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Feb 26th, 2020
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C++ 0.90 KB | None | 0 0
  1. class DifficultyPresets
  2. {
  3.     class CustomDifficulty
  4.     {
  5.         class Options
  6.         {
  7.             reducedDamage=0;
  8.             groupIndicators=0;
  9.             friendlyTags=0;
  10.             enemyTags=0;
  11.             detectedMines=1;
  12.             commands=1;
  13.             waypoints=0;
  14.             weaponInfo=1;
  15.             stanceIndicator=1;
  16.             staminaBar=2;
  17.             weaponCrosshair=0;
  18.             visionAid=0;
  19.             thirdPersonView=1;
  20.             cameraShake=1;
  21.             scoreTable=0;
  22.             deathMessages=0;
  23.             vonID=0;
  24.             mapContentFriendly=0;
  25.             mapContentEnemy=0;
  26.             mapContentMines=0;
  27.             autoReport=0;
  28.             multipleSaves=0;
  29.             tacticalPing=0;
  30.         };
  31.         aiLevelPreset=3;
  32.     };
  33.     class CustomAiLevel
  34.     {
  35.         skillAI=0.75;
  36.         precisionAI=0.050000001;
  37.     };
  38. };
  39. difficulty="custom";
  40. sceneComplexity=400000;
  41. shadowZDistance=100;
  42. viewDistance=1000;
  43. preferredObjectViewDistance=800;
  44. terrainGrid=25;
  45. volumeCD=10;
  46. volumeFX=10;
  47. volumeSpeech=10;
  48. volumeVoN=10;
  49. singleVoice=0;
  50. maxSamplesPlayed=96;
  51. vonRecThreshold=0.029999999;
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