:49:24 : slot controller 2 inited
- 04/24/2018 21:49:24 : slot controller 3 initing
- 04/24/2018 21:49:24 : slot controller 3 inited
- 04/24/2018 21:49:24 : slot controller 4 initing
- 04/24/2018 21:49:24 : slot controller 4 inited
- 04/24/2018 21:49:24 : slot controller 5 initing
- 04/24/2018 21:49:24 : slot controller 5 inited
- 04/24/2018 21:49:24 : slot controller 6 initing
- 04/24/2018 21:49:24 : slot controller 6 inited
- 04/24/2018 21:49:24 : slot controller 7 initing
- 04/24/2018 21:49:24 : slot controller 7 inited
- 04/24/2018 21:49:24 : slot controller 8 initing
- 04/24/2018 21:49:24 : slot controller 8 inited
- 04/24/2018 21:49:24 : ProfileManager Start Crop Timer
- 04/24/2018 21:49:24 : WindowsController showing window: MultiplyOnStartWindow
- 04/24/2018 21:49:24 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/24/2018 21:49:24 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/24/2018 21:49:27 : ProfileManager Start Crop Timer
- 04/24/2018 21:49:27 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 21:49:27 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 21:49:27 : WindowsController hiding window: MultiplyOnStartWindow
- 04/24/2018 21:49:27 : Current tutorial state = Completed
- 04/24/2018 21:49:30 : WindowsController showing window: PuzzlesWindow
- 04/24/2018 21:49:32 : ProfileManager Start Crop Timer
- 04/24/2018 21:49:32 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 21:49:32 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 21:49:32 : WindowsController hiding window: PuzzlesWindow
- 04/24/2018 21:49:32 : Current tutorial state = Completed
- 04/24/2018 21:49:33 : AdsManager Video Loaded
- 04/24/2018 21:49:37 : WindowsController showing window: UpgradesWindow
- 04/24/2018 21:49:38 : ProfileManager Start Crop Timer
- 04/24/2018 21:49:38 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUpgradesWindow:OnSettingsButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 21:49:38 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUpgradesWindow:OnSettingsButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/24/2018 21:49:38 : WindowsController hiding window: UpgradesWindow
- 04/24/2018 21:49:38 : WindowsController showing window: SettingsWindow
- ===============================================================================
- Hola, de la nada perdi todo mi avance y las piezas recolectadas
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