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ulfben

SoundManager tracklist.xml

Dec 3rd, 2011
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  1. <!-- example tracklist.xml, for use with the AS2 SoundManager (http://pastebin.com/0fHvk792) -->
  2. <?xml version="1.0" encoding="utf-8" ?>
  3. <tracklist basedir="bin/sfx/">
  4. <track eventname="startmenu_up"file="start_up.mp3" />
  5. <track eventname="startmenu_down" file="start_down.mp3" />
  6. <track eventname="help_up" file="help_up.mp3" offset="0.5" maxcount="1"/>
  7. <track eventname="help_down" file="help_down.mp3" />
  8. <track eventname="avatar_click" file="avatarclick.mp3" />
  9. <track eventname="button_click" file="click.mp3" />
  10. <track eventname="gui_up" file="avatar_up.mp3" />
  11. <track eventname="ufo_spawn" file="ufo.mp3" leadsto="ufo_whistle" volume="20"/>
  12. <track eventname="rocketstart" file="rocketstart.mp3" leadsto="rocketloop" followowner="true" />
  13. <track eventname="rocketloop" file="rocketloop.mp3" loops="0" followowner="true" />
  14. <track eventname="rocketstop" file="rocketstop.mp3" ends="rocketstart|rocketloop" followowner="true" />
  15. <track eventname="shoot" file="laser.mp3" volume="10" followowner="true" />
  16. <track eventname="projectile_impact"file="wordsign_up.mp3" followowner="true"/>
  17. <track eventname="correct_answer" file="correct.mp3" ends="ufo_whistle" />
  18. <track eventname="alien_hit" file="hit.mp3" followowner="true" />  
  19. <track eventname="ufo_whistle" file="ufowhistle.mp3" volume="20" maxcount="1" loops="0" />
  20. <track eventname="game_end" file="swish.mp3" />
  21. <track eventname="won" file="success.mp3" />
  22. <track eventname="theme" file="bgmusic.mp3" maxcount="1" fadein="1" fadeout="3" volume= "75" loops="0" />
  23. </tracklist>
  24. <!-- stream="false" -->
  25. <!-- note: offsetted files can not be streamed. -->
  26.  
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