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- on chat:
- if {holof.%player%} is not set:
- add text "&a&l%player%" to hologram {holo.%player%}
- set {holof.%player%} to true
- add text "%message%" to hologram {holo.%player%}
- add 1 to {holos::%player%}
- wait 5 seconds
- remove lines 1 from hologram {holo.%player%}
- remove 1 from {holos::%player%}
- on quit:
- unregister hologram {holo.%player%}
- delete {holof.%player%}
- delete {holos::%player%}
- on join:
- set {holo.%player%} to new hologram at player
- every 1 tick in "world":
- loop all players:
- loop {holos::*}:
- set {_size.%loop-index%} to loop-value-2 + 3
- set location of hologram {holo.%loop-player%} to location {_size.%loop-player%} meters up location of loop-player
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