Advertisement
Guest User

Client Crash

a guest
Dec 11th, 2019
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.36 KB | None | 0 0
  1. 12/2/2019 5:16:45 PM
  2. System.ObjectDisposedException: Cannot access a disposed object.
  3. Object name: 'Texture2D'.
  4. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  5. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  6. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  7. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  8. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  9. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  10. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  11. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  12. at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
  13. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  14. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  15. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  16. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  17. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  18. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  19. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  20. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  21. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  22. at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
  23. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  24. at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
  25. at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
  26. at Terraria.Main.DoDraw(GameTime gameTime)
  27. at Terraria.Main.Draw(GameTime gameTime)
  28. at Microsoft.Xna.Framework.Game.DrawFrame()
  29. at Microsoft.Xna.Framework.Game.Tick()
  30. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  31. at Microsoft.Xna.Framework.GameHost.OnIdle()
  32. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  33. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  34. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  35. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  36. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  37. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  38. at System.Windows.Forms.Application.Run(Form mainForm)
  39. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  40. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  41. at Terraria.Program.LaunchGame_()
  42.  
  43. 12/5/2019 5:22:15 PM
  44. System.ObjectDisposedException: Cannot access a disposed object.
  45. Object name: 'Texture2D'.
  46. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  47. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  48. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  49. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  50. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  51. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  52. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  53. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  54. at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
  55. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  56. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  57. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  58. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  59. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  60. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  61. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  62. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  63. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  64. at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
  65. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  66. at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
  67. at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
  68. at Terraria.Main.DoDraw(GameTime gameTime)
  69. at Terraria.Main.Draw(GameTime gameTime)
  70. at Microsoft.Xna.Framework.Game.DrawFrame()
  71. at Microsoft.Xna.Framework.Game.Tick()
  72. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  73. at Microsoft.Xna.Framework.GameHost.OnIdle()
  74. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  75. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  76. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  77. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  78. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  79. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  80. at System.Windows.Forms.Application.Run(Form mainForm)
  81. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  82. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  83. at Terraria.Program.LaunchGame_()
  84.  
  85. 12/5/2019 5:33:03 PM
  86. System.ObjectDisposedException: Cannot access a disposed object.
  87. Object name: 'Texture2D'.
  88. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  89. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  90. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  91. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  92. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  93. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  94. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  95. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  96. at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
  97. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  98. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  99. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  100. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  101. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  102. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  103. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  104. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  105. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  106. at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
  107. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  108. at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
  109. at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
  110. at Terraria.Main.DoDraw(GameTime gameTime)
  111. at Terraria.Main.Draw(GameTime gameTime)
  112. at Microsoft.Xna.Framework.Game.DrawFrame()
  113. at Microsoft.Xna.Framework.Game.Tick()
  114. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  115. at Microsoft.Xna.Framework.GameHost.OnIdle()
  116. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  117. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  118. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  119. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  120. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  121. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  122. at System.Windows.Forms.Application.Run(Form mainForm)
  123. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  124. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  125. at Terraria.Program.LaunchGame_()
  126.  
  127. 12/5/2019 7:07:00 PM
  128. System.ObjectDisposedException: Cannot access a disposed object.
  129. Object name: 'Texture2D'.
  130. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  131. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  132. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  133. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  134. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  135. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  136. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  137. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  138. at Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(SpriteBatch spriteBatch)
  139. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  140. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  141. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  142. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  143. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  144. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  145. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  146. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  147. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  148. at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
  149. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  150. at DMD<Terraria.Main::DrawMenu>(Main , GameTime )
  151. at TerrariaOverhaul.MenuSystem.Main_DrawMenu(Main main, GameTime gameTime)
  152. at Terraria.Main.DoDraw(GameTime gameTime)
  153. at Terraria.Main.Draw(GameTime gameTime)
  154. at Microsoft.Xna.Framework.Game.DrawFrame()
  155. at Microsoft.Xna.Framework.Game.Tick()
  156. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  157. at Microsoft.Xna.Framework.GameHost.OnIdle()
  158. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  159. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  160. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  161. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  162. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  163. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  164. at System.Windows.Forms.Application.Run(Form mainForm)
  165. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  166. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  167. at Terraria.Program.LaunchGame_()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement